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Fixed IADS creation
It now also considers airbases when creating the IADS. Fixed styling and unit types. Currently SAM Sites ranges are incorrect but will be fixed when database is updated
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@@ -1108,6 +1108,36 @@ export class UnitsManager {
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const activeEras = Object.keys(eras).filter((key: string) => { return eras[key]; });
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const activeRanges = Object.keys(ranges).filter((key: string) => { return ranges[key]; });
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var airbases = getApp().getMissionManager().getAirbases();
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Object.keys(airbases).forEach((airbaseName: string) => {
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var airbase = airbases[airbaseName];
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/* Check if the city is inside the coalition area */
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if (polyContains(new LatLng(airbase.getLatLng().lat, airbase.getLatLng().lng), coalitionArea)) {
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/* Arbitrary formula to obtain a number of units depending on the city population */
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var pointsNumber = 2 + 40 * density / 100;
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for (let i = 0; i < pointsNumber; i++) {
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/* Place the unit nearby the city, depending on the distribution parameter */
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var bearing = Math.random() * 360;
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var distance = Math.random() * distribution * 100;
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const latlng = bearingAndDistanceToLatLng(airbase.getLatLng().lat, airbase.getLatLng().lng, bearing, distance);
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/* Make sure the unit is still inside the coalition area */
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if (polyContains(latlng, coalitionArea)) {
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const type = activeTypes[Math.floor(Math.random() * activeTypes.length)];
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if (Math.random() < IADSDensities[type]) {
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/* Get a random blueprint depending on the selected parameters and spawn the unit */
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const unitBlueprint = randomUnitBlueprint(groundUnitDatabase, { type: type, eras: activeEras, ranges: activeRanges });
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if (unitBlueprint) {
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this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), true, "", "", (res: any) =>{
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getApp().getMap().addTemporaryMarker(latlng, unitBlueprint.name, getApp().getActiveCoalition(), res.commandHash);
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});
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}
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}
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}
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}
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}
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})
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citiesDatabase.forEach((city: { lat: number, lng: number, pop: number }) => {
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/* Check if the city is inside the coalition area */
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if (polyContains(new LatLng(city.lat, city.lng), coalitionArea)) {
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@@ -1125,8 +1155,11 @@ export class UnitsManager {
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if (Math.random() < IADSDensities[type]) {
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/* Get a random blueprint depending on the selected parameters and spawn the unit */
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const unitBlueprint = randomUnitBlueprint(groundUnitDatabase, { type: type, eras: activeEras, ranges: activeRanges });
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if (unitBlueprint)
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this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), true);
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if (unitBlueprint) {
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this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), true, "", "", (res: any) =>{
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getApp().getMap().addTemporaryMarker(latlng, unitBlueprint.name, getApp().getActiveCoalition(), res.commandHash);
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});
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}
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}
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}
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}
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