Transition to json to binary data transfers

This commit is contained in:
Pax1601
2023-06-22 17:28:40 +02:00
parent 9d0e2239e4
commit 1d62b4c115
35 changed files with 827 additions and 862 deletions

View File

@@ -4,10 +4,10 @@
class Aircraft : public AirUnit
{
public:
Aircraft(json::value json, int ID);
Aircraft(json::value json, unsigned int ID);
virtual wstring getCategory() { return L"Aircraft"; };
virtual string getCategory() { return "Aircraft"; };
virtual void changeSpeed(wstring change);
virtual void changeAltitude(wstring change);
virtual void changeSpeed(string change);
virtual void changeAltitude(string change);
};

View File

@@ -5,18 +5,18 @@
#include "luatools.h"
#include "Unit.h"
#define AIR_DEST_DIST_THR 2000
#define AIR_DEST_DIST_THR 2000 // Meters
class AirUnit : public Unit
{
public:
AirUnit(json::value json, int ID);
AirUnit(json::value json, unsigned int ID);
virtual void setState(int newState);
virtual void setState(unsigned char newState);
virtual wstring getCategory() = 0;
virtual void changeSpeed(wstring change) = 0;
virtual void changeAltitude(wstring change) = 0;
virtual string getCategory() = 0;
virtual void changeSpeed(string change) = 0;
virtual void changeAltitude(string change) = 0;
protected:
virtual void AIloop();

View File

@@ -54,6 +54,15 @@ namespace ReactionToThreat {
};
}
namespace EmissionCountermeasure {
enum ReactionsToThreat {
SILENT = 0,
ATTACK = 1,
DEFEND = 2,
FREE = 3
};
}
namespace RadarUse {
enum RadarUses {
NEVER = 0,
@@ -85,19 +94,19 @@ namespace ECMUse {
class Command
{
public:
int getPriority() { return priority; }
virtual wstring getString(lua_State* L) = 0;
virtual int getLoad() = 0;
unsigned int getPriority() { return priority; }
virtual string getString(lua_State* L) = 0;
virtual unsigned int getLoad() = 0;
protected:
int priority = CommandPriority::LOW;
unsigned int priority = CommandPriority::LOW;
};
/* Simple low priority move command (from user click) */
class Move : public Command
{
public:
Move(wstring groupName, Coords destination, double speed, wstring speedType, double altitude, wstring altitudeType, wstring taskOptions, wstring category):
Move(string groupName, Coords destination, double speed, string speedType, double altitude, string altitudeType, string taskOptions, string category):
groupName(groupName),
destination(destination),
speed(speed),
@@ -109,35 +118,35 @@ public:
{
priority = CommandPriority::HIGH;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 5; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 5; }
private:
const wstring groupName;
const string groupName;
const Coords destination;
const double speed;
const wstring speedType;
const string speedType;
const double altitude;
const wstring altitudeType;
const wstring taskOptions;
const wstring category;
const string altitudeType;
const string taskOptions;
const string category;
};
/* Smoke command */
class Smoke : public Command
{
public:
Smoke(wstring color, Coords location) :
Smoke(string color, Coords location) :
color(color),
location(location)
{
priority = CommandPriority::LOW;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 5; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 5; }
private:
const wstring color;
const string color;
const Coords location;
};
@@ -145,7 +154,7 @@ private:
class SpawnGroundUnit : public Command
{
public:
SpawnGroundUnit(wstring coalition, wstring unitType, Coords location, bool immediate) :
SpawnGroundUnit(string coalition, string unitType, Coords location, bool immediate) :
coalition(coalition),
unitType(unitType),
location(location),
@@ -153,12 +162,12 @@ public:
{
priority = immediate? CommandPriority::IMMEDIATE: CommandPriority::LOW;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 100 * !immediate; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 100 * !immediate; }
private:
const wstring coalition;
const wstring unitType;
const string coalition;
const string unitType;
const Coords location;
const bool immediate;
};
@@ -167,7 +176,7 @@ private:
class SpawnAircraft : public Command
{
public:
SpawnAircraft(wstring coalition, wstring unitType, Coords location, wstring payloadName, wstring airbaseName, bool immediate) :
SpawnAircraft(string coalition, string unitType, Coords location, string payloadName, string airbaseName, bool immediate) :
coalition(coalition),
unitType(unitType),
location(location),
@@ -177,15 +186,15 @@ public:
{
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 100 * !immediate; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 100 * !immediate; }
private:
const wstring coalition;
const wstring unitType;
const string coalition;
const string unitType;
const Coords location;
const wstring payloadName;
const wstring airbaseName;
const string payloadName;
const string airbaseName;
const bool immediate;
};
@@ -193,17 +202,17 @@ private:
class Clone : public Command
{
public:
Clone(int ID, Coords location) :
Clone(unsigned int ID, Coords location) :
ID(ID),
location(location)
{
priority = CommandPriority::LOW;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 100; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 100; }
private:
const int ID;
const unsigned int ID;
const Coords location;
};
@@ -211,17 +220,17 @@ private:
class Delete : public Command
{
public:
Delete(int ID, bool explosion) :
Delete(unsigned int ID, bool explosion) :
ID(ID),
explosion(explosion)
{
priority = CommandPriority::HIGH;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 20; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 20; }
private:
const int ID;
const unsigned int ID;
const bool explosion;
};
@@ -229,59 +238,59 @@ private:
class SetTask : public Command
{
public:
SetTask(wstring groupName, wstring task) :
SetTask(string groupName, string task) :
groupName(groupName),
task(task)
{
priority = CommandPriority::MEDIUM;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 2; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 2; }
private:
const wstring groupName;
const wstring task;
const string groupName;
const string task;
};
/* Reset task command */
class ResetTask : public Command
{
public:
ResetTask(wstring groupName) :
ResetTask(string groupName) :
groupName(groupName)
{
priority = CommandPriority::HIGH;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 2; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 2; }
private:
const wstring groupName;
const string groupName;
};
/* Set command */
class SetCommand : public Command
{
public:
SetCommand(wstring groupName, wstring command) :
SetCommand(string groupName, string command) :
groupName(groupName),
command(command)
{
priority = CommandPriority::HIGH;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 2; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 2; }
private:
const wstring groupName;
const wstring command;
const string groupName;
const string command;
};
/* Set option command */
class SetOption : public Command
{
public:
SetOption(wstring groupName, int optionID, int optionValue) :
SetOption(string groupName, unsigned int optionID, unsigned int optionValue) :
groupName(groupName),
optionID(optionID),
optionValue(optionValue),
@@ -291,7 +300,7 @@ public:
priority = CommandPriority::HIGH;
};
SetOption(wstring groupName, int optionID, bool optionBool) :
SetOption(string groupName, unsigned int optionID, bool optionBool) :
groupName(groupName),
optionID(optionID),
optionValue(0),
@@ -300,13 +309,13 @@ public:
{
priority = CommandPriority::HIGH;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 2; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 2; }
private:
const wstring groupName;
const int optionID;
const int optionValue;
const string groupName;
const unsigned int optionID;
const unsigned int optionValue;
const bool optionBool;
const bool isBoolean;
};
@@ -315,17 +324,17 @@ private:
class SetOnOff : public Command
{
public:
SetOnOff(wstring groupName, bool onOff) :
SetOnOff(string groupName, bool onOff) :
groupName(groupName),
onOff(onOff)
{
priority = CommandPriority::HIGH;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 2; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 2; }
private:
const wstring groupName;
const string groupName;
const bool onOff;
};
@@ -333,16 +342,16 @@ private:
class Explosion : public Command
{
public:
Explosion(int intensity, Coords location) :
Explosion(unsigned int intensity, Coords location) :
location(location),
intensity(intensity)
{
priority = CommandPriority::MEDIUM;
};
virtual wstring getString(lua_State* L);
virtual int getLoad() { return 10; }
virtual string getString(lua_State* L);
virtual unsigned int getLoad() { return 10; }
private:
const Coords location;
const int intensity;
const unsigned int intensity;
};

View File

@@ -6,12 +6,12 @@
class GroundUnit : public Unit
{
public:
GroundUnit(json::value json, int ID);
virtual wstring getCategory() { return L"GroundUnit"; };
GroundUnit(json::value json, unsigned int ID);
virtual string getCategory() { return "GroundUnit"; };
virtual void setState(int newState);
virtual void setState(unsigned char newState);
virtual void changeSpeed(wstring change);
virtual void changeSpeed(string change);
virtual void setOnOff(bool newOnOff);
virtual void setFollowRoads(bool newFollowRoads);

View File

@@ -4,10 +4,10 @@
class Helicopter : public AirUnit
{
public:
Helicopter(json::value json, int ID);
Helicopter(json::value json, unsigned int ID);
virtual wstring getCategory() { return L"Helicopter"; };
virtual string getCategory() { return "Helicopter"; };
virtual void changeSpeed(wstring change);
virtual void changeAltitude(wstring change);
virtual void changeSpeed(string change);
virtual void changeAltitude(string change);
};

View File

@@ -4,10 +4,10 @@
class NavyUnit : public Unit
{
public:
NavyUnit(json::value json, int ID);
NavyUnit(json::value json, unsigned int ID);
virtual void AIloop();
virtual wstring getCategory() { return L"NavyUnit"; };
virtual void changeSpeed(wstring change);
virtual string getCategory() { return "NavyUnit"; };
virtual void changeSpeed(string change);
};

View File

@@ -11,10 +11,10 @@ public:
void appendCommand(Command* command);
void execute(lua_State* L);
void handleRequest(wstring key, json::value value);
void handleRequest(string key, json::value value);
private:
list<Command*> commands;
int load;
unsigned int load;
};

View File

@@ -15,8 +15,6 @@ public:
void start(lua_State* L);
void stop(lua_State* L);
json::value& getUpdateJson() { return updateJson; }
json::value& getRefreshJson() { return refreshJson; }
private:
std::thread* serverThread;
@@ -29,9 +27,7 @@ private:
void task();
atomic<bool> runListener;
json::value updateJson;
json::value refreshJson;
wstring password = L"";
string password = "";
};

View File

@@ -5,6 +5,7 @@
#include "luatools.h"
#include "measure.h"
#include "logger.h"
#include "commands.h"
#define TASK_CHECK_INIT_VALUE 10
@@ -32,16 +33,16 @@ namespace Options {
struct TACAN
{
bool isOn = false;
int channel = 40;
wstring XY = L"X";
wstring callsign = L"TKR";
unsigned char channel = 40;
char XY = 'X';
char callsign[4];
};
struct Radio
{
int frequency = 124000000; // MHz
int callsign = 1;
int callsignNumber = 1;
unsigned int frequency = 124000000; // MHz
unsigned char callsign = 1;
unsigned char callsignNumber = 1;
};
struct GeneralSettings
@@ -54,116 +55,145 @@ namespace Options {
};
}
namespace DataTypes {
struct Ammo {
unsigned short quantity = 0;
string name;
unsigned char guidance = 0;
unsigned char category = 0;
unsigned char missileCategory = 0;
};
struct Contact {
unsigned int ID = 0;
unsigned char detectionMethod = 0;
};
struct DataPacket {
unsigned int ID;
unsigned int bitmask;
Coords position;
double speed;
double heading;
unsigned short fuel;
double desiredSpeed;
double desiredAltitude;
unsigned int targetID;
Coords targetPosition;
unsigned char state;
unsigned char ROE;
unsigned char reactionToThreat;
unsigned char emissionsCountermeasures;
Options::TACAN TACAN;
Options::Radio Radio;
};
}
class Unit
{
public:
Unit(json::value json, int ID);
Unit(json::value json, unsigned int ID);
~Unit();
/********** Public methods **********/
void initialize(json::value json);
void setDefaults(bool force = false);
int getID() { return ID; }
unsigned int getID() { return ID; }
void runAILoop();
void updateExportData(json::value json, double dt = 0);
void updateMissionData(json::value json);
json::value getData(long long time, bool getAll = false);
virtual wstring getCategory() { return L"No category"; };
DataTypes::DataPacket getDataPacket();
string getData(bool refresh);
virtual string getCategory() { return "No category"; };
/********** Base data **********/
void setControlled(bool newControlled) { controlled = newControlled; addMeasure(L"controlled", json::value(newControlled)); }
void setName(wstring newName) { name = newName; addMeasure(L"name", json::value(newName));}
void setUnitName(wstring newUnitName) { unitName = newUnitName; addMeasure(L"unitName", json::value(newUnitName));}
void setGroupName(wstring newGroupName) { groupName = newGroupName; addMeasure(L"groupName", json::value(newGroupName));}
void setAlive(bool newAlive) { alive = newAlive; addMeasure(L"alive", json::value(newAlive));}
void setType(json::value newType) { type = newType; addMeasure(L"type", newType);}
void setCountry(int newCountry) { country = newCountry; addMeasure(L"country", json::value(newCountry));}
void setControlled(bool newControlled) { controlled = newControlled; }
void setName(string newName) { name = newName; }
void setUnitName(string newUnitName) { unitName = newUnitName; }
void setGroupName(string newGroupName) { groupName = newGroupName; }
void setAlive(bool newAlive) { alive = newAlive; }
void setCountry(unsigned int newCountry) { country = newCountry; }
void setHuman(bool newHuman) { human = newHuman; }
bool getControlled() { return controlled; }
wstring getName() { return name; }
wstring getUnitName() { return unitName; }
wstring getGroupName() { return groupName; }
string getName() { return name; }
string getUnitName() { return unitName; }
string getGroupName() { return groupName; }
bool getAlive() { return alive; }
json::value getType() { return type; }
int getCountry() { return country; }
unsigned int getCountry() { return country; }
bool getHuman() { return human; }
/********** Flight data **********/
void setLatitude(double newLatitude) {latitude = newLatitude; addMeasure(L"latitude", json::value(newLatitude));}
void setLongitude(double newLongitude) {longitude = newLongitude; addMeasure(L"longitude", json::value(newLongitude));}
void setAltitude(double newAltitude) {altitude = newAltitude; addMeasure(L"altitude", json::value(newAltitude));}
void setHeading(double newHeading) {heading = newHeading; addMeasure(L"heading", json::value(newHeading));}
void setSpeed(double newSpeed) {speed = newSpeed; addMeasure(L"speed", json::value(newSpeed));}
void setPosition(Coords newPosition) { position = newPosition; }
void setHeading(double newHeading) {heading = newHeading; }
void setSpeed(double newSpeed) {speed = newSpeed; }
double getLatitude() { return latitude; }
double getLongitude() { return longitude; }
double getAltitude() { return altitude; }
Coords getPosition() { return position; }
double getHeading() { return heading; }
double getSpeed() { return speed; }
/********** Mission data **********/
void setFuel(double newFuel) { fuel = newFuel; addMeasure(L"fuel", json::value(newFuel));}
void setAmmo(json::value newAmmo) { ammo = newAmmo; addMeasure(L"ammo", json::value(newAmmo));}
void setContacts(json::value newContacts) {contacts = newContacts; addMeasure(L"contacts", json::value(newContacts));}
void setFuel(short newFuel) { fuel = newFuel; }
void setAmmo(vector<DataTypes::Ammo> newAmmo) { ammo = newAmmo; }
void setContacts(vector<DataTypes::Contact> newContacts) {contacts = newContacts; }
void setHasTask(bool newHasTask);
void setCoalitionID(int newCoalitionID);
void setFlags(json::value newFlags) { flags = newFlags; addMeasure(L"flags", json::value(newFlags));}
void setCoalitionID(unsigned int newCoalitionID);
double getFuel() { return fuel; }
json::value getAmmo() { return ammo; }
json::value getTargets() { return contacts; }
vector<DataTypes::Ammo> getAmmo() { return ammo; }
vector<DataTypes::Contact> getTargets() { return contacts; }
bool getHasTask() { return hasTask; }
wstring getCoalition() { return coalition; }
int getCoalitionID();
json::value getFlags() { return flags; }
string getCoalition() { return coalition; }
unsigned int getCoalitionID();
/********** Formation data **********/
void setLeaderID(int newLeaderID) { leaderID = newLeaderID; addMeasure(L"leaderID", json::value(newLeaderID)); }
void setLeaderID(unsigned int newLeaderID) { leaderID = newLeaderID; }
void setFormationOffset(Offset formationOffset);
int getLeaderID() { return leaderID; }
unsigned int getLeaderID() { return leaderID; }
Offset getFormationoffset() { return formationOffset; }
/********** Task data **********/
void setCurrentTask(wstring newCurrentTask) { currentTask = newCurrentTask; addMeasure(L"currentTask", json::value(newCurrentTask)); }
void setCurrentTask(string newCurrentTask) { currentTask = newCurrentTask; }
void setDesiredSpeed(double newDesiredSpeed);
void setDesiredAltitude(double newDesiredAltitude);
void setDesiredSpeedType(wstring newDesiredSpeedType);
void setDesiredAltitudeType(wstring newDesiredAltitudeType);
void setActiveDestination(Coords newActiveDestination) { activeDestination = newActiveDestination; addMeasure(L"activeDestination", json::value("")); } // TODO fix
void setDesiredSpeedType(string newDesiredSpeedType);
void setDesiredAltitudeType(string newDesiredAltitudeType);
void setActiveDestination(Coords newActiveDestination) { activeDestination = newActiveDestination; }
void setActivePath(list<Coords> newActivePath);
void setTargetID(int newTargetID) { targetID = newTargetID; addMeasure(L"targetID", json::value(newTargetID));}
void setTargetLocation(Coords newTargetLocation);
void setTargetID(unsigned int newTargetID) { targetID = newTargetID; }
void setTargetPosition(Coords newTargetPosition);
void setIsTanker(bool newIsTanker);
void setIsAWACS(bool newIsAWACS);
virtual void setOnOff(bool newOnOff) { onOff = newOnOff; addMeasure(L"onOff", json::value(newOnOff));};
virtual void setFollowRoads(bool newFollowRoads) { followRoads = newFollowRoads; addMeasure(L"followRoads", json::value(newFollowRoads)); };
virtual void setOnOff(bool newOnOff) { onOff = newOnOff; };
virtual void setFollowRoads(bool newFollowRoads) { followRoads = newFollowRoads; };
wstring getCurrentTask() { return currentTask; }
string getCurrentTask() { return currentTask; }
virtual double getDesiredSpeed() { return desiredSpeed; };
virtual double getDesiredAltitude() { return desiredAltitude; };
virtual wstring getDesiredSpeedType() { return desiredSpeedType; };
virtual wstring getDesiredAltitudeType() { return desiredAltitudeType; };
virtual bool getDesiredSpeedType() { return desiredSpeedType; };
virtual bool getDesiredAltitudeType() { return desiredAltitudeType; };
Coords getActiveDestination() { return activeDestination; }
list<Coords> getActivePath() { return activePath; }
int getTargetID() { return targetID; }
Coords getTargetLocation() { return targetLocation; }
unsigned int getTargetID() { return targetID; }
Coords getTargetPosition() { return targetPosition; }
bool getIsTanker() { return isTanker; }
bool getIsAWACS() { return isAWACS; }
bool getOnOff() { return onOff; };
bool getFollowRoads() { return followRoads; };
/********** Options data **********/
void setROE(wstring newROE, bool force = false);
void setReactionToThreat(wstring newReactionToThreat, bool force = false);
void setEmissionsCountermeasures(wstring newEmissionsCountermeasures, bool force = false);
void setROE(unsigned char newROE, bool force = false);
void setReactionToThreat(unsigned char newReactionToThreat, bool force = false);
void setEmissionsCountermeasures(unsigned char newEmissionsCountermeasures, bool force = false);
void setTACAN(Options::TACAN newTACAN, bool force = false);
void setRadio(Options::Radio newradio, bool force = false);
void setGeneralSettings(Options::GeneralSettings newGeneralSettings, bool force = false);
void setEPLRS(bool newEPLRS, bool force = false);
wstring getROE() { return ROE; }
wstring getReactionToThreat() { return reactionToThreat; }
wstring getEmissionsCountermeasures() { return emissionsCountermeasures; };
unsigned char getROE() { return ROE; }
unsigned char getReactionToThreat() { return reactionToThreat; }
unsigned char getEmissionsCountermeasures() { return emissionsCountermeasures; };
Options::TACAN getTACAN() { return TACAN; }
Options::Radio getRadio() { return radio; }
Options::GeneralSettings getGeneralSettings() { return generalSettings; }
@@ -171,10 +201,10 @@ public:
/********** Control functions **********/
void landAt(Coords loc);
virtual void changeSpeed(wstring change) {};
virtual void changeAltitude(wstring change) {};
virtual void changeSpeed(string change) {};
virtual void changeAltitude(string change) {};
void resetActiveDestination();
virtual void setState(int newState) { state = newState; };
virtual void setState(unsigned char newState) { state = newState; };
void resetTask();
void clearActivePath();
void pushActivePathFront(Coords newActivePathFront);
@@ -182,81 +212,77 @@ public:
void popActivePathFront();
protected:
int ID;
unsigned int ID;
map<wstring, Measure*> measures;
int taskCheckCounter = 0;
map<string, Measure*> measures;
unsigned int taskCheckCounter = 0;
/********** Base data **********/
bool controlled = false;
wstring name = L"undefined";
wstring unitName = L"undefined";
wstring groupName = L"undefined";
string name = "undefined";
string unitName = "undefined";
string groupName = "undefined";
bool alive = true;
json::value type = json::value::null();
int country = NULL;
bool human = false;
unsigned int country = NULL;
/********** Flight data **********/
double latitude = NULL;
double longitude = NULL;
double altitude = NULL;
Coords position = Coords(NULL);
double speed = NULL;
double heading = NULL;
/********** Mission data **********/
double fuel = 0;
unsigned short fuel = 0;
double initialFuel = 0; // Used internally to detect refueling completed
json::value ammo = json::value::null();
json::value contacts = json::value::null();
vector<DataTypes::Ammo> ammo;
vector<DataTypes::Contact> contacts;
bool hasTask = false;
wstring coalition = L"";
json::value flags = json::value::null();
string coalition = "";
/********** Formation data **********/
int leaderID = NULL;
unsigned int leaderID = NULL;
Offset formationOffset = Offset(NULL);
/********** Task data **********/
wstring currentTask = L"";
string currentTask = "";
double desiredSpeed = 0;
double desiredAltitude = 0;
wstring desiredSpeedType = L"GS";
wstring desiredAltitudeType = L"AGL";
bool desiredSpeedType = 0;
bool desiredAltitudeType = 0;
list<Coords> activePath;
Coords activeDestination = Coords(NULL);
int targetID = NULL;
Coords targetLocation = Coords(NULL);
unsigned int targetID = NULL;
Coords targetPosition = Coords(NULL);
bool isTanker = false;
bool isAWACS = false;
bool onOff = true;
bool followRoads = false;
/********** Options data **********/
wstring ROE = L"Designated";
wstring reactionToThreat = L"Evade";
wstring emissionsCountermeasures = L"Defend";
unsigned char ROE = ROE::OPEN_FIRE_WEAPON_FREE;
unsigned char reactionToThreat = ReactionToThreat::EVADE_FIRE;
unsigned char emissionsCountermeasures = EmissionCountermeasure::DEFEND;
Options::TACAN TACAN;
Options::Radio radio;
Options::GeneralSettings generalSettings;
bool EPLRS = false;
/********** State machine **********/
int state = State::NONE;
unsigned char state = State::NONE;
/********** Other **********/
Coords oldPosition = Coords(0); // Used to approximate speed
/********** Functions **********/
wstring getTargetName();
wstring getLeaderName();
string getTargetName();
string getLeaderName();
bool isTargetAlive();
bool isLeaderAlive();
virtual void AIloop() = 0;
void addMeasure(wstring key, json::value value);
bool isDestinationReached(double threshold);
bool setActiveDestination();
bool updateActivePath(bool looping);
void goToDestination(wstring enrouteTask = L"nil");
void goToDestination(string enrouteTask = "nil");
bool checkTaskFailed();
void resetTaskFailedCounter();
};

View File

@@ -10,23 +10,22 @@ public:
UnitsManager(lua_State* L);
~UnitsManager();
map<int, Unit*>& getUnits() { return units; };
Unit* getUnit(int ID);
map<unsigned int, Unit*>& getUnits() { return units; };
Unit* getUnit(unsigned int ID);
bool isUnitInGroup(Unit* unit);
bool isUnitGroupLeader(Unit* unit);
Unit* getGroupLeader(int ID);
Unit* getGroupLeader(unsigned int ID);
Unit* getGroupLeader(Unit* unit);
vector<Unit*> getGroupMembers(wstring groupName);
vector<Unit*> getGroupMembers(string groupName);
void updateExportData(lua_State* L, double dt = 0);
void updateMissionData(json::value missionData);
void runAILoop();
void getUnitData(json::value& answer, long long time);
void appendUnitData(int ID, json::value& answer, long long time);
void deleteUnit(int ID, bool explosion);
void acquireControl(int ID);
string getUnitData(bool refresh);
void deleteUnit(unsigned int ID, bool explosion);
void acquireControl(unsigned int ID);
private:
map<int, Unit*> units;
map<unsigned int, Unit*> units;
json::value missionDB;
};

View File

@@ -4,9 +4,9 @@
class Weapon : public Unit
{
public:
Weapon(json::value json, int ID);
Weapon(json::value json, unsigned int ID);
virtual wstring getCategory() = 0;
virtual string getCategory() = 0;
protected:
/* Weapons are not controllable and have no AIloop */
@@ -16,15 +16,15 @@ protected:
class Missile : public Weapon
{
public:
Missile(json::value json, int ID);
Missile(json::value json, unsigned int ID);
virtual wstring getCategory() { return L"Missile"; };
virtual string getCategory() { return "Missile"; };
};
class Bomb : public Weapon
{
public:
Bomb(json::value json, int ID);
Bomb(json::value json, unsigned int ID);
virtual wstring getCategory() { return L"Bomb"; };
virtual string getCategory() { return "Bomb"; };
};