mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
fix: Unable to clone units if game master with spawn restrictions on
Other minor graphical fixes
This commit is contained in:
@@ -20,6 +20,14 @@ import {
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olButtonsVisibilityGroundunitSam,
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olButtonsVisibilityHelicopter,
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olButtonsVisibilityNavyunit,
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olIconsApc,
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olIconsArtillery,
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olIconsEwr,
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olIconsInfantry,
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olIconsRadar,
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olIconsTactical,
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olIconsTank,
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olIconsTruck,
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} from "../components/olicons";
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import { OlUnitListEntry } from "../components/olunitlistentry";
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import { OlSearchBar } from "../components/olsearchbar";
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@@ -306,9 +314,15 @@ export function SpawnContextMenu(props: {}) {
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/>
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);
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})}
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{blueprints?.length === 0 && <span className={`
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{blueprints?.length === 0 && (
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<span
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className={`
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text-gray-200
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`}>No aircraft available</span>}
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`}
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>
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No aircraft available
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</span>
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)}
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</div>
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</>
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)}
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@@ -356,9 +370,15 @@ export function SpawnContextMenu(props: {}) {
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/>
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);
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})}
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{blueprints?.length === 0 && <span className={`
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{blueprints?.length === 0 && (
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<span
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className={`
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text-gray-200
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`}>No helicopter available</span>}
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`}
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>
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No helicopter available
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</span>
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)}
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</div>
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</>
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)}
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@@ -409,9 +429,15 @@ export function SpawnContextMenu(props: {}) {
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/>
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);
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})}
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{blueprints?.length === 0 && <span className={`
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{blueprints?.length === 0 && (
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<span
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className={`
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text-gray-200
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`}>No air defence unit available</span>}
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`}
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>
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No air defence unit available
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</span>
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)}
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</div>
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</>
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)}
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@@ -454,7 +480,21 @@ export function SpawnContextMenu(props: {}) {
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return (
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<OlUnitListEntry
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key={blueprint.name}
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icon={olButtonsVisibilityGroundunit}
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icon={
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{
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Infantry: olIconsInfantry,
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APC: olIconsApc,
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Artillery: olIconsArtillery,
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Radar: olIconsRadar,
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"Radar (EWR)": olIconsEwr,
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Tank: olIconsTank,
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"Tactical Vehicle": olIconsTactical,
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None: olButtonsVisibilityGroundunit,
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Unarmed: olIconsTruck,
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AAA: olButtonsVisibilityGroundunitSam,
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"SAM Site Parts": olButtonsVisibilityGroundunitSam,
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}[blueprint.type ?? "None"]
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}
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blueprint={blueprint}
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onClick={() => setBlueprint(blueprint)}
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showCost={showCost}
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@@ -462,9 +502,15 @@ export function SpawnContextMenu(props: {}) {
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/>
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);
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})}
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{blueprints?.length === 0 && <span className={`
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{blueprints?.length === 0 && (
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<span
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className={`
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text-gray-200
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`}>No ground unit available</span>}
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`}
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>
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No ground unit available
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</span>
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)}
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</div>
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</>
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)}
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@@ -512,13 +558,19 @@ export function SpawnContextMenu(props: {}) {
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/>
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);
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})}
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{blueprints?.length === 0 && <span className={`
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{blueprints?.length === 0 && (
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<span
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className={`
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text-gray-200
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`}>No navy unit available</span>}
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`}
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>
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No navy unit available
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</span>
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)}
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</div>
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</>
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)}
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{openAccordion === CategoryGroup.EFFECT && commandModeOptions.commandMode === GAME_MASTER && (
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{openAccordion === CategoryGroup.EFFECT && commandModeOptions.commandMode === GAME_MASTER && (
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<>
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<div
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className={`
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@@ -545,10 +597,8 @@ export function SpawnContextMenu(props: {}) {
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</div>
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</>
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)}
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{openAccordion === CategoryGroup.EFFECT && commandModeOptions.commandMode !== GAME_MASTER && (
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<div className="text-white">
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Not available in this mode
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</div>
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{openAccordion === CategoryGroup.EFFECT && commandModeOptions.commandMode !== GAME_MASTER && (
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<div className="text-white">Not available in this mode</div>
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)}
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{openAccordion === CategoryGroup.SEARCH && (
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<div className="flex flex-col gap-2">
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