Added option for ground units to change skill

This commit is contained in:
Stefan Arsic
2024-01-12 22:33:43 +01:00
parent 9942ff476b
commit 497f718e4b
5 changed files with 28 additions and 16 deletions

View File

@@ -165,11 +165,12 @@ private:
class SpawnGroundUnits : public Command
{
public:
SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
Command(callback),
coalition(coalition),
spawnOptions(spawnOptions),
country(country),
skill(skill),
immediate(immediate)
{
priority = immediate? CommandPriority::IMMEDIATE: CommandPriority::LOW;
@@ -181,6 +182,7 @@ private:
const string coalition;
const vector<SpawnOptions> spawnOptions;
const string country;
const string skill;
const bool immediate;
};
@@ -188,11 +190,12 @@ private:
class SpawnNavyUnits : public Command
{
public:
SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, string skill, bool immediate, function<void(void)> callback = [](){}) :
Command(callback),
coalition(coalition),
spawnOptions(spawnOptions),
country(country),
skill(skill),
immediate(immediate)
{
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
@@ -204,6 +207,7 @@ private:
const string coalition;
const vector<SpawnOptions> spawnOptions;
const string country;
const string skill;
const bool immediate;
};