Fixed IADS creation, no longer clogs the server

This commit is contained in:
Pax1601
2023-12-05 15:43:48 +01:00
parent 9c2c7f45c6
commit 6afb6682ea
5 changed files with 23 additions and 23 deletions

View File

@@ -1114,7 +1114,7 @@ export class UnitsManager {
/* Check if the city is inside the coalition area */
if (polyContains(new LatLng(airbase.getLatLng().lat, airbase.getLatLng().lng), coalitionArea)) {
/* Arbitrary formula to obtain a number of units */
var pointsNumber = 2 + 40 * density / 100;
var pointsNumber = 2 + 10 * density / 100;
for (let i = 0; i < pointsNumber; i++) {
/* Place the unit nearby the airbase, depending on the distribution parameter */
var bearing = Math.random() * 360;
@@ -1127,11 +1127,8 @@ export class UnitsManager {
if (Math.random() < IADSDensities[type]) {
/* Get a random blueprint depending on the selected parameters and spawn the unit */
const unitBlueprint = randomUnitBlueprint(groundUnitDatabase, { type: type, eras: activeEras, ranges: activeRanges });
if (unitBlueprint) {
this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), true, "", "", (res: any) =>{
getApp().getMap().addTemporaryMarker(latlng, unitBlueprint.name, getApp().getActiveCoalition(), res.commandHash);
});
}
if (unitBlueprint)
this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), false, "", "");
}
}
}
@@ -1142,7 +1139,7 @@ export class UnitsManager {
/* Check if the city is inside the coalition area */
if (polyContains(new LatLng(city.lat, city.lng), coalitionArea)) {
/* Arbitrary formula to obtain a number of units depending on the city population */
var pointsNumber = 2 + Math.pow(city.pop, 0.2) * density / 100;
var pointsNumber = 2 + Math.pow(city.pop, 0.15) * density / 100;
for (let i = 0; i < pointsNumber; i++) {
/* Place the unit nearby the city, depending on the distribution parameter */
var bearing = Math.random() * 360;
@@ -1155,11 +1152,8 @@ export class UnitsManager {
if (Math.random() < IADSDensities[type]) {
/* Get a random blueprint depending on the selected parameters and spawn the unit */
const unitBlueprint = randomUnitBlueprint(groundUnitDatabase, { type: type, eras: activeEras, ranges: activeRanges });
if (unitBlueprint) {
this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), true, "", "", (res: any) =>{
getApp().getMap().addTemporaryMarker(latlng, unitBlueprint.name, getApp().getActiveCoalition(), res.commandHash);
});
}
if (unitBlueprint)
this.spawnUnits("GroundUnit", [{ unitType: unitBlueprint.name, location: latlng, liveryID: "" }], coalitionArea.getCoalition(), false, "", "");
}
}
}