diff --git a/frontend/react/src/ui/modals/trainingmodal.tsx b/frontend/react/src/ui/modals/trainingmodal.tsx index 427b810f..af946027 100644 --- a/frontend/react/src/ui/modals/trainingmodal.tsx +++ b/frontend/react/src/ui/modals/trainingmodal.tsx @@ -98,12 +98,13 @@ export function TrainingModal(props: { open: boolean }) { Commander mode -
+ {/* TODO
{}}> Advanced topics
+ } */}
Every panel has a dedicated integrated wiki. Click on the{" "} @@ -130,9 +131,10 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Main navbar

@@ -154,9 +156,10 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Spawning units (1 of 3)

@@ -182,9 +185,10 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Spawning units (2 of 3)

@@ -193,9 +197,10 @@ export function TrainingModal(props: { open: boolean }) {

You can edit the unit properties like in the previous method. Remember you can open the unit summary section to get more info on the unit.

- + You can change the spawn heading of the unit by dragging the arrow on the map. This will also change the spawn heading in the unit properties.
@@ -212,9 +217,10 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Spawning units (3 of 3)

@@ -236,9 +242,10 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Controlling units (1 of 4)

@@ -251,9 +258,10 @@ export function TrainingModal(props: { open: boolean }) { destinations will be shared between them.

- + Holding down the right mouse button enters "group movement" mode. The units will hold their relative positions and move as a formation. Move the mouse to choose the formation heading. Ctrl can be pressed to create a path.
@@ -271,9 +279,10 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Controlling units (2 of 4)

@@ -305,9 +314,10 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Controlling units (3 of 4)

@@ -333,9 +343,10 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Controlling units (4 of 4)

@@ -367,9 +378,12 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - + `} + />

The unit marker (1 of 2)

@@ -671,9 +685,10 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Interacting with the map (2 of 2)

@@ -685,9 +700,10 @@ export function TrainingModal(props: { open: boolean }) { flex w-full flex-col content-center justify-center gap-4 `} > - + On the bottom right corner of the map, you can find the coordinates panel, providing the coordinates of the mouse cursor, as well as its bullseye position and the ground elevation. Click on the coordinates to rotate format.

@@ -705,10 +721,9 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

Mission drawings

@@ -737,10 +752,9 @@ export function TrainingModal(props: { open: boolean }) { sm:gap-16 `} > - +

The audio backend

@@ -837,11 +851,9 @@ export function TrainingModal(props: { open: boolean }) { key={i + 1} className={` h-4 w-4 rounded-full - ${ - i + 1 === step - ? "bg-blue-700 shadow-white" - : `bg-gray-300/10` - } + ${i + 1 === step ? "bg-blue-700 shadow-white" : ` + bg-gray-300/10 + `} `} /> ))} diff --git a/notes.txt b/notes.txt index 89e678f3..491bde63 100644 --- a/notes.txt +++ b/notes.txt @@ -1,3 +1,22 @@ +v2.0.2 ==================== +feat: Added more docs to ingame wiki +feat: Added threat rings to spawn tool +feat: Added unit ranges on spawn menu +fix: Removed incorrect help string in compact effect spawn menu +fix: Added missing fire effect +feat: Added error message if admin password wrong +fix: Radio menu names being squashed when too long +fix: Added callback to close all tooltips on click +fix: "Follow roads" toggle available for navy units +fix: Not airborne units no longer targeted, racetracks not drawn for airborne units +feat: Added airborne variable +feat: Session data is now saving selected map source +fix: MGRS are now separed properly +fix: State buttons hovering styles will be applied instantly +feature: Added ability to exclusively show unit types +feat: Added header button to quick toggle navpoints drawing +refactor: Reduced the zoom of the go to drawing feature + v2.0.1 ==================== Changes: feat: Added starred spawns to spawn menu and ability to remove starred spawns diff --git a/version.json b/version.json index 5d528040..9be6c4fc 100644 --- a/version.json +++ b/version.json @@ -1,3 +1,3 @@ { - "version": "v2.0.1" + "version": "v2.0.2" }