updated F-16, F-5, P-51D, Mosquito, AH-64D, F-86F Sabre, UH-1H Huey with 8000 series

added some radios for huey and f5.
added crew status for huey.
This commit is contained in:
Bailey 2022-05-21 10:09:23 +09:00 committed by GitHub
parent e9979166f0
commit 74f78669ae
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7 changed files with 3897 additions and 80 deletions

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@ -1,4 +1,9 @@
-- AH64D_BLK_II
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true
ExportScript.Version.AH64D_BLK_II = "1.2.1"
@ -716,30 +721,9 @@ ExportScript.ConfigArguments =
-- Pointed to by ProcessIkarusDCSHighImportance
function ExportScript.ProcessIkarusDCSConfigHighImportance(mainPanelDevice)
--[[
every frame export to Ikarus
Example from A-10C
Get Radio Frequencies
get data from device
local lUHFRadio = GetDevice(54)
ExportScript.Tools.SendData("ExportID", "Format")
ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data
ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
end
function ExportScript.ProcessDACConfigHighImportance(mainPanelDevice)
--[[
every frame export to DAC
Example from A-10C
Get Radio Frequencies
get data from device
local UHF_RADIO = GetDevice(54)
ExportScript.Tools.SendDataDAC("ExportID", "Format")
ExportScript.Tools.SendDataDAC("ExportID", "Format", HardwareConfigID)
ExportScript.Tools.SendDataDAC("2000", string.format("%7.3f", UHF_RADIO:get_frequency()/1000000))
ExportScript.Tools.SendDataDAC("2000", ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
end
-----------------------------------------------------
@ -749,34 +733,28 @@ end
-- Pointed to by ExportScript.ProcessIkarusDCSConfigLowImportance
function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
--[[
export in low tick interval to Ikarus
Example from A-10C
Get Radio Frequencies
get data from device
local lUHFRadio = GetDevice(54)
ExportScript.Tools.SendData("ExportID", "Format")
ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data
ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
ExportScript.CountermeasureReadouts(mainPanelDevice)
--ExportScript.MfdReadouts(mainPanelDevice) --Testing in progress
--ExportScript.TSD(mainPanelDevice) -- Disabled: see note in Function
if LoIsObjectExportAllowed() then -- returns true if world objects data is available
if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
--[[
export in low tick interval to DAC
Example from A-10C
Get Radio Frequencies
get data from device
local UHF_RADIO = GetDevice(54)
ExportScript.Tools.SendDataDAC("ExportID", "Format")
ExportScript.Tools.SendDataDAC("ExportID", "Format", HardwareConfigID)
ExportScript.Tools.SendDataDAC("2000", string.format("%7.3f", UHF_RADIO:get_frequency()/1000000))
ExportScript.Tools.SendDataDAC("2000", ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
--=====================================================================================
ExportScript.Tools.WriteToLog('CMSP ')
--[[
ExportScript.Tools.WriteToLog('list_cockpit_params(): '..ExportScript.Tools.dump(list_cockpit_params()))
ExportScript.Tools.WriteToLog('CMSP: '..ExportScript.Tools.dump(list_indication(7)))
@ -803,10 +781,11 @@ end
-- Custom functions --
-----------------------------
-------------------------------------
--- Apache Flare and Chaff Counts ---
-------------------------------------
function ExportScript.CountermeasureReadouts(mainPanelDevice)
-------------------------------------
--- Apache Flare and Chaff Counts ---
-------------------------------------
local CmwsInfo_24 = ExportScript.Tools.split(list_indication(24), "%c")--this contains the formated table of the kneeboard
@ -834,4 +813,838 @@ function ExportScript.CountermeasureReadouts(mainPanelDevice)
ExportScript.Tools.SendData(3004, string.format("F " .. txt_FLARES_Count .. "\nC " .. txt_CHAFFS_Count))
ExportScript.Tools.SendData(3005, string.format("FLARE\n" .. txt_FLARES_Count))
ExportScript.Tools.SendData(3006, string.format("CHAFF\n" .. txt_CHAFFS_Count))
ExportScript.Tools.SendData(3999, string.format(ExportScript.Tools.dump(CmwsInfo_24)))
end
-------------------------
-- Apache MFD Readouts --
-------------------------
function ExportScript.MfdReadouts(mainPanelDevice)
--[[ This can be tested by creating three "Momentary Button/Displays"
-- Change the Title Text Change on DCS Update Settings DCS ID to 5000, 5001, and 5002.
-- When in cockpit the values will populate.
-- Press the FCR, WPN, and TSD buttons to see them change.
-- You can remove this comment from your code.]]
--this contains the formated table of the Pilot Left MFD
local MfdPltLeftInfo_6 = ExportScript.Tools.split(list_indication(6), "%c")
-- init the names of the containers for the variables
local button_T1
local button_T2
for k,v in pairs(MfdPltLeftInfo_6) do -- start searching through the list_indication
if v == "PB1_1" then -- reference the list_indication to get the correct entry
button_T1 = MfdPltLeftInfo_6[k+1]
end
if v == "PB2_3" or v == "PB2_1" then -- this one seems to change depending on the screen...
button_T2 = MfdPltLeftInfo_6[k+1]
end
end
-- if a value was not present, it wasn't populated
-- fill it with something else to indicate that to the user
-- otherwise, keep its value
-- Don't forget to add the NilOrEmpty() function in the General Helper Functions section
button_T1 = NilOrEmpty(button_T1)
button_T2 = NilOrEmpty(button_T2)
ExportScript.Tools.SendData(5000, string.format(button_T1))
ExportScript.Tools.SendData(5001, string.format(button_T2))
end
---------------------
-- Apache TSD Info --
---------------------
function ExportScript.TSD(mainPanelDevice)
-- Note: Unfortunately, this info does not update unless the TSD is visible.
-- Therefore, implementation of this fucntion is on hold.
local list_indication_8 = ExportScript.Tools.split(list_indication(8), "%c")--this contains the formated table of the kneeboard
for k,v in pairs(list_indication_8) do
if v == "NextWaypointStatusWindow_text_1" then
NextWptReadout1 = list_indication_8[k+1]
end
end
for k,v in pairs(list_indication_8) do
if v == "NextWaypointStatusWindow_text_2" then
NextWptReadout2 = list_indication_8[k+1]
end
end
for k,v in pairs(list_indication_8) do
if v == "NextWaypointStatusWindow_text_3" then
NextWptReadout3 = list_indication_8[k+1]
end
end
for k,v in pairs(list_indication_8) do
if v == "NextWaypointStatusWindow_text_4" then
NextWptReadout4 = list_indication_8[k+1]
end
end
-- TODO: Debug endurance readout
-- possible issue may be due to the colon in string
for k,v in pairs(list_indication_8) do
if v == "EnduranceStatusWindow_text_1" then
Endurance = list_indication_8[k+1]
end
end
for k,v in pairs(list_indication_8) do
if v == "WindStatusWindow_CALM_text" then
WindStatus = list_indication_8[k+1]
end
end
NextWptReadout1 = trim(NextWptReadout1)
NextWptReadout2 = trim(NextWptReadout2)
NextWptReadout3 = trim(NextWptReadout3)
NextWptReadout4 = trim(NextWptReadout4)
Endurance = trim(Endurance)
WindStatus = trim(WindStatus)
ExportScript.Tools.SendData(3007, string.format(NextWptReadout1))
ExportScript.Tools.SendData(3008, string.format(NextWptReadout2))
ExportScript.Tools.SendData(3009, string.format(NextWptReadout3))
ExportScript.Tools.SendData(3010, string.format(NextWptReadout4))
ExportScript.Tools.SendData(3011, string.format(Endurance))
end
function ExportScript.LoAircraftInfo(mainPanelDevice)
-- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
local tas_metric = LoGetTrueAirSpeed()
local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie
if current_value <= raw_tab[1] then
return final_tab[1]
end
for index, value in pairs(raw_tab) do
if current_value <= value then
local ft = final_tab[index]
local rt = raw_tab[index]
return (current_value - rt) * (ft - final_tab[index - 1]) / (rt - raw_tab[index - 1]) + ft
end
end
-- we shouldn't be here, so something went wrong - return arbitrary max. final value, maybe the user will notice the problem:
return final_tab[#final_tab]
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end
function isNilOrEmpty(value)
if value == "" or value == nil then
return true
else
return false
end
end
function NilOrEmpty(value)
if value == "" then
return 'empty'
elseif value == nil then
return 'empty'
else
return value
end
end

View File

@ -706,9 +706,9 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
@ -1954,7 +1954,6 @@ function ExportScript.Linearize(current_value, raw_tab, final_tab)
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end

View File

@ -532,9 +532,9 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end

View File

@ -1,8 +1,11 @@
-- F-86 Export
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true
ExportScript.Version.F86 = "1.2.1"
--ExportScript.NoLuaExportBeforeNextFrame = true
ExportScript.ConfigEveryFrameArguments =
{
@ -365,7 +368,16 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
ExportScript.Tools.IkarusCockpitLights(mainPanelDevice, {654,813,811,812})
-- Compass Light Switch, Instrument Panel Primary Light Rheostat, Instrument Panel Auxiliary Light Rheostat, Console and Panel Light Rheostat
if LoIsObjectExportAllowed() then -- returns true if world objects data is available
if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
@ -432,10 +444,730 @@ function ExportScript.Radios(mainPanelDevice)
ExportScript.Tools.SendData(3003, "ADF\n" .. ADF_Freq)
end
-----------------------------
-- Helper functions --
-----------------------------
function ExportScript.LoAircraftInfo(mainPanelDevice)
------------------
-- Notes --
------------------
-- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
local tas_metric = LoGetTrueAirSpeed()
local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie
if current_value <= raw_tab[1] then
return final_tab[1]
end
for index, value in pairs(raw_tab) do
if current_value <= value then
local ft = final_tab[index]
local rt = raw_tab[index]
return (current_value - rt) * (ft - final_tab[index - 1]) / (rt - raw_tab[index - 1]) + ft
end
end
-- we shouldn't be here, so something went wrong - return arbitrary max. final value, maybe the user will notice the problem:
return final_tab[#final_tab]
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end
function isNilOrEmpty(value)
if value == "" or value == nil then
return true
else
return false
end
end
function NilOrEmpty(value)
if value == "" then
return 'empty'
elseif value == nil then
return 'empty'
else
return value
end
end

View File

@ -7,9 +7,15 @@ Please report any bugs, conflicts, or fixes on the github.
https://github.com/asherao/DCS-ExportScripts
See the bottom of the file for notes.
Tiles and unique exports will be enabled after testing.
~Bailey
*****DISCLAIMER*****
--]]
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true
ExportScript.Version.MosquitoFBMkVI = "1.2.1"
@ -106,9 +112,9 @@ ExportScript.ConfigEveryFrameArguments =
[102] = "%.4f", -- Clock start/stop twist {0.0, 1.0}
[103] = "%.4f", -- Voltimeter {0.0, 1.0}
[104] = "%.4f", -- T1154M1Gauge
[105] = "%.4f", -- T1154M2Gauge
[106] = "%.4f", -- T1154M3Gauge
[104] = "%.4f", -- unknown ???
[105] = "%.4f", -- unknown ???
[106] = "%.4f", -- unknown ???
[110] = "%.4f", -- Rudder trim hand knob needle {-1.0, 1.0}
[115] = "%.4f", -- Bomb Doors Lever {-1.0, 1.0}
@ -520,6 +526,17 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
ExportScript.oxygenTile(mainPanelDevice)
ExportScript.BestPowerTiles(mainPanelDevice)
ExportScript.MaxSpeedTiles(mainPanelDevice)
if LoIsObjectExportAllowed() then -- returns true if world objects data is available
if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
@ -1528,6 +1545,509 @@ function ExportScript.StallSpeeds(mainPanelDevice)
end
function ExportScript.LoAircraftInfo(mainPanelDevice)
-- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
local tas_metric = LoGetTrueAirSpeed()
local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
--[[
------------------------------
-- Ideas for implementation --
@ -1677,6 +2197,9 @@ end
-- General Helper Functions --
------------------------------
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie
if current_value <= raw_tab[1] then
@ -1693,29 +2216,197 @@ function ExportScript.Linearize(current_value, raw_tab, final_tab)
return final_tab[#final_tab]
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end
function kts2mph(kts) -- converts kts to floored mph
local mph = kts * 1.15078
mph = math.floor(mph)
return mph
end

View File

@ -1,5 +1,10 @@
-- P-51D-25-NA Export
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true
ExportScript.Version.P51D25NA = "1.2.1"
@ -278,16 +283,17 @@ end
-- Pointed to by ExportScript.ProcessIkarusDCSConfigLowImportance
function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
--[[
export in low tick interval to Ikarus
Example from A-10C
Get Radio Frequencies
get data from device
local lUHFRadio = GetDevice(54)
ExportScript.Tools.SendData("ExportID", "Format")
ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data
ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025))
]]
if LoIsObjectExportAllowed() then -- returns true if world objects data is available
if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
@ -329,3 +335,714 @@ end
-----------------------------
-- Custom functions --
-----------------------------
function ExportScript.LoAircraftInfo(mainPanelDevice)
-- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
local tas_metric = LoGetTrueAirSpeed()
local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie
if current_value <= raw_tab[1] then
return final_tab[1]
end
for index, value in pairs(raw_tab) do
if current_value <= value then
local ft = final_tab[index]
local rt = raw_tab[index]
return (current_value - rt) * (ft - final_tab[index - 1]) / (rt - raw_tab[index - 1]) + ft
end
end
-- we shouldn't be here, so something went wrong - return arbitrary max. final value, maybe the user will notice the problem:
return final_tab[#final_tab]
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end

View File

@ -1,4 +1,9 @@
-- Uh-1H
-- https://github.com/asherao/DCS-ExportScripts
local base = _G -- game information
local os = base.os -- time
local Terrain = require('terrain') -- map info
ExportScript.FoundDCSModule = true
ExportScript.Version.UH1H = "1.2.1"
@ -623,6 +628,21 @@ function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice)
end
ExportScript.Tools.SendData(2007, string.format("%s", lADF_ARN83))
]]
ExportScript.UhfRadioPresets(mainPanelDevice) -- AN/ARC-164 UHF Preset List
ExportScript.CrewStatusRepeater(mainPanelDevice) -- Crew Status Window
ExportScript.RadioFreqs(mainPanelDevice)
if LoIsObjectExportAllowed() then -- returns true if world objects data is available
if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available
ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties
ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports
ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft
ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player)
ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player)
end
end
end
function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
@ -905,3 +925,848 @@ function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice)
end
]]
end
----------------------
-- Custom functions --
----------------------
function ExportScript.CrewStatusRepeater(mainPanelDevice) -- Crew Status Window
local crewStatusInfo = parse_indication(6) -- contains table of the status of the crew
if crewStatusInfo.txt_mem0 ~= null then -- if there is a pilot entry
ExportScript.Tools.SendData(3000,'Pilot\n' .. crewStatusInfo.txt_status0
.. '\nAmmo ' .. trim(crewStatusInfo.txt_ammo0)
.. '\nBurst ' .. trim(crewStatusInfo.txt_burst0))
else
ExportScript.Tools.SendData(3000,'Pilot\n' .. '--\n'.. '--\n'.. '--')
end
if crewStatusInfo.txt_mem1 ~= null then -- if there is a copilot entry
ExportScript.Tools.SendData(3001,'Co-pilot\nROE ' .. crewStatusInfo.txt_status1
.. '\nAmmo ' .. trim(crewStatusInfo.txt_ammo1)
.. '\nBurst ' .. trim(crewStatusInfo.txt_burst1))
else
ExportScript.Tools.SendData(3001,'Co-pilot\n' .. '--\n'.. '--\n'.. '--')
end
if crewStatusInfo.txt_mem2 ~= null then -- if there is a LH Gunner entry
ExportScript.Tools.SendData(3002,'LH Gunner\nROE ' .. crewStatusInfo.txt_status2
.. '\nAmmo ' .. trim(crewStatusInfo.txt_ammo2)
.. '\nBurst ' .. trim(crewStatusInfo.txt_burst2))
else
ExportScript.Tools.SendData(3002,'LH Gunner\n' .. '--\n'.. '--\n'.. '--')
end
if crewStatusInfo.txt_mem3 ~= null then -- if there is a RH Gunner entry
ExportScript.Tools.SendData(3003,'RH Gunner\nROE ' .. crewStatusInfo.txt_status3
.. '\nAmmo ' .. trim(crewStatusInfo.txt_ammo3)
.. '\nBurst ' .. trim(crewStatusInfo.txt_burst3))
else
ExportScript.Tools.SendData(3003,'RH Gunner\n' .. '--\n'.. '--\n'.. '--')
end
end
function ExportScript.UhfRadioPresets(mainPanelDevice) -- AN/ARC-164 UHF Preset List
local UhfPresetReadout = ExportScript.Tools.getListIndicatorValue(7) -- uhf radio presets
local UhfCh1 = UhfPresetReadout.SheetTable_Channel1
local UhfCh2 = UhfPresetReadout.SheetTable_Channel2
local UhfCh3 = UhfPresetReadout.SheetTable_Channel3
local UhfCh4 = UhfPresetReadout.SheetTable_Channel4
local UhfCh5= UhfPresetReadout.SheetTable_Channel5
local UhfCh6 = UhfPresetReadout.SheetTable_Channel6
local UhfCh7 = UhfPresetReadout.SheetTable_Channel7
local UhfCh8 = UhfPresetReadout.SheetTable_Channel8
local UhfCh9 = UhfPresetReadout.SheetTable_Channel9
local UhfCh10 = UhfPresetReadout.SheetTable_Channel10
local UhfCh11 = UhfPresetReadout.SheetTable_Channel11
local UhfCh12 = UhfPresetReadout.SheetTable_Channel12
local UhfCh13 = UhfPresetReadout.SheetTable_Channel13
local UhfCh14 = UhfPresetReadout.SheetTable_Channel14
local UhfCh15 = UhfPresetReadout.SheetTable_Channel15
local UhfCh16 = UhfPresetReadout.SheetTable_Channel16
local UhfCh17 = UhfPresetReadout.SheetTable_Channel17
local UhfCh18 = UhfPresetReadout.SheetTable_Channel18
local UhfCh19 = UhfPresetReadout.SheetTable_Channel19
local UhfCh20 = UhfPresetReadout.SheetTable_Channel20
ExportScript.Tools.SendData(3016, "UHF 1-4"
.. "\n" .. UhfCh1
.. "\n" .. UhfCh2
.. "\n" .. UhfCh3
.. "\n" .. UhfCh4
)
ExportScript.Tools.SendData(3017, "UHF 5-8"
.. "\n" .. UhfCh5
.. "\n" .. UhfCh6
.. "\n" .. UhfCh7
.. "\n" .. UhfCh8
)
ExportScript.Tools.SendData(3018, "UHF 9-12"
.. "\n" .. UhfCh9
.. "\n" .. UhfCh10
.. "\n" .. UhfCh11
.. "\n" .. UhfCh12
)
ExportScript.Tools.SendData(3019, "UHF 13-16"
.. "\n" .. UhfCh13
.. "\n" .. UhfCh14
.. "\n" .. UhfCh15
.. "\n" .. UhfCh16
)
ExportScript.Tools.SendData(3020, "UHF 16-20"
.. "\n" .. UhfCh17
.. "\n" .. UhfCh18
.. "\n" .. UhfCh19
.. "\n" .. UhfCh20
)
end
function ExportScript.RadioFreqs(mainPanelDevice) -- TODO: More radios
local radoioVhf = ExportScript.Tools.RoundFreqeuncy(GetDevice(20):get_frequency()/1000000) -- "116.000"
local radioUhf = ExportScript.Tools.RoundFreqeuncy(GetDevice(22):get_frequency()/1000000) -- "251.000"
local radioHf = ExportScript.Tools.RoundFreqeuncy(GetDevice(23):get_frequency()/1000000) -- " 30.000"
ExportScript.Tools.SendData(3010, "VHF\n" .. radoioVhf .. ' MHz')
ExportScript.Tools.SendData(3011, "UHF\n" .. radioUhf .. ' MHz')
ExportScript.Tools.SendData(3012, "HF\n" .. radioHf .. ' MHz')
ExportScript.Tools.SendData(3013, "Radio Stack\n" .. radoioVhf .. ' MHz\n'
.. radioUhf .. ' MHz\n' .. radioHf .. ' MHz')
end
function ExportScript.LoAircraftInfo(mainPanelDevice)
-- General
local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3"
local pilotName = LoGetPilotName() -- Logbook Pilot name
-- Times DCS times are default in seconds
local dcsModelTime = LoGetModelTime() -- time since aircraft spawn
local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started
local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs
local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours)
local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time
local realTimeLocal = os.date("%H-%M-%S") -- real life time
local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time
--local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access
-- Player Aircraft Properties
local altMsl_meters = LoGetAltitudeAboveSeaLevel()
local altMsl_feet = meters2feet(altMsl_meters)
local altAgl_meters = LoGetAltitudeAboveGroundLevel()
local altAgl_feet = meters2feet(altAgl_meters)
local verticalVelocity_metric = LoGetVerticalVelocity()
local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity())
local ias_metric = LoGetIndicatedAirSpeed()
local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed())
local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed())
local tas_metric = LoGetTrueAirSpeed()
local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed())
local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed())
local speed_mach = LoGetMachNumber()
local accel_g = LoGetAccelerationUnits().y
local aoa = LoGetAngleOfAttack()
--local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work
local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftPitch = aircraftPitch * 57.3
aircraftBank = aircraftBank * 57.3
aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading
local aircraftHeading = aircraftYawMagnetic -- this cound be negative
if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps
local selfData = LoGetSelfData() -- relative the the player
local lLatitude = selfData.LatLongAlt.Lat
local lLongitude = selfData.LatLongAlt.Long
local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z)
local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4]
local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft)
-- Engine Info
local engineInfo = LoGetEngineInfo()
local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM %
local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM %
local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft
local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules
local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal
local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers
local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers
local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec
local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec
local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec
local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter
local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter
ExportScript.Tools.SendData(8000, aircraftName)
ExportScript.Tools.SendData(8001, pilotName)
ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks
ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_knots,0) .. ' kts'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western)
ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m'
.. '\nIAS ' .. round(ias_metric,0) .. ' km/h'
.. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s'
) -- Aircraft Instrument panel (eastern)
ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º'
.. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft'
.. '\nIAS ' .. round(ias_mph,0) .. ' mph'
.. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min'
) -- Aircraft Instrument panel (western ww2)
ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude)
.. "\n" .. formatCoord("DMS",false, lLongitude)
) -- Player coordinates in DMS
ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude)
.. "\n" .. formatCoord("DDM",false, lLongitude)
) -- Player coordinates in DDM
ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2]
.. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4]
) -- Player coordinates in MGRS on 2 rows + title
ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation
-- Example for using the Lo Data. Feel free to make your own!
ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph
end
function ExportScript.AirportInfo(mainPanelDevice)
local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties
local airportInfo = {} -- contains generated table of important properties
-- the table will be sorted by nearest airport first
-- for this table:
-- airportInfo[1] is the first element
-- airportInfo[1][1] is the airport name of the first element/airport
-- airportInfo[1][2] is the distance to the airport of the first element/airport
-- airportInfo[1][3] is the bearing to the airport of the first element/airport
-- airportInfo[1][4] is the extimated time en route
-- airportInfo[1][5] is the direction of the wind
-- airportInfo[1][6] is the windStrength of the wind
-- airportInfo[1][7] is the main runway heading
-- airportInfo[1][8] is the reverse of the main runway
-- airportInfo[1][9] is the prefered runway based on winds
for key,value in pairs(airdromes) do
-- remove the woRunWay entries so that only named runways are in the list
if value.Name ~= 'woRunWay' then
-- get the distance from the player to the runway
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
-- get the direction from the player to the runway
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
-- estimate the runway heading based on the reported values
local runwayHeading = round(value.Heading * 57.3,-1) / 10
if runwayHeading < 0 then
runwayHeading = 36 + runwayHeading
end
-- Reverse it for the reciprocal runway
local runwayHeadingReciprocal
if runwayHeading > 18 then
runwayHeadingReciprocal = runwayHeading-18
else
runwayHeadingReciprocal = runwayHeading+18
end
local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat...
-- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00
-- this case is for choppers and aircraft that arent moving
if ete > 86400 then ete = 86400 end
ete = formatTime(ete)
-- wind at airport calculations. Each airport has slighty different winds
-- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428
-- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor"
local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true)
local windDirectionInRadians = math.atan2(vz,vx)
local windDirection = windDirectionInRadians * 57.3
local windStrength = math.sqrt((vx)^2 + (vz)^2)
if windDirection < 0 then
windDirection = 360 + windDirection
end
-- Convert to direction to from direction
if windDirection > 180 then
windDirection = windDirection - 180
else
windDirection = windDirection + 180
end
-- Calculate the prefered runway for landing
-- if the rounded runway is within +- 9 of the rounded wind, then it is prefered
local windRounded = round(windDirection, -1)
if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then
runwayHeadingPrefered = runwayHeading
else
runwayHeadingPrefered = runwayHeadingReciprocal
end
-- Populate the table with the important info for each airport
table.insert(airportInfo, -- the table name
{value.Name, -- airport name [1]
distance, bearing, ete, --[2][3][4]
windDirection,windStrength, --wind direction [5], wind Strength [6]
runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9]
end -- end of woRunWay
end -- end of FOR loop
-- sort the table based on the second value, which is distance
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
table.sort(airportInfo, function(a,b) return a[2] < b[2] end)
-- Primary Airport (closest)
ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens
-- Secondary Airport (second closest)
ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport
--[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing
--[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance
.. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route
.. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing
.. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength
.. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1
.. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2
.. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens
end
function ExportScript.WindsAloft(mainPanelDevice)
-- Winds relative to the aircraft, aka, winds aloft
local windAloft = LoGetVectorWindVelocity()
local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2)
local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x))
if windDirectionAloft < 0 then
windDirectionAloft = 360 + windDirectionAloft
end
-- Convert to direction to from direction
if windDirectionAloft > 180 then
windDirectionAloft = windDirectionAloft - 180
else
windDirectionAloft = windDirectionAloft + 180
end
ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º '
.. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts'
) -- winds at the aircraft
end
function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things
local tableOfUnits = LoGetWorldObjects('units')
local tableOfGround = {}
-- relative to the player...
local tableOfGround_friendly = {}
local tableOfGround_friendlyReports = {}
local tableOfGround_enemy = {}
local tableOfGround_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 2 then
table.insert(tableOfGround, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfGround) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfGround_friendly, value)
else
table.insert(tableOfGround_enemy, value)
end
end
-- TODO: only do enemy reports if there is an awacs unit(?)
for key,value in pairs(tableOfGround_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfGround_friendly) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfGround_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8200 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[1] ~= nill then
string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8201 = 'No Ground\nEnemy\nDetected'
if tableOfGround_enemyReports[2] ~= nill then
string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8202 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[1] ~= nill then
string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance
end
local string_8203 = 'No Ground\nFriend\nDetected'
if tableOfGround_friendlyReports[2] ~= nill then
string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8200, string_8200)
ExportScript.Tools.SendData(8201, string_8201)
ExportScript.Tools.SendData(8202, string_8202)
ExportScript.Tools.SendData(8203, string_8203)
end
function ExportScript.AirRadar(mainPanelDevice)
local tableOfUnits = LoGetWorldObjects('units')
local tableOfAircraft = {}
-- relative to the player...
local tableOfAircraft_friendly = {}
local tableOfAircraft_friendlyReports = {}
local tableOfAircraft_enemy = {}
local tableOfAircraft_enemyReports = {}
for key,value in pairs(tableOfUnits) do
if value.Type.level1 == 1 then
table.insert(tableOfAircraft, value)
end
end
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
for key,value in pairs(tableOfAircraft) do
if value.CoalitionID == selfCoalitionID then
table.insert(tableOfAircraft_friendly, value)
else
table.insert(tableOfAircraft_enemy, value)
end
end
-- TODO: only do enemy reports if there is a awacs unit
for key,value in pairs(tableOfAircraft_enemy) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_enemyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
-- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order
-- https://www.tutorialspoint.com/sort-function-in-lua-programming
end
table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfAircraft_friendlyReports, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
end
table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8210 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[1] ~= nill then
string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance
end
local string_8211 = 'No Air\nEnemy\nDetected'
if tableOfAircraft_enemyReports[2] ~= nill then
string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance
end
local string_8212 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[2] ~= nill then
string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance
end
local string_8213 = 'No Air\nFriend\nDetected'
if tableOfAircraft_friendlyReports[3] ~= nill then
string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1]
.. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing
.. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance
end
ExportScript.Tools.SendData(8210,string_8210)
ExportScript.Tools.SendData(8211, string_8211)
ExportScript.Tools.SendData(8212, string_8212)
ExportScript.Tools.SendData(8213, string_8213)
end
function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla
local tableOfUnits = LoGetWorldObjects('units')
local selfData = LoGetSelfData()
local selfCoalitionID = selfData.CoalitionID
local tableOfIgla = {}
local tableOfIgla_report = {}
--TODO: Might have to refine this.
for key,value in pairs(tableOfUnits) do
if value.CoalitionID ~= selfCoalitionID then
if value.Type.level3 == 27 then
if value.Type.level2 == 16 then
if value.Type.level1 == 2 then
if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then
table.insert(tableOfIgla, value)
end
end
end
end
end
end
--if tableOfIgla ~= null then
for key,value in pairs(tableOfIgla) do
local distance = getdistance(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, "nm")
local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat,
value.LatLongAlt.Lat,
LoGetSelfData().LatLongAlt.Long,
value.LatLongAlt.Long, true)
table.insert(tableOfIgla_report, -- the table name
{value.Name, distance, bearing}) --[1][2][3]
--end
end
table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance
local string_8666 = 'Igla Hunter\nSearching...'
if tableOfIgla_report[1] ~= nill then
string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1]
.. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing
.. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance
end
ExportScript.Tools.SendData(8666, string_8666)
end
----------------------
-- Helper Functions --
----------------------
function ExportScript.Linearize(current_value, raw_tab, final_tab)
-- (c) scoobie
if current_value <= raw_tab[1] then
return final_tab[1]
end
for index, value in pairs(raw_tab) do
if current_value <= value then
local ft = final_tab[index]
local rt = raw_tab[index]
return (current_value - rt) * (ft - final_tab[index - 1]) / (rt - raw_tab[index - 1]) + ft
end
end
-- we shouldn't be here, so something went wrong - return arbitrary max. final value, maybe the user will notice the problem:
return final_tab[#final_tab]
end
function trim(s) --http://lua-users.org/wiki/CommonFunctions
-- from PiL2 20.4
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
function formatTime(time)
local seconds = math.floor(time) % 60
local minutes = math.floor(time / 60) % 60
local hours = math.floor(time / (60 * 60)) % 24
return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds)
end
function meters2feet(meters)
local feet = meters * 3.281
return feet
end
function feet2meters(feet)
local meters = feet / 3.281
return feet
end
function metersPerSecond2milesPerHour(metersPerSecond)
local milesPerHour = metersPerSecond * 2.237
return milesPerHour
end
function metersPerSecond2knots(metersPerSecond)
local knots = metersPerSecond * 1.944
return knots
end
function kgPerSecond2poundPerHour(kgPerSecond)
poundPerHour = kgPerSecond * 7937
return poundPerHour
end
function metersPerSecond2feetPerMinute(metersPerSecond)
local feetPerMinute = metersPerSecond * 197
return feetPerMinute
end
function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua
local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)')
-- reverse the int-string and append a comma to all blocks of 3 digits
int = int:reverse():gsub("(%d%d%d)", "%1,")
-- reverse the int-string back remove an optional comma and put the
-- optional minus and fractional part back
return minus .. int:reverse():gsub("^,", "") .. fraction
end
function formatCoord(type, isLat, d)
local h
if isLat then
if d < 0 then
h = 'S'
d = -d
else
h = 'N'
end
else
if d < 0 then
h = 'W'
d = -d
else
h = 'E'
end
end
local g = math.floor(d)
local m = math.floor(d * 60 - g * 60)
local s = d * 3600 - g * 3600 - m * 60
if type == "DMS" then -- Degree Minutes Seconds
s = math.floor(s * 100) / 100
return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s)
elseif type == "DDM" then -- Degree Decimal Minutes
s = math.floor(s / 60 * 1000)
return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s)
else -- Decimal Degrees
return string.format('%f',d)
end
end
function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/
--Example Locations
--lat1 = 42.1578 -- POTI
--lat2 = 42.3269 -- HONI
--lon1 = 41.6777
--lon2 = 42.4122
local lon1 = toRadians(lon1)
local lon2 = toRadians(lon2)
local lat1 = toRadians(lat1)
local lat2 = toRadians(lat2)
-- Haversine formula
local dlon = lon2 - lon1
local dlat = lat2 - lat1
local a = math.pow(math.sin(dlat / 2), 2) +
math.cos(lat1) * math.cos(lat2) *
math.pow(math.sin(dlon / 2),2)
local c = 2 * math.asin(math.sqrt(a))
local r -- Radius of earth in X.
if unit == 'nm' then
r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source
elseif unit == 'km' then
r = 6371 -- Use 6371 for kilometers
elseif unit == 'miles' then
r = 3956 -- Use 3956 for miles
elseif unit == 'meters' then
r = 6371 * 1000
end
-- calculate the result
return (c * r)
end
function toRadians(angleIn10thofaDegree)
return (angleIn10thofaDegree * math.pi) / 180
end
function getBearing(lat1,lat2,lon1,lon2, magnetic)
local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1)
if bearing_rad < 0 then
bearing_rad = bearing_rad + (2 * math.pi)
end
bearing = math.deg(bearing_rad)
-- start calculation for getting the magnetic bar
local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw()
aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading
local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3
local magneticVariance = aircraftYawTrue - aircraftYawMagnetic
if magnetic == true then
bearing = bearing - magneticVariance
end
-- correction for bearings less than 0 due to the calculation above
if bearing < 0 then
bearing = bearing + 360
end
return bearing
end
function addZeros3(number)
number = string.format("%.1d" , number)
if #number == 2 then
number = "0" .. number
elseif #number == 1 then
number = "00" .. number
end
return number
end
function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099
number = string.format("%.1d" , number) -- make the number a string
local zerosToAdd = digitLength - #number
s = ''
for i = 1, zerosToAdd do
s = s .. 0
end
return s .. number
end
function mgrsTableize(mgrsString)
-- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg
-- example: 38 T LM 12345 54321
-- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex
-- UTMZone = string,
-- MGRSDigraph = string,
-- Easting = number,
-- Northing = number
local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)')
local mgrsTbl = {}
table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing})
return mgrsTbl
end
function isNilOrEmpty(value)
if value == "" or value == nil then
return true
else
return false
end
end
function NilOrEmpty(value)
if value == "" then
return 'empty'
elseif value == nil then
return 'empty'
else
return value
end
end