mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Added entry to databases
This commit is contained in:
149
client/@types/olympus/index.d.ts
vendored
149
client/@types/olympus/index.d.ts
vendored
@@ -254,6 +254,7 @@ declare module "constants/constants" {
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operateAs = 41,
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shotsScatter = 42,
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shotsIntensity = 43,
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health = 44,
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endOfData = 255
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}
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export const MGRS_PRECISION_10KM = 2;
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@@ -313,7 +314,7 @@ declare module "controls/dropdown" {
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#private;
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constructor(ID: string | null, callback: CallableFunction, options?: string[] | null, defaultText?: string);
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getContainer(): HTMLElement;
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setOptions(optionsList: string[], sort?: "" | "string" | "number"): void;
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setOptions(optionsList: string[], sort?: "" | "string" | "number" | "string+number"): void;
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setOptionsElements(optionsElements: HTMLElement[]): void;
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getOptionElements(): HTMLCollection;
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addOptionElement(optionElement: HTMLElement): void;
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@@ -449,6 +450,7 @@ declare module "interfaces" {
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export interface ObjectIconOptions {
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showState: boolean;
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showVvi: boolean;
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showHealth: boolean;
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showHotgroup: boolean;
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showUnitIcon: boolean;
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showShortLabel: boolean;
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@@ -537,6 +539,7 @@ declare module "interfaces" {
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operateAs: string;
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shotsScatter: number;
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shotsIntensity: number;
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health: number;
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}
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export interface LoadoutItemBlueprint {
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name: string;
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@@ -576,6 +579,7 @@ declare module "interfaces" {
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shotsBaseScatter?: number;
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description?: string;
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abilities?: string;
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tags?: string;
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acquisitionRange?: number;
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engagementRange?: number;
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targetingRange?: number;
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@@ -585,6 +589,7 @@ declare module "interfaces" {
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canRearm?: boolean;
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canAAA?: boolean;
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indirectFire?: boolean;
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markerFile?: string;
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}
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export interface UnitSpawnOptions {
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roleType: string;
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@@ -1021,6 +1026,7 @@ declare module "weapon/weapon" {
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getIconOptions(): {
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showState: boolean;
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showVvi: boolean;
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showHealth: boolean;
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showHotgroup: boolean;
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showUnitIcon: boolean;
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showShortLabel: boolean;
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@@ -1038,6 +1044,7 @@ declare module "weapon/weapon" {
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getIconOptions(): {
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showState: boolean;
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showVvi: boolean;
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showHealth: boolean;
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showHotgroup: boolean;
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showUnitIcon: boolean;
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showShortLabel: boolean;
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@@ -1049,12 +1056,29 @@ declare module "weapon/weapon" {
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};
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}
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}
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declare module "map/rangecircle" {
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import { Circle } from 'leaflet';
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/**
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* This custom Circle object implements a faster render method for very big circles. When zoomed in, the default ctx.arc method
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* is very slow since the circle is huge. Also, when zoomed in most of the circle points will be outside the screen and not needed. This
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* simpler, faster renderer approximates the circle with line segements and only draws those currently visibile.
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* A more refined version using arcs could be implemented but this works good enough.
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*/
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export class RangeCircle extends Circle {
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_updatePath(): void;
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}
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}
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declare module "unit/unit" {
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import { LatLng, Map } from 'leaflet';
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import { CustomMarker } from "map/markers/custommarker";
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import { UnitDatabase } from "unit/databases/unitdatabase";
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import { DataExtractor } from "server/dataextractor";
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import { Ammo, Contact, GeneralSettings, ObjectIconOptions, Offset, Radio, TACAN, UnitData } from "interfaces";
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/**
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* Unit class which controls unit behaviour
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*
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* Just about everything is a unit - even missiles!
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*/
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export class Unit extends CustomMarker {
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#private;
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ID: number;
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@@ -1074,8 +1098,8 @@ declare module "unit/unit" {
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getHorizontalVelocity(): number;
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getVerticalVelocity(): number;
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getHeading(): number;
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getIsActiveTanker(): boolean;
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getIsActiveAWACS(): boolean;
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getIsActiveTanker(): boolean;
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getOnOff(): boolean;
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getFollowRoads(): boolean;
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getFuel(): number;
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@@ -1100,26 +1124,88 @@ declare module "unit/unit" {
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getOperateAs(): string;
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getShotsScatter(): number;
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getShotsIntensity(): number;
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getHealth(): number;
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static getConstructor(type: string): typeof GroundUnit | undefined;
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constructor(ID: number);
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getCategory(): string;
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/********************** Unit data *************************/
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setData(dataExtractor: DataExtractor): void;
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drawLines(): void;
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/** Get unit data collated into an object
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*
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* @returns object populated by unit information which can also be retrieved using getters
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*/
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getData(): UnitData;
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/**
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*
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* @returns string containing the marker category
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*/
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getMarkerCategory(): string;
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/** Get a database of information also in this unit's category
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*
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* @returns UnitDatabase
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*/
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getDatabase(): UnitDatabase | null;
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/** Get the icon options
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* Used to configure how the marker appears on the map
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*
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* @returns ObjectIconOptions
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*/
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getIconOptions(): ObjectIconOptions;
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/** Set the unit as alive or dead
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*
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* @param newAlive (boolean) true = alive, false = dead
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*/
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setAlive(newAlive: boolean): void;
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/** Set the unit as user-selected
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*
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* @param selected (boolean)
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*/
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setSelected(selected: boolean): void;
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/** Is this unit selected?
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*
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* @returns boolean
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*/
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getSelected(): boolean;
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/** Set whether this unit is selectable
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*
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* @param selectable (boolean)
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*/
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setSelectable(selectable: boolean): void;
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/** Get whether this unit is selectable
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*
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* @returns boolean
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*/
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getSelectable(): boolean;
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/** Set the number of the hotgroup to which the unit belongs
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*
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* @param hotgroup (number)
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*/
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setHotgroup(hotgroup: number | null): void;
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/** Get the unit's hotgroup number
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*
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* @returns number
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*/
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getHotgroup(): number | null;
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/** Set the unit as highlighted
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*
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* @param highlighted (boolean)
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*/
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setHighlighted(highlighted: boolean): void;
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/** Get whether the unit is highlighted or not
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*
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* @returns boolean
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*/
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getHighlighted(): boolean;
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/** Get the other members of the group which this unit is in
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*
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* @returns Unit[]
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*/
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getGroupMembers(): Unit[];
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/** Returns whether the user is allowed to command this unit, based on coalition
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*
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* @returns boolean
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*/
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belongsToCommandedCoalition(): boolean;
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getType(): string;
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getSpawnPoints(): number | undefined;
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@@ -1163,7 +1249,7 @@ declare module "unit/unit" {
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setOnOff(onOff: boolean): void;
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setFollowRoads(followRoads: boolean): void;
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setOperateAs(operateAs: string): void;
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delete(explosion: boolean, immediate: boolean): void;
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delete(explosion: boolean, explosionType: string, immediate: boolean): void;
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refuel(): void;
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setAdvancedOptions(isActiveTanker: boolean, isActiveAWACS: boolean, TACAN: TACAN, radio: Radio, generalSettings: GeneralSettings): void;
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bombPoint(latlng: LatLng): void;
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@@ -1193,6 +1279,7 @@ declare module "unit/unit" {
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getIconOptions(): {
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showState: boolean;
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showVvi: boolean;
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showHealth: boolean;
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showHotgroup: boolean;
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showUnitIcon: boolean;
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showShortLabel: boolean;
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@@ -1223,6 +1310,7 @@ declare module "unit/unit" {
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getIconOptions(): {
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showState: boolean;
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showVvi: boolean;
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showHealth: boolean;
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showHotgroup: boolean;
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showUnitIcon: boolean;
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showShortLabel: boolean;
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@@ -1247,6 +1335,7 @@ declare module "unit/unit" {
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getIconOptions(): {
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showState: boolean;
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showVvi: boolean;
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showHealth: boolean;
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showHotgroup: boolean;
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showUnitIcon: boolean;
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showShortLabel: boolean;
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@@ -1618,6 +1707,30 @@ declare module "panels/serverstatuspanel" {
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update(frameRate: number, load: number): void;
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}
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}
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declare module "toolbars/toolbar" {
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export class Toolbar {
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#private;
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/**
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*
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* @param ID - the ID of the HTML element which will contain the context menu
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*/
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constructor(ID: string);
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show(): void;
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hide(): void;
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toggle(): void;
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getElement(): HTMLElement;
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getVisible(): boolean;
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}
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}
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declare module "toolbars/primarytoolbar" {
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import { Dropdown } from "controls/dropdown";
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import { Toolbar } from "toolbars/toolbar";
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export class PrimaryToolbar extends Toolbar {
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#private;
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constructor(ID: string);
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getMainDropdown(): Dropdown;
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}
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}
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declare module "panels/unitcontrolpanel" {
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import { Panel } from "panels/panel";
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export class UnitControlPanel extends Panel {
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@@ -1680,35 +1793,11 @@ declare module "shortcut/shortcutmanager" {
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onKeyUp(callback: CallableFunction): void;
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}
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}
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declare module "toolbars/toolbar" {
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export class Toolbar {
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#private;
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/**
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*
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* @param ID - the ID of the HTML element which will contain the context menu
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*/
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constructor(ID: string);
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show(): void;
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hide(): void;
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toggle(): void;
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getElement(): HTMLElement;
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getVisible(): boolean;
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}
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}
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declare module "toolbars/commandmodetoolbar" {
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import { Toolbar } from "toolbars/toolbar";
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export class CommandModeToolbar extends Toolbar {
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}
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}
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declare module "toolbars/primarytoolbar" {
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import { Dropdown } from "controls/dropdown";
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import { Toolbar } from "toolbars/toolbar";
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export class PrimaryToolbar extends Toolbar {
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#private;
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constructor(ID: string);
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getMainDropdown(): Dropdown;
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}
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}
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declare module "unit/citiesDatabase" {
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export var citiesDatabase: {
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lat: number;
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@@ -1996,7 +2085,7 @@ declare module "unit/unitsmanager" {
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* @param explosion If true, the unit will be deleted using an explosion
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* @returns
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*/
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selectedUnitsDelete(explosion?: boolean): void;
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selectedUnitsDelete(explosion?: boolean, explosionType?: string): void;
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/** Compute the destinations of every unit in the selected units. This function preserves the relative positions of the units, and rotates the whole formation by rotation.
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*
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* @param latlng Center of the group after the translation
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@@ -2116,7 +2205,7 @@ declare module "server/servermanager" {
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isCommandExecuted(callback: CallableFunction, commandHash: string): void;
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addDestination(ID: number, path: any, callback?: CallableFunction): void;
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spawnSmoke(color: string, latlng: LatLng, callback?: CallableFunction): void;
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spawnExplosion(intensity: number, latlng: LatLng, callback?: CallableFunction): void;
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spawnExplosion(intensity: number, explosionType: string, latlng: LatLng, callback?: CallableFunction): void;
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spawnAircrafts(units: any, coalition: string, airbaseName: string, country: string, immediate: boolean, spawnPoints: number, callback?: CallableFunction): void;
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spawnHelicopters(units: any, coalition: string, airbaseName: string, country: string, immediate: boolean, spawnPoints: number, callback?: CallableFunction): void;
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spawnGroundUnits(units: any, coalition: string, country: string, immediate: boolean, spawnPoints: number, callback?: CallableFunction): void;
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@@ -2131,7 +2220,7 @@ declare module "server/servermanager" {
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ID: number;
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location: LatLng;
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}[], deleteOriginal: boolean, spawnPoints: number, callback?: CallableFunction): void;
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deleteUnit(ID: number, explosion: boolean, immediate: boolean, callback?: CallableFunction): void;
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deleteUnit(ID: number, explosion: boolean, explosionType: string, immediate: boolean, callback?: CallableFunction): void;
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landAt(ID: number, latlng: LatLng, callback?: CallableFunction): void;
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changeSpeed(ID: number, speedChange: string, callback?: CallableFunction): void;
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setSpeed(ID: number, speed: number, callback?: CallableFunction): void;
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