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Converted data transfer to binary key-value method
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@@ -131,4 +131,46 @@ export const COALITIONAREA_INTERACT = "Interact with Coalition Areas"
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export const visibilityControls: string[] = ["human", "dcs", "aircraft", "groundunit-sam", "groundunit-other", "navyunit", "airbase"];
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export const visibilityControlsTootlips: string[] = ["Toggle human players visibility", "Toggle DCS controlled units visibility", "Toggle aircrafts visibility", "Toggle SAM units visibility", "Toggle ground units (not SAM) visibility", "Toggle navy units visibility", "Toggle airbases visibility"];
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export const IADSRoles: {[key: string]: number}= {"AAA": 0.8, "MANPADS": 0.3, "SAM Sites": 0.1, "Radar": 0.05};
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export const IADSRoles: {[key: string]: number}= {"AAA": 0.8, "MANPADS": 0.3, "SAM Sites": 0.1, "Radar": 0.05};
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export enum DataIndexes {
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startOfData = 0,
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category,
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alive,
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human,
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controlled,
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coalition,
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country,
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name,
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unitName,
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groupName,
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state,
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task,
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hasTask,
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position,
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speed,
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heading,
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isTanker,
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isAWACS,
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onOff,
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followRoads,
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fuel,
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desiredSpeed,
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desiredSpeedType,
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desiredAltitude,
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desiredAltitudeType,
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leaderID,
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formationOffset,
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targetID,
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targetPosition,
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ROE,
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reactionToThreat,
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emissionsCountermeasures,
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TACAN,
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radio,
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generalSettings,
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ammo,
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contacts,
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activePath,
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endOfData = 255
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};
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