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Implemented basic Plugin handling
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@@ -1,4 +1,4 @@
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import { getMissionHandler } from "../..";
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import { getApp } from "../..";
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import { GAME_MASTER } from "../../constants/constants";
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import { UnitDatabase } from "./unitdatabase"
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@@ -8,7 +8,7 @@ export class NavyUnitDatabase extends UnitDatabase {
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}
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getSpawnPointsByName(name: string) {
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if (getMissionHandler().getCommandModeOptions().commandMode == GAME_MASTER || !getMissionHandler().getCommandModeOptions().restrictSpawns)
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if (getApp().getMissionManager().getCommandModeOptions().commandMode == GAME_MASTER || !getApp().getMissionManager().getCommandModeOptions().restrictSpawns)
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return 0;
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const blueprint = this.getByName(name);
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