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https://github.com/Pax1601/DCSOlympus.git
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Added speed and altitude controls
Fixed Clone Added "Land here" command Added ROE and reaction to threat buttons
This commit is contained in:
83
client/src/controls/slider.ts
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83
client/src/controls/slider.ts
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export class Slider {
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#container: HTMLElement | null;
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#callback: CallableFunction;
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#slider: HTMLInputElement | null = null;
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#value: HTMLElement | null = null;
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#minValue: number;
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#maxValue: number;
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#minValueDiv: HTMLElement | null = null;
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#maxValueDiv: HTMLElement | null = null;
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#unit: string;
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#display: string = "";
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constructor(ID: string, minValue: number, maxValue: number, unit: string, callback: CallableFunction) {
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this.#container = document.getElementById(ID);
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this.#callback = callback;
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this.#minValue = minValue;
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this.#maxValue = maxValue;
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this.#unit = unit;
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if (this.#container != null) {
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this.#display = this.#container.style.display;
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this.#slider = <HTMLInputElement>this.#container.querySelector("input");
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if (this.#slider != null)
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{
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this.#slider.addEventListener("input", (e: any) => this.#onInput());
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this.#slider.addEventListener("mouseup", (e: any) => this.#onFinalize());
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}
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this.#value = <HTMLElement>this.#container.querySelector("#value");
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}
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}
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#onValue()
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{
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if (this.#value != null && this.#slider != null)
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this.#value.innerHTML = this.#minValue + Math.round(parseFloat(this.#slider.value) / 100 * (this.#maxValue - this.#minValue)) + this.#unit
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this.setActive(true);
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}
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#onInput()
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{
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this.#onValue();
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}
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#onFinalize()
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{
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if (this.#slider != null)
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this.#callback(this.#minValue + parseFloat(this.#slider.value) / 100 * (this.#maxValue - this.#minValue));
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}
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show()
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{
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if (this.#container != null)
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this.#container.style.display = this.#display;
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}
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hide()
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{
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if (this.#container != null)
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this.#container.style.display = 'none';
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}
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setActive(newActive: boolean)
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{
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if (this.#container)
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{
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this.#container.classList.toggle("active", newActive);
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if (!newActive && this.#value != null)
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this.#value.innerHTML = "Mixed values"
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}
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}
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setMinMax(newMinValue: number, newMaxValue: number)
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{
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this.#minValue = newMinValue;
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this.#maxValue = newMaxValue;
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}
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setValue(newValue: number)
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{
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if (this.#slider != null)
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this.#slider.value = String((newValue - this.#minValue) / (this.#maxValue - this.#minValue) * 100);
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this.#onValue()
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}
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}
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