-- F-86 Export -- https://github.com/asherao/DCS-ExportScripts local base = _G -- game information local os = base.os -- time local Terrain = require('terrain') -- map info ExportScript.FoundDCSModule = true ExportScript.Version.F86 = "1.2.1" ExportScript.ConfigEveryFrameArguments = { --[[ every frames arguments based of "mainpanel_init.lua" Example (http://www.lua.org/manual/5.1/manual.html#pdf-string.format) [DeviceID] = "Format" [4] = "%.4f", <- floating-point number with 4 digits after point [19] = "%0.1f", <- floating-point number with 1 digit after point [129] = "%1d", <- decimal number [5] = "%.f", <- floating point number rounded to a decimal number ]] -- Mechanic clock [19] = "%.4f", -- CLOCK_currtime_hours {0.0, 12.0} = {0.0, 1.0} [18] = "%.4f", -- CLOCK_currtime_minutes {0.0, 60.0} = {0.0, 1.0} --[37] = "%.4f", -- CLOCK_currtime_seconds {0.0, 60.0} = {0.0, 1.0} --[56] = "%.4f", -- CLOCK_flight_time_meter_status {0.0, 0.2} = {0.0, 1.0} --[52] = "%.4f", -- CLOCK_flight_hours {0.0, 12.0} = {0.0, 1.0} --[53] = "%.4f", -- CLOCK_flight_minutes {0.0, 60.0} = {0.0, 1.0} [37] = "%.4f", -- CLOCK_seconds_meter_time_minutes {0.0, 60.0} = {0.0, 1.0} [1006] = "%.4f", -- CLOCK_seconds_meter_time_seconds {0.0, 60.0} = {0.0, 1.0} -- flight gauge -- Airspeeed [178] = "%.4f", -- Airspeeed {0.0, 25.7, 180.06, 334.4} = {0.0, 0.019, 0.494, 0.965} [709] = "%.4f", -- AirspeeedDrum {0.0, 51.4444444} = {0.0, 1.0} [8] = "%.4f", -- AirspeeedM1 {0.0, 25.7, 51.444, 308.67, 334.4} = {0.0, 0.02, 0.1, 0.6, 0.697} -- Altimeter [707] = "%.4f", -- Altimeter10000 {0 ,30480} = {0 ,1} [523] = "%.4f", -- Altimeter1000 {0 ,3048} = {0 ,1} [524] = "%.4f", -- Altimeter100 {0 ,304.8} = {0 ,1} [700] = "%.4f", -- AltimeterHG {0 , 91.44} = {0 ,1} -- Variometer [24] = "%.4f", -- Variometer {-30.48, -10.16, -5.08, 0.0, 5.08, 10.16, 30.48} = {-1.0, -0.5, -0.29, 0.0, 0.29, 0.5, 1.0} -- MachNumber [179] = "%.4f", -- MachNumber {0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5} = {0.0515, 0.0855, 0.122, 0.161, 0.203, 0.248, 0.295, 0.342, 0.3915, 0.441, 0.493, 0.597, 0.699, 0.796, 0.883, 0.965} -- TurnIndicator [25] = "%.4f", -- TurnIndicator {-1.0, 1.0} -- SlipIndicator [31] = "%.4f", -- SlipIndicator {-1.0, 1.0} -- Accelerometer [6] = "%.4f", -- Accelerometer {-5.0, 0.0, 10.0} {0.0, 0.334, 1.0} [1003] = "%.4f", -- AccelerometerMin {-5.0, 0.0, 10.0} {0.0, 0.334, 1.0} [1002] = "%.4f", -- AccelerometerMax {-5.0, 0.0, 10.0} {0.0, 0.334, 1.0} -- GyroCompass [711] = "%.4f", -- GyroCompassNeedle {1.0, 0.0} [712] = "%.4f", -- GyroCompassScale {0.0, 1.0} -- AttitudeIndicator [713] = "%.4f", -- AttitudeIndicatorOffFlag {0.0, 1.0} = {1.0, 0.0} [605] = "%.4f", -- AttitudeIndicatorPitch {-0.27, 0.27} [606] = "%.4f", -- AttitudeIndicatorBank {1.0, -1.0} [81] = "%.4f", -- AttitudeIndicatorPitchSphere {-1.0, 1.0} [1005] = "%.4f", -- AttitudeIndicatorBankNeedle {1.0, -1.0} -- engine gauges -- Tachometer [16] = "%.4f", -- Tachometer {0.0, 0.5, 0.504, 1.1} = {0.012, 0.482, 0.5, 1.0} -- ExhaustTemperature [12] = "%.4f", -- ExhaustTemperature {0.0, 1000.0} = {0.0, 1.0} -- OilPressure [112] = "%.4f", -- OilPressure {0.0, 100.0} = {0.023, 1.0} -- FuelFlow [531] = "%.4f", -- FuelFlow {0.0, 1.2599} = {0.0, 1.0} -- electric system [601] = "%.4f", -- VoltageDC {0.0, 30.0} = {0.0, 0.3} [602] = "%.4f", -- Loadmeter {0.0, 400.0} = {0.0, 1.0} -- hydraulic system [109] = "%.4f", -- HydPress {0.0, 1.0} = {0.0, 1.0} -- fuel system [22] = "%.4f", -- FuelQuantity {-500.0, 0.0, 45.36, 226.8, 453.6, 907.2, 1360.8, 1451.5} = {-1.0, 0.0, 0.012, 0.141, 0.31, 0.625, 0.938, 1.0} -- oxygen system [353] = "%.4f", -- OxygenPressure {0.0, 500.0} = {0, 1} [705] = "%.1f", -- OxygenFlowBlinker {0.0, 1.0} -- air system [114] = "%.4f", -- CockpitAltimeter {0.0, 15240.0} = {0.0, 1.0} -- radio compass [804] = "%.4f", -- ARN6_Band {0.0, 3.0} = {0.0, 1.0} [800] = "%.4f", -- ARN6_TuningMeter {0.0, 1.0} [801] = "%.4f", -- ARN6_Tuning {0.0, 0.2} = {0.0, 1.0} [600] = "%.4f", -- ARN6_Bearing {0.0, 1.0} [814] = "%.4f", -- ARN6_Scale {1.0, 0.0} [830] = "%.4f", -- ARN6_FreqScale {0.0, 1.0} [219] = "%.4f", -- ARN6_ScaleLight {0.0, 1.0} -- light system [182] = "%.f", -- IlluminationLights {0.0, 1.0} [825] = "%.f", -- StandByCompassLight {0.0, 1.0} [180] = "%.f", -- PrimaryInstLights {0.0, 1.0} [185] = "%.f", -- AuxiliaryInstrumentLights {0.0, 1.0} [222] = "%.4f", -- LandingGearUnsafe {0.0, 1.0} -- [603] = "%.4f", -- LABS_roll_needle {-1.0, 1.0} [604] = "%.4f", -- LABS_pitch_needle {-1.0, 1.0} -- [818] = "%.4f", -- EmergencyJettisonHandlePos {0.0, 1.0} [221] = "%.4f", -- EmergencyJettisonHandleRot {0.0, 1.0} -- LAMPS -- electric system [617] = "%.f", -- lamp_ELEC_GenOff {-1.0, 1.0} [610] = "%.f", -- lamp_ELEC_MainInstInverterOffSelectAlt {-1.0, 1.0} [611] = "%.f", -- lamp_ELEC_BothInstInvertersOff {-1.0, 1.0} [612] = "%.f", -- lamp_ELEC_MainRadarInverterOff {-1.0, 1.0} -- hydraulic system [614] = "%.f", -- lamp_HYDRO_AltFltContSysOper {-1.0, 1.0} [39] = "%.f", -- lamp_HYDRO_LeftGear {-1.0, 1.0} [41] = "%.f", -- lamp_HYDRO_RightGear {-1.0, 1.0} [40] = "%.f", -- lamp_HYDRO_NoseGear {-1.0, 1.0} -- fuel system [625] = "%.f", -- lamp_FUEL_OutbdTanksEmpty {-1.0, 1.0} -- fire detection system [615] = "%.f", -- lamp_FIRE_DETECTION_FwdFireWarning {-1.0, 1.0} [616] = "%.f", -- lamp_FIRE_DETECTION_AftFireWarning {-1.0, 1.0} -- control system [613] = "%.f", -- lamp_CONTROL_TakeOffPosInd {-1.0, 1.0} -- air system [614] = "%.f" -- lamp_WindshieldAntiIceOverheatWarning {-1.0, 1.0} } ExportScript.ConfigArguments = { --[[ arguments for export in low tick interval based on "clickabledata.lua" ]] -- cockpit mechanics [718] = "%.1f", -- Canopy Switch, OPEN/OFF/CLOSE {-1.0, 0.0, 1.0} [818] = "%.1f", -- Emergency Jettison Handle, IN/OUT {0.0, 1.0} [817] = "%.1f", -- Canopy Alternate Emergency Jettison Handle, IN/OUT {0.0, 1.0} [816] = "%.1f", -- Canopy Declutch Handle, IN/OUT {0.0, 1.0} -- electric [653] = "%1d", -- Battery-Starter Switch, BATTERY/OFF/STARTER {-1, 1} [643] = "%.1f", -- Instrument Power Switch, ALTERNATE/NORMAL {-1.0, 1.0} [664] = "%.1f", -- Stop-Starter Button (Push to de-energize starter in case of malfunction) {0.0, 1.0} [652] = "%1d", -- Engine Master Switch, ON/OFF {1} [670] = "%.1f", -- Generator Switch, ON/OFF/RESET {1} [687] = "%1d", -- Generator Warning Light (Push To Test) {1} [680] = "%1d", -- Main Instrument (Three-phase) Inverter Failure Warning Light (Push to test) {1} [681] = "%1d", -- Both Instrument (Main and alternate three-phase) Inverter Failure Warning Light (Push to test) {1} [682] = "%1d", -- Main Radar (Single-phase) Inverter Failure Warning Light (Push to test) {1} -- Circuit Breaker (left panel) [760] = "%1d", -- Bomb Rocket Tank Salvo {0, 1} [761] = "%1d", -- Bomb Sel. {0, 1} [762] = "%1d", -- Gyr'Syn Compass {0, 1} [763] = "%1d", -- 3f Inverter {0, 1} [764] = "%1d", -- Turn Bank Ind. {0, 1} [765] = "%1d", -- Rudder Trim & Take-Off Ind. {0, 1} [766] = "%1d", -- Alt Ail. Trim {0, 1} [767] = "%1d", -- Ail & Horiz. Trim & Alt Horiz. Trim {0, 1} [768] = "%1d", -- LDG Light Control {0, 1} [769] = "%1d", -- LDG Lights {0, 1} [770] = "%1d", -- Fire Warn. {0, 1} [771] = "%1d", -- Bus Tie-In Control {0, 1} [772] = "%1d", -- Speed Brake {0, 1} [773] = "%1d", -- Free Air & Oil Temp & Air Sel. {0, 1} [774] = "%1d", -- LDG Gear Warn. {0, 1} [775] = "%1d", -- LDG Gear Control {0, 1} [776] = "%1d", -- LDG Gear Pos Ind. {0, 1} [777] = "%1d", -- Fuel Booster AFT {0, 1} [778] = "%1d", -- Alt Emerg. Hyd. Cont. & Hyd. Press Ind. {0, 1} [779] = "%1d", -- Sight Power {0, 1} [780] = "%1d", -- Sight Heater {0, 1} [781] = "%1d", -- Sight A.C. Power Unit {0, 1} [782] = "%1d", -- AN/ARN-6 Radio Compass {0, 1} -- Circuit Breaker (right panel) [783] = "%1d", -- Eng. Master Fuel Shut-Off {0, 1} [784] = "%1d", -- Eng. Ign. {0, 1} [785] = "%1d", -- Fuel Level {0, 1} [786] = "%1d", -- Inv Gen. Failure Overvolt LTS Test {0, 1} [787] = "%1d", -- Light Post IndCode {0, 1} [788] = "%1d", -- Console & Ped LTS {0, 1} [789] = "%1d", -- Fuel Boost FWD {0, 1} [790] = "%1d", -- Wing Flap LH. {0, 1} [791] = "%1d", -- Wing Flap RH. {0, 1} [792] = "%1d", -- Light Fluor {0, 1} [793] = "%1d", -- Sight Control {0, 1} [794] = "%1d", -- AN/APC 3 Radio {0, 1} [795] = "%1d", -- AN/APX-6 Radio IFF {0, 1} -- Hydraulic Interface [599] = "%1d", -- Landing Gear Handle, UP/DOWN {1, 0} [710] = "%1d", -- Landing Gear Emergency-up Button (Ground-use only! Hold in until gear retracts completely) {1} [631] = "%1d", -- Hydraulic Pressure Gage and Selector Switch, UTILITY/NORMAL/ALTERNATE {1} [641] = "%1d", -- Speed Brake Emergency Lever {1, 0} [684] = "%1d", -- Alternate-on Warning Light (Push to test) {1} [706] = "%1d", -- Alternate Hydraulic Emergency Override Handle, IN/OUT {1, -1} [647] = "%1d", -- Flight Control Switch, ALTERNATE ON/NORMAL/RESET {1} [815] = "%1d", -- Landing Gear Warning Horn Cutout Button (Push to silence horn) {1} [819] = "%.4f", -- Landing Gear Emergency Release Handle (rotary) {0.0,1.0} in 0.1 steps [211] = "%1d", -- Speed Brake Switch, OUT/HOLD/IN {-1.0,0.0,1.0} [217] = "%1d", -- Parking Brake Handle, ON/OFF -- Fuel Interface [672] = "%1d", -- Fuel Densitometer Selection Switch, IN/OUT {2, -2} [662] = "%.1f", -- Drop Tank Selector Switch {-0.1, 0.1} [701] = "%1d", -- Drop Tank Jettison Button - Push to release drop tank(s) {1} [695] = "%1d", -- Outboard Drop Tank Empty Indicator Light (Push to test) {1} -- Oxygen Interface [703] = "%1d", -- Oxygen Regulator Diluter Lever, NORMAL OXYGEN/100% OXYGEN {1, -1} [704] = "%.4f", -- Oxygen Regulator Supply Lever (rotary) {0.0 to 1.0} in -0.5 steps -- Fire Detection Interface [635] = "%1d", -- Engine Fire Warning Light Test Button {1,- 1} [685] = "%1d", -- Forward Engine Compartment Fire-warning Light (Push to test) {1} [686] = "%1d", -- Aft Engine Compartment Fire-warning Light (Push to test) {1} -- Air Interface [650] = "%1d", -- Cockpit Pressure Control Switch, PRESS/RAM {2, -2} [651] = "%1d", -- Cockpit Pressure Schedule Selector Switch, 5 PSI/2.75 PSI {2, -2} [646] = "%1d", -- Pitot Heater Switch, ON/OFF {2, -2} [740] = "%.4f", -- Cockpit Air Temperature Control Rheostat (rotary) {0.0, 1.0} in 0.3 steps --[736] = "%1d", -- Cockpit Air Temperature Control Switch Cover {1, -1} [737] = "%.1f", -- Cockpit Air Temperature Control Switch, AUTO/OFF/HOT/COLD {-1.0, 1.0} [645] = "%.1f", -- Engine Anti-Ice & Screen Switch, EXTEND/RET./ANTI-ICE {-1.0, 1.0} [741] = "%1d", -- Air Outlet Selector Lever, FLOOR/BOTH/DEFROST {-1, 1} [691] = "%1d", -- Windshield Anti-Ice Overheat Warning Light [202] = "%.4f", -- Windshield Anti-Icing Lever (rotary) {0.0,1.0} in 0.1 steps -- Light Interface [654] = "%1d", -- Compass Light Switch, ON/OFF {2, -2} [813] = "%.1f", -- Instrument Panel Primary Light Rheostat (rotary) {0.0, 1.0} in 0.5 steps [811] = "%.1f", -- Instrument Panel Auxiliary Light Rheostat (rotary) {0.0, 1.0} in 0.5 steps [812] = "%.1f", -- Console and Panel Light Rheostat (rotary) {0.0, 1.0} in 0.5 steps -- Nav Lights Interface [661] = "%.1f", -- Landing & Taxi Lights Switch, EXTEND&ON/OFF/RETRACT {-1.0, 0.0, 1.0} [656] = "%.1f", -- Position and Fuselage Light Selector Switch, STEADY/OFF/FLASH {-1.0, 0.0, 1.0} [655] = "%1d", -- Exterior Lighting Dimmer Switch, BRIGHT/DIM {2, -2} -- Engine Interface [630] = "%1d", -- Emergency Fuel Switch, ON/OFF {2, -2} --[732] = "%1d", -- Emergency (In-air) Ignition Switch Cover {1, -1} [733] = "%.1f", -- Emergency (In-air) Ignition Switch, ON/OFF {1.0, 1.0} -- Control Interface [649] = "%.1f", -- Lateral Alternate Trim Switch, LEFT/RIGHT/NORMAL/OFF {0.3, 0.5, 0.1, 0.0} [648] = "%.1f", -- Rudder Trim Switch, LEFT/OFF/RIGHT {1.0, -1.0} --[738] = "%1d", -- Longitudinal Alternate Trim Switch Cover {1, -1} [739] = "%.1f", -- Longitudinal Alternate Trim Switch, NORMAL GRIP CONT/NOSE UP/NOSE DOWN/OFF {0.5, 0.3, 0.1, 0.0} [683] = "%1d", -- Take-off (Trim) Position Indicator Light (Push to test) {1} [735] = "%1d", -- Wing Flaps Handle {-1, 1} [209] = "%1d", -- Nose Wheel Steering Button -- radio ARC-27 [806] = "%.4f", -- AN/ARC-27 UHF Audio Volume Knob (rotary) {0.1, 0.9} in 0.5 steps [807] = "%.1f", -- AN/ARC-27 UHF Preset Channel Selector {0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8} [805] = "%.1f", -- AN/ARC-27 UHF Power Switch, OFF/T/R/T/R + G REC/ADF {0.0, 0.1, 0.2, 0.3} [213] = "%1d", -- Microphone Button -- radio compass ARN-6 [802] = "%.4f", -- AN/ARN-6 Audio Volume Control (rotary) {0.1, 0.9} in 0.5 steps [803] = "%.1f", -- AN/ARN-6 Frequency Band Switch {0.0, 0.1, 0.2, 0.3} [667] = "%.1f", -- AN/ARN-6 Function Selector Switch, OFF/COMP/ANT./LOOP/CONT. {0.0, 0.1, 0.2, 0.3, 0.4} [666] = "%.1f", -- AN/ARN-6 LOOP L-R Switch {-1.0, 0.0, 1.0} --[null] = "%.4f", -- AN/ARN-6 Tuning Crank {0.0, 1.0} in 0.01 steps [657] = "%.1f", -- AN/ARN-6 Scale Light Switch, HI/OFF/LO {-0.1, 0.0, 0.1} [826] = "%.4f", -- AN/ARN-6 East/West Variation Knob (rotary) {0.0, 1.0} in 0.05 steps [658] = "%.1f", -- AN/ARN-6 CW-VOICE Switch, CW/VOICE {1.0, -1.0} -- IFF APX-6 [810] = "%.1f", -- AN/APX-6 IFF Master Switch, EMERGENCY/NORM/LOW/STDBY/OFF {0.0, 0.1, 0.2, 0.3, 0.4} [659] = "%.1f", -- AN/APX-6 IFF Mode 2 Switch, MODE 2/OUT/I/P {-0.1, 0.0, 0.1} [660] = "%.1f", -- AN/APX-6 IFF Mode 3 Switch, MODE 3/OUT {0.0, 0.1} --[808] = "%1d", -- AN/APX-6 IFF Destruct Switch Cover {1, -1} [809] = "%1d", -- AN/APX-6 IFF Destruct Switch, OFF/ON {0, -1} -- baro altimeter [218] = "%.4f", -- Altimeter reference pressure adjusting knob (rotary) {0.0, 1.0} in 0.1 steps -- gyromag compass --[null] = "%.4f", -- Compass Correction (rotary) {0.0, 1.0} in 0.05 steps [598] = "%.1f", -- Directional Indicator Fast Slaving Button {0.0, 1.0} -- attitude indicator [714] = "%.1f", -- Pull to Cage Knob {0.0, 1.0} -- accelerometer [1004] = "%.1f", -- Accelerometer Reset Button {0.0, 1.0} -- CLOCK --[null] = "%1d", -- Set Clock Knob [831] = "%1d", -- Elapsed Time Mechanism Button {0, 1} -- A4 Gun Sight [716] = "%.4f", -- A-4 Sight Wing Span Adjustment Knob (rotary) {0.0, 1.0} in 0.1 steps [715] = "%.4f", -- A-4 Sight Radar Range Sweep Rheostat (rotary) {0.0, 1.0} in 0.1 steps [734] = "%.4f", -- A-4 Sight Reticle Dimmer Control (rotary) {0, 0.74} in -0.2 steps [755] = "%1d", -- A-4 Sight Mechanical Caging Lever, CAGE/UNCAGE {0, 1} [755] = "%.4f", -- A-4 Sight Mechanical Caging Lever, CAGE/UNCAGE (rotary) {0.001, 0.999} in 0.1 steps [212] = "%1d", -- A-4 Sight Electrical Caging Button [642] = "%1d", -- A-4 Sight Filament Selector Switch, SECONDARY/PRIMARY {2, -2} [210] = "%.4f", -- A-4 Sight Rotating Grip - Mouse Wheel for manual ranging {-1.0,1.0} in 0.2 steps [210] = "%1d", -- A-4 Sight Rotating Grip - Right Click for return to CCW spring-loaded position {1.0} [721] = "%.1f", -- Variable Sight Selector Unit - Sight Function Selector Lever, ROCKET/GUN/BOMB {0.0, 0.1, 0.2} [720] = "%.1f", -- Variable Sight Selector Unit - Target Speed Switch, HI/LO {0.0,0.5,1.0} [722] = "%.4f", -- Variable Sight Selector Unit - Rocket Depression Angle Selector (rotary) {0.0, 1.0} in 0.1 steps [727] = "%.4f", -- Bomb-Target Wind Control Knob (rotary) {0.0, 1.0} in 0.6 steps -- weapon system [639] = "", -- Demolition Bomb Release Selector Switch, AUTO RELEASE/MANUAL RELEASE {2,-2} [641] = "%.1f", -- Demolition Bomb Arming Switch (Fuze Selection), ARM NOSE&TAIL/OFF/TAIL ONLY {-1.0, 0.0, 1.0} [752] = "%.1f", -- Demolition Bomb Sequence Selector Switch, ALL/OFF/LEFT/RIGHT {0.0, 0.1, 0.2, 0.3, 0.4, 0.5} [638] = "%.1f", -- Rocket Fuze (Arming) Switch, DELAY/OFF/INSTANT {-1.0, 0.0, 1.0} [637] = "%1d", -- Rocket Jettison Switch, READY/OFF {2, -2} --[750] = "%1d", -- Rocket Release Selector Switch Cover {1, -1} [751] = "%.1f", -- Rocket Release Selector Switch, SINGLE/OFF/AUTO {-1.0, 0.0, 1.0} [668] = "%.1f", -- Gun Selector Switch {-0.2, 0.2} [665] = "%.1f", -- Gun-Missile Selector Switch, OFF/SIGHT CAMERA & RADAR/GUNS/MISSILE {0, 0.3} [636] = "%.1f", -- Gun Heater Switch, HEATER/OFF/(N/F) {-1.0, 1.0} [663] = "%1d", -- Manual Pip Control Switch, BOMB/NORMAL {2, -2} [796] = "%.1f", -- Manual Pip Control Change Calibrated Dials (Presets) {0.0, 0.3, 0.6, 0.9} [797] = "%.4f", -- Manual Pip Control Knob (rotary) {0.0, 1.0} in 0.1 steps [729] = "%.4f", -- A-4 Sight Bombing Altimeter Target Altitude Knob (rotary) {0.0, 1.0} in 0.015 steps [731] = "%.4f", -- A-4 Sight Bombing Altimeter Index Altitude Handle (rotary) {0.0, 1.0} in -0.015 steps [632] = "%1d", -- LABS Gyro Caging Switch, UNCAGE/CAGE {2,- 2} [633] = "%1d", -- LABS Start Switch, ON/OFF {2, -2} [634] = "%1d", -- LABS Change-over Switch, LABS/A-4 {2, -2} [702] = "%1d", -- Bomb-Rocket-Tank Jettison Button {0.0, 1.0} [820] = "%.1f", -- Missile Control Switch, LH & RH/RH/SALVO {-1.0, 0.0, 1.0} [821] = "%.4f", -- Tone Volume (rotary) {0.0, 1.0} in 0.1 steps [822] = "%.1f", -- Safe Launch Button {0.0, 1.0} [225] = "%1d", -- G-Limit Light - Push to test [226] = "%.4f", -- G-Limit Light - Rotate to adjust brightness(MW) (rotary) {0.0,0.5} in 0.02 steps [1001] = "%.1f", -- Rocket Intervalometer {0.0, 1.0} [208] = "%1d" -- A-4 Sight Radar Target Selector Button } ----------------------------- -- HIGH IMPORTANCE EXPORTS -- -- done every export event -- ----------------------------- -- Pointed to by ProcessIkarusDCSHighImportance function ExportScript.ProcessIkarusDCSConfigHighImportance(mainPanelDevice) --[[ every frame export to Ikarus Example from A-10C Get Radio Frequencies get data from device local lUHFRadio = GetDevice(54) ExportScript.Tools.SendData("ExportID", "Format") ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025)) ]] ExportScript.Radios(mainPanelDevice) end function ExportScript.ProcessDACConfigHighImportance(mainPanelDevice) --[[ every frame export to DAC Example from A-10C Get Radio Frequencies get data from device local UHF_RADIO = GetDevice(54) ExportScript.Tools.SendDataDAC("ExportID", "Format") ExportScript.Tools.SendDataDAC("ExportID", "Format", HardwareConfigID) ExportScript.Tools.SendDataDAC("2000", string.format("%7.3f", UHF_RADIO:get_frequency()/1000000)) ExportScript.Tools.SendDataDAC("2000", ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025)) ]] end ----------------------------------------------------- -- LOW IMPORTANCE EXPORTS -- -- done every gExportLowTickInterval export events -- ----------------------------------------------------- -- Pointed to by ExportScript.ProcessIkarusDCSConfigLowImportance function ExportScript.ProcessIkarusDCSConfigLowImportance(mainPanelDevice) --[[ export in low tick interval to Ikarus Example from A-10C Get Radio Frequencies get data from device local lUHFRadio = GetDevice(54) ExportScript.Tools.SendData("ExportID", "Format") ExportScript.Tools.SendData(2000, string.format("%7.3f", lUHFRadio:get_frequency()/1000000)) -- <- special function for get frequency data ExportScript.Tools.SendData(2000, ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025)) ]] ExportScript.Tools.IkarusCockpitLights(mainPanelDevice, {654,813,811,812}) -- Compass Light Switch, Instrument Panel Primary Light Rheostat, Instrument Panel Auxiliary Light Rheostat, Console and Panel Light Rheostat if LoIsObjectExportAllowed() then -- returns true if world objects data is available if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player) end end end function ExportScript.ProcessDACConfigLowImportance(mainPanelDevice) --[[ export in low tick interval to DAC Example from A-10C Get Radio Frequencies get data from device local UHF_RADIO = GetDevice(54) ExportScript.Tools.SendDataDAC("ExportID", "Format") ExportScript.Tools.SendDataDAC("ExportID", "Format", HardwareConfigID) ExportScript.Tools.SendDataDAC("2000", string.format("%7.3f", UHF_RADIO:get_frequency()/1000000)) ExportScript.Tools.SendDataDAC("2000", ExportScript.Tools.RoundFreqeuncy((UHF_RADIO:get_frequency()/1000000))) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025)) ]] --===================================================================================== --[[ ExportScript.Tools.WriteToLog('list_cockpit_params(): '..ExportScript.Tools.dump(list_cockpit_params())) ExportScript.Tools.WriteToLog('CMSP: '..ExportScript.Tools.dump(list_indication(7))) -- list_indication get tehe value of cockpit displays local ltmp1 = 0 for ltmp2 = 0, 20, 1 do ltmp1 = list_indication(ltmp2) ExportScript.Tools.WriteToLog(ltmp2..': '..ExportScript.Tools.dump(ltmp1)) end ]] --[[ -- getmetatable get function name from devices local ltmp1 = 0 for ltmp2 = 1, 70, 1 do ltmp1 = GetDevice(ltmp2) ExportScript.Tools.WriteToLog(ltmp2..': '..ExportScript.Tools.dump(ltmp1)) ExportScript.Tools.WriteToLog(ltmp2..' (metatable): '..ExportScript.Tools.dump(getmetatable(ltmp1))) end ]] end ----------------------------- -- Custom functions -- ----------------------------- function ExportScript.Radios(mainPanelDevice) local UHF_Freq = (GetDevice(26):get_frequency())/1000000 --ExportScript.Tools.SendData(3000, string.format("%7.3f", UHF_RADIO:get_frequency()/1000000)) UHF_Freq = ExportScript.Tools.RoundFreqeuncy(UHF_Freq) local list_indication4 = ExportScript.Tools.split(list_indication(4), "%c") local UHF_Channel local ADF_Freq if list_indication4 ~= nil then UHF_Channel = list_indication4[123] ADF_Freq = list_indication4[108] -- using this way, the string looks like it is always 4 long ADF_Freq = ExportScript.Tools.trim(ADF_Freq) else UHF_Channel = "N/A" ADF_Freq = "N/A" end ExportScript.Tools.SendData(3000, UHF_Freq) -- ExportScript.Tools.RoundFreqeuncy(frequency (MHz|KHz), format ("7.3"), PrefixZeros (false), LeastValue (0.025)) ExportScript.Tools.SendData(3001, "CH " .. UHF_Channel) -- results in something like "1" or "G" ExportScript.Tools.SendData(3002, "CH " .. UHF_Channel .. "\n" .. UHF_Freq) ExportScript.Tools.SendData(3003, "ADF\n" .. ADF_Freq) end function ExportScript.LoAircraftInfo(mainPanelDevice) -- General local aircraftName = LoGetSelfData().Name -- DCS Name of the aircraft eg "F-5E-3" local pilotName = LoGetPilotName() -- Logbook Pilot name -- Times DCS times are default in seconds local dcsModelTime = LoGetModelTime() -- time since aircraft spawn local missionStartTime = LoGetMissionStartTime() -- second after midnight that the mission started local dcsTimeLocal = formatTime(LoGetMissionStartTime() + LoGetModelTime()) -- up-to-date time in dcs local utcOffset = -1 * Terrain.GetTerrainConfig('SummerTimeDelta') * 3600 -- eg -1 * 4 * 3600 (for seconds to get hours) local dcsTimeUtc = formatTime(dcsModelTime + LoGetMissionStartTime() + utcOffset) -- dcs zulu time local realTimeLocal = os.date("%H-%M-%S") -- real life time local realTimeUtc = os.date("!%H-%M-%S") -- real life zulu time --local playTime = formatTime(DCS.getRealTime()) -- does not work, export environment no access -- Player Aircraft Properties local altMsl_meters = LoGetAltitudeAboveSeaLevel() local altMsl_feet = meters2feet(altMsl_meters) local altAgl_meters = LoGetAltitudeAboveGroundLevel() local altAgl_feet = meters2feet(altAgl_meters) local verticalVelocity_metric = LoGetVerticalVelocity() local verticalVelocity_imperial = metersPerSecond2feetPerMinute(LoGetVerticalVelocity()) local ias_metric = LoGetIndicatedAirSpeed() local ias_knots = metersPerSecond2knots(LoGetIndicatedAirSpeed()) local ias_mph = metersPerSecond2milesPerHour(LoGetIndicatedAirSpeed()) local tas_metric = LoGetTrueAirSpeed() local tas_knots = metersPerSecond2knots(LoGetTrueAirSpeed()) local tas_mph = metersPerSecond2milesPerHour(LoGetTrueAirSpeed()) local speed_mach = LoGetMachNumber() local accel_g = LoGetAccelerationUnits().y local aoa = LoGetAngleOfAttack() --local atmosphericPressure_mmhg = LoGetBasicAtmospherePressure() -- does not seem to work local aircraftPitch, aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw() aircraftPitch = aircraftPitch * 57.3 aircraftBank = aircraftBank * 57.3 aircraftYawTrue = aircraftYawTrue * 57.3 -- true heading local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 -- magnetic heading local aircraftHeading = aircraftYawMagnetic -- this cound be negative if aircraftHeading < 0 then aircraftHeading = aircraftHeading + 360 end -- removes the negative local magneticVariance = aircraftYawTrue - aircraftYawMagnetic -- works for all maps local selfData = LoGetSelfData() -- relative the the player local lLatitude = selfData.LatLongAlt.Lat local lLongitude = selfData.LatLongAlt.Long local mgrs = Terrain.GetMGRScoordinates(LoGetSelfData().Position.x, LoGetSelfData().Position.z) local mgrsTable = mgrsTableize(mgrs) -- format is mgrsTable[1][1], mgrsTable[1][2], mgrsTable[1][3], mgrsTable[1][4] local aircraftHeadingTrue = selfData.Heading * 57.3 -- true yeading (same as trueYaw for fixed wing aircraft) -- Engine Info local engineInfo = LoGetEngineInfo() local lEngineRPMleft = engineInfo.RPM.left -- ENG1 RPM % local lEngineRPMright = engineInfo.RPM.right -- ENG2 RPM % local lEngineFuelInternal = engineInfo.fuel_internal -- 1 = full. 0 = empty. Includes external tanks for FF aircraft local lEngineFuelExternal = engineInfo.fuel_external -- TANK2 (EXT) (KG) -- does not seem to work for FF modules local lEngineFuelTotal = lEngineFuelInternal + lEngineFuelExternal local lEngineTempLeft = engineInfo.Temperature.left -- ENG1 EGT ºC. May get odd numbers local lEngineTempRight = engineInfo.Temperature.right -- ENG2 EGT ºC. May get odd numbers local lFuelConsumptionLeft = engineInfo.FuelConsumption.left -- {left ,right},kg per sec local lFuelConsumptionRight = engineInfo.FuelConsumption.right -- {left ,right},kg per sec local lFuelConsumptionTotal = lFuelConsumptionLeft + lFuelConsumptionRight -- total,kg per sec local lHydraulicPressureLeft = engineInfo.HydraulicPressure.left -- {left ,right},kg per square centimeter local lHydraulicPressureRight = engineInfo.HydraulicPressure.right -- {left ,right},kg per square centimeter ExportScript.Tools.SendData(8000, aircraftName) ExportScript.Tools.SendData(8001, pilotName) ExportScript.Tools.SendData(8002, 'Real Time\n'.. realTimeLocal .. '\nDCS Time\n' .. dcsTimeLocal) -- clocks ExportScript.Tools.SendData(8003, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º' .. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft' .. '\nIAS ' .. round(ias_knots,0) .. ' kts' .. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min' ) -- Aircraft Instrument panel (western) ExportScript.Tools.SendData(8004, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º' .. '\nALT ' .. format_int(round(altMsl_meters,-1)) .. ' m' .. '\nIAS ' .. round(ias_metric,0) .. ' km/h' .. '\nV/S ' .. format_int(round(verticalVelocity_metric,0)) .. ' m/s' ) -- Aircraft Instrument panel (eastern) ExportScript.Tools.SendData(8005, 'HDG ' .. prefixZerosFixedLength(round(aircraftHeading,0),3) .. 'º' .. '\nALT ' .. format_int(round(altMsl_feet,-1)) .. ' ft' .. '\nIAS ' .. round(ias_mph,0) .. ' mph' .. '\nV/S ' .. format_int(round(verticalVelocity_imperial,-2)) .. ' ft/min' ) -- Aircraft Instrument panel (western ww2) ExportScript.Tools.SendData(8006, "Lat-Long-DMS\n" .. formatCoord("DMS",true, lLatitude) .. "\n" .. formatCoord("DMS",false, lLongitude) ) -- Player coordinates in DMS ExportScript.Tools.SendData(8007, "Lat-Long-DDM\n" .. formatCoord("DDM",true, lLatitude) .. "\n" .. formatCoord("DDM",false, lLongitude) ) -- Player coordinates in DDM ExportScript.Tools.SendData(8008, 'MGRS\n'.. mgrsTable[1][1] .. ' ' .. mgrsTable[1][2] .. '\n' .. mgrsTable[1][3] .. ' ' .. mgrsTable[1][4] ) -- Player coordinates in MGRS on 2 rows + title ExportScript.Tools.SendData(8009, 'Mag Var\n' .. format_int(round(magneticVariance, 2))) -- also called magnetic deviation -- Example for using the Lo Data. Feel free to make your own! ExportScript.Tools.SendData(8010, format_int(round(kgPerSecond2poundPerHour(lFuelConsumptionLeft), -1))) -- fuel use in pph end function ExportScript.AirportInfo(mainPanelDevice) local airdromes = LoGetWorldObjects("airdromes") -- returns a list of runways and their popperties local airportInfo = {} -- contains generated table of important properties -- the table will be sorted by nearest airport first -- for this table: -- airportInfo[1] is the first element -- airportInfo[1][1] is the airport name of the first element/airport -- airportInfo[1][2] is the distance to the airport of the first element/airport -- airportInfo[1][3] is the bearing to the airport of the first element/airport -- airportInfo[1][4] is the extimated time en route -- airportInfo[1][5] is the direction of the wind -- airportInfo[1][6] is the windStrength of the wind -- airportInfo[1][7] is the main runway heading -- airportInfo[1][8] is the reverse of the main runway -- airportInfo[1][9] is the prefered runway based on winds for key,value in pairs(airdromes) do -- remove the woRunWay entries so that only named runways are in the list if value.Name ~= 'woRunWay' then -- get the distance from the player to the runway local distance = getdistance(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, "nm") -- get the direction from the player to the runway local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, true) -- estimate the runway heading based on the reported values local runwayHeading = round(value.Heading * 57.3,-1) / 10 if runwayHeading < 0 then runwayHeading = 36 + runwayHeading end -- Reverse it for the reciprocal runway local runwayHeadingReciprocal if runwayHeading > 18 then runwayHeadingReciprocal = runwayHeading-18 else runwayHeadingReciprocal = runwayHeading+18 end local ete = distance / metersPerSecond2knots(LoGetTrueAirSpeed()) * (60 * 60) --based on tas bc dcs is flat... -- if ete is more than 24hrs, make it 24 hrs, which shows up as 00-00-00 -- this case is for choppers and aircraft that arent moving if ete > 86400 then ete = 86400 end ete = formatTime(ete) -- wind at airport calculations. Each airport has slighty different winds -- https://forum.dcs.world/topic/165136-logetwindatpoint-in-exportlua/#comment-3294428 -- LoGetWindAtPoint(x,y,z,is_radio_alt), 2 meters off the ground for the "wind sensor" local vx,_vy,vz,_absolute_height = LoGetWindAtPoint(value.Position.x,2,value.Position.y,true) local windDirectionInRadians = math.atan2(vz,vx) local windDirection = windDirectionInRadians * 57.3 local windStrength = math.sqrt((vx)^2 + (vz)^2) if windDirection < 0 then windDirection = 360 + windDirection end -- Convert to direction to from direction if windDirection > 180 then windDirection = windDirection - 180 else windDirection = windDirection + 180 end -- Calculate the prefered runway for landing -- if the rounded runway is within +- 9 of the rounded wind, then it is prefered local windRounded = round(windDirection, -1) if windRounded >= runwayHeading - 9 and windRounded <= runwayHeading + 9 then runwayHeadingPrefered = runwayHeading else runwayHeadingPrefered = runwayHeadingReciprocal end -- Populate the table with the important info for each airport table.insert(airportInfo, -- the table name {value.Name, -- airport name [1] distance, bearing, ete, --[2][3][4] windDirection,windStrength, --wind direction [5], wind Strength [6] runwayHeading, runwayHeadingReciprocal,runwayHeadingPrefered}) -- [7][8][9] end -- end of woRunWay end -- end of FOR loop -- sort the table based on the second value, which is distance -- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order -- https://www.tutorialspoint.com/sort-function-in-lua-programming table.sort(airportInfo, function(a,b) return a[2] < b[2] end) -- Primary Airport (closest) ExportScript.Tools.SendData(8101, airportInfo[1][1] .. '\n' -- name of airport --[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[1][3],0))) .. 'º ' -- bearing --[[.. 'DIST ']] .. format_int(round(airportInfo[1][2], 0)) .. 'nm\n' -- distance .. 'ETE ' .. airportInfo[1][4] .. '\n' -- estimated time in route .. '' .. prefixZerosFixedLength(round(airportInfo[1][5], 0),3) .. 'º ' -- wind bearing .. round(metersPerSecond2knots(airportInfo[1][6]),0) .. 'kts' -- wing strength .. '\n' .. prefixZerosFixedLength(airportInfo[1][7],2) -- runway 1 .. '-' .. prefixZerosFixedLength(airportInfo[1][8],2) -- runway 2 .. ' (' .. prefixZerosFixedLength(airportInfo[1][9],2) .. ')') -- prefered runway based on wind in parens -- Secondary Airport (second closest) ExportScript.Tools.SendData(8102, airportInfo[2][1] .. '\n' -- name of airport --[[.. 'BRG ']] .. format_int(addZeros3(round(airportInfo[2][3],0))) .. 'º ' -- bearing --[[.. 'DIST ']] .. format_int(round(airportInfo[2][2], 0)) .. 'nm\n' -- distance .. 'ETE ' .. airportInfo[2][4] .. '\n' -- estimated time in route .. '' .. prefixZerosFixedLength(round(airportInfo[2][5], 0),3) .. 'º ' -- wind bearing .. round(metersPerSecond2knots(airportInfo[2][6]),0) .. 'kts' -- wing strength .. '\n' .. prefixZerosFixedLength(airportInfo[2][7],2) -- runway 1 .. '-' .. prefixZerosFixedLength(airportInfo[2][8],2) -- runway 2 .. ' (' .. prefixZerosFixedLength(airportInfo[2][9],2) .. ')') -- prefered runway based on wind in parens end function ExportScript.WindsAloft(mainPanelDevice) -- Winds relative to the aircraft, aka, winds aloft local windAloft = LoGetVectorWindVelocity() local windStrengthAloft = math.sqrt((windAloft.x)^2 + (windAloft.z)^2) local windDirectionAloft = math.deg(math.atan2(windAloft.z, windAloft.x)) if windDirectionAloft < 0 then windDirectionAloft = 360 + windDirectionAloft end -- Convert to direction to from direction if windDirectionAloft > 180 then windDirectionAloft = windDirectionAloft - 180 else windDirectionAloft = windDirectionAloft + 180 end ExportScript.Tools.SendData(8100, 'Wind Aloft\n' .. addZeros3(round(windDirectionAloft,0)) .. 'º ' .. round(metersPerSecond2knots(windStrengthAloft,0)) .. 'kts' ) -- winds at the aircraft end function ExportScript.GroundRadar(mainPanelDevice) -- may return some odd things local tableOfUnits = LoGetWorldObjects('units') local tableOfGround = {} -- relative to the player... local tableOfGround_friendly = {} local tableOfGround_friendlyReports = {} local tableOfGround_enemy = {} local tableOfGround_enemyReports = {} for key,value in pairs(tableOfUnits) do if value.Type.level1 == 2 then table.insert(tableOfGround, value) end end local selfData = LoGetSelfData() local selfCoalitionID = selfData.CoalitionID for key,value in pairs(tableOfGround) do if value.CoalitionID == selfCoalitionID then table.insert(tableOfGround_friendly, value) else table.insert(tableOfGround_enemy, value) end end -- TODO: only do enemy reports if there is an awacs unit(?) for key,value in pairs(tableOfGround_enemy) do local distance = getdistance(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, "nm") local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, true) table.insert(tableOfGround_enemyReports, -- the table name {value.Name, distance, bearing}) --[1][2][3] end table.sort(tableOfGround_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance for key,value in pairs(tableOfGround_friendly) do local distance = getdistance(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, "nm") local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, true) table.insert(tableOfGround_friendlyReports, -- the table name {value.Name, distance, bearing}) --[1][2][3] end table.sort(tableOfGround_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance local string_8200 = 'No Ground\nEnemy\nDetected' if tableOfGround_enemyReports[1] ~= nill then string_8200 = 'Enemy Ground\n' .. tableOfGround_enemyReports[1][1] .. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[1][3],3) -- bearing .. 'º ' .. round(tableOfGround_enemyReports[1][2],0) .. 'nm'--distance end local string_8201 = 'No Ground\nEnemy\nDetected' if tableOfGround_enemyReports[2] ~= nill then string_8201 = 'Enemy Ground\n'.. tableOfGround_enemyReports[2][1] .. '\n ' .. prefixZerosFixedLength(tableOfGround_enemyReports[2][3],3) -- bearing .. 'º ' .. round(tableOfGround_enemyReports[2][2],0) .. 'nm'--distance end local string_8202 = 'No Ground\nFriend\nDetected' if tableOfGround_friendlyReports[1] ~= nill then string_8202 = 'Friend Ground\n' .. tableOfGround_friendlyReports[1][1] .. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[1][3],3) -- bearing .. 'º ' .. round(tableOfGround_friendlyReports[1][2],0) .. 'nm'--distance end local string_8203 = 'No Ground\nFriend\nDetected' if tableOfGround_friendlyReports[2] ~= nill then string_8203 = 'Friend Ground\n' .. tableOfGround_friendlyReports[2][1] .. '\n ' .. prefixZerosFixedLength(tableOfGround_friendlyReports[2][3],3) -- bearing .. 'º ' .. round(tableOfGround_friendlyReports[2][2],0) .. 'nm'--distance end ExportScript.Tools.SendData(8200, string_8200) ExportScript.Tools.SendData(8201, string_8201) ExportScript.Tools.SendData(8202, string_8202) ExportScript.Tools.SendData(8203, string_8203) end function ExportScript.AirRadar(mainPanelDevice) local tableOfUnits = LoGetWorldObjects('units') local tableOfAircraft = {} -- relative to the player... local tableOfAircraft_friendly = {} local tableOfAircraft_friendlyReports = {} local tableOfAircraft_enemy = {} local tableOfAircraft_enemyReports = {} for key,value in pairs(tableOfUnits) do if value.Type.level1 == 1 then table.insert(tableOfAircraft, value) end end local selfData = LoGetSelfData() local selfCoalitionID = selfData.CoalitionID for key,value in pairs(tableOfAircraft) do if value.CoalitionID == selfCoalitionID then table.insert(tableOfAircraft_friendly, value) else table.insert(tableOfAircraft_enemy, value) end end -- TODO: only do enemy reports if there is a awacs unit for key,value in pairs(tableOfAircraft_enemy) do local distance = getdistance(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, "nm") local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, true) table.insert(tableOfAircraft_enemyReports, -- the table name {value.Name, distance, bearing}) --[1][2][3] -- https://stackoverflow.com/questions/51276613/how-to-sort-table-by-value-and-then-print-index-in-order -- https://www.tutorialspoint.com/sort-function-in-lua-programming end table.sort(tableOfAircraft_enemyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance for key,value in pairs(tableOfAircraft_friendly) do -- [1] will always be the player local distance = getdistance(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, "nm") local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, true) table.insert(tableOfAircraft_friendlyReports, -- the table name {value.Name, distance, bearing}) --[1][2][3] end table.sort(tableOfAircraft_friendlyReports, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance local string_8210 = 'No Air\nEnemy\nDetected' if tableOfAircraft_enemyReports[1] ~= nill then string_8210 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[1][1] .. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[1][3],3) -- bearing .. 'º ' .. round(tableOfAircraft_enemyReports[1][2],0) .. 'nm'--distance end local string_8211 = 'No Air\nEnemy\nDetected' if tableOfAircraft_enemyReports[2] ~= nill then string_8211 = 'Enemy Air\n' .. tableOfAircraft_enemyReports[2][1] .. '\n ' .. prefixZerosFixedLength(tableOfAircraft_enemyReports[2][3],3) -- bearing .. 'º ' .. round(tableOfAircraft_enemyReports[2][2],0) .. 'nm'--distance end local string_8212 = 'No Air\nFriend\nDetected' if tableOfAircraft_friendlyReports[2] ~= nill then string_8212 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[2][1] .. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[2][3],3) -- bearing .. 'º ' .. round(tableOfAircraft_friendlyReports[2][2],0) .. 'nm'--distance end local string_8213 = 'No Air\nFriend\nDetected' if tableOfAircraft_friendlyReports[3] ~= nill then string_8213 = 'Friend Air\n' .. tableOfAircraft_friendlyReports[3][1] .. '\n ' .. prefixZerosFixedLength(tableOfAircraft_friendlyReports[3][3],3) -- bearing .. 'º ' .. round(tableOfAircraft_friendlyReports[3][2],0) .. 'nm'--distance end ExportScript.Tools.SendData(8210,string_8210) ExportScript.Tools.SendData(8211, string_8211) ExportScript.Tools.SendData(8212, string_8212) ExportScript.Tools.SendData(8213, string_8213) end function ExportScript.IglaHunter(mainPanelDevice) -- Locates the nearest Igla local tableOfUnits = LoGetWorldObjects('units') local selfData = LoGetSelfData() local selfCoalitionID = selfData.CoalitionID local tableOfIgla = {} local tableOfIgla_report = {} --TODO: Might have to refine this. for key,value in pairs(tableOfUnits) do if value.CoalitionID ~= selfCoalitionID then if value.Type.level3 == 27 then if value.Type.level2 == 16 then if value.Type.level1 == 2 then if value.Type.level4 == 55 or 54 or 53 or 52 or 62 then table.insert(tableOfIgla, value) end end end end end end --if tableOfIgla ~= null then for key,value in pairs(tableOfIgla) do local distance = getdistance(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, "nm") local bearing = getBearing(LoGetSelfData().LatLongAlt.Lat, value.LatLongAlt.Lat, LoGetSelfData().LatLongAlt.Long, value.LatLongAlt.Long, true) table.insert(tableOfIgla_report, -- the table name {value.Name, distance, bearing}) --[1][2][3] --end end table.sort(tableOfIgla_report, function(a,b) return a[2] < b[2] end) -- sort based on the second value, which is distance local string_8666 = 'Igla Hunter\nSearching...' if tableOfIgla_report[1] ~= nill then string_8666 = 'Igla Detected\n' .. tableOfIgla_report[1][1] .. '\n ' .. prefixZerosFixedLength(tableOfIgla_report[1][3],3) -- bearing .. 'º ' .. round(tableOfIgla_report[1][2],0) .. ' nm'--distance end ExportScript.Tools.SendData(8666, string_8666) end ---------------------- -- Helper Functions -- ---------------------- function ExportScript.Linearize(current_value, raw_tab, final_tab) -- (c) scoobie if current_value <= raw_tab[1] then return final_tab[1] end for index, value in pairs(raw_tab) do if current_value <= value then local ft = final_tab[index] local rt = raw_tab[index] return (current_value - rt) * (ft - final_tab[index - 1]) / (rt - raw_tab[index - 1]) + ft end end -- we shouldn't be here, so something went wrong - return arbitrary max. final value, maybe the user will notice the problem: return final_tab[#final_tab] end function trim(s) --http://lua-users.org/wiki/CommonFunctions -- from PiL2 20.4 return (s:gsub("^%s*(.-)%s*$", "%1")) end function formatTime(time) local seconds = math.floor(time) % 60 local minutes = math.floor(time / 60) % 60 local hours = math.floor(time / (60 * 60)) % 24 return string.format("%02d", hours) .. "-" .. string.format("%02d", minutes) .. "-" .. string.format("%02d", seconds) end function meters2feet(meters) local feet = meters * 3.281 return feet end function feet2meters(feet) local meters = feet / 3.281 return feet end function metersPerSecond2milesPerHour(metersPerSecond) local milesPerHour = metersPerSecond * 2.237 return milesPerHour end function metersPerSecond2knots(metersPerSecond) local knots = metersPerSecond * 1.944 return knots end function kgPerSecond2poundPerHour(kgPerSecond) poundPerHour = kgPerSecond * 7937 return poundPerHour end function metersPerSecond2feetPerMinute(metersPerSecond) local feetPerMinute = metersPerSecond * 197 return feetPerMinute end function round(num, numDecimalPlaces) --http://lua-users.org/wiki/SimpleRound local mult = 10^(numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end function format_int(number) --https://stackoverflow.com/questions/10989788/format-integer-in-lua local i, j, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)') -- reverse the int-string and append a comma to all blocks of 3 digits int = int:reverse():gsub("(%d%d%d)", "%1,") -- reverse the int-string back remove an optional comma and put the -- optional minus and fractional part back return minus .. int:reverse():gsub("^,", "") .. fraction end function formatCoord(type, isLat, d) local h if isLat then if d < 0 then h = 'S' d = -d else h = 'N' end else if d < 0 then h = 'W' d = -d else h = 'E' end end local g = math.floor(d) local m = math.floor(d * 60 - g * 60) local s = d * 3600 - g * 3600 - m * 60 if type == "DMS" then -- Degree Minutes Seconds s = math.floor(s * 100) / 100 return string.format('%s %2d°%.2d\'%05.2f"', h, g, m, s) elseif type == "DDM" then -- Degree Decimal Minutes s = math.floor(s / 60 * 1000) return string.format('%s %2d°%02d.%3.3d\'', h, g, m, s) else -- Decimal Degrees return string.format('%f',d) end end function getdistance(lat1,lat2,lon1,lon2,unit) -- https://www.geeksforgeeks.org/program-distance-two-points-earth/ --Example Locations --lat1 = 42.1578 -- POTI --lat2 = 42.3269 -- HONI --lon1 = 41.6777 --lon2 = 42.4122 local lon1 = toRadians(lon1) local lon2 = toRadians(lon2) local lat1 = toRadians(lat1) local lat2 = toRadians(lat2) -- Haversine formula local dlon = lon2 - lon1 local dlat = lat2 - lat1 local a = math.pow(math.sin(dlat / 2), 2) + math.cos(lat1) * math.cos(lat2) * math.pow(math.sin(dlon / 2),2) local c = 2 * math.asin(math.sqrt(a)) local r -- Radius of earth in X. if unit == 'nm' then r = 6371 / 1.852 -- times 1.852 because I could not find a good NM source elseif unit == 'km' then r = 6371 -- Use 6371 for kilometers elseif unit == 'miles' then r = 3956 -- Use 3956 for miles elseif unit == 'meters' then r = 6371 * 1000 end -- calculate the result return (c * r) end function toRadians(angleIn10thofaDegree) return (angleIn10thofaDegree * math.pi) / 180 end function getBearing(lat1,lat2,lon1,lon2, magnetic) local bearing_rad = math.atan2(lon2 - lon1, lat2 - lat1) if bearing_rad < 0 then bearing_rad = bearing_rad + (2 * math.pi) end bearing = math.deg(bearing_rad) -- start calculation for getting the magnetic bar local _aircraftPitch, _aircraftBank, aircraftYawTrue = LoGetADIPitchBankYaw() aircraftYawTrue = aircraftYawTrue * 57.3 -- actually heading local aircraftYawMagnetic = LoGetMagneticYaw() * 57.3 local magneticVariance = aircraftYawTrue - aircraftYawMagnetic if magnetic == true then bearing = bearing - magneticVariance end -- correction for bearings less than 0 due to the calculation above if bearing < 0 then bearing = bearing + 360 end return bearing end function addZeros3(number) number = string.format("%.1d" , number) if #number == 2 then number = "0" .. number elseif #number == 1 then number = "00" .. number end return number end function prefixZerosFixedLength(number, digitLength) -- prefixZerosFixedLength(99, 3) --> 099 number = string.format("%.1d" , number) -- make the number a string local zerosToAdd = digitLength - #number s = '' for i = 1, zerosToAdd do s = s .. 0 end return s .. number end function mgrsTableize(mgrsString) -- Reference: https://upload.wikimedia.org/wikipedia/commons/b/b7/Universal_Transverse_Mercator_zones.svg -- example: 38 T LM 12345 54321 -- (\d+\s\w)\s(\w+)\s(.+)\s(.+) --c# version of regex -- UTMZone = string, -- MGRSDigraph = string, -- Easting = number, -- Northing = number local UTMZone , MGRSDigraph, Easting, Northing = mgrsString:match('(%d+%s%w)%s(%w+)%s(.+)%s(.+)') local mgrsTbl = {} table.insert(mgrsTbl, {UTMZone,MGRSDigraph,Easting,Northing}) return mgrsTbl end function isNilOrEmpty(value) if value == "" or value == nil then return true else return false end end function NilOrEmpty(value) if value == "" then return 'empty' elseif value == nil then return 'empty' else return value end end