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Delete Scheduler.h
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#pragma once
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#include "framework.h"
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#include "luatools.h"
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#include "commands.h"
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class Scheduler
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{
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public:
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Scheduler(lua_State* L);
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~Scheduler();
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void appendCommand(Command* command);
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void execute(lua_State* L);
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void handleRequest(wstring key, json::value value);
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private:
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list<Command*> commands;
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int load;
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};
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