mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Fixed setting skill level
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@@ -165,12 +165,11 @@ private:
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class SpawnGroundUnits : public Command
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{
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public:
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SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
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SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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country(country),
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skill(skill),
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immediate(immediate)
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{
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priority = immediate? CommandPriority::IMMEDIATE: CommandPriority::LOW;
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@@ -182,7 +181,6 @@ private:
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const string coalition;
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const vector<SpawnOptions> spawnOptions;
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const string country;
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const string skill;
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const bool immediate;
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};
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@@ -190,12 +188,11 @@ private:
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class SpawnNavyUnits : public Command
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{
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public:
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SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
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SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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country(country),
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skill(skill),
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immediate(immediate)
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{
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priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
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@@ -207,7 +204,6 @@ private:
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const string coalition;
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const vector<SpawnOptions> spawnOptions;
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const string country;
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const string skill;
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const bool immediate;
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};
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@@ -215,13 +211,12 @@ private:
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class SpawnAircrafts : public Command
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{
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public:
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SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
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SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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airbaseName(airbaseName),
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country(country),
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skill(skill),
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immediate(immediate)
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{
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priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
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@@ -234,7 +229,6 @@ private:
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const vector<SpawnOptions> spawnOptions;
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const string airbaseName;
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const string country;
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const string skill;
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const bool immediate;
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};
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@@ -242,13 +236,12 @@ private:
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class SpawnHelicopters : public Command
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{
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public:
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SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
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SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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airbaseName(airbaseName),
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country(country),
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skill(skill),
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immediate(immediate)
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{
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priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
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@@ -261,7 +254,6 @@ private:
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const vector<SpawnOptions> spawnOptions;
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const string airbaseName;
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const string country;
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const string skill;
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const bool immediate;
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};
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