Implemented basic Plugin handling

This commit is contained in:
Pax1601
2023-09-15 17:05:26 +02:00
parent ad06117b78
commit 588228c050
75 changed files with 1920 additions and 1657 deletions

View File

@@ -1,4 +1,4 @@
import { getMissionHandler } from "../..";
import { getApp } from "../..";
import { GAME_MASTER } from "../../constants/constants";
import { UnitDatabase } from "./unitdatabase"
@@ -8,7 +8,7 @@ export class NavyUnitDatabase extends UnitDatabase {
}
getSpawnPointsByName(name: string) {
if (getMissionHandler().getCommandModeOptions().commandMode == GAME_MASTER || !getMissionHandler().getCommandModeOptions().restrictSpawns)
if (getApp().getMissionManager().getCommandModeOptions().commandMode == GAME_MASTER || !getApp().getMissionManager().getCommandModeOptions().restrictSpawns)
return 0;
const blueprint = this.getByName(name);