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Updated landAtPoint logic
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@@ -613,16 +613,16 @@ export class Map extends L.Map {
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const selectedUnitTypes = getApp().getUnitsManager().getSelectedUnitsCategories();
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if (selectedUnitTypes.length === 1 && ["Aircraft", "Helicopter"].includes(selectedUnitTypes[0])) {
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if (selectedUnitTypes[0] === "Helicopter") {
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if (selectedUnits.every((unit: Unit) => { return unit.canLandAtPoint()}))
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options["land-at-point"] = { text: "Land here", tooltip: "Land at this precise location" };
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}
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if (selectedUnits.every((unit: Unit) => { return unit.canTargetPoint()})) {
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options["bomb"] = { text: "Precision bombing", tooltip: "Precision bombing of a specific point" };
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options["carpet-bomb"] = { text: "Carpet bombing", tooltip: "Carpet bombing close to a point" };
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} else if (selectedUnitTypes[0] !== "Helicopter") {
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}
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if (Object.keys(options).length === 0)
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(getApp().getPopupsManager().get("infoPopup") as Popup).setText(`Selected units can not perform point actions.`);
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}
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}
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else if (selectedUnitTypes.length === 1 && ["GroundUnit", "NavyUnit"].includes(selectedUnitTypes[0])) {
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if (selectedUnits.every((unit: Unit) => { return unit.canTargetPoint() })) {
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