mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Implemented basic Plugin handling
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@@ -1,10 +1,9 @@
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import { LatLng, DivIcon, Map } from 'leaflet';
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import { getMap, getMissionHandler, getUnitsManager } from '..';
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import { getApp } from '..';
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import { enumToCoalition, mToFt, msToKnots, rad2deg } from '../other/utils';
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import { CustomMarker } from '../map/markers/custommarker';
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import { SVGInjector } from '@tanem/svg-injector';
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import { DLINK, DataIndexes, GAME_MASTER, IRST, OPTIC, RADAR, VISUAL } from '../constants/constants';
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import { ObjectIconOptions } from '../@types/unit';
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import { DataExtractor } from '../server/dataextractor';
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export class Weapon extends CustomMarker {
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@@ -58,7 +57,7 @@ export class Weapon extends CustomMarker {
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/********************** Unit data *************************/
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setData(dataExtractor: DataExtractor) {
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var updateMarker = !getMap().hasLayer(this);
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var updateMarker = !getApp().getMap().hasLayer(this);
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var datumIndex = 0;
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while (datumIndex != DataIndexes.endOfData) {
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@@ -116,7 +115,7 @@ export class Weapon extends CustomMarker {
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}
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belongsToCommandedCoalition() {
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if (getMissionHandler().getCommandModeOptions().commandMode !== GAME_MASTER && getMissionHandler().getCommandedCoalition() !== this.#coalition)
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if (getApp().getMissionManager().getCommandModeOptions().commandMode !== GAME_MASTER && getApp().getMissionManager().getCommandedCoalition() !== this.#coalition)
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return false;
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return true;
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}
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@@ -166,7 +165,7 @@ export class Weapon extends CustomMarker {
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/********************** Visibility *************************/
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updateVisibility() {
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const hiddenUnits = getMap().getHiddenTypes();
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const hiddenUnits = getApp().getMap().getHiddenTypes();
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var hidden = (hiddenUnits.includes(this.getMarkerCategory())) ||
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(hiddenUnits.includes(this.#coalition)) ||
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(!this.belongsToCommandedCoalition() && this.#detectionMethods.length == 0);
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@@ -178,16 +177,16 @@ export class Weapon extends CustomMarker {
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this.#hidden = hidden;
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/* Add the marker if not present */
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if (!getMap().hasLayer(this) && !this.getHidden()) {
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if (getMap().isZooming())
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this.once("zoomend", () => {this.addTo(getMap())})
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if (!getApp().getMap().hasLayer(this) && !this.getHidden()) {
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if (getApp().getMap().isZooming())
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this.once("zoomend", () => {this.addTo(getApp().getMap())})
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else
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this.addTo(getMap());
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this.addTo(getApp().getMap());
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}
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/* Hide the marker if necessary*/
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if (getMap().hasLayer(this) && this.getHidden()) {
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getMap().removeLayer(this);
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if (getApp().getMap().hasLayer(this) && this.getHidden()) {
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getApp().getMap().removeLayer(this);
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}
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}
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@@ -250,7 +249,7 @@ export class Weapon extends CustomMarker {
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}
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/* Set vertical offset for altitude stacking */
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var pos = getMap().latLngToLayerPoint(this.getLatLng()).round();
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var pos = getApp().getMap().latLngToLayerPoint(this.getLatLng()).round();
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this.setZIndexOffset(1000 + Math.floor(this.#position.alt as number) - pos.y);
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}
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}
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@@ -1,8 +1,7 @@
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import { getMissionHandler, getUnitsManager } from "..";
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import { getApp } from "..";
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import { Weapon } from "./weapon";
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import { DataIndexes, GAME_MASTER } from "../constants/constants";
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import { DataExtractor } from "../server/dataextractor";
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import { Contact } from "../@types/unit";
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/** The WeaponsManager handles the creation and update of weapons. Data is strictly updated by the server ONLY. */
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export class WeaponsManager {
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@@ -93,7 +92,7 @@ export class WeaponsManager {
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*/
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getWeaponDetectedMethods(weapon: Weapon) {
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var detectionMethods: number[] = [];
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var units = getUnitsManager().getUnits();
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var units = getApp().getUnitsManager().getUnits();
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for (let idx in units) {
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if (units[idx].getAlive() && units[idx].getIsLeader() && units[idx].getCoalition() !== "neutral" && units[idx].getCoalition() != weapon.getCoalition())
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{
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