Merge pull request #821 from WoodyXP/681_newest_changes_skill

681 newest changes skill
This commit is contained in:
Pax1601
2024-02-07 18:12:11 +01:00
committed by GitHub
8 changed files with 78 additions and 25 deletions

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@@ -653,6 +653,7 @@ declare module "interfaces" {
coalition: string;
count: number;
country: string;
skill: string;
loadout: LoadoutBlueprint | undefined;
airbase: Airbase | undefined;
liveryID: string | undefined;
@@ -900,6 +901,7 @@ declare module "controls/unitspawnmenu" {
getLabelDropdown(): Dropdown;
getCountDropdown(): Dropdown;
getLoadoutDropdown(): Dropdown;
getSkillDropdown(): Dropdown;
getCountryDropdown(): Dropdown;
getLiveryDropdown(): Dropdown;
getLoadoutPreview(): HTMLDivElement;

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@@ -7,4 +7,4 @@ mkdir "%temp%\DCS Olympus\dcs"
echo F|xcopy /Y "..\olympus.json" "%temp%\DCS Olympus\dcs\Config\olympus.json"
echo D|xcopy /Y /S /E "..\databases" "%temp%\DCS Olympus\dcs\Mods\Services\Olympus\databases"
concurrently --kill-others "node ./bin/demo --config \"%temp%\DCS Olympus\dcs\Config\olympus.json\"" "npm run watch" "nodemon --ignore ./public/databases/ ./bin/www -- --config \"%temp%\DCS Olympus\dcs\Config\olympus.json\""
concurrently --kill-others "node ./bin/demo --config \"%temp%\DCS Olympus\dcs\Config\olympus.json\"" "npm run watch" "nodemon --ignore ./public/databases/ ./bin/www -- --config \"%temp%\DCS Olympus\dcs\Config\olympus.json\""

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@@ -27,6 +27,7 @@ export abstract class UnitSpawnMenu {
coalition: "blue",
count: 1,
country: "",
skill: "Excellent",
loadout: undefined,
airbase: undefined,
liveryID: undefined,
@@ -38,6 +39,7 @@ export abstract class UnitSpawnMenu {
#countryCodes: any;
#orderByRole: boolean;
#showLoadout: boolean = true;
#showSkill: boolean = true;
#showAltitudeSlider: boolean = true;
/* Controls */
@@ -45,6 +47,7 @@ export abstract class UnitSpawnMenu {
#unitLabelDropdown: Dropdown;
#unitCountDropdown: Dropdown;
#unitLoadoutDropdown: Dropdown;
#unitSkillDropdown: Dropdown;
#unitCountryDropdown: Dropdown;
#unitLiveryDropdown: Dropdown;
#unitSpawnAltitudeSlider: Slider;
@@ -77,6 +80,7 @@ export abstract class UnitSpawnMenu {
this.#unitRoleTypeDropdown = new Dropdown(null, (roleType: string) => this.#setUnitRoleType(roleType), undefined, "Role");
this.#unitLabelDropdown = new Dropdown(null, (name: string) => this.#setUnitName(name), undefined, "Type");
this.#unitLoadoutDropdown = new Dropdown(null, (loadout: string) => this.#setUnitLoadout(loadout), undefined, "Loadout");
this.#unitSkillDropdown = new Dropdown(null, (skill: string) => this.#setUnitSkill(skill), undefined, "Skill");
this.#unitCountDropdown = new Dropdown(null, (count: string) => this.#setUnitCount(count), undefined, "Count");
this.#unitCountryDropdown = new Dropdown(null, () => { /* Custom button implementation */ }, undefined, "Country");
this.#unitLiveryDropdown = new Dropdown(null, (livery: string) => this.#setUnitLivery(livery), undefined, "Livery");
@@ -104,14 +108,14 @@ export abstract class UnitSpawnMenu {
this.#advancedOptionsToggle = document.createElement("div");
this.#advancedOptionsToggle.classList.add("contextmenu-advanced-options-toggle");
this.#advancedOptionsText = document.createElement("div");
this.#advancedOptionsText.innerText = "Faction / Liveries";
this.#advancedOptionsText.innerText = "Faction / Liveries / Skill Level";
this.#advancedOptionsToggle.append(this.#advancedOptionsText);
this.#advancedOptionsToggle.addEventListener("click", () => {
this.#advancedOptionsToggle.classList.toggle("is-open");
this.#advancedOptionsDiv.classList.toggle("hide");
this.#container.dispatchEvent(new Event("resize"));
});
this.#advancedOptionsDiv.append(this.#unitCountryDropdown.getContainer(), this.#unitLiveryDropdown.getContainer());
this.#advancedOptionsDiv.append(this.#unitCountryDropdown.getContainer(), this.#unitLiveryDropdown.getContainer(), this.#unitSkillDropdown.getContainer());
/* Create the unit info collapsible div */
this.#unitInfoDiv = document.createElement("div");
@@ -170,6 +174,7 @@ export abstract class UnitSpawnMenu {
/* Hide all the other components */
this.#unitLoadoutDropdown.hide();
this.#unitSkillDropdown.hide();
this.#unitSpawnAltitudeSlider.hide();
this.#unitLoadoutPreviewEl.classList.add("hide");
this.#advancedOptionsDiv.classList.add("hide");
@@ -229,6 +234,7 @@ export abstract class UnitSpawnMenu {
/* Reset the spawn options */
this.spawnOptions.name = "";
this.spawnOptions.loadout = undefined;
this.spawnOptions.skill = "Excellent";
this.spawnOptions.liveryID = undefined;
this.#computeSpawnPoints();
@@ -244,6 +250,10 @@ export abstract class UnitSpawnMenu {
this.#unitLoadoutPreviewEl.classList.remove("hide");
}
if (this.#showSkill) {
this.#unitSkillDropdown.show();
}
/* Show the advanced options and unit info sections */
this.#advancedOptionsText.classList.remove("hide");
this.#advancedOptionsToggle.classList.remove("hide");
@@ -261,6 +271,13 @@ export abstract class UnitSpawnMenu {
this.#unitLoadoutDropdown.selectValue(0);
}
if (!this.#unitSkillDropdown.isHidden()) {
const sortedOptions = ["Average", "Good", "High", "Excellent"];
this.#unitSkillDropdown.setOptions(sortedOptions, null);
this.#unitSkillDropdown.selectValue(4);
}
/* Get the unit data from the db */
var blueprint = this.#unitDatabase.getByName(this.spawnOptions.name);
@@ -317,6 +334,10 @@ export abstract class UnitSpawnMenu {
this.#container.dispatchEvent(new Event("resize"));
})
this.#container.addEventListener("unitSkillChanged", () => {
})
this.#container.addEventListener("unitCountChanged", () => {
/* Recompute the spawn points */
this.#computeSpawnPoints();
@@ -372,6 +393,7 @@ export abstract class UnitSpawnMenu {
this.#unitCountDivider.classList.add("hide");
this.#unitCountDropdown.hide();
this.#unitLoadoutDropdown.hide();
this.#unitSkillDropdown.hide();
this.#unitSpawnAltitudeSlider.hide();
this.#unitLoadoutPreviewEl.classList.add("hide");
this.#advancedOptionsDiv.classList.add("hide");
@@ -488,6 +510,10 @@ export abstract class UnitSpawnMenu {
return this.#unitLoadoutDropdown;
}
getSkillDropdown() {
return this.#unitSkillDropdown;
}
getCountryDropdown() {
return this.#unitCountDropdown;
}
@@ -508,6 +534,10 @@ export abstract class UnitSpawnMenu {
this.#showLoadout = showLoadout;
}
setShowSkill(showSkill: boolean) {
this.#showSkill = showSkill
}
setShowAltitudeSlider(showAltitudeSlider: boolean) {
this.#showAltitudeSlider = showAltitudeSlider;
}
@@ -530,6 +560,11 @@ export abstract class UnitSpawnMenu {
this.#container.dispatchEvent(new Event("unitLoadoutChanged"));
}
#setUnitSkill(skill: string) {
this.spawnOptions.skill = skill;
this.#container.dispatchEvent(new Event("unitSkillChanged"));
}
#setUnitCount(count: string) {
this.spawnOptions.count = parseInt(count);
this.#container.dispatchEvent(new Event("unitCountChanged"));
@@ -542,7 +577,7 @@ export abstract class UnitSpawnMenu {
#setUnitLivery(liveryName: string) {
var liveries = this.#unitDatabase.getByName(this.spawnOptions.name)?.liveries;
if (liveryName === "Default") {
if (liveryName === "Default Livery") {
this.spawnOptions.liveryID = "";
}
else {
@@ -558,7 +593,7 @@ export abstract class UnitSpawnMenu {
#setUnitLiveryOptions() {
if (this.spawnOptions.name !== "" && this.spawnOptions.country !== "") {
var liveries = this.#unitDatabase.getLiveryNamesByName(this.spawnOptions.name);
var countryLiveries: string[] = ["Default"];
var countryLiveries: string[] = ["Default Livery"];
liveries.forEach((livery: any) => {
var nationLiveryCodes = this.#countryCodes[this.spawnOptions.country].liveryCodes;
if (livery.countries === "All" || livery.countries.some((country: string) => { return nationLiveryCodes.includes(country) }))
@@ -638,15 +673,16 @@ export class AircraftSpawnMenu extends UnitSpawnMenu {
var unitTable: UnitSpawnTable = {
unitType: spawnOptions.name,
location: spawnOptions.latlng,
altitude: spawnOptions.altitude? spawnOptions.altitude: 0,
loadout: spawnOptions.loadout? spawnOptions.loadout.name: "",
liveryID: spawnOptions.liveryID? spawnOptions.liveryID: ""
altitude: spawnOptions.altitude ? spawnOptions.altitude : 0,
loadout: spawnOptions.loadout ? spawnOptions.loadout.name : "",
liveryID: spawnOptions.liveryID ? spawnOptions.liveryID : "",
skill: spawnOptions.skill ? spawnOptions.skill : "Excellent" // Default to "Excellent" if skill is not set
};
var units = [];
for (let i = 1; i < unitsCount + 1; i++) {
for (let i = 1; i <= unitsCount; i++) {
units.push(unitTable);
}
getApp().getUnitsManager().spawnUnits("Aircraft", units, getApp().getActiveCoalition(), false, spawnOptions.airbase ? spawnOptions.airbase.getName() : "", spawnOptions.country, (res: any) => {
if (res.commandHash !== undefined)
getApp().getMap().addTemporaryMarker(spawnOptions.latlng, spawnOptions.name, getApp().getActiveCoalition(), res.commandHash);
@@ -655,6 +691,7 @@ export class AircraftSpawnMenu extends UnitSpawnMenu {
this.getContainer().dispatchEvent(new Event("hide"));
}
}
}
export class HelicopterSpawnMenu extends UnitSpawnMenu {
@@ -679,7 +716,8 @@ export class HelicopterSpawnMenu extends UnitSpawnMenu {
location: spawnOptions.latlng,
altitude: spawnOptions.altitude? spawnOptions.altitude: 0,
loadout: spawnOptions.loadout? spawnOptions.loadout.name: "",
liveryID: spawnOptions.liveryID? spawnOptions.liveryID: ""
liveryID: spawnOptions.liveryID? spawnOptions.liveryID: "",
skill: spawnOptions.skill ? spawnOptions.skill : "Excellent" // Default to "Excellent" if skill is not set
};
var units = [];
for (let i = 1; i < unitsCount + 1; i++) {
@@ -718,7 +756,8 @@ export class GroundUnitSpawnMenu extends UnitSpawnMenu {
var unitTable: UnitSpawnTable = {
unitType: spawnOptions.name,
location: spawnOptions.latlng,
liveryID: spawnOptions.liveryID? spawnOptions.liveryID: ""
liveryID: spawnOptions.liveryID? spawnOptions.liveryID: "",
skill: spawnOptions.skill ? spawnOptions.skill : "High"
};
var units = [];
@@ -768,7 +807,8 @@ export class NavyUnitSpawnMenu extends UnitSpawnMenu {
var unitTable: UnitSpawnTable = {
unitType: spawnOptions.name,
location: spawnOptions.latlng,
liveryID: spawnOptions.liveryID? spawnOptions.liveryID: ""
liveryID: spawnOptions.liveryID? spawnOptions.liveryID: "",
skill: spawnOptions.skill ? spawnOptions.skill : "High"
};
var units = [];

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@@ -75,6 +75,7 @@ export interface UnitSpawnTable {
location: LatLng,
altitude?: number,
loadout?: string,
skill?: string,
liveryID: string
}
@@ -238,6 +239,7 @@ export interface UnitSpawnOptions {
coalition: string;
count: number;
country: string;
skill: string;
loadout: LoadoutBlueprint | undefined;
airbase: Airbase | undefined;
liveryID: string | undefined;