Fixed setting skill level

This commit is contained in:
Stefan Arsic
2024-02-03 22:29:26 +01:00
parent 497f718e4b
commit 2124e9cd42
5 changed files with 36 additions and 49 deletions

View File

@@ -165,12 +165,11 @@ private:
class SpawnGroundUnits : public Command
{
public:
SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
Command(callback),
coalition(coalition),
spawnOptions(spawnOptions),
country(country),
skill(skill),
immediate(immediate)
{
priority = immediate? CommandPriority::IMMEDIATE: CommandPriority::LOW;
@@ -182,7 +181,6 @@ private:
const string coalition;
const vector<SpawnOptions> spawnOptions;
const string country;
const string skill;
const bool immediate;
};
@@ -190,12 +188,11 @@ private:
class SpawnNavyUnits : public Command
{
public:
SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
Command(callback),
coalition(coalition),
spawnOptions(spawnOptions),
country(country),
skill(skill),
immediate(immediate)
{
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
@@ -207,7 +204,6 @@ private:
const string coalition;
const vector<SpawnOptions> spawnOptions;
const string country;
const string skill;
const bool immediate;
};
@@ -215,13 +211,12 @@ private:
class SpawnAircrafts : public Command
{
public:
SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
Command(callback),
coalition(coalition),
spawnOptions(spawnOptions),
airbaseName(airbaseName),
country(country),
skill(skill),
immediate(immediate)
{
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
@@ -234,7 +229,6 @@ private:
const vector<SpawnOptions> spawnOptions;
const string airbaseName;
const string country;
const string skill;
const bool immediate;
};
@@ -242,13 +236,12 @@ private:
class SpawnHelicopters : public Command
{
public:
SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
Command(callback),
coalition(coalition),
spawnOptions(spawnOptions),
airbaseName(airbaseName),
country(country),
skill(skill),
immediate(immediate)
{
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
@@ -261,7 +254,6 @@ private:
const vector<SpawnOptions> spawnOptions;
const string airbaseName;
const string country;
const string skill;
const bool immediate;
};