mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Large rework of context menus for units and map
This commit is contained in:
47
client/src/unit/contextaction.ts
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47
client/src/unit/contextaction.ts
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@@ -0,0 +1,47 @@
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import { Unit } from "./unit";
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export class ContextAction {
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#id: string = "";
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#label: string = "";
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#description: string = "";
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#callback: CallableFunction | null = null;
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#units: Unit[] = [];
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#hideContextAfterExecution: boolean = true
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constructor(id: string, label: string, description: string, callback: CallableFunction, hideContextAfterExecution: boolean = true) {
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this.#id = id;
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this.#label = label;
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this.#description = description;
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this.#callback = callback;
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this.#hideContextAfterExecution = hideContextAfterExecution;
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}
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addUnit(unit: Unit) {
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this.#units.push(unit);
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}
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getId() {
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return this.#id;
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}
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getLabel() {
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return this.#label;
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}
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getDescription() {
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return this.#description;
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}
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getCallback() {
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return this.#callback;
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}
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executeCallback() {
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if (this.#callback)
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this.#callback(this.#units);
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}
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getHideContextAfterExecution() {
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return this.#hideContextAfterExecution;
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}
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}
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23
client/src/unit/contextactionset.ts
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23
client/src/unit/contextactionset.ts
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@@ -0,0 +1,23 @@
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import { ContextAction } from "./contextaction";
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import { Unit } from "./unit";
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export class ContextActionSet {
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#contextActions: {[key: string]: ContextAction} = {};
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constructor() {
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}
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addContextAction(unit: Unit, id: string, label: string, description: string, callback: CallableFunction, hideContextAfterExecution: boolean = true) {
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if (!(id in this.#contextActions)) {
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this.#contextActions[id] = new ContextAction(id, label, description, callback, hideContextAfterExecution);
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}
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this.#contextActions[id].addUnit(unit);
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}
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getContextActions() {
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return this.#contextActions;
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}
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}
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@@ -13,6 +13,8 @@ import { Weapon } from '../weapon/weapon';
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import { Ammo, Contact, GeneralSettings, LoadoutBlueprint, ObjectIconOptions, Offset, Radio, TACAN, UnitData } from '../interfaces';
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import { RangeCircle } from "../map/rangecircle";
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import { Group } from './group';
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import { ContextActionSet } from './contextactionset';
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import { ContextAction } from './contextaction';
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var pathIcon = new Icon({
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iconUrl: '/resources/theme/images/markers/marker-icon.png',
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@@ -212,7 +214,7 @@ export abstract class Unit extends CustomMarker {
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});
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}
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/********************** Abstract methods *************************/
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/********************** Abstract methods *************************/
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/** Get the unit category string
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*
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* @returns string The unit category
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@@ -228,9 +230,8 @@ export abstract class Unit extends CustomMarker {
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/** Get the actions that this unit can perform
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*
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* @returns Object containing the available actions
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*/
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abstract getActions(): {[key: string]: { text: string, tooltip: string, type: string}};
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abstract appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null): void;
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/********************** Unit data *************************/
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/** This function is called by the units manager to update all the data coming from the backend. It reads the binary raw data using a DataExtractor
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@@ -240,7 +241,7 @@ export abstract class Unit extends CustomMarker {
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setData(dataExtractor: DataExtractor) {
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/* This variable controls if the marker must be updated. This is not always true since not all variables have an effect on the marker */
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var updateMarker = !getApp().getMap().hasLayer(this);
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var oldIsLeader = this.#isLeader;
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var datumIndex = 0;
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while (datumIndex != DataIndexes.endOfData) {
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@@ -489,7 +490,7 @@ export abstract class Unit extends CustomMarker {
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* @returns Unit[]
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*/
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getGroupMembers() {
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if (this.#group !== null)
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if (this.#group !== null)
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return this.#group.getMembers().filter((unit: Unit) => { return unit != this; })
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return [];
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}
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@@ -499,7 +500,7 @@ export abstract class Unit extends CustomMarker {
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* @returns Unit The leader of the group
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*/
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getGroupLeader() {
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if (this.#group !== null)
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if (this.#group !== null)
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return this.#group.getLeader();
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return null;
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}
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@@ -563,7 +564,7 @@ export abstract class Unit extends CustomMarker {
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var iconOptions = this.getIconOptions();
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/* Generate and append elements depending on active options */
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/* Generate and append elements depending on active options */
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/* Velocity vector */
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if (iconOptions.showVvi) {
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var vvi = document.createElement("div");
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@@ -681,8 +682,8 @@ export abstract class Unit extends CustomMarker {
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/* Hide the unit if it does not belong to the commanded coalition and it is not detected by a method that can pinpoint its location (RWR does not count) */
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(!this.belongsToCommandedCoalition() && (this.#detectionMethods.length == 0 || (this.#detectionMethods.length == 1 && this.#detectionMethods[0] === RWR))) ||
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/* Hide the unit if grouping is activated, the unit is not the group leader, it is not selected, and the zoom is higher than the grouping threshold */
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(getApp().getMap().getVisibilityOptions()[HIDE_GROUP_MEMBERS] && !this.#isLeader && this.getCategory() == "GroundUnit" && getApp().getMap().getZoom() < GROUPING_ZOOM_TRANSITION &&
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(this.belongsToCommandedCoalition() || (!this.belongsToCommandedCoalition() && this.#detectionMethods.length == 0)))) &&
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(getApp().getMap().getVisibilityOptions()[HIDE_GROUP_MEMBERS] && !this.#isLeader && this.getCategory() == "GroundUnit" && getApp().getMap().getZoom() < GROUPING_ZOOM_TRANSITION &&
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(this.belongsToCommandedCoalition() || (!this.belongsToCommandedCoalition() && this.#detectionMethods.length == 0)))) &&
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!(this.getSelected()
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);
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@@ -767,10 +768,6 @@ export abstract class Unit extends CustomMarker {
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return this.getDatabaseEntry()?.canRearm === true;
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}
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canLandAtPoint() {
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return this.getCategory() === "Helicopter";
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}
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canAAA() {
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return this.getDatabaseEntry()?.canAAA === true;
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}
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@@ -964,24 +961,6 @@ export abstract class Unit extends CustomMarker {
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getApp().getServerManager().setShotsIntensity(this.ID, shotsIntensity);
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}
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/***********************************************/
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executeAction(e: any, action: string) {
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if (action === "center-map")
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getApp().getMap().centerOnUnit(this.ID);
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if (action === "attack")
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getApp().getUnitsManager().selectedUnitsAttackUnit(this.ID);
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else if (action === "refuel")
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getApp().getUnitsManager().selectedUnitsRefuel();
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else if (action === "group-ground" || action === "group-navy")
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getApp().getUnitsManager().selectedUnitsCreateGroup();
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else if (action === "scenic-aaa")
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getApp().getUnitsManager().selectedUnitsScenicAAA();
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else if (action === "miss-aaa")
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getApp().getUnitsManager().selectedUnitsMissOnPurpose();
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else if (action === "follow")
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this.#showFollowOptions(e);
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}
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/***********************************************/
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onAdd(map: Map): this {
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super.onAdd(map);
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@@ -992,6 +971,56 @@ export abstract class Unit extends CustomMarker {
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this.#redrawMarker();
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}
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showFollowOptions(units: Unit[]) {
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var contextActionSet = new ContextActionSet();
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contextActionSet.addContextAction(this, 'trail', "Trail", "Follow unit in trail formation", () => this.applyFollowOptions('trail', units));
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contextActionSet.addContextAction(this, 'echelon-lh', "Echelon (LH)", "Follow unit in echelon left formation", () => this.applyFollowOptions('echelon-lh', units));
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contextActionSet.addContextAction(this, 'echelon-rh', "Echelon (RH)", "Follow unit in echelon right formation", () => this.applyFollowOptions('echelon-rh', units));
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contextActionSet.addContextAction(this, 'line-abreast-lh', "Line abreast (LH)", "Follow unit in line abreast left formation", () => this.applyFollowOptions('line-abreast-lh', units));
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contextActionSet.addContextAction(this, 'line-abreast-rh', "Line abreast (RH)", "Follow unit in line abreast right formation", () => this.applyFollowOptions('line-abreast-rh', units));
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contextActionSet.addContextAction(this, 'front', "Front", "Fly in front of unit", () => this.applyFollowOptions('front', units));
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contextActionSet.addContextAction(this, 'diamond', "Diamond", "Follow unit in diamond formation", () => this.applyFollowOptions('diamond', units));
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contextActionSet.addContextAction(this, 'custom', "Custom", "Set a custom formation position", () => this.applyFollowOptions('custom', units));
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getApp().getMap().getUnitContextMenu().setContextActions(contextActionSet);
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getApp().getMap().showUnitContextMenu();
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}
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applyFollowOptions(formation: string, units: Unit[]) {
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if (formation === "custom") {
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document.getElementById("custom-formation-dialog")?.classList.remove("hide");
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document.addEventListener("applyCustomFormation", () => {
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var dialog = document.getElementById("custom-formation-dialog");
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if (dialog) {
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dialog.classList.add("hide");
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var clock = 1;
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while (clock < 8) {
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if ((<HTMLInputElement>dialog.querySelector(`#formation-${clock}`)).checked)
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break
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clock++;
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}
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var angleDeg = 360 - (clock - 1) * 45;
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var angleRad = deg2rad(angleDeg);
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var distance = ftToM(parseInt((<HTMLInputElement>dialog.querySelector(`#distance`)?.querySelector("input")).value));
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var upDown = ftToM(parseInt((<HTMLInputElement>dialog.querySelector(`#up-down`)?.querySelector("input")).value));
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// X: front-rear, positive front
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// Y: top-bottom, positive top
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// Z: left-right, positive right
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var x = distance * Math.cos(angleRad);
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var y = upDown;
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var z = distance * Math.sin(angleRad);
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getApp().getUnitsManager().followUnit(this.ID, { "x": x, "y": y, "z": z }, undefined, units);
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}
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});
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}
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else {
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getApp().getUnitsManager().followUnit(this.ID, undefined, formation, units);
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}
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}
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/***********************************************/
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#onClick(e: any) {
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/* Exit if we were waiting for a doubleclick */
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@@ -1030,102 +1059,20 @@ export abstract class Unit extends CustomMarker {
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});
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}
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getActionOptions() {
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var options: { [key: string]: { text: string, tooltip: string, type: string } } | null = null;
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#onContextMenu(e: any) {
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var contextActionSet = new ContextActionSet();
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var units = getApp().getUnitsManager().getSelectedUnits();
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units.push(this);
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if (!units.includes(this))
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units.push(this);
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/* Keep only the common "or" options or any "and" option */
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units.forEach((unit: Unit) => {
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var unitOptions = unit.getActions();
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if (options === null) {
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options = unitOptions;
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} else {
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/* Options of "or" type get shown if any one unit has it*/
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for (let optionKey in unitOptions) {
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if (unitOptions[optionKey].type == "or") {
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options[optionKey] = unitOptions[optionKey];
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}
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}
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unit.appendContextActions(contextActionSet, this, null);
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})
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/* Options of "and" type get shown if ALL units have it */
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for (let optionKey in options) {
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if (!(optionKey in unitOptions)) {
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delete options[optionKey];
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}
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}
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}
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});
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return options ?? {};
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}
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#onContextMenu(e: any) {
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var options = this.getActionOptions();
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if (Object.keys(options).length > 0) {
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if (Object.keys(contextActionSet.getContextActions()).length > 0) {
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getApp().getMap().showUnitContextMenu(e.originalEvent.x, e.originalEvent.y, e.latlng);
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getApp().getMap().getUnitContextMenu().setOptions(options, (option: string) => {
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getApp().getMap().hideUnitContextMenu();
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this.executeAction(e, option);
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});
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}
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}
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#showFollowOptions(e: any) {
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var options: { [key: string]: { text: string, tooltip: string } } = {};
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options = {
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'trail': { text: "Trail", tooltip: "Follow unit in trail formation" },
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'echelon-lh': { text: "Echelon (LH)", tooltip: "Follow unit in echelon left formation" },
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'echelon-rh': { text: "Echelon (RH)", tooltip: "Follow unit in echelon right formation" },
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'line-abreast-lh': { text: "Line abreast (LH)", tooltip: "Follow unit in line abreast left formation" },
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'line-abreast-rh': { text: "Line abreast (RH)", tooltip: "Follow unit in line abreast right formation" },
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'front': { text: "Front", tooltip: "Fly in front of unit" },
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'diamond': { text: "Diamond", tooltip: "Follow unit in diamond formation" },
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'custom': { text: "Custom", tooltip: "Set a custom formation position" },
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}
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getApp().getMap().getUnitContextMenu().setOptions(options, (option: string) => {
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getApp().getMap().hideUnitContextMenu();
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this.#applyFollowOptions(option);
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});
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getApp().getMap().showUnitContextMenu(e.originalEvent.x, e.originalEvent.y, e.latlng);
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}
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#applyFollowOptions(action: string) {
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if (action === "custom") {
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document.getElementById("custom-formation-dialog")?.classList.remove("hide");
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document.addEventListener("applyCustomFormation", () => {
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var dialog = document.getElementById("custom-formation-dialog");
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if (dialog) {
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dialog.classList.add("hide");
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var clock = 1;
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while (clock < 8) {
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if ((<HTMLInputElement>dialog.querySelector(`#formation-${clock}`)).checked)
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break
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clock++;
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}
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var angleDeg = 360 - (clock - 1) * 45;
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var angleRad = deg2rad(angleDeg);
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var distance = ftToM(parseInt((<HTMLInputElement>dialog.querySelector(`#distance`)?.querySelector("input")).value));
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var upDown = ftToM(parseInt((<HTMLInputElement>dialog.querySelector(`#up-down`)?.querySelector("input")).value));
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// X: front-rear, positive front
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// Y: top-bottom, positive top
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// Z: left-right, positive right
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var x = distance * Math.cos(angleRad);
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var y = upDown;
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var z = distance * Math.sin(angleRad);
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getApp().getUnitsManager().selectedUnitsFollowUnit(this.ID, { "x": x, "y": y, "z": z });
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}
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});
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}
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else {
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getApp().getUnitsManager().selectedUnitsFollowUnit(this.ID, undefined, action);
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getApp().getMap().getUnitContextMenu().setContextActions(contextActionSet);
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}
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}
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@@ -1483,7 +1430,7 @@ export abstract class Unit extends CustomMarker {
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}
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#onZoom(e: any) {
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if (this.checkZoomRedraw())
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if (this.checkZoomRedraw())
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this.#redrawMarker();
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this.#updateMarker();
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}
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@@ -1507,35 +1454,27 @@ export abstract class AirUnit extends Unit {
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};
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}
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getActions() {
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var options: { [key: string]: { text: string, tooltip: string, type: string } } = {};
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/* Options if this unit is not selected */
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if (!this.getSelected()) {
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/* Someone else is selected */
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if (getApp().getUnitsManager().getSelectedUnits().length > 0) {
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options["attack"] = { text: "Attack", tooltip: "Attack the unit using A/A or A/G weapons", type: "or" };
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options["follow"] = { text: "Follow", tooltip: "Follow the unit at a user defined distance and position", type: "or" };
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} else {
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options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
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appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
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if (targetUnit !== null) {
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if (targetUnit != this) {
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if (this.canFulfillRole(["CAP", "CAS", "Strike"]))
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contextActionSet.addContextAction(this, "attack", "Attack unit", "Attack the unit using A/A or A/G weapons", (units: Unit[]) => { getApp().getUnitsManager().attackUnit(targetUnit.ID, units) });
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}
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else {
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contextActionSet.addContextAction(this, "follow", "Follow unit", "Follow this unit in formation", (units: Unit[]) => { this.showFollowOptions(units); }, false); // Don't hide the context menu after the execution (to show the follow options)
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}
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if (targetUnit.getSelected()) {
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contextActionSet.addContextAction(this, "refuel", "Refuel", "Refuel units at the nearest AAR Tanker. If no tanker is available the unit will RTB", (units: Unit[]) => { getApp().getUnitsManager().refuel(units) });
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}
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if (getApp().getUnitsManager().getSelectedUnits().length == 1 && targetUnit === this) {
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contextActionSet.addContextAction(this, "center-map", "Center map", "Center the map on the unit and follow it", () => { getApp().getMap().centerOnUnit(this.ID); });
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}
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}
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/* Options if this unit is selected*/
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else if (this.getSelected()) {
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/* This is the only selected unit */
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if (getApp().getUnitsManager().getSelectedUnits().length == 1) {
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options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
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} else {
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options["follow"] = { text: "Follow", tooltip: "Follow the unit at a user defined distance and position", type: "or" };
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}
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options["refuel"] = { text: "Air to air refuel", tooltip: "Refuel units at the nearest AAR Tanker. If no tanker is available the unit will RTB.", type: "and" }; // TODO Add some way of knowing which aircraft can AAR
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if (targetPosition !== null) {
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||||
contextActionSet.addContextAction(this, "bomb", "Precision bombing", "Precision bombing of a specific point", (units: Unit[]) => { getApp().getUnitsManager().bombPoint(targetPosition, units) });
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contextActionSet.addContextAction(this, "carpet-bomb", "Carpet bombing", "Carpet bombing close to a point", (units: Unit[]) => { getApp().getUnitsManager().carpetBomb(targetPosition, units) });
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}
|
||||
/* All other options */
|
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else {
|
||||
/* Provision */
|
||||
}
|
||||
return options;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1547,6 +1486,14 @@ export class Aircraft extends AirUnit {
|
||||
getCategory() {
|
||||
return "Aircraft";
|
||||
}
|
||||
|
||||
appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
|
||||
super.appendContextActions(contextActionSet, targetUnit, targetPosition);
|
||||
|
||||
if (targetUnit !== null && targetUnit.getSelected()) {
|
||||
contextActionSet.addContextAction(this, "refuel", "Refuel", "Refuel units at the nearest AAR Tanker. If no tanker is available the unit will RTB", (units: Unit[]) => { getApp().getUnitsManager().refuel(units) });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class Helicopter extends AirUnit {
|
||||
@@ -1557,6 +1504,13 @@ export class Helicopter extends AirUnit {
|
||||
getCategory() {
|
||||
return "Helicopter";
|
||||
}
|
||||
|
||||
appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
|
||||
super.appendContextActions(contextActionSet, targetUnit, targetPosition);
|
||||
|
||||
if (targetPosition !== null)
|
||||
contextActionSet.addContextAction(this, "land-at-point", "Land here", "land at this precise location", (units: Unit[]) => { getApp().getUnitsManager().landAtPoint(targetPosition, units) });
|
||||
}
|
||||
}
|
||||
|
||||
export class GroundUnit extends Unit {
|
||||
@@ -1581,37 +1535,31 @@ export class GroundUnit extends Unit {
|
||||
};
|
||||
}
|
||||
|
||||
getActions() {
|
||||
var options: { [key: string]: { text: string, tooltip: string, type: string } } = {};
|
||||
appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
|
||||
contextActionSet.addContextAction(this, "group-ground", "Group ground units", "Create a group of ground units", (units: Unit[]) => { getApp().getUnitsManager().createGroup(units) });
|
||||
|
||||
/* Options if this unit is not selected */
|
||||
if (!this.getSelected()) {
|
||||
/* Someone else is selected */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length > 0) {
|
||||
options["attack"] = { text: "Attack", tooltip: "Attack the unit using A/A or A/G weapons", type: "or" };
|
||||
} else {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
}
|
||||
}
|
||||
/* Options if this unit is selected*/
|
||||
else if (this.getSelected()) {
|
||||
/* This is the only selected unit */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1) {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
} else {
|
||||
options["group-ground"] = { text: "Create group", tooltip: "Create a group from the selected units", type: "and" };
|
||||
if (targetUnit !== null) {
|
||||
if (targetUnit != this) {
|
||||
contextActionSet.addContextAction(this, "attack", "Attack unit", "Attack the unit using A/A or A/G weapons", (units: Unit[]) => { getApp().getUnitsManager().attackUnit(targetUnit.ID, units) });
|
||||
}
|
||||
|
||||
if (this.canAAA()) {
|
||||
options["scenic-aaa"] = { text: "Scenic AAA", tooltip: "Shoot AAA in the air without aiming at any target, when a enemy unit gets close enough. WARNING: works correctly only on neutral units, blue or red units will aim", type: "and" };
|
||||
options["miss-aaa"] = { text: "Miss on purpose AAA", tooltip: "Shoot AAA towards the closest enemy unit, but don't aim precisely. WARNING: works correctly only on neutral units, blue or red units will aim", type: "and" };
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1 && targetUnit === this) {
|
||||
contextActionSet.addContextAction(this, "center-map", "Center map", "Center the map on the unit and follow it", () => { getApp().getMap().centerOnUnit(this.ID); });
|
||||
}
|
||||
}
|
||||
|
||||
if (targetPosition !== null) {
|
||||
if (this.canTargetPoint()) {
|
||||
contextActionSet.addContextAction(this, "fire-at-area", "Fire at area", "Fire at a specific area on the ground", (units: Unit[]) => { getApp().getUnitsManager().fireAtArea(targetPosition, units) });
|
||||
contextActionSet.addContextAction(this, "simulate-fire-fight", "Simulate fire fight", "Simulate a fire fight by shooting randomly in a certain large area. WARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().fireAtArea(targetPosition, units) });
|
||||
}
|
||||
}
|
||||
/* All other options */
|
||||
else {
|
||||
/* Provision */
|
||||
if (this.canAAA()) {
|
||||
contextActionSet.addContextAction(this, "scenic-aaa", "Scenic AAA", "Shoot AAA in the air without aiming at any target, when a enemy unit gets close enough. WARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().scenicAAA(units) });
|
||||
contextActionSet.addContextAction(this, "miss-aaa", "Misson on purpose", "Shoot AAA towards the closest enemy unit, but don't aim precisely. WARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().missOnPurpose(units) });
|
||||
}
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
getCategory() {
|
||||
@@ -1671,32 +1619,21 @@ export class NavyUnit extends Unit {
|
||||
};
|
||||
}
|
||||
|
||||
getActions() {
|
||||
var options: { [key: string]: { text: string, tooltip: string, type: string } } = {};
|
||||
appendContextActions(contextActionSet: ContextActionSet, targetUnit: Unit | null, targetPosition: LatLng | null) {
|
||||
contextActionSet.addContextAction(this, "group-navy", "Group navy units", "Create a group of navy units", (units: Unit[]) => { getApp().getUnitsManager().createGroup(units) });
|
||||
|
||||
/* Options if this unit is not selected */
|
||||
if (!this.getSelected()) {
|
||||
/* Someone else is selected */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length > 0) {
|
||||
options["attack"] = { text: "Attack", tooltip: "Attack the unit using A/A or A/G weapons", type: "or" };
|
||||
} else {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
if (targetUnit !== null) {
|
||||
if (targetUnit != this) {
|
||||
contextActionSet.addContextAction(this, "attack", "Attack unit", "Attack the unit using A/A or A/G weapons", (units: Unit[]) => { getApp().getUnitsManager().attackUnit(targetUnit.ID, units) });
|
||||
}
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1 && targetUnit === this) {
|
||||
contextActionSet.addContextAction(this, "center-map", "Center map", "Center the map on the unit and follow it", () => { getApp().getMap().centerOnUnit(this.ID); });
|
||||
}
|
||||
}
|
||||
/* Options if this unit is selected */
|
||||
else if (this.getSelected()) {
|
||||
/* This is the only selected unit */
|
||||
if (getApp().getUnitsManager().getSelectedUnits().length == 1) {
|
||||
options["center-map"] = { text: "Center map", tooltip: "Center the map on the unit and follow it", type: "and" };
|
||||
} else {
|
||||
options["group-navy"] = { text: "Create group", tooltip: "Create a group from the selected units", type: "and" };
|
||||
}
|
||||
|
||||
if (targetPosition !== null) {
|
||||
contextActionSet.addContextAction(this, "fire-at-area", "Fire at area", "Fire at a specific area on the ground", (units: Unit[]) => { getApp().getUnitsManager().fireAtArea(targetPosition, units) });
|
||||
}
|
||||
/* All other options */
|
||||
else {
|
||||
/* Provision */
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
getMarkerCategory() {
|
||||
|
||||
@@ -36,15 +36,15 @@ export class UnitsManager {
|
||||
|
||||
document.addEventListener('commandModeOptionsChanged', () => { Object.values(this.#units).forEach((unit: Unit) => unit.updateVisibility()) });
|
||||
document.addEventListener('contactsUpdated', (e: CustomEvent) => { this.#requestDetectionUpdate = true });
|
||||
document.addEventListener('copy', () => this.selectedUnitsCopy());
|
||||
document.addEventListener('deleteSelectedUnits', () => this.selectedUnitsDelete());
|
||||
document.addEventListener('explodeSelectedUnits', (e: any) => this.selectedUnitsDelete(true, e.detail.type));
|
||||
document.addEventListener('copy', () => this.copy());
|
||||
document.addEventListener('deleteSelectedUnits', () => this.delete());
|
||||
document.addEventListener('explodeSelectedUnits', (e: any) => this.delete(true, e.detail.type));
|
||||
document.addEventListener('exportToFile', () => this.exportToFile());
|
||||
document.addEventListener('importFromFile', () => this.importFromFile());
|
||||
document.addEventListener('keyup', (event) => this.#onKeyUp(event));
|
||||
document.addEventListener('paste', () => this.pasteUnits());
|
||||
document.addEventListener('selectedUnitsChangeAltitude', (e: any) => { this.selectedUnitsChangeAltitude(e.detail.type) });
|
||||
document.addEventListener('selectedUnitsChangeSpeed', (e: any) => { this.selectedUnitsChangeSpeed(e.detail.type) });
|
||||
document.addEventListener('paste', () => this.paste());
|
||||
document.addEventListener('selectedUnitsChangeAltitude', (e: any) => { this.changeAltitude(e.detail.type) });
|
||||
document.addEventListener('selectedUnitsChangeSpeed', (e: any) => { this.changeSpeed(e.detail.type) });
|
||||
document.addEventListener('unitDeselection', (e: CustomEvent) => this.#onUnitDeselection(e.detail));
|
||||
document.addEventListener('unitSelection', (e: CustomEvent) => this.#onUnitSelection(e.detail));
|
||||
document.addEventListener("toggleMarkerProtection", (ev: CustomEventInit) => { this.#showNumberOfSelectedProtectedUnits() });
|
||||
@@ -130,8 +130,8 @@ export class UnitsManager {
|
||||
this.#units[ID]?.setData(dataExtractor);
|
||||
}
|
||||
|
||||
/* Update the unit groups */
|
||||
for (let ID in this.#units) {
|
||||
/* Update the unit groups */
|
||||
for (let ID in this.#units) {
|
||||
const unit = this.#units[ID];
|
||||
const groupName = unit.getGroupName();
|
||||
|
||||
@@ -141,7 +141,7 @@ export class UnitsManager {
|
||||
this.#groups[groupName] = new Group(groupName);
|
||||
|
||||
/* If the unit was not assigned to a group yet, assign it */
|
||||
if (unit.getGroup() === null)
|
||||
if (unit.getGroup() === null)
|
||||
this.#groups[groupName].addMember(unit);
|
||||
}
|
||||
}
|
||||
@@ -350,22 +350,21 @@ export class UnitsManager {
|
||||
* @param mantainRelativePosition If true, the selected units will mantain their relative positions when reaching the target. This is useful to maintain a formation for groun/navy units
|
||||
* @param rotation Rotation in radians by which the formation will be rigidly rotated. E.g. a ( V ) formation will look like this ( < ) if rotated pi/4 radians (90 degrees)
|
||||
*/
|
||||
selectedUnitsAddDestination(latlng: L.LatLng, mantainRelativePosition: boolean, rotation: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
addDestination(latlng: L.LatLng, mantainRelativePosition: boolean, rotation: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (selectedUnits.length === 0)
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
/* Compute the destination for each unit. If mantainRelativePosition is true, compute the destination so to hold the relative positions */
|
||||
var unitDestinations: { [key: number]: LatLng } = {};
|
||||
if (mantainRelativePosition)
|
||||
unitDestinations = this.selectedUnitsComputeGroupDestination(latlng, rotation);
|
||||
unitDestinations = this.computeGroupDestination(latlng, rotation);
|
||||
else
|
||||
selectedUnits.forEach((unit: Unit) => { unitDestinations[unit.ID] = latlng; });
|
||||
|
||||
for (let idx in selectedUnits) {
|
||||
const unit = selectedUnits[idx];
|
||||
units.forEach((unit: Unit) => { unitDestinations[unit.ID] = latlng; });
|
||||
|
||||
units.forEach((unit: Unit) => {
|
||||
/* If a unit is following another unit, and that unit is also selected, send the command to the followed ("leader") unit */
|
||||
if (unit.getState() === "follow") {
|
||||
const leader = this.getUnitByID(unit.getLeaderID())
|
||||
@@ -378,18 +377,22 @@ export class UnitsManager {
|
||||
if (unit.ID in unitDestinations)
|
||||
unit.addDestination(unitDestinations[unit.ID]);
|
||||
}
|
||||
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, " new destination added");
|
||||
});
|
||||
this.#showActionMessage(units, " new destination added");
|
||||
}
|
||||
|
||||
/** Clear the destinations of all the selected units
|
||||
*
|
||||
*/
|
||||
selectedUnitsClearDestinations() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: false });
|
||||
for (let idx in selectedUnits) {
|
||||
const unit = selectedUnits[idx];
|
||||
clearDestinations(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: false });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
for (let idx in units) {
|
||||
const unit = units[idx];
|
||||
if (unit.getState() === "follow") {
|
||||
const leader = this.getUnitByID(unit.getLeaderID())
|
||||
if (leader && leader.getSelected())
|
||||
@@ -406,178 +409,224 @@ export class UnitsManager {
|
||||
*
|
||||
* @param latlng Location where to land at
|
||||
*/
|
||||
selectedUnitsLandAt(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].landAt(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, " landing");
|
||||
landAt(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.landAt(latlng));
|
||||
|
||||
this.#showActionMessage(units, " landing");
|
||||
}
|
||||
|
||||
/** Instruct all the selected units to change their speed
|
||||
*
|
||||
* @param speedChange Speed change, either "stop", "slow", or "fast". The specific value depends on the unit category
|
||||
*/
|
||||
selectedUnitsChangeSpeed(speedChange: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].changeSpeed(speedChange);
|
||||
}
|
||||
changeSpeed(speedChange: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.changeSpeed(speedChange));
|
||||
}
|
||||
|
||||
/** Instruct all the selected units to change their altitude
|
||||
*
|
||||
* @param altitudeChange Altitude change, either "climb" or "descend". The specific value depends on the unit category
|
||||
*/
|
||||
selectedUnitsChangeAltitude(altitudeChange: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].changeAltitude(altitudeChange);
|
||||
}
|
||||
changeAltitude(altitudeChange: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.changeAltitude(altitudeChange));
|
||||
}
|
||||
|
||||
/** Set a specific speed to all the selected units
|
||||
*
|
||||
* @param speed Value to set, in m/s
|
||||
*/
|
||||
selectedUnitsSetSpeed(speed: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setSpeed(speed);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `setting speed to ${msToKnots(speed)} kts`);
|
||||
setSpeed(speed: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setSpeed(speed));
|
||||
this.#showActionMessage(units, `setting speed to ${msToKnots(speed)} kts`);
|
||||
}
|
||||
|
||||
/** Set a specific speed type to all the selected units
|
||||
*
|
||||
* @param speedType Value to set, either "CAS" or "GS". If "CAS" is selected, the unit will try to maintain the selected Calibrated Air Speed, but DCS will still only maintain a Ground Speed value so errors may arise depending on wind.
|
||||
*/
|
||||
selectedUnitsSetSpeedType(speedType: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setSpeedType(speedType);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `setting speed type to ${speedType}`);
|
||||
setSpeedType(speedType: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setSpeedType(speedType));
|
||||
this.#showActionMessage(units, `setting speed type to ${speedType}`);
|
||||
}
|
||||
|
||||
/** Set a specific altitude to all the selected units
|
||||
*
|
||||
* @param altitude Value to set, in m
|
||||
*/
|
||||
selectedUnitsSetAltitude(altitude: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setAltitude(altitude);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `setting altitude to ${mToFt(altitude)} ft`);
|
||||
setAltitude(altitude: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setAltitude(altitude));
|
||||
this.#showActionMessage(units, `setting altitude to ${mToFt(altitude)} ft`);
|
||||
}
|
||||
|
||||
/** Set a specific altitude type to all the selected units
|
||||
*
|
||||
* @param altitudeType Value to set, either "ASL" or "AGL". If "AGL" is selected, the unit will try to maintain the selected Above Ground Level altitude. Due to a DCS bug, this will only be true at the final position.
|
||||
*/
|
||||
selectedUnitsSetAltitudeType(altitudeType: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setAltitudeType(altitudeType);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `setting altitude type to ${altitudeType}`);
|
||||
setAltitudeType(altitudeType: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setAltitudeType(altitudeType));
|
||||
this.#showActionMessage(units, `setting altitude type to ${altitudeType}`);
|
||||
}
|
||||
|
||||
/** Set a specific ROE to all the selected units
|
||||
*
|
||||
* @param ROE Value to set, see constants for acceptable values
|
||||
*/
|
||||
selectedUnitsSetROE(ROE: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setROE(ROE);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `ROE set to ${ROE}`);
|
||||
setROE(ROE: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setROE(ROE));
|
||||
this.#showActionMessage(units, `ROE set to ${ROE}`);
|
||||
}
|
||||
|
||||
/** Set a specific reaction to threat to all the selected units
|
||||
*
|
||||
* @param reactionToThreat Value to set, see constants for acceptable values
|
||||
*/
|
||||
selectedUnitsSetReactionToThreat(reactionToThreat: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setReactionToThreat(reactionToThreat);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `reaction to threat set to ${reactionToThreat}`);
|
||||
setReactionToThreat(reactionToThreat: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setReactionToThreat(reactionToThreat));
|
||||
this.#showActionMessage(units, `reaction to threat set to ${reactionToThreat}`);
|
||||
}
|
||||
|
||||
/** Set a specific emissions & countermeasures to all the selected units
|
||||
*
|
||||
* @param emissionCountermeasure Value to set, see constants for acceptable values
|
||||
*/
|
||||
selectedUnitsSetEmissionsCountermeasures(emissionCountermeasure: string) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setEmissionsCountermeasures(emissionCountermeasure);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `emissions & countermeasures set to ${emissionCountermeasure}`);
|
||||
setEmissionsCountermeasures(emissionCountermeasure: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setEmissionsCountermeasures(emissionCountermeasure));
|
||||
this.#showActionMessage(units, `emissions & countermeasures set to ${emissionCountermeasure}`);
|
||||
}
|
||||
|
||||
/** Turn selected units on or off, only works on ground and navy units
|
||||
*
|
||||
* @param onOff If true, the unit will be turned on
|
||||
*/
|
||||
selectedUnitsSetOnOff(onOff: boolean) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setOnOff(onOff);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit active set to ${onOff}`);
|
||||
setOnOff(onOff: boolean, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setOnOff(onOff));
|
||||
this.#showActionMessage(units, `unit active set to ${onOff}`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to follow roads, only works on ground units
|
||||
*
|
||||
* @param followRoads If true, units will follow roads
|
||||
*/
|
||||
selectedUnitsSetFollowRoads(followRoads: boolean) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setFollowRoads(followRoads);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `follow roads set to ${followRoads}`);
|
||||
setFollowRoads(followRoads: boolean, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setFollowRoads(followRoads));
|
||||
this.#showActionMessage(units, `follow roads set to ${followRoads}`);
|
||||
}
|
||||
|
||||
/** Instruct selected units to operate as a certain coalition
|
||||
*
|
||||
* @param operateAsBool If true, units will operate as blue
|
||||
*/
|
||||
selectedUnitsSetOperateAs(operateAsBool: boolean) {
|
||||
setOperateAs(operateAsBool: boolean, units: Unit[] | null = null) {
|
||||
var operateAs = operateAsBool ? "blue" : "red";
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setOperateAs(operateAs);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `operate as set to ${operateAs}`);
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setOperateAs(operateAs));
|
||||
this.#showActionMessage(units, `operate as set to ${operateAs}`);
|
||||
}
|
||||
|
||||
/** Instruct units to attack a specific unit
|
||||
*
|
||||
* @param ID ID of the unit to attack
|
||||
*/
|
||||
selectedUnitsAttackUnit(ID: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].attackUnit(ID);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `attacking unit ${this.getUnitByID(ID)?.getUnitName()}`);
|
||||
attackUnit(ID: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.attackUnit(ID));
|
||||
this.#showActionMessage(units, `attacking unit ${this.getUnitByID(ID)?.getUnitName()}`);
|
||||
}
|
||||
|
||||
/** Instruct units to refuel at the nearest tanker, if possible. Else units will RTB
|
||||
*
|
||||
*/
|
||||
selectedUnitsRefuel() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].refuel();
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `sent to nearest tanker`);
|
||||
refuel(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.refuel());
|
||||
this.#showActionMessage(units, `sent to nearest tanker`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to follow another unit in a formation. Only works for aircrafts and helicopters.
|
||||
@@ -586,7 +635,13 @@ export class UnitsManager {
|
||||
* @param offset Optional parameter, defines a static offset. X: front-rear, positive front, Y: top-bottom, positive top, Z: left-right, positive right
|
||||
* @param formation Optional parameter, defines a predefined formation type. Values are: "trail", "echelon-lh", "echelon-rh", "line-abreast-lh", "line-abreast-rh", "front", "diamond"
|
||||
*/
|
||||
selectedUnitsFollowUnit(ID: number, offset?: { "x": number, "y": number, "z": number }, formation?: string) {
|
||||
followUnit(ID: number, offset?: { "x": number, "y": number, "z": number }, formation?: string, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
if (offset == undefined) {
|
||||
/* Simple formations with fixed offsets */
|
||||
offset = { "x": 0, "y": 0, "z": 0 };
|
||||
@@ -599,16 +654,11 @@ export class UnitsManager {
|
||||
else offset = undefined;
|
||||
}
|
||||
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (selectedUnits.length === 0)
|
||||
return;
|
||||
|
||||
var count = 1;
|
||||
var xr = 0; var yr = 1; var zr = -1;
|
||||
var layer = 1;
|
||||
for (let idx in selectedUnits) {
|
||||
var unit = selectedUnits[idx];
|
||||
for (let idx in units) {
|
||||
var unit = units[idx];
|
||||
if (unit.ID !== ID) {
|
||||
if (offset != undefined)
|
||||
/* Offset is set, apply it */
|
||||
@@ -630,51 +680,65 @@ export class UnitsManager {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `following unit ${this.getUnitByID(ID)?.getUnitName()}`);
|
||||
this.#showActionMessage(units, `following unit ${this.getUnitByID(ID)?.getUnitName()}`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to perform precision bombing of specific coordinates
|
||||
*
|
||||
* @param latlng Location to bomb
|
||||
*/
|
||||
selectedUnitsBombPoint(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].bombPoint(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit bombing point`);
|
||||
bombPoint(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.bombPoint(latlng));
|
||||
this.#showActionMessage(units, `unit bombing point`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to perform carpet bombing of specific coordinates
|
||||
*
|
||||
* @param latlng Location to bomb
|
||||
*/
|
||||
selectedUnitsCarpetBomb(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].carpetBomb(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit carpet bombing point`);
|
||||
carpetBomb(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.carpetBomb(latlng));
|
||||
this.#showActionMessage(units, `unit carpet bombing point`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to fire at specific coordinates
|
||||
*
|
||||
* @param latlng Location to fire at
|
||||
*/
|
||||
selectedUnitsFireAtArea(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].fireAtArea(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit firing at area`);
|
||||
fireAtArea(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.fireAtArea(latlng));
|
||||
this.#showActionMessage(units, `unit firing at area`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to simulate a fire fight at specific coordinates
|
||||
*
|
||||
* @param latlng Location to fire at
|
||||
*/
|
||||
selectedUnitsSimulateFireFight(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
simulateFireFight(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
getGroundElevation(latlng, (response: string) => {
|
||||
var groundElevation: number | null = null;
|
||||
try {
|
||||
@@ -682,70 +746,83 @@ export class UnitsManager {
|
||||
} catch {
|
||||
console.warn("Simulate fire fight: could not retrieve ground elevation")
|
||||
}
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].simulateFireFight(latlng, groundElevation);
|
||||
}
|
||||
units?.forEach((unit: Unit) => unit.simulateFireFight(latlng, groundElevation));
|
||||
});
|
||||
this.#showActionMessage(selectedUnits, `unit simulating fire fight`);
|
||||
this.#showActionMessage(units, `unit simulating fire fight`);
|
||||
}
|
||||
|
||||
/** Instruct units to enter into scenic AAA mode. Units will shoot in the air without aiming
|
||||
*
|
||||
*/
|
||||
selectedUnitsScenicAAA() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].scenicAAA();
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit set to perform scenic AAA`);
|
||||
scenicAAA(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.scenicAAA());
|
||||
this.#showActionMessage(units, `unit set to perform scenic AAA`);
|
||||
}
|
||||
|
||||
/** Instruct units to enter into miss on purpose mode. Units will aim to the nearest enemy unit but not precisely.
|
||||
*
|
||||
*/
|
||||
selectedUnitsMissOnPurpose() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].missOnPurpose();
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit set to perform miss-on-purpose AAA`);
|
||||
missOnPurpose(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.missOnPurpose());
|
||||
this.#showActionMessage(units, `unit set to perform miss-on-purpose AAA`);
|
||||
}
|
||||
|
||||
/** Instruct units to land at specific point
|
||||
*
|
||||
* @param latlng Point where to land
|
||||
*/
|
||||
selectedUnitsLandAtPoint(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
landAtPoint(latlng: LatLng, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true, showProtectionReminder: true });
|
||||
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].landAtPoint(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit landing at point`);
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.landAtPoint(latlng));
|
||||
this.#showActionMessage(units, `unit landing at point`);
|
||||
}
|
||||
|
||||
/** Set a specific shots scatter to all the selected units
|
||||
*
|
||||
* @param shotsScatter Value to set
|
||||
*/
|
||||
selectedUnitsSetShotsScatter(shotsScatter: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setShotsScatter(shotsScatter);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `shots scatter set to ${shotsScatter}`);
|
||||
setShotsScatter(shotsScatter: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setShotsScatter(shotsScatter));
|
||||
this.#showActionMessage(units, `shots scatter set to ${shotsScatter}`);
|
||||
}
|
||||
|
||||
/** Set a specific shots intensity to all the selected units
|
||||
*
|
||||
* @param shotsScatter Value to set
|
||||
*/
|
||||
selectedUnitsSetShotsIntensity(shotsIntensity: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setShotsIntensity(shotsIntensity);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `shots intensity set to ${shotsIntensity}`);
|
||||
setShotsIntensity(shotsIntensity: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
units.forEach((unit: Unit) => unit.setShotsIntensity(shotsIntensity));
|
||||
this.#showActionMessage(units, `shots intensity set to ${shotsIntensity}`);
|
||||
}
|
||||
|
||||
/*********************** Control operations on selected units ************************/
|
||||
@@ -769,15 +846,18 @@ export class UnitsManager {
|
||||
/** Groups the selected units in a single (DCS) group, if all the units have the same category
|
||||
*
|
||||
*/
|
||||
selectedUnitsCreateGroup() {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: false, showProtectionReminder: true });
|
||||
if (this.getUnitsCategories(selectedUnits).length == 1) {
|
||||
var units: { ID: number, location: LatLng }[] = [];
|
||||
for (let idx in selectedUnits) {
|
||||
var unit = selectedUnits[idx];
|
||||
units.push({ ID: unit.ID, location: unit.getPosition() });
|
||||
}
|
||||
getApp().getServerManager().cloneUnits(units, true, 0 /* No spawn points, we delete the original units */);
|
||||
createGroup(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: false, showProtectionReminder: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
if (this.getUnitsCategories(units).length == 1) {
|
||||
var unitsData: { ID: number, location: LatLng }[] = [];
|
||||
units.forEach((unit: Unit) => unitsData.push({ ID: unit.ID, location: unit.getPosition() }));
|
||||
getApp().getServerManager().cloneUnits(unitsData, true, 0 /* No spawn points, we delete the original units */);
|
||||
this.#showActionMessage(units, `created a group`);
|
||||
} else {
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Groups can only be created from units of the same category`);
|
||||
}
|
||||
@@ -787,21 +867,20 @@ export class UnitsManager {
|
||||
*
|
||||
* @param hotgroup Hotgroup number
|
||||
*/
|
||||
selectedUnitsSetHotgroup(hotgroup: number) {
|
||||
setHotgroup(hotgroup: number, units: Unit[] | null = null) {
|
||||
this.getUnitsByHotgroup(hotgroup).forEach((unit: Unit) => unit.setHotgroup(null));
|
||||
this.selectedUnitsAddToHotgroup(hotgroup);
|
||||
this.addToHotgroup(hotgroup);
|
||||
}
|
||||
|
||||
/** Add the selected units to a hotgroup. Units can be in multiple hotgroups at the same type
|
||||
*
|
||||
* @param hotgroup Hotgroup number
|
||||
*/
|
||||
selectedUnitsAddToHotgroup(hotgroup: number) {
|
||||
var selectedUnits = this.getSelectedUnits();
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].setHotgroup(hotgroup);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `added to hotgroup ${hotgroup}`);
|
||||
addToHotgroup(hotgroup: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits();
|
||||
units.forEach((unit: Unit) => unit.setHotgroup(hotgroup));
|
||||
this.#showActionMessage(units, `added to hotgroup ${hotgroup}`);
|
||||
(getApp().getPanelsManager().get("hotgroup") as HotgroupPanel).refreshHotgroups();
|
||||
}
|
||||
|
||||
@@ -810,9 +889,14 @@ export class UnitsManager {
|
||||
* @param explosion If true, the unit will be deleted using an explosion
|
||||
* @returns
|
||||
*/
|
||||
selectedUnitsDelete(explosion: boolean = false, explosionType: string = "") {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeProtected: true }); /* Can be applied to humans too */
|
||||
const selectionContainsAHuman = selectedUnits.some((unit: Unit) => {
|
||||
delete(explosion: boolean = false, explosionType: string = "", units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeProtected: true }); /* Can be applied to humans too */
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
const selectionContainsAHuman = units.some((unit: Unit) => {
|
||||
return unit.getHuman() === true;
|
||||
});
|
||||
|
||||
@@ -821,14 +905,12 @@ export class UnitsManager {
|
||||
}
|
||||
|
||||
const doDelete = (explosion = false, explosionType = "", immediate = false) => {
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].delete(explosion, explosionType, immediate);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `deleted`);
|
||||
units?.forEach((unit: Unit) => unit.delete(explosion, explosionType, immediate));
|
||||
this.#showActionMessage(units as Unit[], `deleted`);
|
||||
}
|
||||
|
||||
if (selectedUnits.length >= DELETE_SLOW_THRESHOLD)
|
||||
this.#showSlowDeleteDialog(selectedUnits).then((action: any) => {
|
||||
if (units.length >= DELETE_SLOW_THRESHOLD)
|
||||
this.#showSlowDeleteDialog(units).then((action: any) => {
|
||||
if (action === "delete-slow")
|
||||
doDelete(explosion, explosionType, false);
|
||||
else if (action === "delete-immediate")
|
||||
@@ -845,19 +927,25 @@ export class UnitsManager {
|
||||
* @param rotation Rotation of the group, in radians
|
||||
* @returns Array of positions for each unit, in order
|
||||
*/
|
||||
selectedUnitsComputeGroupDestination(latlng: LatLng, rotation: number) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true });
|
||||
computeGroupDestination(latlng: LatLng, rotation: number, units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true, excludeProtected: true, onlyOnePerGroup: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return {};
|
||||
|
||||
/* Compute the center of the group */
|
||||
var len = units.length;
|
||||
var center = { x: 0, y: 0 };
|
||||
selectedUnits.forEach((unit: Unit) => {
|
||||
units.forEach((unit: Unit) => {
|
||||
var mercator = latLngToMercator(unit.getPosition().lat, unit.getPosition().lng);
|
||||
center.x += mercator.x / selectedUnits.length;
|
||||
center.y += mercator.y / selectedUnits.length;
|
||||
center.x += mercator.x / len;
|
||||
center.y += mercator.y / len;
|
||||
});
|
||||
|
||||
/* Compute the distances from the center of the group */
|
||||
var unitDestinations: { [key: number]: LatLng } = {};
|
||||
selectedUnits.forEach((unit: Unit) => {
|
||||
units.forEach((unit: Unit) => {
|
||||
var mercator = latLngToMercator(unit.getPosition().lat, unit.getPosition().lng);
|
||||
var distancesFromCenter = { dx: mercator.x - center.x, dy: mercator.y - center.y };
|
||||
|
||||
@@ -879,9 +967,15 @@ export class UnitsManager {
|
||||
/** Copy the selected units and store their properties in memory
|
||||
*
|
||||
*/
|
||||
selectedUnitsCopy() {
|
||||
copy(units: Unit[] | null = null) {
|
||||
if (units === null)
|
||||
units = this.getSelectedUnits({ excludeHumans: true });
|
||||
|
||||
if (units.length === 0)
|
||||
return;
|
||||
|
||||
/* A JSON is used to deepcopy the units, creating a "snapshot" of their properties at the time of the copy */
|
||||
this.#copiedUnits = JSON.parse(JSON.stringify(this.getSelectedUnits().map((unit: Unit) => { return unit.getData() }))); /* Can be applied to humans too */
|
||||
this.#copiedUnits = JSON.parse(JSON.stringify(units.map((unit: Unit) => { return unit.getData() }))); /* Can be applied to humans too */
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`${this.#copiedUnits.length} units copied`);
|
||||
}
|
||||
|
||||
@@ -890,7 +984,7 @@ export class UnitsManager {
|
||||
*
|
||||
* @returns True if units were pasted successfully
|
||||
*/
|
||||
pasteUnits() {
|
||||
paste() {
|
||||
let spawnPoints = 0;
|
||||
|
||||
/* If spawns are restricted, check that the user has the necessary spawn points */
|
||||
@@ -1111,7 +1205,7 @@ export class UnitsManager {
|
||||
#onKeyUp(event: KeyboardEvent) {
|
||||
if (!keyEventWasInInput(event)) {
|
||||
if (event.key === "Delete")
|
||||
this.selectedUnitsDelete();
|
||||
this.delete();
|
||||
else if (event.key === "a" && event.ctrlKey)
|
||||
Object.values(this.getUnits()).filter((unit: Unit) => { return !unit.getHidden() }).forEach((unit: Unit) => unit.setSelected(true));
|
||||
}
|
||||
@@ -1160,9 +1254,9 @@ export class UnitsManager {
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`${units[0].getUnitName()} and ${units.length - 1} other units ${message}`);
|
||||
}
|
||||
|
||||
#showSlowDeleteDialog(selectedUnits: Unit[]) {
|
||||
#showSlowDeleteDialog(units: Unit[]) {
|
||||
let button: HTMLButtonElement | null = null;
|
||||
const deletionTime = Math.round(selectedUnits.length * DELETE_CYCLE_TIME).toString();
|
||||
const deletionTime = Math.round(units.length * DELETE_CYCLE_TIME).toString();
|
||||
const dialog = this.#slowDeleteDialog;
|
||||
const element = dialog.getElement();
|
||||
const listener = (ev: MouseEvent) => {
|
||||
@@ -1170,7 +1264,7 @@ export class UnitsManager {
|
||||
button = ev.target;
|
||||
}
|
||||
|
||||
element.querySelectorAll(".deletion-count").forEach(el => el.innerHTML = selectedUnits.length.toString());
|
||||
element.querySelectorAll(".deletion-count").forEach(el => el.innerHTML = units.length.toString());
|
||||
element.querySelectorAll(".deletion-time").forEach(el => el.innerHTML = deletionTime);
|
||||
dialog.show();
|
||||
|
||||
@@ -1190,9 +1284,9 @@ export class UnitsManager {
|
||||
|
||||
#showNumberOfSelectedProtectedUnits() {
|
||||
const map = getApp().getMap();
|
||||
const selectedUnits = this.getSelectedUnits();
|
||||
const numSelectedUnits = selectedUnits.length;
|
||||
const numProtectedUnits = selectedUnits.filter((unit: Unit) => map.unitIsProtected(unit)).length;
|
||||
const units = this.getSelectedUnits();
|
||||
const numSelectedUnits = units.length;
|
||||
const numProtectedUnits = units.filter((unit: Unit) => map.unitIsProtected(unit)).length;
|
||||
|
||||
if (numProtectedUnits === 1 && numSelectedUnits === numProtectedUnits)
|
||||
(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Notice: unit is protected`);
|
||||
|
||||
Reference in New Issue
Block a user