mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Renamed files
This commit is contained in:
29
src/olympus/olympus.filters
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29
src/olympus/olympus.filters
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@@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="src">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="inc">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>inc</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>inc</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>src</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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120
src/olympus/olympus.vcxproj
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120
src/olympus/olympus.vcxproj
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\olympus.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\dcstools\dcstools.vcxproj">
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<Project>{2b255368-39a0-431a-a6de-cc739ac70dc1}</Project>
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</ProjectReference>
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<ProjectReference Include="..\logger\logger.vcxproj">
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<Project>{873ecabe-fcfe-4217-ac15-91959c3cf1c6}</Project>
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</ProjectReference>
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<ProjectReference Include="..\utils\utils.vcxproj">
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<Project>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</Project>
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</ProjectReference>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{5f3fc91e-1fbc-4223-8011-9708de913474}</ProjectGuid>
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<RootNamespace>Olympus</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>olympus</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>.\..\..\bin\</OutDir>
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</PropertyGroup>
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<PropertyGroup Label="Vcpkg">
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<VcpkgAutoLink>true</VcpkgAutoLink>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS; _DEBUG;OLYMPUS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AssemblerOutput>AssemblyCode</AssemblerOutput>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalDependencies>lua.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS; NDEBUG;OLYMPUS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>
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</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\utils\include;..\shared\include;..\dcstools\include;..\logger\include;..\luatools\include</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<AssemblerOutput>NoListing</AssemblerOutput>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalDependencies>lua.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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16
src/olympus/olympus.vcxproj.filters
Normal file
16
src/olympus/olympus.vcxproj.filters
Normal file
@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{c021f649-26ec-4040-abd4-13132def4a81}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{2809fbbc-77d2-465e-afef-230525a60c66}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\olympus.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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152
src/olympus/src/olympus.cpp
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152
src/olympus/src/olympus.cpp
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@@ -0,0 +1,152 @@
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#include "framework.h"
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#include "dcstools.h"
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#include "logger.h"
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#include "utils.h"
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/* Run-time linking to core dll allows for "hot swap". This is useful for development but could be removed when stable.*/
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HINSTANCE hGetProcIDDLL = NULL;
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typedef int(__stdcall* f_coreInit)(lua_State* L);
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typedef int(__stdcall* f_coreDeinit)(lua_State* L);
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typedef int(__stdcall* f_coreFrame)(lua_State* L);
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typedef int(__stdcall* f_coreMissionData)(lua_State* L);
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f_coreInit coreInit = nullptr;
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f_coreDeinit coreDeinit = nullptr;
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f_coreFrame coreFrame = nullptr;
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f_coreMissionData coreMissionData = nullptr;
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static int onSimulationStart(lua_State* L)
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{
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log("onSimulationStart callback called successfully");
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string modLocation;
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string dllLocation;
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char* buf = nullptr;
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size_t sz = 0;
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if (_dupenv_s(&buf, &sz, "DCSOLYMPUS_PATH") == 0 && buf != nullptr)
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{
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modLocation = buf;
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free(buf);
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}
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else
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{
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log("DCSOLYMPUS_PATH environment variable is missing");
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goto error;
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}
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dllLocation = modLocation + "\\bin\\core.dll";
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log("Loading core.dll");
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hGetProcIDDLL = LoadLibrary(to_wstring(dllLocation).c_str());
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if (!hGetProcIDDLL) {
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LogError(L, "Error loading core DLL");
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goto error;
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}
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log("Core DLL loaded successfully");
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coreInit = (f_coreInit)GetProcAddress(hGetProcIDDLL, "coreInit");
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if (!coreInit)
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{
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LogError(L, "Error getting coreInit ProcAddress from DLL");
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goto error;
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}
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coreDeinit = (f_coreDeinit)GetProcAddress(hGetProcIDDLL, "coreDeinit");
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if (!coreInit)
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{
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LogError(L, "Error getting coreDeinit ProcAddress from DLL");
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goto error;
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}
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coreFrame = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreFrame");
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if (!coreFrame)
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{
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LogError(L, "Error getting coreFrame ProcAddress from DLL");
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goto error;
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}
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coreMissionData = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreMissionData");
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if (!coreFrame)
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{
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LogError(L, "Error getting coreMissionData ProcAddress from DLL");
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goto error;
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}
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coreInit(L);
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LogInfo(L, "Module loaded and started successfully.");
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return 0;
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error:
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LogError(L, "Error while loading module, see Olympus.log in temporary folder for additional details.");
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return 0;
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}
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static int onSimulationFrame(lua_State* L)
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{
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if (coreFrame)
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{
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coreFrame(L);
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}
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return 0;
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}
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static int onSimulationStop(lua_State* L)
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{
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log("onSimulationStop callback called successfully");
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if (hGetProcIDDLL)
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{
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log("Trying to unload core DLL");
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if (coreDeinit)
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{
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coreDeinit(L);
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}
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if (FreeLibrary(hGetProcIDDLL))
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{
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log("Core DLL unloaded successfully");
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}
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else
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{
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LogError(L, "Error unloading DLL");
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goto error;
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}
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coreInit = nullptr;
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coreDeinit = nullptr;
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coreFrame = nullptr;
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coreMissionData = nullptr;
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}
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hGetProcIDDLL = NULL;
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return 0;
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error:
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LogError(L, "Error while unloading module, see Olympus.log in temporary folder for additional details.");
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return 0;
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}
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static int setMissionData(lua_State* L)
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{
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if (coreMissionData)
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{
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coreMissionData(L);
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}
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return 0;
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}
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static const luaL_Reg Map[] = {
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{"onSimulationStart", onSimulationStart},
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{"onSimulationFrame", onSimulationFrame},
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{"onSimulationStop", onSimulationStop},
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{"setMissionData", setMissionData },
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{NULL, NULL}
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};
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extern "C" DllExport int luaopen_olympus(lua_State * L)
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{
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luaL_register(L, "olympus", Map);
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return 1;
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}
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