From 293b928764d744d7eb89636550c6330b33947bff Mon Sep 17 00:00:00 2001 From: Pax1601 Date: Mon, 11 Dec 2023 10:23:35 +0100 Subject: [PATCH] Update README.md --- README.md | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/README.md b/README.md index 6760bbd7..e6c55b0f 100644 --- a/README.md +++ b/README.md @@ -51,8 +51,7 @@ However we cannot commit to specific features, feature release order, or timelin ### Does Olympus support mods? ### Generally OIympus will not have any issues with other mods, however you may need to tell olympus about modded units in order to be able to dynamically spawn them etc - -Keep in mind that any mods you do choose to spawn your players will need to have, some mod unit just appear as a su27 or leo2 etc. when a player is missing them, others can cause client crashes. So be smart about how you use them +Keep in mind that any mods you do choose to spawn your players will need to have, some mod unit just appear as a su27 or leo2 etc. When a player is missing them, others can cause client crashes. So be smart about how you use them. ### Is Olympus compatible with mission scripts? ### We have tried hard to keep Olympus from interfering with other scripts, we have tested with a variety of new and old mission scripts and generally expect it will not be an issue. @@ -61,9 +60,7 @@ However we cannot foresee everything people come up with so we suggest testing w ### How does it work? ### The quick answer is magic. - The long answer is well all the code is there for you to read. - The middle answer is a bit like SRS does. Olympus consists of two parts. (A) Olympus back end: A dll, run by DCS, that sends data out and gets commands in via a REST API;