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https://github.com/Pax1601/DCSOlympus.git
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Added option for ground units to change skill
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@@ -562,10 +562,10 @@ function Olympus.spawnUnits(spawnTable, skill)
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route = Olympus.generateAirUnitsRoute(spawnTable)
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category = 'helicopter'
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elseif spawnTable.category == 'GroundUnit' then
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unitsTable = Olympus.generateGroundUnitsTable(spawnTable.units)
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unitsTable = Olympus.generateGroundUnitsTable(spawnTable.units, skill)
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category = 'vehicle'
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elseif spawnTable.category == 'NavyUnit' then
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unitsTable = Olympus.generateNavyUnitsTable(spawnTable.units)
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unitsTable = Olympus.generateNavyUnitsTable(spawnTable.units, skill)
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category = 'ship'
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end
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@@ -696,7 +696,7 @@ function Olympus.generateAirUnitsRoute(spawnTable)
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end
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-- Generates ground units table, either single or from template
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function Olympus.generateGroundUnitsTable(units)
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function Olympus.generateGroundUnitsTable(units, skill)
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local unitsTable = {}
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for idx, unit in pairs(units) do
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local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(unit.lat, unit.lng, 0))
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@@ -708,7 +708,7 @@ function Olympus.generateGroundUnitsTable(units)
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["x"] = spawnLocation.x + value.dx,
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["y"] = spawnLocation.z + value.dy,
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["heading"] = 0,
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["skill"] = "High",
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["skill"] = skill,
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["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitsTable + 1
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}
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end
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@@ -719,7 +719,7 @@ function Olympus.generateGroundUnitsTable(units)
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["x"] = spawnLocation.x,
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["y"] = spawnLocation.z,
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["heading"] = unit.heading,
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["skill"] = "High",
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["skill"] = skill,
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["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitsTable + 1,
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["livery_id"] = unit.liveryID
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}
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@@ -730,7 +730,7 @@ function Olympus.generateGroundUnitsTable(units)
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end
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-- Generates navy units table, either single or from template
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function Olympus.generateNavyUnitsTable(units)
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function Olympus.generateNavyUnitsTable(units, skill)
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local unitsTable = {}
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for idx, unit in pairs(units) do
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local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(unit.lat, unit.lng, 0))
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@@ -742,7 +742,7 @@ function Olympus.generateNavyUnitsTable(units)
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["x"] = spawnLocation.x + value.dx,
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["y"] = spawnLocation.z + value.dy,
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["heading"] = 0,
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["skill"] = "High",
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["skill"] = skill,
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["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitsTable + 1,
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["transportable"] = { ["randomTransportable"] = false }
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}
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@@ -754,7 +754,7 @@ function Olympus.generateNavyUnitsTable(units)
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["x"] = spawnLocation.x,
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["y"] = spawnLocation.z,
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["heading"] = unit.heading,
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["skill"] = "High",
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["skill"] = skill,
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["name"] = "Olympus-" .. Olympus.unitCounter .. "-" .. #unitsTable + 1,
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["transportable"] = { ["randomTransportable"] = false },
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["livery_id"] = unit.liveryID
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@@ -1113,9 +1113,9 @@ function Olympus.setUnitsData(arg, time)
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elseif table["category"] == 'Helicopter' then
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unitsTable = Olympus.generateAirUnitsTable(spawnTable.units, skill)
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elseif table["category"] == 'GroundUnit' then
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unitsTable = Olympus.generateGroundUnitsTable(spawnTable.units)
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unitsTable = Olympus.generateGroundUnitsTable(spawnTable.units, skill)
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elseif table["category"] == 'NavyUnit' then
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unitsTable = Olympus.generateNavyUnitsTable(spawnTable.units)
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unitsTable = Olympus.generateNavyUnitsTable(spawnTable.units, skill)
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end
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-- Save the units in the database, for cloning
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