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https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Fixed setting skill level
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@@ -191,7 +191,6 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
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string coalition = to_string(value[L"coalition"]);
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string airbaseName = to_string(value[L"airbaseName"]);
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string country = to_string(value[L"country"]);
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string skill = "";
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int spawnPoints = value[L"spawnPoints"].as_number().to_int32();
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@@ -206,16 +205,16 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
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Coords location; location.lat = lat; location.lng = lng; location.alt = alt;
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string loadout = to_string(unit[L"loadout"]);
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string liveryID = to_string(unit[L"liveryID"]);
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skill = to_string(unit[L"skill"]);
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string skill = to_string(unit[L"skill"]);
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spawnOptions.push_back({unitType, location, loadout, liveryID});
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log(username + " spawned a " + coalition + " " + unitType, true);
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spawnOptions.push_back({unitType, location, loadout, skill, liveryID});
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log(username + " spawned a " + coalition + " " + unitType , true);
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}
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if (key.compare("spawnAircrafts") == 0)
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command = dynamic_cast<Command*>(new SpawnAircrafts(coalition, spawnOptions, airbaseName, country, skill, immediate));
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command = dynamic_cast<Command*>(new SpawnAircrafts(coalition, spawnOptions, airbaseName, country, immediate));
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else
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command = dynamic_cast<Command*>(new SpawnHelicopters(coalition, spawnOptions, airbaseName, country, skill, immediate));
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command = dynamic_cast<Command*>(new SpawnHelicopters(coalition, spawnOptions, airbaseName, country, immediate));
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}
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/************************/
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else if (key.compare("spawnGroundUnits") == 0 || key.compare("spawnNavyUnits") == 0)
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@@ -223,7 +222,6 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
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bool immediate = value[L"immediate"].as_bool();
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string coalition = to_string(value[L"coalition"]);
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string country = to_string(value[L"country"]);
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string skill = "";
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int spawnPoints = value[L"spawnPoints"].as_number().to_int32();
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if (!checkSpawnPoints(spawnPoints, coalition)) return;
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@@ -235,16 +233,16 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
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double lng = unit[L"location"][L"lng"].as_double();
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Coords location; location.lat = lat; location.lng = lng;
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string liveryID = to_string(unit[L"liveryID"]);
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skill = to_string(unit[L"skill"]);
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string skill = to_string(unit[L"skill"]);
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spawnOptions.push_back({ unitType, location, "", liveryID });
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spawnOptions.push_back({ unitType, location, "", skill, liveryID});
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log(username + " spawned a " + coalition + " " + unitType, true);
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}
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if (key.compare("spawnGroundUnits") == 0)
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command = dynamic_cast<Command*>(new SpawnGroundUnits(coalition, spawnOptions, country, skill, immediate));
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command = dynamic_cast<Command*>(new SpawnGroundUnits(coalition, spawnOptions, country, immediate));
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else
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command = dynamic_cast<Command*>(new SpawnNavyUnits(coalition, spawnOptions, country, skill, immediate));
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command = dynamic_cast<Command*>(new SpawnNavyUnits(coalition, spawnOptions, country, immediate));
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}
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/************************/
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else if (key.compare("attackUnit") == 0)
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