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feat: Added custom authentication headers support
bugfix: Fixed incorrect saving of quick access spawn refactor: Removed compactunitspawnmenu and condensed in single unitspawnmenu class to reuse code
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@@ -300,6 +300,13 @@ export enum UnitControlSubState {
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UNIT_EXPLOSION_MENU = "Unit explosion menu",
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}
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export enum LoginSubState {
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NO_SUBSTATE = "No substate",
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CREDENTIALS = "Credentials",
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COMMAND_MODE = "Command mode",
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CONNECT = "Connect"
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}
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export enum DrawSubState {
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NO_SUBSTATE = "No substate",
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DRAW_POLYGON = "Polygon",
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