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Added ATTACK state for ground and navy units
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@@ -148,7 +148,7 @@ public:
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virtual DataTypes::Radio getRadio() { return radio; }
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virtual DataTypes::GeneralSettings getGeneralSettings() { return generalSettings; }
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virtual vector<DataTypes::Ammo> getAmmo() { return ammo; }
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virtual vector<DataTypes::Contact> getTargets() { return contacts; }
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virtual vector<DataTypes::Contact> getContacts() { return contacts; }
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virtual list<Coords> getActivePath() { return activePath; }
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virtual bool getIsLeader() { return isLeader; }
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virtual unsigned char getOperateAs() { return operateAs; }
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