setMarkerComponent(6)}
+ onMouseLeave={() => setMarkerComponent(null)}
+ onClick={() => setMarkerComponent(6)}
+ >
+
setMarkerComponent(7)}
+ onMouseLeave={() => setMarkerComponent(null)}
+ onClick={() => setMarkerComponent(7)}
+ >
+
Hover your cursor or click on the components to see them highlighted in the image.
Most of these information is only available for air units. Ground units will show the type symbol, the name, and the coalition, and the fuel
level is replace by the unit's health (%).
@@ -632,9 +685,10 @@ export function TrainingModal(props: { open: boolean }) {
sm:gap-16
`}
>
-
+
Interacting with the map (2 of 2)
@@ -646,9 +700,10 @@ export function TrainingModal(props: { open: boolean }) {
flex w-full flex-col content-center justify-center gap-4
`}
>
-
+
On the bottom right corner of the map, you can find the coordinates panel, providing the coordinates of the mouse cursor, as well as its
bullseye position and the ground elevation. Click on the coordinates to rotate format.
@@ -666,13 +721,23 @@ export function TrainingModal(props: { open: boolean }) {
sm:gap-16
`}
>
-

+
Mission drawings
-
Mission drawings are useful to provide information from the mission creator. They can define borders, Areas of Operation, navigational points and more.
-
Mission drawings are automatically imported from the mission and can be shown using the drawing menu. You can enable or disable different sections, change the opacity, and look for specific drawings or navpoint using the shearch bar.
+
+ Mission drawings are useful to provide information from the mission creator. They can define borders, Areas of Operation, navigational points
+ and more.{" "}
+
+
+ Mission drawings are automatically imported from the mission and can be shown using the drawing menu. You can enable or disable different
+ sections, change the opacity, and look for specific drawings or navpoint using the shearch bar.
+
You can also define your own drawings, which can be useful as reference, or as a way to automatically create IADS.
-
Use the button on the upper right of the drawings panel for more info.
+
+ Use the button on the upper right of the drawings panel for more info.{" "}
+
)}
@@ -687,10 +752,30 @@ export function TrainingModal(props: { open: boolean }) {
sm:gap-16
`}
>
+
The audio backend
-
-
+
+ The audio backend is, for all intents and purposes, a client for the great open source mod{" "}
+
+ DCS-SRS
+ {" "}
+ baked directly into DCS Olympus.
+
+
+ It allows you to talk on frequency with players operating in the mission, as well as other Olympus operators. Moreover, it allows to create fake
+ "loudspeakers", i.e. sound sources in game that people will only be able to hear if close enough.
+
+
+ The audio backend allows you to perform useful operations on audio sources: you can mix your microphone with one or multiple fire sources (e.g.
+ to play a background noise like a firefight sound), or you can play files directly, e.g. for playing METAR files, or to blast music for your
+ friends.{" "}
+
+
+ Use the button on the upper right of the audio backend panel for more info.{" "}
+