mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Renamed src to backend
This commit is contained in:
12
backend/DCSOlympus.props
Normal file
12
backend/DCSOlympus.props
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<ImportGroup Label="PropertySheets" />
|
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<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup />
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||||
<PropertyGroup Label="Vcpkg">
|
||||
<VcpkgEnableManifest>true</VcpkgEnableManifest>
|
||||
<VcpkgAutoLink>true</VcpkgAutoLink>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup />
|
||||
<ItemGroup />
|
||||
</Project>
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||||
90
backend/core/core.filters
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90
backend/core/core.filters
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@@ -0,0 +1,90 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
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|
||||
<Filter Include="Header Files">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Resource Files">
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||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||
</Filter>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="framework.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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||||
<ClInclude Include="pch.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\src\Commands.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\src\DCSUtils.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\src\defines.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\src\logger.h">
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<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\src\LUAUtils.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\src\RESTServer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\Scheduler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\Unit.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\UnitsHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\Utils.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\Utils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\UnitsHandler.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\src\Unit.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\src\Scheduler.cpp">
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||||
<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\LUAUtils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\logger.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="..\src\DCSUtils.cpp">
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||||
<Filter>Source Files</Filter>
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||||
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||||
<ClCompile Include="..\src\Commands.cpp">
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<Filter>Source Files</Filter>
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||||
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||||
<ClCompile Include="..\src\RESTServer.cpp">
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<Filter>Source Files</Filter>
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||||
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||||
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||||
110
backend/core/core.rc
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110
backend/core/core.rc
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@@ -0,0 +1,110 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Generated from the TEXTINCLUDE 2 resource.
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||||
//
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||||
#include "winres.h"
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||||
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
#undef APSTUDIO_READONLY_SYMBOLS
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||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Italian (Italy) resources
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||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ITA)
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LANGUAGE LANG_ITALIAN, SUBLANG_ITALIAN
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||||
#pragma code_page(1252)
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||||
|
||||
#ifdef APSTUDIO_INVOKED
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
|
||||
// TEXTINCLUDE
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||||
//
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||||
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||||
1 TEXTINCLUDE
|
||||
BEGIN
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||||
"resource.h\0"
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||||
END
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||||
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||||
2 TEXTINCLUDE
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||||
BEGIN
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||||
"#include ""winres.h""\r\n"
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||||
"\0"
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||||
END
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||||
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||||
3 TEXTINCLUDE
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||||
BEGIN
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||||
"\r\n"
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||||
"\0"
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||||
END
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||||
|
||||
#endif // APSTUDIO_INVOKED
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||||
|
||||
#endif // Italian (Italy) resources
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (United Kingdom) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
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||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
|
||||
#pragma code_page(1252)
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||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
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||||
// Version
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||||
//
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||||
|
||||
VS_VERSION_INFO VERSIONINFO
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||||
FILEVERSION 1,0,3,0
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PRODUCTVERSION 1,0,3,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
|
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#endif
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FILEOS 0x40004L
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||||
FILETYPE 0x2L
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||||
FILESUBTYPE 0x0L
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||||
BEGIN
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||||
BLOCK "StringFileInfo"
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||||
BEGIN
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||||
BLOCK "040904b0"
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||||
BEGIN
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||||
VALUE "CompanyName", "DCS Olympus"
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||||
VALUE "FileDescription", "DCS Olympus"
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||||
VALUE "FileVersion", "1.0.3.0"
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||||
VALUE "InternalName", "core.dll"
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||||
VALUE "LegalCopyright", "Copyright (C) 2023"
|
||||
VALUE "OriginalFilename", "core.dll"
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||||
VALUE "ProductName", "DCS Olympus"
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||||
VALUE "ProductVersion", "1.0.3.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (United Kingdom) resources
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||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
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||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
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||||
// Generated from the TEXTINCLUDE 3 resource.
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||||
//
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||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
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||||
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||||
215
backend/core/core.vcxproj
Normal file
215
backend/core/core.vcxproj
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@@ -0,0 +1,215 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\dcstools\dcstools.vcxproj">
|
||||
<Project>{2b255368-39a0-431a-a6de-cc739ac70dc1}</Project>
|
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</ProjectReference>
|
||||
<ProjectReference Include="..\logger\logger.vcxproj">
|
||||
<Project>{873ecabe-fcfe-4217-ac15-91959c3cf1c6}</Project>
|
||||
</ProjectReference>
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<ProjectReference Include="..\luatools\luatools.vcxproj">
|
||||
<Project>{de139ec1-4f88-47d5-be73-f41915fe14a3}</Project>
|
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|
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<ProjectReference Include="..\utils\utils.vcxproj">
|
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|
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|
||||
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|
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<ItemGroup>
|
||||
<ClInclude Include="include\aircraft.h" />
|
||||
<ClInclude Include="include\airunit.h" />
|
||||
<ClInclude Include="include\commands.h" />
|
||||
<ClInclude Include="include\datatypes.h" />
|
||||
<ClInclude Include="include\groundunit.h" />
|
||||
<ClInclude Include="include\helicopter.h" />
|
||||
<ClInclude Include="include\navyunit.h" />
|
||||
<ClInclude Include="include\scheduler.h" />
|
||||
<ClInclude Include="include\scriptloader.h" />
|
||||
<ClInclude Include="include\server.h" />
|
||||
<ClInclude Include="include\unit.h" />
|
||||
<ClInclude Include="include\unitsmanager.h" />
|
||||
<ClInclude Include="include\weapon.h" />
|
||||
<ClInclude Include="include\weaponsmanager.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\aircraft.cpp" />
|
||||
<ClCompile Include="src\airunit.cpp" />
|
||||
<ClCompile Include="src\commands.cpp" />
|
||||
<ClCompile Include="src\core.cpp" />
|
||||
<ClCompile Include="src\datatypes.cpp" />
|
||||
<ClCompile Include="src\groundunit.cpp" />
|
||||
<ClCompile Include="src\helicopter.cpp" />
|
||||
<ClCompile Include="src\navyunit.cpp" />
|
||||
<ClCompile Include="src\scheduler.cpp" />
|
||||
<ClCompile Include="src\scriptloader.cpp" />
|
||||
<ClCompile Include="src\server.cpp" />
|
||||
<ClCompile Include="src\unit.cpp" />
|
||||
<ClCompile Include="src\unitsmanager.cpp" />
|
||||
<ClCompile Include="src\weapon.cpp" />
|
||||
<ClCompile Include="src\weaponsmanager.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="core.rc" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{8a48d855-0e01-42ba-bd8c-07b0877c68df}</ProjectGuid>
|
||||
<RootNamespace>core</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
|
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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|
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
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|
||||
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
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|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
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|
||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
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<PreprocessorDefinitions>WIN32;_DEBUG;OLYMPUSCORE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
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||||
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||||
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|
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||||
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|
||||
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||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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|
||||
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|
||||
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|
||||
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|
||||
<Link>
|
||||
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|
||||
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||||
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|
||||
<AdditionalDependencies>lua.lib; GeographicLib-i.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<PreprocessorDefinitions>NDEBUG;CORE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
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||||
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<PrecompiledHeaderFile>
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||||
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||||
<AdditionalIncludeDirectories>include;..\..\third-party\base64\include;..\..\third-party\lua\include;..\utils\include;..\shared\include;..\dcstools\include;..\logger\include;..\luatools\include</AdditionalIncludeDirectories>
|
||||
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|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>lua.lib; GeographicLib-i.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
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|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
106
backend/core/core.vcxproj.filters
Normal file
106
backend/core/core.vcxproj.filters
Normal file
@@ -0,0 +1,106 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{cc40b2d0-5e40-4a2b-bfc7-df3aef133737}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{1be98bb1-2aa0-40b5-bac9-3d073e079771}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\aircraft.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\airunit.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\commands.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\groundunit.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\helicopter.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\navyunit.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\scheduler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\scriptloader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\server.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\unit.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\unitsmanager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\weapon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\datatypes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\weaponsmanager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\aircraft.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\airunit.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\commands.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\core.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\groundunit.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\helicopter.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\navyunit.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\scheduler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\scriptloader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\server.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\unit.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\unitsmanager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\weapon.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\datatypes.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\weaponsmanager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="core.rc" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
20
backend/core/include/aircraft.h
Normal file
20
backend/core/include/aircraft.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include "airunit.h"
|
||||
|
||||
#define AIRCRAFT_DEST_DIST_THR 2000 // Meters
|
||||
|
||||
class Aircraft : public AirUnit
|
||||
{
|
||||
public:
|
||||
Aircraft(json::value json, unsigned int ID);
|
||||
|
||||
static void loadDatabase(string path);
|
||||
|
||||
virtual void changeSpeed(string change);
|
||||
virtual void changeAltitude(string change);
|
||||
|
||||
virtual double getDestinationReachedThreshold() { return AIRCRAFT_DEST_DIST_THR; }
|
||||
|
||||
protected:
|
||||
static json::value database;
|
||||
};
|
||||
24
backend/core/include/airunit.h
Normal file
24
backend/core/include/airunit.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "utils.h"
|
||||
#include "dcstools.h"
|
||||
#include "luatools.h"
|
||||
#include "Unit.h"
|
||||
|
||||
#define AIR_DEST_DIST_THR 2000 // Meters
|
||||
|
||||
class AirUnit : public Unit
|
||||
{
|
||||
public:
|
||||
AirUnit(json::value json, unsigned int ID);
|
||||
|
||||
virtual void setDefaults(bool force = false);
|
||||
virtual void setState(unsigned char newState);
|
||||
|
||||
virtual void changeSpeed(string change) = 0;
|
||||
virtual void changeAltitude(string change) = 0;
|
||||
virtual double getDestinationReachedThreshold() { return AIR_DEST_DIST_THR; }
|
||||
|
||||
protected:
|
||||
virtual void AIloop();
|
||||
};
|
||||
432
backend/core/include/commands.h
Normal file
432
backend/core/include/commands.h
Normal file
@@ -0,0 +1,432 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "luatools.h"
|
||||
#include "utils.h"
|
||||
#include "logger.h"
|
||||
#include "datatypes.h"
|
||||
|
||||
namespace CommandPriority {
|
||||
enum CommandPriorities { LOW, MEDIUM, HIGH, IMMEDIATE };
|
||||
};
|
||||
|
||||
namespace SetCommandType {
|
||||
enum SetCommandTypes {
|
||||
ROE = 0,
|
||||
REACTION_ON_THREAT = 1,
|
||||
RADAR_USING = 3,
|
||||
FLARE_USING = 4,
|
||||
FORMATION = 5,
|
||||
RTB_ON_BINGO = 6,
|
||||
SILENCE = 7,
|
||||
RTB_ON_OUT_OF_AMMO = 10,
|
||||
ECM_USING = 13,
|
||||
PROHIBIT_AA = 14,
|
||||
PROHIBIT_JETT = 15,
|
||||
PROHIBIT_AB = 16,
|
||||
PROHIBIT_AG = 17,
|
||||
MISSILE_ATTACK = 18,
|
||||
PROHIBIT_WP_PASS_REPORT = 19,
|
||||
ENGAGE_AIR_WEAPONS = 20,
|
||||
OPTION_RADIO_USAGE_CONTACT = 21,
|
||||
OPTION_RADIO_USAGE_ENGAGE = 22,
|
||||
OPTION_RADIO_USAGE_KILL = 23,
|
||||
JETT_TANKS_IF_EMPTY = 25,
|
||||
FORCED_ATTACK = 26
|
||||
};
|
||||
}
|
||||
|
||||
namespace ROE {
|
||||
enum ROEs {
|
||||
WEAPON_FREE = 0,
|
||||
OPEN_FIRE_WEAPON_FREE = 1,
|
||||
OPEN_FIRE = 2,
|
||||
RETURN_FIRE = 3,
|
||||
WEAPON_HOLD = 4,
|
||||
};
|
||||
}
|
||||
|
||||
namespace ReactionToThreat {
|
||||
enum ReactionsToThreat {
|
||||
NO_REACTION = 0,
|
||||
PASSIVE_DEFENCE = 1,
|
||||
EVADE_FIRE = 2,
|
||||
BYPASS_AND_ESCAPE = 3,
|
||||
ALLOW_ABORT_MISSION = 4
|
||||
};
|
||||
}
|
||||
|
||||
namespace EmissionCountermeasure {
|
||||
enum ReactionsToThreat {
|
||||
SILENT = 0,
|
||||
ATTACK = 1,
|
||||
DEFEND = 2,
|
||||
FREE = 3
|
||||
};
|
||||
}
|
||||
|
||||
namespace RadarUse {
|
||||
enum RadarUses {
|
||||
NEVER = 0,
|
||||
FOR_ATTACK_ONLY = 1,
|
||||
FOR_SEARCH_IF_REQUIRED = 2,
|
||||
FOR_CONTINUOUS_SEARCH = 3
|
||||
};
|
||||
}
|
||||
|
||||
namespace FlareUse {
|
||||
enum FlareUses {
|
||||
NEVER = 0,
|
||||
AGAINST_FIRED_MISSILE = 1,
|
||||
WHEN_FLYING_IN_SAM_WEZ = 2,
|
||||
WHEN_FLYING_NEAR_ENEMIES = 3
|
||||
};
|
||||
}
|
||||
|
||||
namespace ECMUse {
|
||||
enum ECMUses {
|
||||
NEVER_USE = 0,
|
||||
USE_IF_ONLY_LOCK_BY_RADAR = 1,
|
||||
USE_IF_DETECTED_LOCK_BY_RADAR = 2,
|
||||
ALWAYS_USE = 3
|
||||
};
|
||||
}
|
||||
|
||||
/* Base command class */
|
||||
class Command
|
||||
{
|
||||
public:
|
||||
Command(function<void(void)> callback) : callback(callback) {};
|
||||
unsigned int getPriority() { return priority; }
|
||||
virtual string getString() = 0;
|
||||
virtual unsigned int getLoad() = 0;
|
||||
const string getHash() { return hash; }
|
||||
void executeCallback() { callback(); }
|
||||
|
||||
protected:
|
||||
unsigned int priority = CommandPriority::LOW;
|
||||
const string hash = random_string(16);
|
||||
function<void(void)> callback;
|
||||
};
|
||||
|
||||
/* Simple low priority move command (from user click) */
|
||||
class Move : public Command
|
||||
{
|
||||
public:
|
||||
Move(string groupName, Coords destination, double speed, string speedType, double altitude,
|
||||
string altitudeType, string taskOptions, string category, bool onRoad, function<void(void)> callback = []() {}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
destination(destination),
|
||||
speed(speed),
|
||||
speedType(speedType),
|
||||
altitude(altitude),
|
||||
altitudeType(altitudeType),
|
||||
taskOptions(taskOptions),
|
||||
category(category),
|
||||
onRoad(onRoad)
|
||||
{
|
||||
priority = CommandPriority::MEDIUM;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return onRoad? 45: 5; }
|
||||
|
||||
private:
|
||||
const string groupName;
|
||||
const Coords destination;
|
||||
const double speed;
|
||||
const string speedType;
|
||||
const double altitude;
|
||||
const string altitudeType;
|
||||
const string taskOptions;
|
||||
const string category;
|
||||
const bool onRoad;
|
||||
};
|
||||
|
||||
/* Smoke command */
|
||||
class Smoke : public Command
|
||||
{
|
||||
public:
|
||||
Smoke(string color, Coords location, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
color(color),
|
||||
location(location)
|
||||
{
|
||||
priority = CommandPriority::LOW;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return 2; }
|
||||
|
||||
private:
|
||||
const string color;
|
||||
const Coords location;
|
||||
};
|
||||
|
||||
/* Spawn ground unit command */
|
||||
class SpawnGroundUnits : public Command
|
||||
{
|
||||
public:
|
||||
SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
coalition(coalition),
|
||||
spawnOptions(spawnOptions),
|
||||
country(country),
|
||||
immediate(immediate)
|
||||
{
|
||||
priority = immediate? CommandPriority::IMMEDIATE: CommandPriority::LOW;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return immediate? 5: 30; }
|
||||
|
||||
private:
|
||||
const string coalition;
|
||||
const vector<SpawnOptions> spawnOptions;
|
||||
const string country;
|
||||
const bool immediate;
|
||||
};
|
||||
|
||||
/* Spawn navy unit command */
|
||||
class SpawnNavyUnits : public Command
|
||||
{
|
||||
public:
|
||||
SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
coalition(coalition),
|
||||
spawnOptions(spawnOptions),
|
||||
country(country),
|
||||
immediate(immediate)
|
||||
{
|
||||
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return immediate ? 5 : 60; }
|
||||
|
||||
private:
|
||||
const string coalition;
|
||||
const vector<SpawnOptions> spawnOptions;
|
||||
const string country;
|
||||
const bool immediate;
|
||||
};
|
||||
|
||||
/* Spawn aircraft command */
|
||||
class SpawnAircrafts : public Command
|
||||
{
|
||||
public:
|
||||
SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
coalition(coalition),
|
||||
spawnOptions(spawnOptions),
|
||||
airbaseName(airbaseName),
|
||||
country(country),
|
||||
immediate(immediate)
|
||||
{
|
||||
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return immediate ? 5 : 45; }
|
||||
|
||||
private:
|
||||
const string coalition;
|
||||
const vector<SpawnOptions> spawnOptions;
|
||||
const string airbaseName;
|
||||
const string country;
|
||||
const bool immediate;
|
||||
};
|
||||
|
||||
/* Spawn helicopter command */
|
||||
class SpawnHelicopters : public Command
|
||||
{
|
||||
public:
|
||||
SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
coalition(coalition),
|
||||
spawnOptions(spawnOptions),
|
||||
airbaseName(airbaseName),
|
||||
country(country),
|
||||
immediate(immediate)
|
||||
{
|
||||
priority = immediate ? CommandPriority::IMMEDIATE : CommandPriority::LOW;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return immediate ? 5 : 45; }
|
||||
|
||||
private:
|
||||
const string coalition;
|
||||
const vector<SpawnOptions> spawnOptions;
|
||||
const string airbaseName;
|
||||
const string country;
|
||||
const bool immediate;
|
||||
};
|
||||
|
||||
/* Clone unit command */
|
||||
class Clone : public Command
|
||||
{
|
||||
public:
|
||||
Clone(vector<CloneOptions> cloneOptions, bool deleteOriginal, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
cloneOptions(cloneOptions),
|
||||
deleteOriginal(deleteOriginal)
|
||||
{
|
||||
priority = CommandPriority::LOW;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return 30; }
|
||||
|
||||
private:
|
||||
const vector<CloneOptions> cloneOptions;
|
||||
const bool deleteOriginal;
|
||||
};
|
||||
|
||||
/* Delete unit command */
|
||||
class Delete : public Command
|
||||
{
|
||||
public:
|
||||
Delete(unsigned int ID, bool explosion, string explosionType, bool immediate, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
ID(ID),
|
||||
explosion(explosion),
|
||||
explosionType(explosionType),
|
||||
immediate(immediate)
|
||||
{
|
||||
priority = CommandPriority::HIGH;
|
||||
immediate = immediate;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return immediate? 1: 30; }
|
||||
|
||||
private:
|
||||
const unsigned int ID;
|
||||
const bool explosion;
|
||||
const string explosionType;
|
||||
const bool immediate;
|
||||
};
|
||||
|
||||
/* SetTask command */
|
||||
class SetTask : public Command
|
||||
{
|
||||
public:
|
||||
SetTask(string groupName, string task, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
task(task)
|
||||
{
|
||||
priority = CommandPriority::MEDIUM;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return 5; }
|
||||
|
||||
private:
|
||||
const string groupName;
|
||||
const string task;
|
||||
};
|
||||
|
||||
/* Reset task command */
|
||||
class ResetTask : public Command
|
||||
{
|
||||
public:
|
||||
ResetTask(string groupName, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName)
|
||||
{
|
||||
priority = CommandPriority::HIGH;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return 5; }
|
||||
|
||||
private:
|
||||
const string groupName;
|
||||
};
|
||||
|
||||
/* Set command */
|
||||
class SetCommand : public Command
|
||||
{
|
||||
public:
|
||||
SetCommand(string groupName, string command, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
command(command)
|
||||
{
|
||||
priority = CommandPriority::HIGH;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return 5; }
|
||||
|
||||
private:
|
||||
const string groupName;
|
||||
const string command;
|
||||
};
|
||||
|
||||
/* Set option command */
|
||||
class SetOption : public Command
|
||||
{
|
||||
public:
|
||||
SetOption(string groupName, unsigned int optionID, unsigned int optionValue, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
optionID(optionID),
|
||||
optionValue(optionValue),
|
||||
optionBool(false),
|
||||
isBoolean(false)
|
||||
{
|
||||
priority = CommandPriority::HIGH;
|
||||
};
|
||||
|
||||
SetOption(string groupName, unsigned int optionID, bool optionBool, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
optionID(optionID),
|
||||
optionValue(0),
|
||||
optionBool(optionBool),
|
||||
isBoolean(true)
|
||||
{
|
||||
priority = CommandPriority::HIGH;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return 5; }
|
||||
|
||||
private:
|
||||
const string groupName;
|
||||
const unsigned int optionID;
|
||||
const unsigned int optionValue;
|
||||
const bool optionBool;
|
||||
const bool isBoolean;
|
||||
};
|
||||
|
||||
/* Set on off */
|
||||
class SetOnOff : public Command
|
||||
{
|
||||
public:
|
||||
SetOnOff(string groupName, bool onOff, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
groupName(groupName),
|
||||
onOff(onOff)
|
||||
{
|
||||
priority = CommandPriority::HIGH;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return 5; }
|
||||
|
||||
private:
|
||||
const string groupName;
|
||||
const bool onOff;
|
||||
};
|
||||
|
||||
/* Make a ground explosion */
|
||||
class Explosion : public Command
|
||||
{
|
||||
public:
|
||||
Explosion(unsigned int intensity, string explosionType, Coords location, function<void(void)> callback = [](){}) :
|
||||
Command(callback),
|
||||
location(location),
|
||||
intensity(intensity),
|
||||
explosionType(explosionType)
|
||||
{
|
||||
priority = CommandPriority::MEDIUM;
|
||||
};
|
||||
virtual string getString();
|
||||
virtual unsigned int getLoad() { return 5; }
|
||||
|
||||
private:
|
||||
const Coords location;
|
||||
const unsigned int intensity;
|
||||
const string explosionType;
|
||||
};
|
||||
161
backend/core/include/datatypes.h
Normal file
161
backend/core/include/datatypes.h
Normal file
@@ -0,0 +1,161 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "utils.h"
|
||||
|
||||
namespace DataIndex {
|
||||
enum DataIndexes {
|
||||
startOfData = 0,
|
||||
category,
|
||||
alive,
|
||||
human,
|
||||
controlled,
|
||||
coalition,
|
||||
country,
|
||||
name,
|
||||
unitName,
|
||||
groupName,
|
||||
state,
|
||||
task,
|
||||
hasTask,
|
||||
position,
|
||||
speed,
|
||||
horizontalVelocity,
|
||||
verticalVelocity,
|
||||
heading,
|
||||
track,
|
||||
isActiveTanker,
|
||||
isActiveAWACS,
|
||||
onOff,
|
||||
followRoads,
|
||||
fuel,
|
||||
desiredSpeed,
|
||||
desiredSpeedType,
|
||||
desiredAltitude,
|
||||
desiredAltitudeType,
|
||||
leaderID,
|
||||
formationOffset,
|
||||
targetID,
|
||||
targetPosition,
|
||||
ROE,
|
||||
reactionToThreat,
|
||||
emissionsCountermeasures,
|
||||
TACAN,
|
||||
radio,
|
||||
generalSettings,
|
||||
ammo,
|
||||
contacts,
|
||||
activePath,
|
||||
isLeader,
|
||||
operateAs,
|
||||
shotsScatter,
|
||||
shotsIntensity,
|
||||
health,
|
||||
lastIndex,
|
||||
endOfData = 255
|
||||
};
|
||||
}
|
||||
|
||||
namespace State
|
||||
{
|
||||
enum States
|
||||
{
|
||||
NONE = 0,
|
||||
IDLE,
|
||||
REACH_DESTINATION,
|
||||
ATTACK,
|
||||
FOLLOW,
|
||||
LAND,
|
||||
REFUEL,
|
||||
AWACS,
|
||||
TANKER,
|
||||
BOMB_POINT,
|
||||
CARPET_BOMB,
|
||||
BOMB_BUILDING,
|
||||
FIRE_AT_AREA,
|
||||
SIMULATE_FIRE_FIGHT,
|
||||
SCENIC_AAA,
|
||||
MISS_ON_PURPOSE,
|
||||
LAND_AT_POINT
|
||||
};
|
||||
};
|
||||
|
||||
namespace ShotsScatter
|
||||
{
|
||||
enum ShotsScatters
|
||||
{
|
||||
NONE = 0,
|
||||
HIGH,
|
||||
MEDIUM,
|
||||
LOW
|
||||
};
|
||||
};
|
||||
|
||||
namespace ShotsIntensity
|
||||
{
|
||||
enum ShotsIntensities
|
||||
{
|
||||
NONE = 0,
|
||||
LOW,
|
||||
MEDIUM,
|
||||
HIGH
|
||||
};
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
namespace DataTypes {
|
||||
struct TACAN
|
||||
{
|
||||
bool isOn = false;
|
||||
unsigned char channel = 40;
|
||||
char XY = 'X';
|
||||
char callsign[4];
|
||||
};
|
||||
|
||||
struct Radio
|
||||
{
|
||||
unsigned int frequency = 124000000; // MHz
|
||||
unsigned char callsign = 1;
|
||||
unsigned char callsignNumber = 1;
|
||||
};
|
||||
|
||||
struct GeneralSettings
|
||||
{
|
||||
bool prohibitJettison = false;
|
||||
bool prohibitAA = false;
|
||||
bool prohibitAG = false;
|
||||
bool prohibitAfterburner = false;
|
||||
bool prohibitAirWpn = false;
|
||||
};
|
||||
|
||||
struct Ammo {
|
||||
unsigned short quantity = 0;
|
||||
char name[33];
|
||||
unsigned char guidance = 0;
|
||||
unsigned char category = 0;
|
||||
unsigned char missileCategory = 0;
|
||||
};
|
||||
|
||||
struct Contact {
|
||||
unsigned int ID = 0;
|
||||
unsigned char detectionMethod = 0;
|
||||
};
|
||||
}
|
||||
#pragma pack(pop)
|
||||
|
||||
bool operator==(const DataTypes::TACAN& lhs, const DataTypes::TACAN& rhs);
|
||||
bool operator==(const DataTypes::Radio& lhs, const DataTypes::Radio& rhs);
|
||||
bool operator==(const DataTypes::GeneralSettings& lhs, const DataTypes::GeneralSettings& rhs);
|
||||
bool operator==(const DataTypes::Ammo& lhs, const DataTypes::Ammo& rhs);
|
||||
bool operator==(const DataTypes::Contact& lhs, const DataTypes::Contact& rhs);
|
||||
|
||||
struct SpawnOptions {
|
||||
string unitType;
|
||||
Coords location;
|
||||
string loadout;
|
||||
string liveryID;
|
||||
};
|
||||
|
||||
struct CloneOptions {
|
||||
unsigned int ID;
|
||||
Coords location;
|
||||
};
|
||||
25
backend/core/include/groundunit.h
Normal file
25
backend/core/include/groundunit.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include "unit.h"
|
||||
|
||||
#define GROUND_DEST_DIST_THR 10
|
||||
|
||||
class GroundUnit : public Unit
|
||||
{
|
||||
public:
|
||||
GroundUnit(json::value json, unsigned int ID);
|
||||
|
||||
static void loadDatabase(string path);
|
||||
|
||||
virtual void setState(unsigned char newState);
|
||||
virtual void setDefaults(bool force = false);
|
||||
|
||||
virtual void changeSpeed(string change);
|
||||
virtual void setOnOff(bool newOnOff, bool force = false);
|
||||
virtual void setFollowRoads(bool newFollowRoads, bool force = false);
|
||||
|
||||
void aimAtPoint(Coords aimTarget);
|
||||
|
||||
protected:
|
||||
virtual void AIloop();
|
||||
static json::value database;
|
||||
};
|
||||
20
backend/core/include/helicopter.h
Normal file
20
backend/core/include/helicopter.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include "airunit.h"
|
||||
|
||||
#define HELICOPTER_DEST_DIST_THR 500 // Meters
|
||||
|
||||
class Helicopter : public AirUnit
|
||||
{
|
||||
public:
|
||||
Helicopter(json::value json, unsigned int ID);
|
||||
|
||||
static void loadDatabase(string path);
|
||||
|
||||
virtual void changeSpeed(string change);
|
||||
virtual void changeAltitude(string change);
|
||||
|
||||
virtual double getDestinationReachedThreshold() { return HELICOPTER_DEST_DIST_THR; }
|
||||
|
||||
protected:
|
||||
static json::value database;
|
||||
};
|
||||
22
backend/core/include/navyunit.h
Normal file
22
backend/core/include/navyunit.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
#include "unit.h"
|
||||
|
||||
#define NAVY_DEST_DIST_THR 100
|
||||
|
||||
class NavyUnit : public Unit
|
||||
{
|
||||
public:
|
||||
NavyUnit(json::value json, unsigned int ID);
|
||||
|
||||
static void loadDatabase(string path);
|
||||
|
||||
virtual void setState(unsigned char newState);
|
||||
virtual void setDefaults(bool force = false);
|
||||
|
||||
virtual void changeSpeed(string change);
|
||||
virtual void setOnOff(bool newOnOff, bool force = false);
|
||||
|
||||
protected:
|
||||
virtual void AIloop();
|
||||
static json::value database;
|
||||
};
|
||||
50
backend/core/include/scheduler.h
Normal file
50
backend/core/include/scheduler.h
Normal file
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "luatools.h"
|
||||
#include "commands.h"
|
||||
|
||||
class Scheduler
|
||||
{
|
||||
public:
|
||||
Scheduler(lua_State* L);
|
||||
~Scheduler();
|
||||
|
||||
void appendCommand(Command* command);
|
||||
void execute(lua_State* L);
|
||||
void handleRequest(string key, json::value value, string username, json::value& answer);
|
||||
bool checkSpawnPoints(int spawnPoints, string coalition);
|
||||
bool isCommandExecuted(string commandHash) { return (find(executedCommandsHashes.begin(), executedCommandsHashes.end(), commandHash) != executedCommandsHashes.end()); }
|
||||
|
||||
void setFrameRate(double newFrameRate) { frameRate = newFrameRate; }
|
||||
void setRestrictSpawns(bool newRestrictSpawns) { restrictSpawns = newRestrictSpawns; }
|
||||
void setRestrictToCoalition(bool newRestrictToCoalition) { restrictToCoalition = newRestrictToCoalition; }
|
||||
void setSetupTime(unsigned int newSetupTime) { setupTime = newSetupTime; }
|
||||
void setBlueSpawnPoints(int newBlueSpawnPoints) { blueSpawnPoints = newBlueSpawnPoints; }
|
||||
void setRedSpawnPoints(int newRedSpawnPoints) { redSpawnPoints = newRedSpawnPoints; }
|
||||
void setEras(vector<string> newEras) { eras = newEras; }
|
||||
void setCommandModeOptions(json::value newOptions);
|
||||
|
||||
int getFrameRate() { return static_cast<int>(round(frameRate)); };
|
||||
int getLoad();
|
||||
bool getRestrictSpawns() { return restrictSpawns; }
|
||||
bool getRestrictToCoalition() { return restrictToCoalition; }
|
||||
unsigned int getSetupTime() { return setupTime; }
|
||||
int getBlueSpawnPoints() { return blueSpawnPoints; }
|
||||
int getRedSpawnPoints() { return redSpawnPoints; }
|
||||
vector<string> getEras() { return eras; }
|
||||
json::value getCommandModeOptions();
|
||||
|
||||
private:
|
||||
list<Command*> commands;
|
||||
list<string> executedCommandsHashes;
|
||||
unsigned int load = 0;
|
||||
double frameRate = 0;
|
||||
|
||||
bool restrictSpawns = false;
|
||||
bool restrictToCoalition = false;
|
||||
unsigned int setupTime = 300;
|
||||
int blueSpawnPoints = 10000;
|
||||
int redSpawnPoints = 10000;
|
||||
vector<string> eras = { "WW2", "Early Cold War", "Mid Cold War", "Late Cold War", "Modern" };
|
||||
};
|
||||
|
||||
17
backend/core/include/scriptloader.h
Normal file
17
backend/core/include/scriptloader.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
|
||||
#define PROTECTED_CALL "Olympus = {}\n \
|
||||
function Olympus.protectedCall(...)\n\n \
|
||||
local status, retval = pcall(...)\n \
|
||||
if not status then\n \
|
||||
if Olympus.log ~= nil then\n \
|
||||
Olympus.log:error(retval)\n \
|
||||
else\n \
|
||||
trigger.action.outText(\"Olympus critical error: \" ..retval, 20)\n \
|
||||
end\n \
|
||||
end\n \
|
||||
end\n \
|
||||
trigger.action.outText(\"Olympus.protectedCall registered successfully\", 10)\n"
|
||||
|
||||
void registerLuaFunctions(lua_State* L);
|
||||
40
backend/core/include/server.h
Normal file
40
backend/core/include/server.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "luatools.h"
|
||||
|
||||
using namespace web::http;
|
||||
using namespace web::http::experimental::listener;
|
||||
|
||||
class UnitsManager;
|
||||
class Scheduler;
|
||||
|
||||
class Server
|
||||
{
|
||||
public:
|
||||
Server(lua_State* L);
|
||||
|
||||
void start(lua_State* L);
|
||||
void stop(lua_State* L);
|
||||
|
||||
private:
|
||||
std::thread* serverThread;
|
||||
|
||||
void handle_options(http_request request);
|
||||
void handle_get(http_request request);
|
||||
void handle_request(http_request request, function<void(json::value const&, json::value&)> action);
|
||||
void handle_put(http_request request);
|
||||
|
||||
string extractUsername(http_request& request);
|
||||
string extractPassword(http_request& request);
|
||||
|
||||
void task();
|
||||
|
||||
atomic<bool> runListener;
|
||||
|
||||
string gameMasterPassword = "";
|
||||
string blueCommanderPassword = "";
|
||||
string redCommanderPassword = "";
|
||||
string atcPassword = "";
|
||||
string observerPassword = "";
|
||||
};
|
||||
|
||||
265
backend/core/include/unit.h
Normal file
265
backend/core/include/unit.h
Normal file
@@ -0,0 +1,265 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "utils.h"
|
||||
#include "dcstools.h"
|
||||
#include "luatools.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "datatypes.h"
|
||||
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
#define TASK_CHECK_INIT_VALUE 10
|
||||
|
||||
class Unit
|
||||
{
|
||||
public:
|
||||
Unit(json::value json, unsigned int ID);
|
||||
~Unit();
|
||||
|
||||
/********** Methods **********/
|
||||
void initialize(json::value json);
|
||||
virtual void setDefaults(bool force = false);
|
||||
|
||||
void runAILoop();
|
||||
|
||||
void update(json::value json, double dt);
|
||||
void refreshLeaderData(unsigned long long time);
|
||||
|
||||
unsigned int getID() { return ID; }
|
||||
void getData(stringstream& ss, unsigned long long time);
|
||||
Coords getActiveDestination() { return activeDestination; }
|
||||
|
||||
virtual void changeSpeed(string change) {};
|
||||
virtual void changeAltitude(string change) {};
|
||||
bool setActiveDestination();
|
||||
void resetActiveDestination();
|
||||
void landAt(Coords loc);
|
||||
|
||||
bool updateActivePath(bool looping);
|
||||
void clearActivePath();
|
||||
void pushActivePathFront(Coords newActivePathFront);
|
||||
void pushActivePathBack(Coords newActivePathBack);
|
||||
void popActivePathFront();
|
||||
void goToDestination(string enrouteTask = "nil");
|
||||
bool isDestinationReached(double threshold);
|
||||
|
||||
string getTargetName();
|
||||
string getLeaderName();
|
||||
bool isTargetAlive();
|
||||
bool isLeaderAlive();
|
||||
|
||||
void resetTask();
|
||||
bool checkTaskFailed();
|
||||
void resetTaskFailedCounter();
|
||||
void setHasTaskAssigned(bool newHasTaskAssigned);
|
||||
void setEnableTaskCheckFailed(bool newEnableTaskCheckFailed) { enableTaskFailedCheck = newEnableTaskCheckFailed; }
|
||||
bool getEnableTaskCheckFailed() { return enableTaskFailedCheck; }
|
||||
|
||||
void triggerUpdate(unsigned char datumIndex);
|
||||
|
||||
bool hasFreshData(unsigned long long time);
|
||||
bool checkFreshness(unsigned char datumIndex, unsigned long long time);
|
||||
|
||||
/********** Setters **********/
|
||||
virtual void setCategory(string newValue) { updateValue(category, newValue, DataIndex::category); }
|
||||
virtual void setAlive(bool newValue) { updateValue(alive, newValue, DataIndex::alive); }
|
||||
virtual void setHuman(bool newValue) { updateValue(human, newValue, DataIndex::human); }
|
||||
virtual void setControlled(bool newValue) { updateValue(controlled, newValue, DataIndex::controlled); }
|
||||
virtual void setCoalition(unsigned char newValue) { updateValue(coalition, newValue, DataIndex::coalition); }
|
||||
virtual void setCountry(unsigned char newValue) { updateValue(country, newValue, DataIndex::country); }
|
||||
virtual void setName(string newValue) { updateValue(name, newValue, DataIndex::name); }
|
||||
virtual void setUnitName(string newValue) { updateValue(unitName, newValue, DataIndex::unitName); }
|
||||
virtual void setGroupName(string newValue) { updateValue(groupName, newValue, DataIndex::groupName); }
|
||||
virtual void setState(unsigned char newValue) { updateValue(state, newValue, DataIndex::state); };
|
||||
virtual void setTask(string newValue) { updateValue(task, newValue, DataIndex::task); }
|
||||
virtual void setHasTask(bool newValue);
|
||||
virtual void setPosition(Coords newValue) { updateValue(position, newValue, DataIndex::position); }
|
||||
virtual void setSpeed(double newValue) { updateValue(speed, newValue, DataIndex::speed); }
|
||||
virtual void setHorizontalVelocity(double newValue) { updateValue(horizontalVelocity, newValue, DataIndex::horizontalVelocity); }
|
||||
virtual void setVerticalVelocity(double newValue) { updateValue(verticalVelocity, newValue, DataIndex::verticalVelocity); }
|
||||
virtual void setHeading(double newValue) { updateValue(heading, newValue, DataIndex::heading); }
|
||||
virtual void setTrack(double newValue) { updateValue(track, newValue, DataIndex::track); }
|
||||
virtual void setIsActiveTanker(bool newValue);
|
||||
virtual void setIsActiveAWACS(bool newValue);
|
||||
virtual void setOnOff(bool newValue, bool force = false) { updateValue(onOff, newValue, DataIndex::onOff); };
|
||||
virtual void setFollowRoads(bool newValue, bool force = false) { updateValue(followRoads, newValue, DataIndex::followRoads); };
|
||||
virtual void setFuel(unsigned short newValue) { updateValue(fuel, newValue, DataIndex::fuel); }
|
||||
virtual void setDesiredSpeed(double newValue);
|
||||
virtual void setDesiredSpeedType(string newValue);
|
||||
virtual void setDesiredAltitude(double newValue);
|
||||
virtual void setDesiredAltitudeType(string newValue);
|
||||
virtual void setLeaderID(unsigned int newValue) { updateValue(leaderID, newValue, DataIndex::leaderID); }
|
||||
virtual void setFormationOffset(Offset formationOffset);
|
||||
virtual void setTargetID(unsigned int newValue) { updateValue(targetID, newValue, DataIndex::targetID); }
|
||||
virtual void setTargetPosition(Coords newValue) { updateValue(targetPosition, newValue, DataIndex::targetPosition); }
|
||||
virtual void setROE(unsigned char newValue, bool force = false);
|
||||
virtual void setReactionToThreat(unsigned char newValue, bool force = false);
|
||||
virtual void setEmissionsCountermeasures(unsigned char newValue, bool force = false);
|
||||
virtual void setTACAN(DataTypes::TACAN newValue, bool force = false);
|
||||
virtual void setRadio(DataTypes::Radio newValue, bool force = false);
|
||||
virtual void setGeneralSettings(DataTypes::GeneralSettings newValue, bool force = false);
|
||||
virtual void setAmmo(vector<DataTypes::Ammo> newValue);
|
||||
virtual void setContacts(vector<DataTypes::Contact> newValue);
|
||||
virtual void setActivePath(list<Coords> newValue);
|
||||
virtual void setIsLeader(bool newValue) { updateValue(isLeader, newValue, DataIndex::isLeader); }
|
||||
virtual void setOperateAs(unsigned char newValue) { updateValue(operateAs, newValue, DataIndex::operateAs); }
|
||||
virtual void setShotsScatter(unsigned char newValue) { updateValue(shotsScatter, newValue, DataIndex::shotsScatter); }
|
||||
virtual void setShotsIntensity(unsigned char newValue) { updateValue(shotsIntensity, newValue, DataIndex::shotsIntensity); }
|
||||
virtual void setHealth(unsigned char newValue) { updateValue(health, newValue, DataIndex::health); }
|
||||
|
||||
/********** Getters **********/
|
||||
virtual string getCategory() { return category; };
|
||||
virtual bool getAlive() { return alive; }
|
||||
virtual bool getHuman() { return human; }
|
||||
virtual bool getControlled() { return controlled; }
|
||||
virtual unsigned char getCoalition() { return coalition; }
|
||||
virtual unsigned char getCountry() { return country; }
|
||||
virtual string getName() { return name; }
|
||||
virtual string getUnitName() { return unitName; }
|
||||
virtual string getGroupName() { return groupName; }
|
||||
virtual unsigned char getState() { return state; }
|
||||
virtual string getTask() { return task; }
|
||||
virtual bool getHasTask() { return hasTask; }
|
||||
virtual Coords getPosition() { return position; }
|
||||
virtual double getSpeed() { return speed; }
|
||||
virtual double getHorizontalVelocity() { return horizontalVelocity; }
|
||||
virtual double getVerticalVelocity() { return verticalVelocity; }
|
||||
virtual double getHeading() { return heading; }
|
||||
virtual double getTrack() { return track; }
|
||||
virtual bool getIsActiveTanker() { return isActiveTanker; }
|
||||
virtual bool getIsActiveAWACS() { return isActiveAWACS; }
|
||||
virtual bool getOnOff() { return onOff; };
|
||||
virtual bool getFollowRoads() { return followRoads; };
|
||||
virtual unsigned short getFuel() { return fuel; }
|
||||
virtual double getDesiredSpeed() { return desiredSpeed; };
|
||||
virtual bool getDesiredSpeedType() { return desiredSpeedType; };
|
||||
virtual double getDesiredAltitude() { return desiredAltitude; };
|
||||
virtual bool getDesiredAltitudeType() { return desiredAltitudeType; };
|
||||
virtual unsigned int getLeaderID() { return leaderID; }
|
||||
virtual Offset getFormationOffset() { return formationOffset; }
|
||||
virtual unsigned int getTargetID() { return targetID; }
|
||||
virtual Coords getTargetPosition() { return targetPosition; }
|
||||
virtual unsigned char getROE() { return ROE; }
|
||||
virtual unsigned char getReactionToThreat() { return reactionToThreat; }
|
||||
virtual unsigned char getEmissionsCountermeasures() { return emissionsCountermeasures; };
|
||||
virtual DataTypes::TACAN getTACAN() { return TACAN; }
|
||||
virtual DataTypes::Radio getRadio() { return radio; }
|
||||
virtual DataTypes::GeneralSettings getGeneralSettings() { return generalSettings; }
|
||||
virtual vector<DataTypes::Ammo> getAmmo() { return ammo; }
|
||||
virtual vector<DataTypes::Contact> getContacts() { return contacts; }
|
||||
virtual list<Coords> getActivePath() { return activePath; }
|
||||
virtual bool getIsLeader() { return isLeader; }
|
||||
virtual unsigned char getOperateAs() { return operateAs; }
|
||||
virtual unsigned char getShotsScatter() { return shotsScatter; }
|
||||
virtual unsigned char getShotsIntensity() { return shotsIntensity; }
|
||||
virtual unsigned char getHealth() { return health; }
|
||||
|
||||
protected:
|
||||
unsigned int ID;
|
||||
|
||||
string category;
|
||||
bool alive = false;
|
||||
bool human = false;
|
||||
bool controlled = false;
|
||||
unsigned char coalition = NULL;
|
||||
unsigned char country = NULL;
|
||||
string name = "";
|
||||
string unitName = "";
|
||||
string groupName = "";
|
||||
unsigned char state = State::NONE;
|
||||
string task = "";
|
||||
bool hasTask = false;
|
||||
Coords position = Coords(NULL);
|
||||
double speed = NULL;
|
||||
double horizontalVelocity = NULL;
|
||||
double verticalVelocity = NULL;
|
||||
double heading = NULL;
|
||||
double track = NULL;
|
||||
bool isActiveTanker = false;
|
||||
bool isActiveAWACS = false;
|
||||
bool onOff = true;
|
||||
bool followRoads = false;
|
||||
unsigned short fuel = 0;
|
||||
double desiredSpeed = 0;
|
||||
bool desiredSpeedType = 0; /* CAS */
|
||||
double desiredAltitude = 1;
|
||||
bool desiredAltitudeType = 0; /* ASL */
|
||||
unsigned int leaderID = NULL;
|
||||
Offset formationOffset = Offset(NULL);
|
||||
unsigned int targetID = NULL;
|
||||
Coords targetPosition = Coords(NULL);
|
||||
unsigned char ROE = ROE::OPEN_FIRE_WEAPON_FREE;
|
||||
unsigned char reactionToThreat = ReactionToThreat::EVADE_FIRE;
|
||||
unsigned char emissionsCountermeasures = EmissionCountermeasure::DEFEND;
|
||||
DataTypes::TACAN TACAN;
|
||||
DataTypes::Radio radio;
|
||||
DataTypes::GeneralSettings generalSettings;
|
||||
vector<DataTypes::Ammo> ammo;
|
||||
vector<DataTypes::Contact> contacts;
|
||||
list<Coords> activePath;
|
||||
bool isLeader = false;
|
||||
unsigned char operateAs = 2;
|
||||
Coords activeDestination = Coords(NULL);
|
||||
unsigned char shotsScatter = 2;
|
||||
unsigned char shotsIntensity = 2;
|
||||
unsigned char health = 100;
|
||||
|
||||
/********** Other **********/
|
||||
unsigned int taskCheckCounter = 0;
|
||||
unsigned int internalCounter = 0;
|
||||
Unit* missOnPurposeTarget = nullptr;
|
||||
bool hasTaskAssigned = false;
|
||||
double initialFuel = 0;
|
||||
map<unsigned char, unsigned long long> updateTimeMap;
|
||||
unsigned long long lastLoopTime = 0;
|
||||
bool enableTaskFailedCheck = false;
|
||||
|
||||
/********** Private methods **********/
|
||||
virtual void AIloop() = 0;
|
||||
|
||||
void appendString(stringstream& ss, const unsigned char& datumIndex, const string& datumValue) {
|
||||
const unsigned short size = static_cast<unsigned short>(datumValue.size());
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&size, sizeof(unsigned short));
|
||||
ss << datumValue;
|
||||
}
|
||||
|
||||
/********** Template methods **********/
|
||||
template <typename T>
|
||||
void updateValue(T& value, T& newValue, unsigned char datumIndex)
|
||||
{
|
||||
if (newValue != value)
|
||||
{
|
||||
triggerUpdate(datumIndex);
|
||||
value = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void appendNumeric(stringstream& ss, const unsigned char& datumIndex, T& datumValue) {
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&datumValue, sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void appendVector(stringstream& ss, const unsigned char& datumIndex, vector<T>& datumValue) {
|
||||
const unsigned short size = static_cast<unsigned short>(datumValue.size());
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&size, sizeof(unsigned short));
|
||||
|
||||
for (auto& el : datumValue)
|
||||
ss.write((const char*)&el, sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void appendList(stringstream& ss, const unsigned char& datumIndex, list<T>& datumValue) {
|
||||
const unsigned short size = static_cast<unsigned short>(datumValue.size());;
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&size, sizeof(unsigned short));
|
||||
|
||||
for (auto& el: datumValue)
|
||||
ss.write((const char*)&el, sizeof(T));
|
||||
}
|
||||
};
|
||||
34
backend/core/include/unitsmanager.h
Normal file
34
backend/core/include/unitsmanager.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "dcstools.h"
|
||||
|
||||
class Unit;
|
||||
|
||||
class UnitsManager
|
||||
{
|
||||
public:
|
||||
UnitsManager(lua_State* L);
|
||||
~UnitsManager();
|
||||
|
||||
map<unsigned int, Unit*>& getUnits() { return units; };
|
||||
Unit* getUnit(unsigned int ID);
|
||||
bool isUnitInGroup(Unit* unit);
|
||||
bool isUnitGroupLeader(Unit* unit, Unit*& leader);
|
||||
Unit* getGroupLeader(unsigned int ID);
|
||||
Unit* getGroupLeader(Unit* unit);
|
||||
vector<Unit*> getGroupMembers(string groupName);
|
||||
void update(json::value& missionData, double dt);
|
||||
void runAILoop();
|
||||
void getUnitData(stringstream &ss, unsigned long long time);
|
||||
void deleteUnit(unsigned int ID, bool explosion, string explosionType, bool immediate);
|
||||
void acquireControl(unsigned int ID);
|
||||
void loadDatabases();
|
||||
Unit* getClosestUnit(Unit* unit, unsigned char coalition, vector<string> categories, double &distance);
|
||||
map<Unit*, double> getUnitsInRange(Unit* unit, unsigned char coalition, vector<string> categories, double range);
|
||||
|
||||
private:
|
||||
map<unsigned int, Unit*> units;
|
||||
json::value missionDB;
|
||||
|
||||
};
|
||||
|
||||
116
backend/core/include/weapon.h
Normal file
116
backend/core/include/weapon.h
Normal file
@@ -0,0 +1,116 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "utils.h"
|
||||
#include "dcstools.h"
|
||||
#include "luatools.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "datatypes.h"
|
||||
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
class Weapon
|
||||
{
|
||||
public:
|
||||
Weapon(json::value json, unsigned int ID);
|
||||
~Weapon();
|
||||
|
||||
/********** Methods **********/
|
||||
void initialize(json::value json);
|
||||
void update(json::value json, double dt);
|
||||
unsigned int getID() { return ID; }
|
||||
void getData(stringstream& ss, unsigned long long time);
|
||||
void triggerUpdate(unsigned char datumIndex);
|
||||
bool hasFreshData(unsigned long long time);
|
||||
bool checkFreshness(unsigned char datumIndex, unsigned long long time);
|
||||
|
||||
/********** Setters **********/
|
||||
virtual void setCategory(string newValue) { updateValue(category, newValue, DataIndex::category); }
|
||||
virtual void setAlive(bool newValue) { updateValue(alive, newValue, DataIndex::alive); }
|
||||
virtual void setCoalition(unsigned char newValue) { updateValue(coalition, newValue, DataIndex::coalition); }
|
||||
virtual void setName(string newValue) { updateValue(name, newValue, DataIndex::name); }
|
||||
virtual void setPosition(Coords newValue) { updateValue(position, newValue, DataIndex::position); }
|
||||
virtual void setSpeed(double newValue) { updateValue(speed, newValue, DataIndex::speed); }
|
||||
virtual void setHeading(double newValue) { updateValue(heading, newValue, DataIndex::heading); }
|
||||
|
||||
/********** Getters **********/
|
||||
virtual string getCategory() { return category; };
|
||||
virtual bool getAlive() { return alive; }
|
||||
virtual unsigned char getCoalition() { return coalition; }
|
||||
virtual string getName() { return name; }
|
||||
virtual Coords getPosition() { return position; }
|
||||
virtual double getSpeed() { return speed; }
|
||||
virtual double getHeading() { return heading; }
|
||||
|
||||
protected:
|
||||
unsigned int ID;
|
||||
|
||||
string category;
|
||||
bool alive = false;
|
||||
unsigned char coalition = NULL;
|
||||
string name = "";
|
||||
Coords position = Coords(NULL);
|
||||
double speed = NULL;
|
||||
double heading = NULL;
|
||||
|
||||
/********** Other **********/
|
||||
map<unsigned char, unsigned long long> updateTimeMap;
|
||||
|
||||
/********** Private methods **********/
|
||||
void appendString(stringstream& ss, const unsigned char& datumIndex, const string& datumValue) {
|
||||
const unsigned short size = static_cast<unsigned short>(datumValue.size());
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&size, sizeof(unsigned short));
|
||||
ss << datumValue;
|
||||
}
|
||||
|
||||
/********** Template methods **********/
|
||||
template <typename T>
|
||||
void updateValue(T& value, T& newValue, unsigned char datumIndex)
|
||||
{
|
||||
if (newValue != value)
|
||||
{
|
||||
triggerUpdate(datumIndex);
|
||||
value = newValue;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void appendNumeric(stringstream& ss, const unsigned char& datumIndex, T& datumValue) {
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&datumValue, sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void appendVector(stringstream& ss, const unsigned char& datumIndex, vector<T>& datumValue) {
|
||||
const unsigned short size = datumValue.size();
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&size, sizeof(unsigned short));
|
||||
|
||||
for (auto& el : datumValue)
|
||||
ss.write((const char*)&el, sizeof(T));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void appendList(stringstream& ss, const unsigned char& datumIndex, list<T>& datumValue) {
|
||||
const unsigned short size = datumValue.size();
|
||||
ss.write((const char*)&datumIndex, sizeof(unsigned char));
|
||||
ss.write((const char*)&size, sizeof(unsigned short));
|
||||
|
||||
for (auto& el : datumValue)
|
||||
ss.write((const char*)&el, sizeof(T));
|
||||
}
|
||||
};
|
||||
|
||||
class Missile : public Weapon
|
||||
{
|
||||
public:
|
||||
Missile(json::value json, unsigned int ID);
|
||||
};
|
||||
|
||||
class Bomb : public Weapon
|
||||
{
|
||||
public:
|
||||
Bomb(json::value json, unsigned int ID);
|
||||
};
|
||||
21
backend/core/include/weaponsmanager.h
Normal file
21
backend/core/include/weaponsmanager.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "dcstools.h"
|
||||
|
||||
class Weapon;
|
||||
|
||||
class WeaponsManager
|
||||
{
|
||||
public:
|
||||
WeaponsManager(lua_State* L);
|
||||
~WeaponsManager();
|
||||
|
||||
map<unsigned int, Weapon*>& getWeapons() { return weapons; };
|
||||
Weapon* getWeapon(unsigned int ID);
|
||||
void update(json::value& missionData, double dt);
|
||||
void getWeaponData(stringstream& ss, unsigned long long time);
|
||||
|
||||
private:
|
||||
map<unsigned int, Weapon*> weapons;
|
||||
};
|
||||
|
||||
14
backend/core/resource.h
Normal file
14
backend/core/resource.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by core.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
71
backend/core/src/aircraft.cpp
Normal file
71
backend/core/src/aircraft.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "aircraft.h"
|
||||
#include "utils.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
json::value Aircraft::database = json::value();
|
||||
extern string instancePath;
|
||||
|
||||
void Aircraft::loadDatabase(string path) {
|
||||
std::ifstream ifstream(instancePath + path);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
database = json::value::parse(ss.str(), errorCode);
|
||||
if (database.is_object())
|
||||
log("Aircrafts database loaded correctly from " + instancePath + path);
|
||||
else
|
||||
log("Error reading Aircrafts database file");
|
||||
}
|
||||
|
||||
/* Aircraft */
|
||||
Aircraft::Aircraft(json::value json, unsigned int ID) : AirUnit(json, ID)
|
||||
{
|
||||
log("New Aircraft created with ID: " + to_string(ID));
|
||||
|
||||
setCategory("Aircraft");
|
||||
setDesiredSpeed(knotsToMs(300));
|
||||
setDesiredAltitude(ftToM(20000));
|
||||
};
|
||||
|
||||
void Aircraft::changeSpeed(string change)
|
||||
{
|
||||
if (change.compare("stop") == 0)
|
||||
setState(State::IDLE);
|
||||
else if (change.compare("slow") == 0)
|
||||
setDesiredSpeed(getDesiredSpeed() - knotsToMs(25));
|
||||
else if (change.compare("fast") == 0)
|
||||
setDesiredSpeed(getDesiredSpeed() + knotsToMs(25));
|
||||
|
||||
if (getDesiredSpeed() < knotsToMs(50))
|
||||
setDesiredSpeed(knotsToMs(50));
|
||||
}
|
||||
|
||||
void Aircraft::changeAltitude(string change)
|
||||
{
|
||||
if (change.compare("descend") == 0)
|
||||
{
|
||||
if (getDesiredAltitude() > 5000)
|
||||
setDesiredAltitude(getDesiredAltitude() - ftToM(2500));
|
||||
else if (getDesiredAltitude() > 0)
|
||||
setDesiredAltitude(getDesiredAltitude() - ftToM(500));
|
||||
}
|
||||
else if (change.compare("climb") == 0)
|
||||
{
|
||||
if (getDesiredAltitude() > 5000)
|
||||
setDesiredAltitude(getDesiredAltitude() + ftToM(2500));
|
||||
else if (getDesiredAltitude() >= 0)
|
||||
setDesiredAltitude(getDesiredAltitude() + ftToM(500));
|
||||
}
|
||||
|
||||
if (getDesiredAltitude() < 0)
|
||||
setDesiredAltitude(0);
|
||||
}
|
||||
379
backend/core/src/airunit.cpp
Normal file
379
backend/core/src/airunit.cpp
Normal file
@@ -0,0 +1,379 @@
|
||||
#include "airunit.h"
|
||||
#include "utils.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
|
||||
/* Air unit */
|
||||
AirUnit::AirUnit(json::value json, unsigned int ID) : Unit(json, ID)
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
void AirUnit::setDefaults(bool force)
|
||||
{
|
||||
if (!getAlive() || !getControlled() || getHuman() || !getIsLeader()) return;
|
||||
|
||||
/* Set the default IDLE state */
|
||||
setState(State::IDLE);
|
||||
|
||||
/* Set desired altitude to be equal to current altitude so the unit does not climb/descend after spawn */
|
||||
setDesiredAltitude(position.alt);
|
||||
|
||||
/* Set the default options */
|
||||
setROE(ROE::OPEN_FIRE_WEAPON_FREE, force);
|
||||
setReactionToThreat(ReactionToThreat::EVADE_FIRE, force);
|
||||
setEmissionsCountermeasures(EmissionCountermeasure::DEFEND, force);
|
||||
strcpy_s(TACAN.callsign, 4, "TKR");
|
||||
setTACAN(TACAN, force);
|
||||
setRadio(radio, force);
|
||||
setGeneralSettings(generalSettings, force);
|
||||
}
|
||||
|
||||
void AirUnit::setState(unsigned char newState)
|
||||
{
|
||||
Coords currentTargetPosition = getTargetPosition();
|
||||
|
||||
/************ Perform any action required when LEAVING a state ************/
|
||||
if (newState != state) {
|
||||
switch (state) {
|
||||
case State::IDLE: {
|
||||
break;
|
||||
}
|
||||
case State::REACH_DESTINATION: {
|
||||
break;
|
||||
}
|
||||
case State::ATTACK: {
|
||||
setTargetID(NULL);
|
||||
break;
|
||||
}
|
||||
case State::FOLLOW: {
|
||||
setLeaderID(NULL);
|
||||
break;
|
||||
}
|
||||
case State::LAND: {
|
||||
break;
|
||||
}
|
||||
case State::REFUEL: {
|
||||
break;
|
||||
}
|
||||
case State::BOMB_POINT:
|
||||
case State::CARPET_BOMB:
|
||||
case State::BOMB_BUILDING: {
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
case State::LAND_AT_POINT: {
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/************ Perform any action required when ENTERING a state ************/
|
||||
switch (newState) {
|
||||
case State::IDLE: {
|
||||
setEnableTaskCheckFailed(false);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::REACH_DESTINATION: {
|
||||
setEnableTaskCheckFailed(true);
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::ATTACK: {
|
||||
setEnableTaskCheckFailed(true);
|
||||
if (isTargetAlive()) {
|
||||
Unit* target = unitsManager->getUnit(targetID);
|
||||
Coords targetPosition = Coords(target->getPosition().lat, target->getPosition().lng, 0);
|
||||
clearActivePath();
|
||||
pushActivePathFront(targetPosition);
|
||||
resetActiveDestination();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::FOLLOW: {
|
||||
setEnableTaskCheckFailed(true);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::LAND: {
|
||||
setEnableTaskCheckFailed(false);
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::REFUEL: {
|
||||
setEnableTaskCheckFailed(true);
|
||||
initialFuel = fuel;
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::BOMB_POINT:
|
||||
case State::CARPET_BOMB:
|
||||
case State::BOMB_BUILDING: {
|
||||
setTargetPosition(currentTargetPosition);
|
||||
setEnableTaskCheckFailed(true);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::LAND_AT_POINT: {
|
||||
setEnableTaskCheckFailed(true);
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
|
||||
log(unitName + " setting state from " + to_string(state) + " to " + to_string(newState));
|
||||
state = newState;
|
||||
|
||||
triggerUpdate(DataIndex::state);
|
||||
|
||||
AIloop();
|
||||
}
|
||||
|
||||
void AirUnit::AIloop()
|
||||
{
|
||||
srand(static_cast<unsigned int>(time(NULL)) + ID);
|
||||
|
||||
/* State machine */
|
||||
switch (state) {
|
||||
case State::IDLE: {
|
||||
if (isActiveTanker)
|
||||
setTask("Tanker racetrack");
|
||||
else if (isActiveAWACS)
|
||||
setTask("AWACS racetrack");
|
||||
else
|
||||
setTask("Idle");
|
||||
|
||||
if (!getHasTask())
|
||||
{
|
||||
std::ostringstream taskSS;
|
||||
if (isActiveTanker) {
|
||||
taskSS << "{ [1] = { id = 'Tanker' }, [2] = { id = 'Orbit', pattern = 'Race-Track', altitude = " <<
|
||||
desiredAltitude << ", speed = " << desiredSpeed << ", altitudeType = '" <<
|
||||
(desiredAltitudeType ? "AGL" : "ASL") << "', speedType = '" << (desiredSpeedType ? "GS" : "CAS") << "' }}";
|
||||
}
|
||||
else if (isActiveAWACS) {
|
||||
taskSS << "{ [1] = { id = 'AWACS' }, [2] = { id = 'Orbit', pattern = 'Circle', altitude = " <<
|
||||
desiredAltitude << ", speed = " << desiredSpeed << ", altitudeType = '" <<
|
||||
(desiredAltitudeType ? "AGL" : "ASL") << "', speedType = '" << (desiredSpeedType ? "GS" : "CAS") << "' }}";
|
||||
}
|
||||
else {
|
||||
taskSS << "{ id = 'Orbit', pattern = 'Circle', altitude = " <<
|
||||
desiredAltitude << ", speed = " << desiredSpeed << ", altitudeType = '" <<
|
||||
(desiredAltitudeType ? "AGL" : "ASL") << "', speedType = '" << (desiredSpeedType ? "GS" : "CAS") << "'}";
|
||||
}
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::REACH_DESTINATION: {
|
||||
string enrouteTask = "";
|
||||
bool looping = false;
|
||||
|
||||
if (isActiveTanker)
|
||||
{
|
||||
enrouteTask = "{ id = 'Tanker' }";
|
||||
setTask("Tanker");
|
||||
}
|
||||
else if (isActiveAWACS)
|
||||
{
|
||||
enrouteTask = "{ id = 'AWACS' }";
|
||||
setTask("AWACS");
|
||||
}
|
||||
else
|
||||
{
|
||||
enrouteTask = "nil";
|
||||
setTask("Reaching destination");
|
||||
}
|
||||
|
||||
if (activeDestination == NULL || !getHasTask())
|
||||
{
|
||||
if (!setActiveDestination())
|
||||
setState(State::IDLE);
|
||||
else
|
||||
goToDestination(enrouteTask);
|
||||
}
|
||||
else {
|
||||
if (isDestinationReached(getDestinationReachedThreshold())) {
|
||||
if (updateActivePath(looping) && setActiveDestination())
|
||||
goToDestination(enrouteTask);
|
||||
else
|
||||
setState(State::IDLE);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::LAND: {
|
||||
string enrouteTask = "{ id = 'Land' }";
|
||||
setTask("Landing");
|
||||
|
||||
if (activeDestination == NULL)
|
||||
{
|
||||
setActiveDestination();
|
||||
goToDestination(enrouteTask);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::ATTACK: {
|
||||
/* If the target is not alive (either not set or was succesfully destroyed) go back to REACH_DESTINATION */
|
||||
if (!isTargetAlive()) {
|
||||
setState(State::REACH_DESTINATION);
|
||||
break;
|
||||
}
|
||||
|
||||
/* Attack state is an "enroute" task, meaning the unit will keep trying to attack even if a new destination is set. This is useful to
|
||||
manoeuvre the unit so that it can detect and engage the target. */
|
||||
std::ostringstream enrouteTaskSS;
|
||||
enrouteTaskSS << "{"
|
||||
<< "id = 'EngageUnit'" << ","
|
||||
<< "targetID = " << targetID << ","
|
||||
<< "}";
|
||||
string enrouteTask = enrouteTaskSS.str();
|
||||
setTask("Attacking " + getTargetName());
|
||||
|
||||
if (!getHasTask())
|
||||
{
|
||||
setActiveDestination();
|
||||
goToDestination(enrouteTask);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case State::FOLLOW: {
|
||||
clearActivePath();
|
||||
activeDestination = Coords(NULL);
|
||||
|
||||
/* If the leader is not alive (either not set or was destroyed) go back to IDLE */
|
||||
if (!isLeaderAlive()) {
|
||||
setState(State::IDLE);
|
||||
break;
|
||||
}
|
||||
|
||||
setTask("Following " + getTargetName());
|
||||
|
||||
Unit* leader = unitsManager->getUnit(leaderID);
|
||||
if (!getHasTask()) {
|
||||
if (leader != nullptr && leader->getAlive() && formationOffset != NULL)
|
||||
{
|
||||
std::ostringstream taskSS;
|
||||
taskSS << "{"
|
||||
<< "id = 'FollowUnit'" << ", "
|
||||
<< "leaderID = " << leader->getID() << ","
|
||||
<< "offset = {"
|
||||
<< "x = " << formationOffset.x << ","
|
||||
<< "y = " << formationOffset.y << ","
|
||||
<< "z = " << formationOffset.z
|
||||
<< "},"
|
||||
<< "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::REFUEL: {
|
||||
setTask("Refueling");
|
||||
|
||||
if (!getHasTask()) {
|
||||
if (fuel <= initialFuel) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS << "{"
|
||||
<< "id = 'Refuel'"
|
||||
<< "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
else {
|
||||
setState(State::IDLE);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::BOMB_POINT: {
|
||||
setTask("Bombing point");
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'Bombing', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::CARPET_BOMB: {
|
||||
setTask("Carpet bombing");
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'CarpetBombing', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::BOMB_BUILDING: {
|
||||
setTask("Bombing building");
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'AttackMapObject', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::LAND_AT_POINT: {
|
||||
setTask("Landing at point");
|
||||
|
||||
if (!getHasTask()) {
|
||||
setActiveDestination();
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10),
|
||||
taskSS << "{"
|
||||
<< "id = 'LandAtPoint', "
|
||||
<< "lat = " << activeDestination.lat << ", "
|
||||
<< "lng = " << activeDestination.lng
|
||||
<< "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
251
backend/core/src/commands.cpp
Normal file
251
backend/core/src/commands.cpp
Normal file
@@ -0,0 +1,251 @@
|
||||
#include "commands.h"
|
||||
#include "logger.h"
|
||||
#include "dcstools.h"
|
||||
#include "unit.h"
|
||||
#include "unitsmanager.h"
|
||||
|
||||
extern UnitsManager* unitsManager;
|
||||
|
||||
/* Move command */
|
||||
string Move::getString()
|
||||
{
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.move, "
|
||||
<< "\"" << groupName << "\"" << ", "
|
||||
<< destination.lat << ", "
|
||||
<< destination.lng << ", "
|
||||
<< altitude << ", "
|
||||
<< "\"" << altitudeType << "\"" << ", "
|
||||
<< speed << ", "
|
||||
<< "\"" << speedType << "\"" << ", "
|
||||
<< "\"" << category << "\"" << ", "
|
||||
<< taskOptions;
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Smoke command */
|
||||
string Smoke::getString()
|
||||
{
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.smoke, "
|
||||
<< "\"" << color << "\"" << ", "
|
||||
<< location.lat << ", "
|
||||
<< location.lng;
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Spawn ground units command */
|
||||
string SpawnGroundUnits::getString()
|
||||
{
|
||||
std::ostringstream unitsSS;
|
||||
unitsSS.precision(10);
|
||||
for (int i = 0; i < spawnOptions.size(); i++) {
|
||||
unitsSS << "[" << i + 1 << "] = {"
|
||||
<< "unitType = " << "\"" << spawnOptions[i].unitType << "\"" << ", "
|
||||
<< "lat = " << spawnOptions[i].location.lat << ", "
|
||||
<< "lng = " << spawnOptions[i].location.lng << ", "
|
||||
<< "liveryID = " << "\"" << spawnOptions[i].liveryID << "\"" << " }, ";
|
||||
}
|
||||
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.spawnUnits, {"
|
||||
<< "category = " << "\"" << "GroundUnit" << "\"" << ", "
|
||||
<< "coalition = " << "\"" << coalition << "\"" << ", "
|
||||
<< "country = \"" << country << "\", "
|
||||
<< "units = " << "{" << unitsSS.str() << "}" << "}";
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
|
||||
/* Spawn ground units command */
|
||||
string SpawnNavyUnits::getString()
|
||||
{
|
||||
std::ostringstream unitsSS;
|
||||
unitsSS.precision(10);
|
||||
for (int i = 0; i < spawnOptions.size(); i++) {
|
||||
unitsSS << "[" << i + 1 << "] = {"
|
||||
<< "unitType = " << "\"" << spawnOptions[i].unitType << "\"" << ", "
|
||||
<< "lat = " << spawnOptions[i].location.lat << ", "
|
||||
<< "lng = " << spawnOptions[i].location.lng << ", "
|
||||
<< "liveryID = " << "\"" << spawnOptions[i].liveryID << "\"" << " }, ";
|
||||
}
|
||||
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.spawnUnits, {"
|
||||
<< "category = " << "\"" << "NavyUnit" << "\"" << ", "
|
||||
<< "coalition = " << "\"" << coalition << "\"" << ", "
|
||||
<< "country = \"" << country << "\", "
|
||||
<< "units = " << "{" << unitsSS.str() << "}" << "}";
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Spawn aircrafts command */
|
||||
string SpawnAircrafts::getString()
|
||||
{
|
||||
std::ostringstream unitsSS;
|
||||
unitsSS.precision(10);
|
||||
for (int i = 0; i < spawnOptions.size(); i++) {
|
||||
unitsSS << "[" << i + 1 << "] = {"
|
||||
<< "unitType = " << "\"" << spawnOptions[i].unitType << "\"" << ", "
|
||||
<< "lat = " << spawnOptions[i].location.lat << ", "
|
||||
<< "lng = " << spawnOptions[i].location.lng << ", "
|
||||
<< "alt = " << spawnOptions[i].location.alt << ", "
|
||||
<< "loadout = \"" << spawnOptions[i].loadout << "\"" << ", "
|
||||
<< "liveryID = " << "\"" << spawnOptions[i].liveryID << "\"" << " }, ";
|
||||
}
|
||||
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.spawnUnits, {"
|
||||
<< "category = " << "\"" << "Aircraft" << "\"" << ", "
|
||||
<< "coalition = " << "\"" << coalition << "\"" << ", "
|
||||
<< "airbaseName = \"" << airbaseName << "\", "
|
||||
<< "country = \"" << country << "\", "
|
||||
<< "units = " << "{" << unitsSS.str() << "}" << "}";
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
|
||||
/* Spawn helicopters command */
|
||||
string SpawnHelicopters::getString()
|
||||
{
|
||||
std::ostringstream unitsSS;
|
||||
unitsSS.precision(10);
|
||||
for (int i = 0; i < spawnOptions.size(); i++) {
|
||||
unitsSS << "[" << i + 1 << "] = {"
|
||||
<< "unitType = " << "\"" << spawnOptions[i].unitType << "\"" << ", "
|
||||
<< "lat = " << spawnOptions[i].location.lat << ", "
|
||||
<< "lng = " << spawnOptions[i].location.lng << ", "
|
||||
<< "alt = " << spawnOptions[i].location.alt << ", "
|
||||
<< "loadout = \"" << spawnOptions[i].loadout << "\"" << ", "
|
||||
<< "liveryID = " << "\"" << spawnOptions[i].liveryID << "\"" << " }, ";
|
||||
}
|
||||
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.spawnUnits, {"
|
||||
<< "category = " << "\"" << "Helicopter" << "\"" << ", "
|
||||
<< "coalition = " << "\"" << coalition << "\"" << ", "
|
||||
<< "airbaseName = \"" << airbaseName << "\", "
|
||||
<< "country = \"" << country << "\", "
|
||||
<< "units = " << "{" << unitsSS.str() << "}" << "}";
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Clone unit command */
|
||||
string Clone::getString()
|
||||
{
|
||||
std::ostringstream unitsSS;
|
||||
unitsSS.precision(10);
|
||||
for (int i = 0; i < cloneOptions.size(); i++) {
|
||||
unitsSS << "[" << i + 1 << "] = {"
|
||||
<< "ID = " << cloneOptions[i].ID << ", "
|
||||
<< "lat = " << cloneOptions[i].location.lat << ", "
|
||||
<< "lng = " << cloneOptions[i].location.lng << " }, ";
|
||||
}
|
||||
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.clone, "
|
||||
<< "{" << unitsSS.str() << "}" << ", "
|
||||
<< (deleteOriginal ? "true" : "false");
|
||||
return commandSS.str();
|
||||
|
||||
}
|
||||
|
||||
/* Delete unit command */
|
||||
string Delete::getString()
|
||||
{
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.delete, "
|
||||
<< ID << ", "
|
||||
<< (explosion ? "true" : "false") << ", "
|
||||
<< "\"" << explosionType << "\"";
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Set task command */
|
||||
string SetTask::getString()
|
||||
{
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.setTask, "
|
||||
<< "\"" << groupName << "\"" << ", "
|
||||
<< task;
|
||||
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Reset task command */
|
||||
string ResetTask::getString()
|
||||
{
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.resetTask, "
|
||||
<< "\"" << groupName << "\"";
|
||||
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Set command command */
|
||||
string SetCommand::getString()
|
||||
{
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.setCommand, "
|
||||
<< "\"" << groupName << "\"" << ", "
|
||||
<< command;
|
||||
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Set option command */
|
||||
string SetOption::getString()
|
||||
{
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
|
||||
if (!isBoolean) {
|
||||
commandSS << "Olympus.setOption, "
|
||||
<< "\"" << groupName << "\"" << ", "
|
||||
<< optionID << ", "
|
||||
<< optionValue;
|
||||
} else {
|
||||
commandSS << "Olympus.setOption, "
|
||||
<< "\"" << groupName << "\"" << ", "
|
||||
<< optionID << ", "
|
||||
<< (optionBool? "true": "false");
|
||||
}
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Set onOff command */
|
||||
string SetOnOff::getString()
|
||||
{
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
|
||||
commandSS << "Olympus.setOnOff, "
|
||||
<< "\"" << groupName << "\"" << ", "
|
||||
<< (onOff ? "true" : "false");
|
||||
|
||||
return commandSS.str();
|
||||
}
|
||||
|
||||
/* Explosion command */
|
||||
string Explosion::getString()
|
||||
{
|
||||
std::ostringstream commandSS;
|
||||
commandSS.precision(10);
|
||||
commandSS << "Olympus.explosion, "
|
||||
<< intensity << ", "
|
||||
<< "\"" << explosionType << "\"" << ", "
|
||||
<< location.lat << ", "
|
||||
<< location.lng;
|
||||
return commandSS.str();
|
||||
}
|
||||
163
backend/core/src/core.cpp
Normal file
163
backend/core/src/core.cpp
Normal file
@@ -0,0 +1,163 @@
|
||||
#include "dcstools.h"
|
||||
#include "logger.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
#include "weaponsManager.h"
|
||||
#include "server.h"
|
||||
#include "scheduler.h"
|
||||
#include "scriptLoader.h"
|
||||
#include "luatools.h"
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
auto lastUnitsUpdate = std::chrono::system_clock::now();
|
||||
auto lastWeaponsUpdate = std::chrono::system_clock::now();
|
||||
auto lastExecution = std::chrono::system_clock::now();
|
||||
|
||||
/* Singleton objects */
|
||||
UnitsManager* unitsManager = nullptr;
|
||||
WeaponsManager* weaponsManager = nullptr;
|
||||
Server* server = nullptr;
|
||||
Scheduler* scheduler = nullptr;
|
||||
|
||||
/* Data jsons */
|
||||
json::value missionData = json::value::object();
|
||||
|
||||
mutex mutexLock;
|
||||
string sessionHash;
|
||||
string instancePath;
|
||||
|
||||
bool initialized = false;
|
||||
|
||||
unsigned int frameCounter = 0;
|
||||
|
||||
/* Called when DCS simulation stops. All singleton instances are deleted. */
|
||||
extern "C" DllExport int coreDeinit(lua_State* L)
|
||||
{
|
||||
if (!initialized)
|
||||
return (0);
|
||||
|
||||
log("Olympus coreDeinit called successfully");
|
||||
|
||||
server->stop(L);
|
||||
|
||||
delete unitsManager;
|
||||
delete weaponsManager;
|
||||
delete server;
|
||||
delete scheduler;
|
||||
|
||||
log("All singletons objects destroyed successfully");
|
||||
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* Called when DCS simulation starts. All singletons are instantiated, and the custom Lua functions are registered in the Lua state. */
|
||||
extern "C" DllExport int coreInit(lua_State* L, const char* path)
|
||||
{
|
||||
instancePath = path;
|
||||
|
||||
log("Initializing core.dll with instance path " + instancePath);
|
||||
|
||||
sessionHash = random_string(16);
|
||||
|
||||
log("Random session hash " + sessionHash);
|
||||
|
||||
unitsManager = new UnitsManager(L);
|
||||
weaponsManager = new WeaponsManager(L);
|
||||
server = new Server(L);
|
||||
scheduler = new Scheduler(L);
|
||||
|
||||
registerLuaFunctions(L);
|
||||
|
||||
server->start(L);
|
||||
|
||||
unitsManager->loadDatabases();
|
||||
|
||||
initialized = true;
|
||||
return(0);
|
||||
}
|
||||
|
||||
extern "C" DllExport int coreFrame(lua_State* L)
|
||||
{
|
||||
if (!initialized)
|
||||
return (0);
|
||||
|
||||
/* Lock for thread safety */
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
|
||||
frameCounter++;
|
||||
|
||||
const std::chrono::duration<double> executionDuration = std::chrono::system_clock::now() - lastExecution;
|
||||
if (executionDuration.count() > (20 * FRAMERATE_TIME_INTERVAL)) {
|
||||
if (executionDuration.count() > 0) {
|
||||
scheduler->setFrameRate(frameCounter / executionDuration.count());
|
||||
frameCounter = 0;
|
||||
}
|
||||
|
||||
lastExecution = std::chrono::system_clock::now();
|
||||
}
|
||||
|
||||
if (scheduler != nullptr)
|
||||
scheduler->execute(L);
|
||||
|
||||
return(0);
|
||||
}
|
||||
|
||||
extern "C" DllExport int coreUnitsData(lua_State * L)
|
||||
{
|
||||
if (!initialized)
|
||||
return (0);
|
||||
|
||||
/* Lock for thread safety */
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
|
||||
json::value unitsData = json::value::object();
|
||||
lua_getglobal(L, "Olympus");
|
||||
lua_getfield(L, -1, "unitsData");
|
||||
luaTableToJSON(L, -1, unitsData);
|
||||
|
||||
const std::chrono::duration<double> updateDuration = std::chrono::system_clock::now() - lastUnitsUpdate;
|
||||
if (unitsData.has_object_field(L"units")) {
|
||||
unitsManager->update(unitsData[L"units"], updateDuration.count());
|
||||
}
|
||||
lastUnitsUpdate = std::chrono::system_clock::now();
|
||||
|
||||
return(0);
|
||||
}
|
||||
|
||||
extern "C" DllExport int coreWeaponsData(lua_State * L)
|
||||
{
|
||||
if (!initialized)
|
||||
return (0);
|
||||
|
||||
/* Lock for thread safety */
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
|
||||
json::value weaponsData = json::value::object();
|
||||
lua_getglobal(L, "Olympus");
|
||||
lua_getfield(L, -1, "weaponsData");
|
||||
luaTableToJSON(L, -1, weaponsData);
|
||||
|
||||
const std::chrono::duration<double> updateDuration = std::chrono::system_clock::now() - lastWeaponsUpdate;
|
||||
if (weaponsData.has_object_field(L"weapons")) {
|
||||
weaponsManager->update(weaponsData[L"weapons"], updateDuration.count());
|
||||
}
|
||||
lastWeaponsUpdate = std::chrono::system_clock::now();
|
||||
|
||||
return(0);
|
||||
}
|
||||
|
||||
extern "C" DllExport int coreMissionData(lua_State * L)
|
||||
{
|
||||
if (!initialized)
|
||||
return (0);
|
||||
|
||||
/* Lock for thread safety */
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
|
||||
lua_getglobal(L, "Olympus");
|
||||
lua_getfield(L, -1, "missionData");
|
||||
luaTableToJSON(L, -1, missionData);
|
||||
|
||||
return(0);
|
||||
}
|
||||
30
backend/core/src/datatypes.cpp
Normal file
30
backend/core/src/datatypes.cpp
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "datatypes.h"
|
||||
|
||||
bool operator==(const DataTypes::TACAN& lhs, const DataTypes::TACAN& rhs)
|
||||
{
|
||||
return lhs.isOn == rhs.isOn && lhs.channel == rhs.channel && lhs.XY == rhs.XY && strcmp(lhs.callsign, rhs.callsign) == 0;
|
||||
}
|
||||
|
||||
bool operator==(const DataTypes::Radio& lhs, const DataTypes::Radio& rhs)
|
||||
{
|
||||
return lhs.frequency == rhs.frequency && lhs.callsign == rhs.callsign && lhs.callsignNumber == rhs.callsignNumber;
|
||||
}
|
||||
|
||||
bool operator==(const DataTypes::GeneralSettings& lhs, const DataTypes::GeneralSettings& rhs)
|
||||
{
|
||||
return lhs.prohibitAA == rhs.prohibitAA && lhs.prohibitAfterburner == rhs.prohibitAfterburner && lhs.prohibitAG == rhs.prohibitAG &&
|
||||
lhs.prohibitAirWpn == rhs.prohibitAirWpn && lhs.prohibitJettison == rhs.prohibitJettison;
|
||||
}
|
||||
|
||||
bool operator==(const DataTypes::Ammo& lhs, const DataTypes::Ammo& rhs)
|
||||
{
|
||||
return lhs.category == rhs.category && lhs.guidance == rhs.guidance && lhs.missileCategory == rhs.missileCategory &&
|
||||
lhs.quantity == rhs.quantity && strcmp(lhs.name, rhs.name) == 0;
|
||||
}
|
||||
|
||||
bool operator==(const DataTypes::Contact& lhs, const DataTypes::Contact& rhs)
|
||||
{
|
||||
return lhs.detectionMethod == rhs.detectionMethod && lhs.ID == rhs.ID;
|
||||
}
|
||||
|
||||
|
||||
566
backend/core/src/groundunit.cpp
Normal file
566
backend/core/src/groundunit.cpp
Normal file
@@ -0,0 +1,566 @@
|
||||
#include "groundunit.h"
|
||||
#include "utils.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
#include "unitsmanager.h"
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
json::value GroundUnit::database = json::value();
|
||||
extern string instancePath;
|
||||
|
||||
#define RANDOM_ZERO_TO_ONE (double)(rand()) / (double)(RAND_MAX)
|
||||
#define RANDOM_MINUS_ONE_TO_ONE (((double)(rand()) / (double)(RAND_MAX) - 0.5) * 2)
|
||||
|
||||
void GroundUnit::loadDatabase(string path) {
|
||||
std::ifstream ifstream(instancePath + path);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
database = json::value::parse(ss.str(), errorCode);
|
||||
if (database.is_object())
|
||||
log("GroundUnits database loaded correctly from " + instancePath + path);
|
||||
else
|
||||
log("Error reading GroundUnits database file");
|
||||
}
|
||||
|
||||
/* Ground unit */
|
||||
GroundUnit::GroundUnit(json::value json, unsigned int ID) : Unit(json, ID)
|
||||
{
|
||||
log("New Ground Unit created with ID: " + to_string(ID));
|
||||
|
||||
setCategory("GroundUnit");
|
||||
setDesiredSpeed(10);
|
||||
};
|
||||
|
||||
void GroundUnit::setDefaults(bool force)
|
||||
{
|
||||
if (!getAlive() || !getControlled() || getHuman() || !getIsLeader()) return;
|
||||
|
||||
/* Set the default IDLE state */
|
||||
setState(State::IDLE);
|
||||
|
||||
/* Set the default options */
|
||||
setROE(ROE::WEAPON_FREE, force);
|
||||
setOnOff(onOff, force);
|
||||
setFollowRoads(followRoads, force);
|
||||
}
|
||||
|
||||
void GroundUnit::setState(unsigned char newState)
|
||||
{
|
||||
Coords currentTargetPosition = getTargetPosition();
|
||||
|
||||
/************ Perform any action required when LEAVING a state ************/
|
||||
if (newState != state) {
|
||||
switch (state) {
|
||||
case State::IDLE: {
|
||||
break;
|
||||
}
|
||||
case State::REACH_DESTINATION: {
|
||||
break;
|
||||
}
|
||||
case State::ATTACK: {
|
||||
setTargetID(NULL);
|
||||
break;
|
||||
}
|
||||
case State::FIRE_AT_AREA:
|
||||
case State::SIMULATE_FIRE_FIGHT:
|
||||
case State::SCENIC_AAA:
|
||||
case State::MISS_ON_PURPOSE: {
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/************ Perform any action required when ENTERING a state ************/
|
||||
switch (newState) {
|
||||
case State::IDLE: {
|
||||
setEnableTaskCheckFailed(false);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::REACH_DESTINATION: {
|
||||
setEnableTaskCheckFailed(true);
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::ATTACK: {
|
||||
setEnableTaskCheckFailed(true);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::FIRE_AT_AREA: {
|
||||
setTargetPosition(currentTargetPosition);
|
||||
setEnableTaskCheckFailed(true);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTargetPosition(currentTargetPosition);
|
||||
setEnableTaskCheckFailed(false);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::SCENIC_AAA: {
|
||||
setEnableTaskCheckFailed(false);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::MISS_ON_PURPOSE: {
|
||||
setEnableTaskCheckFailed(false);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
|
||||
log(unitName + " setting state from " + to_string(state) + " to " + to_string(newState));
|
||||
state = newState;
|
||||
|
||||
triggerUpdate(DataIndex::state);
|
||||
|
||||
AIloop();
|
||||
}
|
||||
|
||||
void GroundUnit::AIloop()
|
||||
{
|
||||
srand(static_cast<unsigned int>(time(NULL)) + ID);
|
||||
|
||||
switch (state) {
|
||||
case State::IDLE: {
|
||||
setTask("Idle");
|
||||
if (getHasTask())
|
||||
resetTask();
|
||||
break;
|
||||
}
|
||||
case State::REACH_DESTINATION: {
|
||||
setTask("Reaching destination");
|
||||
|
||||
string enrouteTask = "";
|
||||
bool looping = false;
|
||||
|
||||
std::ostringstream taskSS;
|
||||
taskSS << "{ id = 'FollowRoads', value = " << (getFollowRoads() ? "true" : "false") << " }";
|
||||
enrouteTask = taskSS.str();
|
||||
|
||||
if (activeDestination == NULL || !getHasTask())
|
||||
{
|
||||
if (!setActiveDestination())
|
||||
setState(State::IDLE);
|
||||
else
|
||||
goToDestination(enrouteTask);
|
||||
}
|
||||
else {
|
||||
if (isDestinationReached(GROUND_DEST_DIST_THR)) {
|
||||
if (updateActivePath(looping) && setActiveDestination())
|
||||
goToDestination(enrouteTask);
|
||||
else
|
||||
setState(State::IDLE);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::ATTACK: {
|
||||
Unit* target = unitsManager->getUnit(getTargetID());
|
||||
if (target != nullptr) {
|
||||
setTask("Attacking " + target->getUnitName());
|
||||
|
||||
if (!getHasTask()) {
|
||||
/* Send the command */
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'AttackUnit', unitID = " << target->getID() << " }";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
setState(State::IDLE);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case State::FIRE_AT_AREA: {
|
||||
setTask("Firing at area");
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << ", radius = 100}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTask("Simulating fire fight");
|
||||
|
||||
if (internalCounter == 0 && targetPosition != Coords(NULL) && scheduler->getLoad() < 30) {
|
||||
/* Get the distance and bearing to the target */
|
||||
Coords scatteredTargetPosition = targetPosition;
|
||||
double distance;
|
||||
double bearing1;
|
||||
double bearing2;
|
||||
Geodesic::WGS84().Inverse(getPosition().lat, getPosition().lng, scatteredTargetPosition.lat, scatteredTargetPosition.lng, distance, bearing1, bearing2);
|
||||
|
||||
/* Compute the scattered position applying a random scatter to the shot */
|
||||
double scatterDistance = distance * tan(10 /* degs */ * (ShotsScatter::LOW - shotsScatter) / 57.29577 + 2 / 57.29577 /* degs */) * RANDOM_MINUS_ONE_TO_ONE;
|
||||
Geodesic::WGS84().Direct(scatteredTargetPosition.lat, scatteredTargetPosition.lng, bearing1 + 90, scatterDistance, scatteredTargetPosition.lat, scatteredTargetPosition.lng);
|
||||
|
||||
/* Recover the data from the database */
|
||||
double aimTime = 2; /* s */
|
||||
bool indirectFire = false;
|
||||
double shotsBaseInterval = 15; /* s */
|
||||
if (database.has_object_field(to_wstring(name))) {
|
||||
json::value databaseEntry = database[to_wstring(name)];
|
||||
if (databaseEntry.has_number_field(L"aimTime"))
|
||||
aimTime = databaseEntry[L"aimTime"].as_number().to_double();
|
||||
if (databaseEntry.has_boolean_field(L"indirectFire"))
|
||||
indirectFire = databaseEntry[L"indirectFire"].as_bool();
|
||||
if (databaseEntry.has_number_field(L"shotsBaseInterval"))
|
||||
shotsBaseInterval = databaseEntry[L"shotsBaseInterval"].as_number().to_double();
|
||||
}
|
||||
|
||||
/* If the unit is of the indirect fire type, like a mortar, simply shoot at the target */
|
||||
if (indirectFire) {
|
||||
log(unitName + "(" + name + ")" + " simulating fire fight with indirect fire");
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << scatteredTargetPosition.lat << ", lng = " << scatteredTargetPosition.lng << ", radius = 100}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
/* Otherwise use the aim method */
|
||||
else {
|
||||
log(unitName + "(" + name + ")" + " simulating fire fight with aim at point method");
|
||||
aimAtPoint(scatteredTargetPosition);
|
||||
}
|
||||
|
||||
/* Wait an amout of time depending on the shots intensity */
|
||||
internalCounter = static_cast<unsigned int>(((ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + aimTime) / FRAMERATE_TIME_INTERVAL);
|
||||
}
|
||||
|
||||
if (targetPosition == Coords(NULL))
|
||||
setState(State::IDLE);
|
||||
|
||||
/* Fallback if something went wrong */
|
||||
if (internalCounter == 0)
|
||||
internalCounter = static_cast<unsigned int>(3 / FRAMERATE_TIME_INTERVAL);
|
||||
internalCounter--;
|
||||
|
||||
break;
|
||||
}
|
||||
case State::SCENIC_AAA: {
|
||||
setTask("Scenic AAA");
|
||||
|
||||
/* Only perform scenic functions when the scheduler is "free" */
|
||||
if (((!getHasTask() && scheduler->getLoad() < 30) || internalCounter == 0)) {
|
||||
double distance = 0;
|
||||
unsigned char unitCoalition = coalition == 0 ? getOperateAs() : coalition;
|
||||
unsigned char targetCoalition = unitCoalition == 2 ? 1 : 2;
|
||||
Unit* target = unitsManager->getClosestUnit(this, targetCoalition, { "Aircraft", "Helicopter" }, distance);
|
||||
|
||||
/* Recover the data from the database */
|
||||
double aimTime = 2; /* s */
|
||||
double shotsBaseInterval = 15; /* s */
|
||||
if (database.has_object_field(to_wstring(name))) {
|
||||
json::value databaseEntry = database[to_wstring(name)];
|
||||
if (databaseEntry.has_number_field(L"aimTime"))
|
||||
aimTime = databaseEntry[L"aimTime"].as_number().to_double();
|
||||
if (databaseEntry.has_number_field(L"shotsBaseInterval"))
|
||||
shotsBaseInterval = databaseEntry[L"shotsBaseInterval"].as_number().to_double();
|
||||
}
|
||||
|
||||
/* Only run if an enemy air unit is closer than 20km to avoid useless load */
|
||||
if (target != nullptr && distance < 20000 /* m */) {
|
||||
double r = 15; /* m */
|
||||
double barrelElevation = r * tan(acos(((double)(rand()) / (double)(RAND_MAX))));
|
||||
|
||||
double lat = 0;
|
||||
double lng = 0;
|
||||
double randomBearing = ((double)(rand()) / (double)(RAND_MAX)) * 360;
|
||||
Geodesic::WGS84().Direct(position.lat, position.lng, randomBearing, r, lat, lng);
|
||||
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << lat << ", lng = " << lng << ", alt = " << position.alt + barrelElevation << ", radius = 0.001}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
|
||||
/* Wait an amout of time depending on the shots intensity */
|
||||
internalCounter = static_cast<unsigned int>(((ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + aimTime) / FRAMERATE_TIME_INTERVAL);
|
||||
}
|
||||
}
|
||||
|
||||
if (internalCounter == 0)
|
||||
internalCounter = static_cast<unsigned int>(3 / FRAMERATE_TIME_INTERVAL);
|
||||
internalCounter--;
|
||||
|
||||
break;
|
||||
}
|
||||
case State::MISS_ON_PURPOSE: {
|
||||
setTask("Missing on purpose");
|
||||
|
||||
/* Check that the unit can perform AAA duties */
|
||||
bool canAAA = false;
|
||||
if (database.has_object_field(to_wstring(name))) {
|
||||
json::value databaseEntry = database[to_wstring(name)];
|
||||
if (databaseEntry.has_boolean_field(L"canAAA"))
|
||||
canAAA = databaseEntry[L"canAAA"].as_bool();
|
||||
}
|
||||
|
||||
if (canAAA) {
|
||||
/* Only perform scenic functions when the scheduler is "free" */
|
||||
/* Only run this when the internal counter reaches 0 to avoid excessive computations when no nearby target */
|
||||
if (scheduler->getLoad() < 30 && internalCounter == 0) {
|
||||
double distance = 0;
|
||||
unsigned char unitCoalition = coalition == 0 ? getOperateAs() : coalition;
|
||||
unsigned char targetCoalition = unitCoalition == 2 ? 1 : 2;
|
||||
|
||||
/* Default gun values */
|
||||
double barrelHeight = 1.0; /* m */
|
||||
double muzzleVelocity = 860; /* m/s */
|
||||
double aimTime = 10; /* s */
|
||||
unsigned int shotsToFire = 10;
|
||||
double shotsBaseInterval = 15; /* s */
|
||||
double shotsBaseScatter = 2; /* degs */
|
||||
double engagementRange = 10000; /* m */
|
||||
double targetingRange = 0; /* m */
|
||||
double aimMethodRange = 0; /* m */
|
||||
double acquisitionRange = 0; /* m */
|
||||
|
||||
/* Load gun values from database */
|
||||
if (database.has_object_field(to_wstring(name))) {
|
||||
json::value databaseEntry = database[to_wstring(name)];
|
||||
if (databaseEntry.has_number_field(L"barrelHeight"))
|
||||
barrelHeight = databaseEntry[L"barrelHeight"].as_number().to_double();
|
||||
if (databaseEntry.has_number_field(L"muzzleVelocity"))
|
||||
muzzleVelocity = databaseEntry[L"muzzleVelocity"].as_number().to_double();
|
||||
if (databaseEntry.has_number_field(L"aimTime"))
|
||||
aimTime = databaseEntry[L"aimTime"].as_number().to_double();
|
||||
if (databaseEntry.has_number_field(L"shotsToFire"))
|
||||
shotsToFire = databaseEntry[L"shotsToFire"].as_number().to_uint32();
|
||||
if (databaseEntry.has_number_field(L"engagementRange"))
|
||||
engagementRange = databaseEntry[L"engagementRange"].as_number().to_double();
|
||||
if (databaseEntry.has_number_field(L"shotsBaseInterval"))
|
||||
shotsBaseInterval = databaseEntry[L"shotsBaseInterval"].as_number().to_double();
|
||||
if (databaseEntry.has_number_field(L"shotsBaseScatter"))
|
||||
shotsBaseScatter = databaseEntry[L"shotsBaseScatter"].as_number().to_double();
|
||||
if (databaseEntry.has_number_field(L"targetingRange"))
|
||||
targetingRange = databaseEntry[L"targetingRange"].as_number().to_double();
|
||||
if (databaseEntry.has_number_field(L"aimMethodRange"))
|
||||
aimMethodRange = databaseEntry[L"aimMethodRange"].as_number().to_double();
|
||||
if (databaseEntry.has_number_field(L"acquisitionRange"))
|
||||
acquisitionRange = databaseEntry[L"acquisitionRange"].as_number().to_double();
|
||||
}
|
||||
|
||||
/* Get all the units in range and select one at random */
|
||||
double range = max(max(engagementRange, aimMethodRange), acquisitionRange);
|
||||
map<Unit*, double> targets = unitsManager->getUnitsInRange(this, targetCoalition, { "Aircraft", "Helicopter" }, range);
|
||||
|
||||
Unit* target = nullptr;
|
||||
unsigned int index = static_cast<unsigned int>((RANDOM_ZERO_TO_ONE * (targets.size() - 1)));
|
||||
for (auto const& p : targets) {
|
||||
if (index-- == 0) {
|
||||
target = p.first;
|
||||
distance = p.second;
|
||||
}
|
||||
}
|
||||
|
||||
/* Only do if we have a valid target close enough for AAA */
|
||||
if (target != nullptr) {
|
||||
/* Approximate the flight time */
|
||||
if (muzzleVelocity != 0)
|
||||
aimTime += distance / muzzleVelocity;
|
||||
|
||||
/* If the target is in targeting range and we are in highest precision mode, target it */
|
||||
if (distance < targetingRange && shotsScatter == ShotsScatter::LOW) {
|
||||
/* Send the command */
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'AttackUnit', unitID = " << target->getID() << " }";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
|
||||
internalCounter = static_cast<unsigned int>((aimTime + (ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL);
|
||||
}
|
||||
/* Else, do miss on purpose */
|
||||
else {
|
||||
/* Compute where the target will be in aimTime seconds, plus the effect of scatter. */
|
||||
double scatterDistance = distance * tan(shotsBaseScatter * (ShotsScatter::LOW - shotsScatter) / 57.29577) * (RANDOM_ZERO_TO_ONE - 0.1);
|
||||
double aimDistance = target->getHorizontalVelocity() * aimTime + scatterDistance;
|
||||
double aimLat = 0;
|
||||
double aimLng = 0;
|
||||
Geodesic::WGS84().Direct(target->getPosition().lat, target->getPosition().lng, target->getTrack() * 57.29577, aimDistance, aimLat, aimLng); /* TODO make util to convert degrees and radians function */
|
||||
double aimAlt = target->getPosition().alt + target->getVerticalVelocity() * aimTime + distance * tan(shotsBaseScatter * (ShotsScatter::LOW - shotsScatter) / 57.29577) * RANDOM_ZERO_TO_ONE; // Force to always miss high never low
|
||||
|
||||
/* Send the command */
|
||||
if (distance < engagementRange) {
|
||||
/* If the unit is closer than the engagement range, use the fire at point method */
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << aimLat << ", lng = " << aimLng << ", alt = " << aimAlt << ", radius = 0.001, expendQty = " << shotsToFire << " }";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
setTargetPosition(Coords(aimLat, aimLng, target->getPosition().alt));
|
||||
internalCounter = static_cast<unsigned int>((aimTime + (ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL);
|
||||
}
|
||||
else if (distance < aimMethodRange) {
|
||||
/* If the unit is closer than the aim method range, use the aim method range */
|
||||
aimAtPoint(Coords(aimLat, aimLng, aimAlt));
|
||||
setTargetPosition(Coords(aimLat, aimLng, target->getPosition().alt));
|
||||
internalCounter = static_cast<unsigned int>((aimTime + (ShotsIntensity::HIGH - shotsIntensity) * shotsBaseInterval + 2) / FRAMERATE_TIME_INTERVAL);
|
||||
}
|
||||
else {
|
||||
/* Else just wake the unit up with an impossible command */
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << 0 << ", lng = " << 0 << ", alt = " << 0 << ", radius = 0.001, expendQty = " << 0 << " }";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
setTargetPosition(Coords(NULL));
|
||||
|
||||
/* Don't wait too long before checking again */
|
||||
internalCounter = static_cast<unsigned int>(5 / FRAMERATE_TIME_INTERVAL);
|
||||
}
|
||||
}
|
||||
missOnPurposeTarget = target;
|
||||
}
|
||||
else {
|
||||
if (getHasTask())
|
||||
resetTask();
|
||||
}
|
||||
}
|
||||
|
||||
/* If no valid target was detected */
|
||||
if (internalCounter == 0) {
|
||||
double alertnessTimeConstant = 10; /* s */
|
||||
if (database.has_object_field(to_wstring(name))) {
|
||||
json::value databaseEntry = database[to_wstring(name)];
|
||||
if (databaseEntry.has_number_field(L"alertnessTimeConstant"))
|
||||
alertnessTimeConstant = databaseEntry[L"alertnessTimeConstant"].as_number().to_double();
|
||||
}
|
||||
internalCounter = static_cast<unsigned int>((5 + RANDOM_ZERO_TO_ONE * alertnessTimeConstant * 0 /* TODO: remove to enable alertness again */) / FRAMERATE_TIME_INTERVAL);
|
||||
missOnPurposeTarget = nullptr;
|
||||
setTargetPosition(Coords(NULL));
|
||||
}
|
||||
internalCounter--;
|
||||
}
|
||||
else {
|
||||
setState(State::IDLE);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GroundUnit::aimAtPoint(Coords aimTarget) {
|
||||
double dist;
|
||||
double bearing1;
|
||||
double bearing2;
|
||||
Geodesic::WGS84().Inverse(position.lat, position.lng, aimTarget.lat, aimTarget.lng, dist, bearing1, bearing2);
|
||||
|
||||
/* Aim point distance */
|
||||
double r = 15; /* m */
|
||||
|
||||
/* Default gun values */
|
||||
double barrelHeight = 1.0; /* m */
|
||||
double muzzleVelocity = 860; /* m/s */
|
||||
double shotsBaseScatter = 5; /* degs */
|
||||
if (database.has_object_field(to_wstring(name))) {
|
||||
json::value databaseEntry = database[to_wstring(name)];
|
||||
if (databaseEntry.has_number_field(L"barrelHeight") && databaseEntry.has_number_field(L"muzzleVelocity")) {
|
||||
barrelHeight = databaseEntry[L"barrelHeight"].as_number().to_double();
|
||||
muzzleVelocity = databaseEntry[L"muzzleVelocity"].as_number().to_double();
|
||||
}
|
||||
if (databaseEntry.has_number_field(L"shotsBaseScatter"))
|
||||
shotsBaseScatter = databaseEntry[L"shotsBaseScatter"].as_number().to_double();
|
||||
}
|
||||
|
||||
/* Compute the elevation angle of the gun*/
|
||||
double deltaHeight = (aimTarget.alt - (position.alt + barrelHeight));
|
||||
double alpha = 9.81 / 2 * dist * dist / (muzzleVelocity * muzzleVelocity);
|
||||
double inner = dist * dist - 4 * alpha * (alpha + deltaHeight);
|
||||
|
||||
/* Check we can reach the target*/
|
||||
if (inner > 0) {
|
||||
/* Compute elevation and bearing */
|
||||
double barrelElevation = r * (dist - sqrt(inner)) / (2 * alpha);
|
||||
|
||||
double lat = 0;
|
||||
double lng = 0;
|
||||
Geodesic::WGS84().Direct(position.lat, position.lng, bearing1, r, lat, lng);
|
||||
|
||||
log(unitName + "(" + name + ")" + " shooting with aim at point method. Barrel elevation: " + to_string(barrelElevation * 57.29577) + "°, bearing: " + to_string(bearing1) + "°");
|
||||
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << lat << ", lng = " << lng << ", alt = " << position.alt + barrelElevation + barrelHeight << ", radius = 0.001}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
else {
|
||||
log("Target out of range for " + unitName + "(" + name + ")");
|
||||
}
|
||||
}
|
||||
|
||||
void GroundUnit::changeSpeed(string change)
|
||||
{
|
||||
if (change.compare("stop") == 0)
|
||||
setState(State::IDLE);
|
||||
else if (change.compare("slow") == 0)
|
||||
setDesiredSpeed(getDesiredSpeed() - knotsToMs(5));
|
||||
else if (change.compare("fast") == 0)
|
||||
setDesiredSpeed(getDesiredSpeed() + knotsToMs(5));
|
||||
|
||||
if (getDesiredSpeed() < 0)
|
||||
setDesiredSpeed(0);
|
||||
}
|
||||
|
||||
void GroundUnit::setOnOff(bool newOnOff, bool force)
|
||||
{
|
||||
if (newOnOff != onOff || force) {
|
||||
Unit::setOnOff(newOnOff, force);
|
||||
Command* command = dynamic_cast<Command*>(new SetOnOff(groupName, onOff));
|
||||
scheduler->appendCommand(command);
|
||||
}
|
||||
}
|
||||
|
||||
void GroundUnit::setFollowRoads(bool newFollowRoads, bool force)
|
||||
{
|
||||
if (newFollowRoads != followRoads || force) {
|
||||
Unit::setFollowRoads(newFollowRoads, force);
|
||||
resetActiveDestination(); /* Reset active destination to apply option*/
|
||||
}
|
||||
}
|
||||
71
backend/core/src/helicopter.cpp
Normal file
71
backend/core/src/helicopter.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "helicopter.h"
|
||||
#include "utils.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
json::value Helicopter::database = json::value();
|
||||
extern string instancePath;
|
||||
|
||||
void Helicopter::loadDatabase(string path) {
|
||||
std::ifstream ifstream(instancePath + path);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
database = json::value::parse(ss.str(), errorCode);
|
||||
if (database.is_object())
|
||||
log("Helicopters database loaded correctly from " + instancePath + path);
|
||||
else
|
||||
log("Error reading Helicopters database file");
|
||||
}
|
||||
|
||||
/* Helicopter */
|
||||
Helicopter::Helicopter(json::value json, unsigned int ID) : AirUnit(json, ID)
|
||||
{
|
||||
log("New Helicopter created with ID: " + to_string(ID));
|
||||
|
||||
setCategory("Helicopter");
|
||||
setDesiredSpeed(knotsToMs(100));
|
||||
setDesiredAltitude(ftToM(5000));
|
||||
};
|
||||
|
||||
void Helicopter::changeSpeed(string change)
|
||||
{
|
||||
if (change.compare("stop") == 0)
|
||||
setState(State::IDLE);
|
||||
else if (change.compare("slow") == 0)
|
||||
setDesiredSpeed(getDesiredSpeed() - knotsToMs(10));
|
||||
else if (change.compare("fast") == 0)
|
||||
setDesiredSpeed(getDesiredSpeed() + knotsToMs(10));
|
||||
|
||||
if (getDesiredSpeed() < knotsToMs(0))
|
||||
setDesiredSpeed(knotsToMs(0));
|
||||
}
|
||||
|
||||
void Helicopter::changeAltitude(string change)
|
||||
{
|
||||
if (change.compare("descend") == 0)
|
||||
{
|
||||
if (getDesiredAltitude() > 100)
|
||||
setDesiredAltitude(getDesiredAltitude() - ftToM(100));
|
||||
else if (getDesiredAltitude() > 0)
|
||||
setDesiredAltitude(getDesiredAltitude() - ftToM(10));
|
||||
}
|
||||
else if (change.compare("climb") == 0)
|
||||
{
|
||||
if (getDesiredAltitude() > 100)
|
||||
setDesiredAltitude(getDesiredAltitude() + ftToM(100));
|
||||
else if (getDesiredAltitude() >= 0)
|
||||
setDesiredAltitude(getDesiredAltitude() + ftToM(10));
|
||||
}
|
||||
|
||||
if (getDesiredAltitude() < 0)
|
||||
setDesiredAltitude(0);
|
||||
}
|
||||
236
backend/core/src/navyunit.cpp
Normal file
236
backend/core/src/navyunit.cpp
Normal file
@@ -0,0 +1,236 @@
|
||||
#include "navyunit.h"
|
||||
#include "utils.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
json::value NavyUnit::database = json::value();
|
||||
extern string instancePath;
|
||||
|
||||
void NavyUnit::loadDatabase(string path) {
|
||||
std::ifstream ifstream(instancePath + path);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
database = json::value::parse(ss.str(), errorCode);
|
||||
if (database.is_object())
|
||||
log("NavyUnits database loaded correctly from " + instancePath + path);
|
||||
else
|
||||
log("Error reading NavyUnits database file");
|
||||
}
|
||||
|
||||
/* Navy Unit */
|
||||
NavyUnit::NavyUnit(json::value json, unsigned int ID) : Unit(json, ID)
|
||||
{
|
||||
log("New Navy Unit created with ID: " + to_string(ID));
|
||||
|
||||
setCategory("NavyUnit");
|
||||
setDesiredSpeed(10);
|
||||
};
|
||||
|
||||
void NavyUnit::setDefaults(bool force)
|
||||
{
|
||||
if (!getAlive() || !getControlled() || getHuman() || !getIsLeader()) return;
|
||||
|
||||
/* Set the default IDLE state */
|
||||
setState(State::IDLE);
|
||||
|
||||
/* Set the default options */
|
||||
setROE(ROE::WEAPON_FREE, force);
|
||||
setOnOff(onOff, force);
|
||||
setFollowRoads(followRoads, force);
|
||||
}
|
||||
|
||||
void NavyUnit::setState(unsigned char newState)
|
||||
{
|
||||
Coords currentTargetPosition = getTargetPosition();
|
||||
|
||||
/************ Perform any action required when LEAVING a state ************/
|
||||
if (newState != state) {
|
||||
switch (state) {
|
||||
case State::IDLE: {
|
||||
break;
|
||||
}
|
||||
case State::REACH_DESTINATION: {
|
||||
break;
|
||||
}
|
||||
case State::ATTACK: {
|
||||
setTargetID(NULL);
|
||||
break;
|
||||
}
|
||||
case State::FIRE_AT_AREA:
|
||||
case State::SIMULATE_FIRE_FIGHT:
|
||||
case State::SCENIC_AAA:
|
||||
case State::MISS_ON_PURPOSE: {
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/************ Perform any action required when ENTERING a state ************/
|
||||
switch (newState) {
|
||||
case State::IDLE: {
|
||||
setEnableTaskCheckFailed(false);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::REACH_DESTINATION: {
|
||||
setEnableTaskCheckFailed(true);
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::ATTACK: {
|
||||
setEnableTaskCheckFailed(true);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::FIRE_AT_AREA: {
|
||||
setTargetPosition(currentTargetPosition);
|
||||
setEnableTaskCheckFailed(true);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTargetPosition(currentTargetPosition);
|
||||
setEnableTaskCheckFailed(false);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::SCENIC_AAA: {
|
||||
setEnableTaskCheckFailed(false);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::MISS_ON_PURPOSE: {
|
||||
setEnableTaskCheckFailed(false);
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
|
||||
log(unitName + " setting state from " + to_string(state) + " to " + to_string(newState));
|
||||
state = newState;
|
||||
|
||||
triggerUpdate(DataIndex::state);
|
||||
|
||||
AIloop();
|
||||
}
|
||||
|
||||
void NavyUnit::AIloop()
|
||||
{
|
||||
srand(static_cast<unsigned int>(time(NULL)) + ID);
|
||||
|
||||
switch (state) {
|
||||
case State::IDLE: {
|
||||
setTask("Idle");
|
||||
if (getHasTask())
|
||||
resetTask();
|
||||
break;
|
||||
}
|
||||
case State::REACH_DESTINATION: {
|
||||
string enrouteTask = "{}";
|
||||
bool looping = false;
|
||||
|
||||
if (activeDestination == NULL || !getHasTask())
|
||||
{
|
||||
if (!setActiveDestination())
|
||||
setState(State::IDLE);
|
||||
else
|
||||
goToDestination(enrouteTask);
|
||||
}
|
||||
else {
|
||||
if (isDestinationReached(NAVY_DEST_DIST_THR)) {
|
||||
if (updateActivePath(looping) && setActiveDestination())
|
||||
goToDestination(enrouteTask);
|
||||
else
|
||||
setState(State::IDLE);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::ATTACK: {
|
||||
Unit* target = unitsManager->getUnit(getTargetID());
|
||||
if (target != nullptr) {
|
||||
setTask("Attacking " + target->getUnitName());
|
||||
|
||||
if (!getHasTask()) {
|
||||
/* Send the command */
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'AttackUnit', unitID = " << target->getID() << " }";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
}
|
||||
else {
|
||||
setState(State::IDLE);
|
||||
}
|
||||
}
|
||||
case State::FIRE_AT_AREA: {
|
||||
setTask("Firing at area");
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << ", radius = 1000}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTask("Simulating fire fight");
|
||||
|
||||
// TODO
|
||||
|
||||
setState(State::IDLE);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NavyUnit::changeSpeed(string change)
|
||||
{
|
||||
if (change.compare("stop") == 0)
|
||||
setState(State::IDLE);
|
||||
else if (change.compare("slow") == 0)
|
||||
setDesiredSpeed(getDesiredSpeed() - knotsToMs(5));
|
||||
else if (change.compare("fast") == 0)
|
||||
setDesiredSpeed(getDesiredSpeed() + knotsToMs(5));
|
||||
|
||||
if (getDesiredSpeed() < 0)
|
||||
setDesiredSpeed(0);
|
||||
}
|
||||
|
||||
void NavyUnit::setOnOff(bool newOnOff, bool force)
|
||||
{
|
||||
if (newOnOff != onOff || force) {
|
||||
Unit::setOnOff(newOnOff, force);
|
||||
Command* command = dynamic_cast<Command*>(new SetOnOff(groupName, onOff));
|
||||
scheduler->appendCommand(command);
|
||||
}
|
||||
}
|
||||
691
backend/core/src/scheduler.cpp
Normal file
691
backend/core/src/scheduler.cpp
Normal file
@@ -0,0 +1,691 @@
|
||||
#include "scheduler.h"
|
||||
#include "logger.h"
|
||||
#include "dcstools.h"
|
||||
#include "unitsManager.h"
|
||||
#include "utils.h"
|
||||
#include "unit.h"
|
||||
|
||||
extern UnitsManager* unitsManager;
|
||||
|
||||
Scheduler::Scheduler(lua_State* L)
|
||||
{
|
||||
LogInfo(L, "Scheduler constructor called successfully");
|
||||
}
|
||||
|
||||
Scheduler::~Scheduler()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/* Appends a */
|
||||
void Scheduler::appendCommand(Command* newCommand)
|
||||
{
|
||||
for (auto command : commands) {
|
||||
if (command->getString().compare(newCommand->getString()) == 0 && command->getPriority() == newCommand->getPriority())
|
||||
return;
|
||||
}
|
||||
commands.push_back(newCommand);
|
||||
}
|
||||
|
||||
int Scheduler::getLoad()
|
||||
{
|
||||
int currentLoad = 0;
|
||||
for (auto command : commands) {
|
||||
currentLoad += command->getLoad();
|
||||
}
|
||||
return currentLoad;
|
||||
}
|
||||
|
||||
void Scheduler::execute(lua_State* L)
|
||||
{
|
||||
/* Decrease the active computation load. New commands can be sent only if the load has reached 0.
|
||||
This is needed to avoid server lag. */
|
||||
if (load > 0) {
|
||||
load--;
|
||||
return;
|
||||
}
|
||||
|
||||
int priority = CommandPriority::IMMEDIATE;
|
||||
while (priority >= CommandPriority::LOW) {
|
||||
for (auto command : commands)
|
||||
{
|
||||
if (command->getPriority() == priority)
|
||||
{
|
||||
string commandString = "Olympus.protectedCall(" + command->getString() + ")";
|
||||
if (dostring_in(L, "server", (commandString)))
|
||||
log("Error executing command " + commandString);
|
||||
else
|
||||
log("Command '" + commandString + "' executed correctly, current load " + to_string(getLoad()));
|
||||
|
||||
/* Adjust the load depending on the fps */
|
||||
double fpsMultiplier = 20;
|
||||
if (getFrameRate() + 3 > 0)
|
||||
fpsMultiplier = static_cast<unsigned int>(max(1, 60 / (getFrameRate() + 3))); /* Multiplier between 1 and 20 */
|
||||
|
||||
load = static_cast<unsigned int>(command->getLoad() * fpsMultiplier);
|
||||
commands.remove(command);
|
||||
executedCommandsHashes.push_back(command->getHash());
|
||||
command->executeCallback(); /* Execute the command callback (this is a lambda function that can be used to execute a function when the command is run) */
|
||||
delete command;
|
||||
return;
|
||||
}
|
||||
}
|
||||
priority--;
|
||||
};
|
||||
}
|
||||
|
||||
void Scheduler::setCommandModeOptions(json::value value) {
|
||||
if (value.has_boolean_field(L"restrictSpawns"))
|
||||
setRestrictSpawns(value[L"restrictSpawns"].as_bool());
|
||||
if (value.has_boolean_field(L"restrictToCoalition"))
|
||||
setRestrictToCoalition(value[L"restrictToCoalition"].as_bool());
|
||||
if (value.has_number_field(L"setupTime"))
|
||||
setSetupTime(value[L"setupTime"].as_number().to_int32());
|
||||
if (value.has_object_field(L"spawnPoints")) {
|
||||
if (value[L"spawnPoints"].has_number_field(L"blue"))
|
||||
setBlueSpawnPoints(value[L"spawnPoints"][L"blue"].as_number().to_int32());
|
||||
if (value[L"spawnPoints"].has_number_field(L"red"))
|
||||
setRedSpawnPoints(value[L"spawnPoints"][L"red"].as_number().to_int32());
|
||||
}
|
||||
if (value.has_array_field(L"eras")) {
|
||||
int length = static_cast<int>(value[L"eras"].as_array().size());
|
||||
vector<string> newEras;
|
||||
for (int idx = 0; idx < length; idx++)
|
||||
newEras.push_back(to_string(value[L"eras"].as_array().at(idx)));
|
||||
setEras(newEras);
|
||||
}
|
||||
}
|
||||
|
||||
json::value Scheduler::getCommandModeOptions() {
|
||||
json::value json = json::value::object();
|
||||
|
||||
json[L"restrictSpawns"] = json::value(getRestrictSpawns());
|
||||
json[L"restrictToCoalition"] = json::value(getRestrictToCoalition());
|
||||
json[L"setupTime"] = json::value(getSetupTime());
|
||||
json[L"spawnPoints"] = json::value::object();
|
||||
json[L"spawnPoints"][L"blue"] = json::value(getBlueSpawnPoints());
|
||||
json[L"spawnPoints"][L"red"] = json::value(getRedSpawnPoints());
|
||||
|
||||
int idx = 0;
|
||||
json[L"eras"] = json::value::array();
|
||||
for (string era : getEras())
|
||||
json[L"eras"][idx++] = json::value(to_wstring(era));
|
||||
|
||||
return json;
|
||||
}
|
||||
|
||||
bool Scheduler::checkSpawnPoints(int spawnPoints, string coalition)
|
||||
{
|
||||
if (!getRestrictSpawns()) return true;
|
||||
|
||||
if (coalition.compare("blue") == 0) {
|
||||
if (getBlueSpawnPoints() - spawnPoints >= 0) {
|
||||
setBlueSpawnPoints(getBlueSpawnPoints() - spawnPoints);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
log("Not enough blue coalition spawn points available. Available: " + to_string(getBlueSpawnPoints()) + ", required: " + to_string(spawnPoints));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (coalition.compare("red") == 0) {
|
||||
if (getRedSpawnPoints() - spawnPoints >= 0) {
|
||||
setRedSpawnPoints(getRedSpawnPoints() - spawnPoints);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
log("Not enough red coalition spawn points available. Available: " + to_string(getRedSpawnPoints()) + ", required: " + to_string(spawnPoints));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Scheduler::handleRequest(string key, json::value value, string username, json::value& answer)
|
||||
{
|
||||
Command* command = nullptr;
|
||||
|
||||
log("Received request with ID: " + key);
|
||||
log(L"Incoming command raw value: " + value.serialize());
|
||||
|
||||
/************************/
|
||||
if (key.compare("setPath") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr)
|
||||
{
|
||||
json::value path = value[L"path"];
|
||||
list<Coords> newPath;
|
||||
for (unsigned int i = 0; i < path.as_array().size(); i++)
|
||||
{
|
||||
string WP = to_string(i);
|
||||
double lat = path[i][L"lat"].as_double();
|
||||
double lng = path[i][L"lng"].as_double();
|
||||
Coords dest; dest.lat = lat; dest.lng = lng;
|
||||
newPath.push_back(dest);
|
||||
}
|
||||
|
||||
unit->setActivePath(newPath);
|
||||
unit->setState(State::REACH_DESTINATION);
|
||||
log(username + " updated destination path for unit " + unit->getUnitName() + "(" + unit->getName() + ")", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("smoke") == 0)
|
||||
{
|
||||
string color = to_string(value[L"color"]);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
|
||||
Coords loc; loc.lat = lat; loc.lng = lng;
|
||||
command = dynamic_cast<Command*>(new Smoke(color, loc));
|
||||
log(username + " added a " + color + " smoke at (" + to_string(lat) + ", " + to_string(lng) + ")", true);
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("spawnAircrafts") == 0 || key.compare("spawnHelicopters") == 0)
|
||||
{
|
||||
bool immediate = value[L"immediate"].as_bool();
|
||||
string coalition = to_string(value[L"coalition"]);
|
||||
string airbaseName = to_string(value[L"airbaseName"]);
|
||||
string country = to_string(value[L"country"]);
|
||||
|
||||
int spawnPoints = value[L"spawnPoints"].as_number().to_int32();
|
||||
if (!checkSpawnPoints(spawnPoints, coalition)) return;
|
||||
|
||||
vector<SpawnOptions> spawnOptions;
|
||||
for (auto unit : value[L"units"].as_array()) {
|
||||
string unitType = to_string(unit[L"unitType"]);
|
||||
double lat = unit[L"location"][L"lat"].as_double();
|
||||
double lng = unit[L"location"][L"lng"].as_double();
|
||||
double alt = unit[L"altitude"].as_double();
|
||||
Coords location; location.lat = lat; location.lng = lng; location.alt = alt;
|
||||
string loadout = to_string(unit[L"loadout"]);
|
||||
string liveryID = to_string(unit[L"liveryID"]);
|
||||
|
||||
spawnOptions.push_back({unitType, location, loadout, liveryID});
|
||||
log(username + " spawned a " + coalition + " " + unitType, true);
|
||||
}
|
||||
|
||||
if (key.compare("spawnAircrafts") == 0)
|
||||
command = dynamic_cast<Command*>(new SpawnAircrafts(coalition, spawnOptions, airbaseName, country, immediate));
|
||||
else
|
||||
command = dynamic_cast<Command*>(new SpawnHelicopters(coalition, spawnOptions, airbaseName, country, immediate));
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("spawnGroundUnits") == 0 || key.compare("spawnNavyUnits") == 0)
|
||||
{
|
||||
bool immediate = value[L"immediate"].as_bool();
|
||||
string coalition = to_string(value[L"coalition"]);
|
||||
string country = to_string(value[L"country"]);
|
||||
|
||||
int spawnPoints = value[L"spawnPoints"].as_number().to_int32();
|
||||
if (!checkSpawnPoints(spawnPoints, coalition)) return;
|
||||
|
||||
vector<SpawnOptions> spawnOptions;
|
||||
for (auto unit : value[L"units"].as_array()) {
|
||||
string unitType = to_string(unit[L"unitType"]);
|
||||
double lat = unit[L"location"][L"lat"].as_double();
|
||||
double lng = unit[L"location"][L"lng"].as_double();
|
||||
Coords location; location.lat = lat; location.lng = lng;
|
||||
string liveryID = to_string(unit[L"liveryID"]);
|
||||
|
||||
spawnOptions.push_back({ unitType, location, "", liveryID });
|
||||
log(username + " spawned a " + coalition + " " + unitType, true);
|
||||
}
|
||||
|
||||
if (key.compare("spawnGroundUnits") == 0)
|
||||
command = dynamic_cast<Command*>(new SpawnGroundUnits(coalition, spawnOptions, country, immediate));
|
||||
else
|
||||
command = dynamic_cast<Command*>(new SpawnNavyUnits(coalition, spawnOptions, country, immediate));
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("attackUnit") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
unsigned int targetID = value[L"targetID"].as_integer();
|
||||
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
Unit* target = unitsManager->getUnit(targetID);
|
||||
|
||||
if (unit != nullptr && target != nullptr) {
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to attack unit " + target->getUnitName() + "(" + target->getName() + ")", true);
|
||||
unit->setTargetID(targetID);
|
||||
unit->setState(State::ATTACK);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("followUnit") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
unsigned int leaderID = value[L"targetID"].as_integer();
|
||||
double offsetX = value[L"offsetX"].as_double();
|
||||
double offsetY = value[L"offsetY"].as_double();
|
||||
double offsetZ = value[L"offsetZ"].as_double();
|
||||
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
Unit* leader = unitsManager->getUnit(leaderID);
|
||||
|
||||
if (unit != nullptr && leader != nullptr) {
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to follow unit " + leader->getUnitName() + "(" + leader->getName() + ")", true);
|
||||
unit->setFormationOffset(Offset(offsetX, offsetY, offsetZ));
|
||||
unit->setLeaderID(leaderID);
|
||||
unit->setState(State::FOLLOW);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("changeSpeed") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->changeSpeed(to_string(value[L"change"]));
|
||||
log(username + " changed " + unit->getUnitName() + "(" + unit->getName() + ") speed: " + to_string(value[L"change"]), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("changeAltitude") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->changeAltitude(to_string(value[L"change"]));
|
||||
log(username + " changed " + unit->getUnitName() + "(" + unit->getName() + ") altitude: " + to_string(value[L"change"]), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setSpeed") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setDesiredSpeed(value[L"speed"].as_double());
|
||||
log(username + " set " + unit->getUnitName() + "(" + unit->getName() + ") speed: " + to_string(value[L"speed"].as_double()), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setSpeedType") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setDesiredSpeedType(to_string(value[L"speedType"]));
|
||||
log(username + " set " + unit->getUnitName() + "(" + unit->getName() + ") speed type: " + to_string(value[L"speedType"]), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setAltitude") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setDesiredAltitude(value[L"altitude"].as_double());
|
||||
log(username + " set " + unit->getUnitName() + "(" + unit->getName() + ") altitude: " + to_string(value[L"altitude"].as_double()), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setAltitudeType") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setDesiredAltitudeType(to_string(value[L"altitudeType"]));
|
||||
log(username + " set " + unit->getUnitName() + "(" + unit->getName() + ") altitude type: " + to_string(value[L"altitudeType"]), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("cloneUnits") == 0)
|
||||
{
|
||||
vector<CloneOptions> cloneOptions;
|
||||
bool deleteOriginal = value[L"deleteOriginal"].as_bool();
|
||||
|
||||
for (auto unit : value[L"units"].as_array()) {
|
||||
unsigned int ID = unit[L"ID"].as_integer();
|
||||
double lat = unit[L"location"][L"lat"].as_double();
|
||||
double lng = unit[L"location"][L"lng"].as_double();
|
||||
|
||||
Coords location; location.lat = lat; location.lng = lng;
|
||||
cloneOptions.push_back({ ID, location });
|
||||
log(username + " cloning unit with ID " + to_string(ID), true);
|
||||
}
|
||||
|
||||
command = dynamic_cast<Command*>(new Clone(cloneOptions, deleteOriginal));
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setROE") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unsigned char ROE = value[L"ROE"].as_number().to_uint32();
|
||||
unit->setROE(ROE);
|
||||
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") ROE to " + to_string(ROE), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setReactionToThreat") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unsigned char reactionToThreat = value[L"reactionToThreat"].as_number().to_uint32();
|
||||
unit->setReactionToThreat(reactionToThreat);
|
||||
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") reaction to threat to " + to_string(reactionToThreat), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setEmissionsCountermeasures") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unsigned char emissionsCountermeasures = value[L"emissionsCountermeasures"].as_number().to_uint32();
|
||||
unit->setEmissionsCountermeasures(emissionsCountermeasures);
|
||||
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") emissions and countermeasures to " + to_string(emissionsCountermeasures), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("landAt") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
Coords loc; loc.lat = lat; loc.lng = lng;
|
||||
unit->landAt(loc);
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to land", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("deleteUnit") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
bool explosion = value[L"explosion"].as_bool();
|
||||
string explosionType = to_string(value[L"explosionType"]);
|
||||
bool immediate = value[L"immediate"].as_bool();
|
||||
Unit* unit = unitsManager->getUnit(ID);
|
||||
if (unit != nullptr) {
|
||||
unitsManager->deleteUnit(ID, explosion, explosionType, immediate);
|
||||
log(username + " deleted unit " + unit->getUnitName() + "(" + unit->getName() + ")", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("refuel") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setState(State::REFUEL);
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to refuel", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setAdvancedOptions") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr)
|
||||
{
|
||||
/* Advanced tasking */
|
||||
unit->setIsActiveTanker(value[L"isActiveTanker"].as_bool());
|
||||
unit->setIsActiveAWACS(value[L"isActiveAWACS"].as_bool());
|
||||
|
||||
/* TACAN Options */
|
||||
DataTypes::TACAN TACAN;
|
||||
TACAN.isOn = value[L"TACAN"][L"isOn"].as_bool();
|
||||
TACAN.channel = static_cast<unsigned char>(value[L"TACAN"][L"channel"].as_number().to_uint32());
|
||||
TACAN.XY = to_string(value[L"TACAN"][L"XY"]).at(0);
|
||||
string callsign = to_string(value[L"TACAN"][L"callsign"]);
|
||||
if (callsign.length() > 3)
|
||||
callsign = callsign.substr(0, 3);
|
||||
strcpy_s(TACAN.callsign, 4, callsign.c_str());
|
||||
unit->setTACAN(TACAN);
|
||||
|
||||
/* Radio Options */
|
||||
auto radio = value[L"radio"];
|
||||
unit->setRadio({ radio[L"frequency"].as_number().to_uint32(),
|
||||
static_cast<unsigned char>(radio[L"callsign"].as_number().to_uint32()),
|
||||
static_cast<unsigned char>(radio[L"callsignNumber"].as_number().to_uint32())
|
||||
});
|
||||
|
||||
/* General Settings */
|
||||
auto generalSettings = value[L"generalSettings"];
|
||||
unit->setGeneralSettings({ generalSettings[L"prohibitJettison"].as_bool(),
|
||||
generalSettings[L"prohibitAA"].as_bool(),
|
||||
generalSettings[L"prohibitAG"].as_bool(),
|
||||
generalSettings[L"prohibitAfterburner"].as_bool(),
|
||||
generalSettings[L"prohibitAirWpn"].as_bool(),
|
||||
});
|
||||
|
||||
unit->resetActiveDestination();
|
||||
|
||||
log(username + " updated unit " + unit->getUnitName() + "(" + unit->getName() + ") advancedOptions", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setFollowRoads") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
bool followRoads = value[L"followRoads"].as_bool();
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setFollowRoads(followRoads);
|
||||
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") followRoads to: " + (followRoads ? "true" : "false"), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setOnOff") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
bool onOff = value[L"onOff"].as_bool();
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setOnOff(onOff);
|
||||
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") onOff to: " + (onOff? "true": "false"), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("explosion") == 0)
|
||||
{
|
||||
unsigned int intensity = value[L"intensity"].as_integer();
|
||||
string explosionType = to_string(value[L"explosionType"]);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
log("Adding explosion of type " + explosionType + " at (" + to_string(lat) + ", " + to_string(lng) + ")");
|
||||
Coords loc; loc.lat = lat; loc.lng = lng;
|
||||
command = dynamic_cast<Command*>(new Explosion(intensity, explosionType, loc));
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("bombPoint") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
Coords loc; loc.lat = lat; loc.lng = lng;
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setTargetPosition(loc);
|
||||
unit->setState(State::BOMB_POINT);
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to bomb a point", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("carpetBomb") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
Coords loc; loc.lat = lat; loc.lng = lng;
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setTargetPosition(loc);
|
||||
unit->setState(State::CARPET_BOMB);
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to perform carpet bombing", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
/* TODO: this command does not appear to be working in DCS and has been disabled */
|
||||
else if (key.compare("bombBuilding") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
Coords loc; loc.lat = lat; loc.lng = lng;
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setTargetPosition(loc);
|
||||
unit->setState(State::BOMB_BUILDING);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("fireAtArea") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
Coords loc; loc.lat = lat; loc.lng = lng;
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setTargetPosition(loc);
|
||||
unit->setState(State::FIRE_AT_AREA);
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to fire at area", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("simulateFireFight") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
double alt = value[L"altitude"].as_double();
|
||||
Coords loc; loc.lat = lat; loc.lng = lng; loc.alt = alt;
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setTargetPosition(loc);
|
||||
unit->setState(State::SIMULATE_FIRE_FIGHT);
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to simulate a fire fight", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("scenicAAA") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setState(State::SCENIC_AAA);
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to enter scenic AAA state", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("missOnPurpose") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unit->setState(State::MISS_ON_PURPOSE);
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to enter Miss On Purpose state", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setOperateAs") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
unsigned char operateAs = value[L"operateAs"].as_number().to_uint32();
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr)
|
||||
unit->setOperateAs(operateAs);
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("landAtPoint") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
Coords loc; loc.lat = lat; loc.lng = lng;
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
|
||||
if (unit != nullptr) {
|
||||
list<Coords> newPath;
|
||||
newPath.push_back(loc);
|
||||
unit->setActivePath(newPath);
|
||||
unit->setState(State::LAND_AT_POINT);
|
||||
|
||||
log(username + " tasked unit " + unit->getUnitName() + "(" + unit->getName() + ") to land at point", true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setShotsScatter") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unsigned char shotsScatter = value[L"shotsScatter"].as_number().to_uint32();
|
||||
unit->setShotsScatter(shotsScatter);
|
||||
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") shots scatter to " + to_string(shotsScatter), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setShotsIntensity") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
if (unit != nullptr) {
|
||||
unsigned char shotsIntensity = value[L"shotsIntensity"].as_number().to_uint32();
|
||||
unit->setShotsIntensity(shotsIntensity);
|
||||
log(username + " set unit " + unit->getUnitName() + "(" + unit->getName() + ") shots intensity to " + to_string(shotsIntensity), true);
|
||||
}
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("setCommandModeOptions") == 0)
|
||||
{
|
||||
setCommandModeOptions(value);
|
||||
log(username + " updated the Command Mode Options", true);
|
||||
}
|
||||
/************************/
|
||||
else if (key.compare("reloadDatabases") == 0) {
|
||||
unitsManager->loadDatabases();
|
||||
}
|
||||
/************************/
|
||||
else
|
||||
{
|
||||
log("Unknown command: " + key);
|
||||
}
|
||||
|
||||
if (command != nullptr)
|
||||
{
|
||||
appendCommand(command);
|
||||
log("New command appended correctly to stack. Current server load: " + to_string(getLoad()));
|
||||
answer[L"commandHash"] = json::value(to_wstring(command->getHash()));
|
||||
}
|
||||
}
|
||||
|
||||
47
backend/core/src/scriptloader.cpp
Normal file
47
backend/core/src/scriptloader.cpp
Normal file
@@ -0,0 +1,47 @@
|
||||
#include "scriptLoader.h"
|
||||
#include "logger.h"
|
||||
#include "luatools.h"
|
||||
#include "dcstools.h"
|
||||
#include "defines.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
extern string instancePath;
|
||||
|
||||
bool executeLuaScript(lua_State* L, string path)
|
||||
{
|
||||
replace(path.begin(), path.end(), '\\', '/');
|
||||
// Encase the loading call in a procted call to catch any syntax errors
|
||||
string str = "Olympus.protectedCall(dofile, \"" + path + "\")";
|
||||
if (dostring_in(L, "server", str.c_str()) != 0)
|
||||
{
|
||||
log("Error registering " + path);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
log(path + " registered successfully");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/* Executes the "OlympusCommand.lua" file to load in the "Server" Lua space all the Lua functions necessary to perform DCS commands (like moving units) */
|
||||
void registerLuaFunctions(lua_State* L)
|
||||
{
|
||||
string modLocation;
|
||||
|
||||
if (dostring_in(L, "server", PROTECTED_CALL))
|
||||
{
|
||||
log("Error registering protectedCall");
|
||||
}
|
||||
else
|
||||
{
|
||||
log("protectedCall registered successfully");
|
||||
}
|
||||
|
||||
executeLuaScript(L, instancePath + MIST_SCRIPT);
|
||||
executeLuaScript(L, instancePath + OLYMPUS_COMMAND_SCRIPT);
|
||||
executeLuaScript(L, instancePath + UNIT_PAYLOADS_SCRIPT);
|
||||
executeLuaScript(L, instancePath + TEMPLATES_SCRIPT);
|
||||
executeLuaScript(L, instancePath + MODS_SCRIPT);
|
||||
}
|
||||
345
backend/core/src/server.cpp
Normal file
345
backend/core/src/server.cpp
Normal file
@@ -0,0 +1,345 @@
|
||||
#include "server.h"
|
||||
#include "logger.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
#include "weaponsManager.h"
|
||||
#include "scheduler.h"
|
||||
#include "luatools.h"
|
||||
#include <exception>
|
||||
#include <stdexcept>
|
||||
#include "base64.hpp"
|
||||
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
using namespace base64;
|
||||
|
||||
extern UnitsManager* unitsManager;
|
||||
extern WeaponsManager* weaponsManager;
|
||||
extern Scheduler* scheduler;
|
||||
extern json::value missionData;
|
||||
extern mutex mutexLock;
|
||||
extern string sessionHash;
|
||||
extern string instancePath;
|
||||
|
||||
void handle_eptr(std::exception_ptr eptr)
|
||||
{
|
||||
try {
|
||||
if (eptr) {
|
||||
std::rethrow_exception(eptr);
|
||||
}
|
||||
}
|
||||
catch (const std::exception& e) {
|
||||
log(e.what());
|
||||
}
|
||||
}
|
||||
|
||||
Server::Server(lua_State* L):
|
||||
serverThread(nullptr),
|
||||
runListener(true)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Server::start(lua_State* L)
|
||||
{
|
||||
log("Starting RESTServer");
|
||||
serverThread = new thread(&Server::task, this);
|
||||
}
|
||||
|
||||
void Server::stop(lua_State* L)
|
||||
{
|
||||
log("Stopping RESTServer");
|
||||
runListener = false;
|
||||
if (serverThread != nullptr)
|
||||
serverThread->join();
|
||||
}
|
||||
|
||||
void Server::handle_options(http_request request)
|
||||
{
|
||||
http_response response(status_codes::OK);
|
||||
response.headers().add(U("Allow"), U("GET, PUT, OPTIONS"));
|
||||
response.headers().add(U("Access-Control-Allow-Origin"), U("*"));
|
||||
response.headers().add(U("Access-Control-Allow-Methods"), U("GET, PUT, OPTIONS"));
|
||||
response.headers().add(U("Access-Control-Allow-Headers"), U("Content-Type, Authorization"));
|
||||
|
||||
request.reply(response);
|
||||
}
|
||||
|
||||
void Server::handle_get(http_request request)
|
||||
{
|
||||
/* Lock for thread safety */
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
|
||||
milliseconds ms = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
||||
http_response response(status_codes::OK);
|
||||
|
||||
string password = extractPassword(request);
|
||||
if (password.compare(gameMasterPassword) == 0 || password.compare(blueCommanderPassword) == 0 || password.compare(redCommanderPassword) == 0)
|
||||
{
|
||||
std::exception_ptr eptr;
|
||||
try {
|
||||
auto answer = json::value::object();
|
||||
auto path = uri::split_path(uri::decode(request.relative_uri().path()));
|
||||
|
||||
/* If present, extract the request reference time. This is used for updates, and it specifies the last time that request has been performed */
|
||||
map<utility::string_t, utility::string_t> query = request.relative_uri().split_query(request.relative_uri().query());
|
||||
unsigned long long time = 0;
|
||||
if (query.find(L"time") != query.end())
|
||||
{
|
||||
try {
|
||||
time = stoull((*(query.find(L"time"))).second);
|
||||
}
|
||||
catch (...) {
|
||||
time = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (path.size() > 0)
|
||||
{
|
||||
string URI = to_string(path[0]);
|
||||
/* Units data */
|
||||
if (URI.compare(UNITS_URI) == 0)
|
||||
{
|
||||
unsigned long long updateTime = ms.count();
|
||||
stringstream ss;
|
||||
ss.write((char*)&updateTime, sizeof(updateTime));
|
||||
unitsManager->getUnitData(ss, time);
|
||||
response.set_body(concurrency::streams::bytestream::open_istream(ss.str()));
|
||||
}
|
||||
else if (URI.compare(WEAPONS_URI) == 0)
|
||||
{
|
||||
unsigned long long updateTime = ms.count();
|
||||
stringstream ss;
|
||||
ss.write((char*)&updateTime, sizeof(updateTime));
|
||||
weaponsManager->getWeaponData(ss, time);
|
||||
response.set_body(concurrency::streams::bytestream::open_istream(ss.str()));
|
||||
}
|
||||
else {
|
||||
/* Logs data */
|
||||
if (URI.compare(LOGS_URI) == 0)
|
||||
{
|
||||
auto logs = json::value::object();
|
||||
getLogsJSON(logs, time);
|
||||
answer[L"logs"] = logs;
|
||||
}
|
||||
/* Airbases data */
|
||||
else if (URI.compare(AIRBASES_URI) == 0 && missionData.has_object_field(L"airbases"))
|
||||
answer[L"airbases"] = missionData[L"airbases"];
|
||||
/* Bullseyes data */
|
||||
else if (URI.compare(BULLSEYE_URI) == 0 && missionData.has_object_field(L"bullseyes"))
|
||||
answer[L"bullseyes"] = missionData[L"bullseyes"];
|
||||
/* Mission data */
|
||||
else if (URI.compare(MISSION_URI) == 0 && missionData.has_object_field(L"mission")) {
|
||||
answer[L"mission"] = missionData[L"mission"];
|
||||
answer[L"mission"][L"commandModeOptions"] = scheduler->getCommandModeOptions();
|
||||
|
||||
/* The active mode is determined by the inserted password*/
|
||||
if (password.compare(gameMasterPassword) == 0)
|
||||
answer[L"mission"][L"commandModeOptions"][L"commandMode"] = json::value(L"Game master");
|
||||
else if (password.compare(blueCommanderPassword) == 0)
|
||||
answer[L"mission"][L"commandModeOptions"][L"commandMode"] = json::value(L"Blue commander");
|
||||
else if (password.compare(redCommanderPassword) == 0)
|
||||
answer[L"mission"][L"commandModeOptions"][L"commandMode"] = json::value(L"Red commander");
|
||||
else
|
||||
answer[L"mission"][L"commandModeOptions"][L"commandMode"] = json::value(L"Observer");
|
||||
}
|
||||
else if (URI.compare(COMMANDS_URI) == 0 && query.find(L"commandHash") != query.end()) {
|
||||
answer[L"commandExecuted"] = json::value(scheduler->isCommandExecuted(to_string(query[L"commandHash"])));
|
||||
}
|
||||
|
||||
/* Common data */
|
||||
answer[L"time"] = json::value::string(to_wstring(ms.count()));
|
||||
answer[L"sessionHash"] = json::value::string(to_wstring(sessionHash));
|
||||
answer[L"load"] = scheduler->getLoad();
|
||||
answer[L"frameRate"] = scheduler->getFrameRate();
|
||||
response.set_body(answer);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (...) {
|
||||
eptr = std::current_exception(); // capture
|
||||
}
|
||||
handle_eptr(eptr);
|
||||
}
|
||||
else {
|
||||
response = status_codes::Unauthorized;
|
||||
}
|
||||
|
||||
response.headers().add(U("Allow"), U("GET, PUT, OPTIONS"));
|
||||
response.headers().add(U("Access-Control-Allow-Origin"), U("*"));
|
||||
response.headers().add(U("Access-Control-Allow-Methods"), U("GET, PUT, OPTIONS"));
|
||||
response.headers().add(U("Access-Control-Allow-Headers"), U("Content-Type, Authorization"));
|
||||
|
||||
request.reply(response);
|
||||
}
|
||||
|
||||
void Server::handle_request(http_request request, function<void(json::value const&, json::value&)> action)
|
||||
{
|
||||
http_response response(status_codes::OK);
|
||||
|
||||
//TODO: limit what a user can do depending on the password
|
||||
string password = extractPassword(request);
|
||||
if (password.compare(gameMasterPassword) == 0 || password.compare(blueCommanderPassword) == 0 || password.compare(redCommanderPassword) == 0)
|
||||
{
|
||||
auto answer = json::value::object();
|
||||
request.extract_json().then([&answer, &action](pplx::task<json::value> task)
|
||||
{
|
||||
try
|
||||
{
|
||||
auto const& jvalue = task.get();
|
||||
if (!jvalue.is_null())
|
||||
action(jvalue, answer);
|
||||
}
|
||||
catch (http_exception const& e)
|
||||
{
|
||||
log(e.what());
|
||||
}
|
||||
}).wait();
|
||||
response.set_body(answer);
|
||||
}
|
||||
else {
|
||||
response = status_codes::Unauthorized;
|
||||
}
|
||||
|
||||
response.headers().add(U("Allow"), U("GET, PUT, OPTIONS"));
|
||||
response.headers().add(U("Access-Control-Allow-Origin"), U("*"));
|
||||
response.headers().add(U("Access-Control-Allow-Methods"), U("GET, PUT, OPTIONS"));
|
||||
response.headers().add(U("Access-Control-Allow-Headers"), U("Content-Type, Authorization"));
|
||||
|
||||
request.reply(response);
|
||||
}
|
||||
|
||||
void Server::handle_put(http_request request)
|
||||
{
|
||||
string username = extractUsername(request);
|
||||
handle_request(
|
||||
request,
|
||||
[username](json::value const& jvalue, json::value& answer)
|
||||
{
|
||||
/* Lock for thread safety */
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
|
||||
for (auto const& e : jvalue.as_object())
|
||||
{
|
||||
auto key = e.first;
|
||||
auto value = e.second;
|
||||
|
||||
std::exception_ptr eptr;
|
||||
try {
|
||||
scheduler->handleRequest(to_string(key), value, username, answer);
|
||||
}
|
||||
catch (...) {
|
||||
eptr = std::current_exception(); // capture
|
||||
}
|
||||
handle_eptr(eptr);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
string Server::extractUsername(http_request& request) {
|
||||
if (request.headers().has(L"Authorization")) {
|
||||
string authorization = to_string(request.headers().find(L"Authorization")->second);
|
||||
string s = "Basic ";
|
||||
string::size_type i = authorization.find(s);
|
||||
|
||||
if (i != std::string::npos)
|
||||
authorization.erase(i, s.length());
|
||||
else
|
||||
return "";
|
||||
|
||||
string decoded = from_base64(authorization);
|
||||
i = decoded.find(":");
|
||||
if (i != string::npos && i <= decoded.length())
|
||||
decoded.erase(i, decoded.length() - i);
|
||||
else
|
||||
return "";
|
||||
|
||||
return decoded;
|
||||
}
|
||||
else
|
||||
return "";
|
||||
}
|
||||
|
||||
string Server::extractPassword(http_request& request) {
|
||||
if (request.headers().has(L"Authorization")) {
|
||||
string authorization = to_string(request.headers().find(L"Authorization")->second);
|
||||
string s = "Basic ";
|
||||
string::size_type i = authorization.find(s);
|
||||
|
||||
if (i != std::string::npos)
|
||||
authorization.erase(i, s.length());
|
||||
else
|
||||
return "";
|
||||
|
||||
string decoded = from_base64(authorization);
|
||||
i = decoded.find(":");
|
||||
if (i != string::npos && i+1 < decoded.length())
|
||||
decoded.erase(0, i+1);
|
||||
else
|
||||
return "";
|
||||
|
||||
return decoded;
|
||||
}
|
||||
else
|
||||
return "";
|
||||
}
|
||||
|
||||
void Server::task()
|
||||
{
|
||||
string address = REST_ADDRESS;
|
||||
string jsonLocation = instancePath + OLYMPUS_JSON_PATH;
|
||||
|
||||
log("Reading configuration from " + jsonLocation);
|
||||
|
||||
std::ifstream ifstream(jsonLocation);
|
||||
std::stringstream ss;
|
||||
ss << ifstream.rdbuf();
|
||||
std::error_code errorCode;
|
||||
json::value config = json::value::parse(ss.str(), errorCode);
|
||||
if (config.is_object() && config.has_object_field(L"server") &&
|
||||
config[L"server"].has_string_field(L"address") && config[L"server"].has_number_field(L"port"))
|
||||
{
|
||||
address = "http://" + to_string(config[L"server"][L"address"]) + ":" + to_string(config[L"server"][L"port"].as_number().to_int32());
|
||||
log("Starting server on " + address);
|
||||
}
|
||||
else
|
||||
log("Error reading configuration file. Starting server on " + address);
|
||||
|
||||
if (config.is_object() && config.has_object_field(L"authentication"))
|
||||
{
|
||||
if (config[L"authentication"].has_string_field(L"gameMasterPassword")) gameMasterPassword = to_string(config[L"authentication"][L"gameMasterPassword"]);
|
||||
if (config[L"authentication"].has_string_field(L"blueCommanderPassword")) blueCommanderPassword = to_string(config[L"authentication"][L"blueCommanderPassword"]);
|
||||
if (config[L"authentication"].has_string_field(L"redCommanderPassword")) redCommanderPassword = to_string(config[L"authentication"][L"redCommanderPassword"]);
|
||||
}
|
||||
else
|
||||
log("Error reading configuration file. No password set.");
|
||||
|
||||
http_listener listener(to_wstring(address + "/" + REST_URI));
|
||||
|
||||
std::function<void(http_request)> handle_options = std::bind(&Server::handle_options, this, std::placeholders::_1);
|
||||
std::function<void(http_request)> handle_get = std::bind(&Server::handle_get, this, std::placeholders::_1);
|
||||
std::function<void(http_request)> handle_put = std::bind(&Server::handle_put, this, std::placeholders::_1);
|
||||
|
||||
listener.support(methods::OPTIONS, handle_options);
|
||||
listener.support(methods::GET, handle_get);
|
||||
listener.support(methods::PUT, handle_put);
|
||||
|
||||
try
|
||||
{
|
||||
listener.open()
|
||||
.then([&listener]() {log("RESTServer starting to listen"); })
|
||||
.wait();
|
||||
|
||||
while (runListener) { Sleep(1000); };
|
||||
|
||||
listener.close()
|
||||
.then([&listener]() {log("RESTServer stopping connections"); })
|
||||
.wait();
|
||||
|
||||
log("RESTServer stopped listening");
|
||||
}
|
||||
catch (exception const& e)
|
||||
{
|
||||
log(e.what());
|
||||
}
|
||||
}
|
||||
810
backend/core/src/unit.cpp
Normal file
810
backend/core/src/unit.cpp
Normal file
@@ -0,0 +1,810 @@
|
||||
#include "unit.h"
|
||||
#include "utils.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
#include "unitsmanager.h"
|
||||
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
extern UnitsManager* unitsManager;
|
||||
|
||||
Unit::Unit(json::value json, unsigned int ID) :
|
||||
ID(ID)
|
||||
{
|
||||
log("Creating unit with ID: " + to_string(ID));
|
||||
}
|
||||
|
||||
Unit::~Unit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Unit::initialize(json::value json)
|
||||
{
|
||||
if (json.has_string_field(L"name"))
|
||||
setName(to_string(json[L"name"]));
|
||||
|
||||
if (json.has_string_field(L"unitName"))
|
||||
setUnitName(to_string(json[L"unitName"]));
|
||||
|
||||
if (json.has_string_field(L"groupName"))
|
||||
setGroupName(to_string(json[L"groupName"]));
|
||||
|
||||
if (json.has_number_field(L"coalitionID"))
|
||||
setCoalition(json[L"coalitionID"].as_number().to_int32());
|
||||
|
||||
//if (json.has_number_field(L"Country"))
|
||||
// setCountry(json[L"Country"].as_number().to_int32());
|
||||
|
||||
/* All units which contain the name "Olympus" are automatically under AI control */
|
||||
if (getUnitName().find("Olympus") != string::npos)
|
||||
setControlled(true);
|
||||
|
||||
update(json, 0);
|
||||
setDefaults();
|
||||
}
|
||||
|
||||
|
||||
void Unit::update(json::value json, double dt)
|
||||
{
|
||||
if (json.has_object_field(L"position"))
|
||||
{
|
||||
setPosition({
|
||||
json[L"position"][L"lat"].as_number().to_double(),
|
||||
json[L"position"][L"lng"].as_number().to_double(),
|
||||
json[L"position"][L"alt"].as_number().to_double()
|
||||
});
|
||||
}
|
||||
|
||||
if (json.has_number_field(L"heading"))
|
||||
setHeading(json[L"heading"].as_number().to_double());
|
||||
|
||||
if (json.has_number_field(L"track"))
|
||||
setTrack(json[L"track"].as_number().to_double());
|
||||
|
||||
if (json.has_number_field(L"speed"))
|
||||
setSpeed(json[L"speed"].as_number().to_double());
|
||||
|
||||
if (json.has_number_field(L"horizontalVelocity"))
|
||||
setHorizontalVelocity(json[L"horizontalVelocity"].as_number().to_double());
|
||||
|
||||
if (json.has_number_field(L"verticalVelocity"))
|
||||
setVerticalVelocity(json[L"verticalVelocity"].as_number().to_double());
|
||||
|
||||
if (json.has_boolean_field(L"isAlive"))
|
||||
setAlive(json[L"isAlive"].as_bool());
|
||||
|
||||
if (json.has_boolean_field(L"isHuman"))
|
||||
setHuman(json[L"isHuman"].as_bool());
|
||||
|
||||
if (json.has_number_field(L"fuel")) {
|
||||
setFuel(short(json[L"fuel"].as_number().to_double() * 100));
|
||||
}
|
||||
|
||||
if (json.has_object_field(L"ammo")) {
|
||||
vector<DataTypes::Ammo> ammo;
|
||||
for (auto const& el : json[L"ammo"].as_object()) {
|
||||
DataTypes::Ammo ammoItem;
|
||||
auto ammoJson = el.second;
|
||||
|
||||
if (ammoJson.has_number_field(L"count"))
|
||||
ammoItem.quantity = ammoJson[L"count"].as_number().to_uint32();
|
||||
|
||||
if (ammoJson.has_object_field(L"desc")) {
|
||||
if (ammoJson[L"desc"].has_string_field(L"displayName")) {
|
||||
string name = to_string(ammoJson[L"desc"][L"displayName"].as_string());
|
||||
name = name.substr(0, min(name.size(), sizeof(ammoItem.name) - 1));
|
||||
strcpy_s(ammoItem.name, sizeof(ammoItem.name), name.c_str());
|
||||
}
|
||||
|
||||
if (ammoJson[L"desc"].has_number_field(L"guidance"))
|
||||
ammoItem.guidance = ammoJson[L"desc"][L"guidance"].as_number().to_uint32();
|
||||
|
||||
if (ammoJson[L"desc"].has_number_field(L"category"))
|
||||
ammoItem.category = ammoJson[L"desc"][L"category"].as_number().to_uint32();
|
||||
|
||||
if (ammoJson[L"desc"].has_number_field(L"missileCategory"))
|
||||
ammoItem.missileCategory = ammoJson[L"desc"][L"missileCategory"].as_number().to_uint32();
|
||||
}
|
||||
ammo.push_back(ammoItem);
|
||||
}
|
||||
setAmmo(ammo);
|
||||
}
|
||||
|
||||
if (json.has_object_field(L"contacts")) {
|
||||
vector<DataTypes::Contact> contacts;
|
||||
for (auto const& el : json[L"contacts"].as_object()) {
|
||||
DataTypes::Contact contactItem;
|
||||
auto contactJson = el.second;
|
||||
contactItem.ID = contactJson[L"object"][L"id_"].as_number().to_uint32();
|
||||
|
||||
string detectionMethod = to_string(contactJson[L"detectionMethod"]);
|
||||
if (detectionMethod.compare("VISUAL") == 0) contactItem.detectionMethod = 1;
|
||||
else if (detectionMethod.compare("OPTIC") == 0) contactItem.detectionMethod = 2;
|
||||
else if (detectionMethod.compare("RADAR") == 0) contactItem.detectionMethod = 4;
|
||||
else if (detectionMethod.compare("IRST") == 0) contactItem.detectionMethod = 8;
|
||||
else if (detectionMethod.compare("RWR") == 0) contactItem.detectionMethod = 16;
|
||||
else if (detectionMethod.compare("DLINK") == 0) contactItem.detectionMethod = 32;
|
||||
contacts.push_back(contactItem);
|
||||
}
|
||||
setContacts(contacts);
|
||||
}
|
||||
|
||||
if (json.has_boolean_field(L"hasTask"))
|
||||
setHasTask(json[L"hasTask"].as_bool());
|
||||
|
||||
if (json.has_number_field(L"health"))
|
||||
setHealth(static_cast<unsigned char>(json[L"health"].as_number().to_uint32()));
|
||||
|
||||
runAILoop();
|
||||
}
|
||||
|
||||
void Unit::setDefaults(bool force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Unit::runAILoop() {
|
||||
/* Set isLeader */
|
||||
Unit* leader = nullptr;
|
||||
setIsLeader(unitsManager->isUnitGroupLeader(this, leader));
|
||||
|
||||
/* If the unit is alive, controlled, is the leader of the group and it is not a human, run the AI Loop that performs the requested commands and instructions (moving, attacking, etc) */
|
||||
if (getAlive() && getControlled() && !getHuman() && getIsLeader()) {
|
||||
if (getEnableTaskCheckFailed() && checkTaskFailed()) {
|
||||
log(unitName + " has no task, switching to IDLE state");
|
||||
setState(State::IDLE);
|
||||
}
|
||||
AIloop();
|
||||
}
|
||||
|
||||
refreshLeaderData(lastLoopTime);
|
||||
|
||||
milliseconds ms = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
||||
lastLoopTime = ms.count();
|
||||
}
|
||||
|
||||
void Unit::refreshLeaderData(unsigned long long time) {
|
||||
/* When units are in a group, most data comes from the group leader. If new data is available, align it from the leader */
|
||||
if (!getIsLeader()) {
|
||||
Unit* leader = unitsManager->getGroupLeader(this);
|
||||
if (leader != nullptr) {
|
||||
for (unsigned char datumIndex = DataIndex::startOfData + 1; datumIndex < DataIndex::lastIndex; datumIndex++)
|
||||
{
|
||||
if (leader->checkFreshness(datumIndex, time)) {
|
||||
switch (datumIndex) {
|
||||
case DataIndex::controlled: updateValue(controlled, leader->controlled, datumIndex); break;
|
||||
case DataIndex::state: updateValue(state, leader->state, datumIndex); break;
|
||||
case DataIndex::task: updateValue(task, leader->task, datumIndex); break;
|
||||
case DataIndex::hasTask: updateValue(hasTask, leader->hasTask, datumIndex); break;
|
||||
case DataIndex::isActiveTanker: updateValue(isActiveTanker, leader->isActiveTanker, datumIndex); break;
|
||||
case DataIndex::isActiveAWACS: updateValue(isActiveAWACS, leader->isActiveAWACS, datumIndex); break;
|
||||
case DataIndex::onOff: updateValue(onOff, leader->onOff, datumIndex); break;
|
||||
case DataIndex::followRoads: updateValue(followRoads, leader->followRoads, datumIndex); break;
|
||||
case DataIndex::desiredSpeed: updateValue(desiredSpeed, leader->desiredSpeed, datumIndex); break;
|
||||
case DataIndex::desiredSpeedType: updateValue(desiredSpeedType, leader->desiredSpeedType, datumIndex); break;
|
||||
case DataIndex::desiredAltitude: updateValue(desiredAltitude, leader->desiredAltitude, datumIndex); break;
|
||||
case DataIndex::desiredAltitudeType: updateValue(desiredAltitudeType, leader->desiredAltitudeType, datumIndex); break;
|
||||
case DataIndex::leaderID: updateValue(leaderID, leader->leaderID, datumIndex); break;
|
||||
case DataIndex::formationOffset: updateValue(formationOffset, leader->formationOffset, datumIndex); break;
|
||||
case DataIndex::targetID: updateValue(targetID, leader->targetID, datumIndex); break;
|
||||
case DataIndex::targetPosition: updateValue(targetPosition, leader->targetPosition, datumIndex); break;
|
||||
case DataIndex::ROE: updateValue(ROE, leader->ROE, datumIndex); break;
|
||||
case DataIndex::reactionToThreat: updateValue(reactionToThreat, leader->reactionToThreat, datumIndex); break;
|
||||
case DataIndex::emissionsCountermeasures: updateValue(emissionsCountermeasures, leader->emissionsCountermeasures, datumIndex); break;
|
||||
case DataIndex::TACAN: updateValue(TACAN, leader->TACAN, datumIndex); break;
|
||||
case DataIndex::radio: updateValue(radio, leader->radio, datumIndex); break;
|
||||
case DataIndex::generalSettings: updateValue(generalSettings, leader->generalSettings, datumIndex); break;
|
||||
case DataIndex::activePath: updateValue(activePath, leader->activePath, datumIndex); break;
|
||||
case DataIndex::operateAs: updateValue(operateAs, leader->operateAs, datumIndex); break;
|
||||
case DataIndex::shotsScatter: updateValue(shotsScatter, leader->shotsScatter, datumIndex); break;
|
||||
case DataIndex::shotsIntensity: updateValue(shotsIntensity, leader->shotsIntensity, datumIndex); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Unit::checkFreshness(unsigned char datumIndex, unsigned long long time) {
|
||||
auto it = updateTimeMap.find(datumIndex);
|
||||
if (it == updateTimeMap.end())
|
||||
return false;
|
||||
else
|
||||
return it->second > time;
|
||||
}
|
||||
|
||||
bool Unit::hasFreshData(unsigned long long time) {
|
||||
for (auto it : updateTimeMap)
|
||||
if (it.second > time)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Unit::getData(stringstream& ss, unsigned long long time)
|
||||
{
|
||||
/* When an update is requested, make sure data is refreshed */
|
||||
if (time == 0)
|
||||
refreshLeaderData(0);
|
||||
|
||||
const unsigned char endOfData = DataIndex::endOfData;
|
||||
ss.write((const char*)&ID, sizeof(ID));
|
||||
if (!alive && time == 0) {
|
||||
unsigned char datumIndex = DataIndex::category;
|
||||
appendString(ss, datumIndex, category);
|
||||
datumIndex = DataIndex::alive;
|
||||
appendNumeric(ss, datumIndex, alive);
|
||||
}
|
||||
else {
|
||||
for (unsigned char datumIndex = DataIndex::startOfData + 1; datumIndex < DataIndex::lastIndex; datumIndex++)
|
||||
{
|
||||
if (checkFreshness(datumIndex, time)) {
|
||||
switch (datumIndex) {
|
||||
case DataIndex::category: appendString(ss, datumIndex, category); break;
|
||||
case DataIndex::alive: appendNumeric(ss, datumIndex, alive); break;
|
||||
case DataIndex::human: appendNumeric(ss, datumIndex, human); break;
|
||||
case DataIndex::controlled: appendNumeric(ss, datumIndex, controlled); break;
|
||||
case DataIndex::coalition: appendNumeric(ss, datumIndex, coalition); break;
|
||||
case DataIndex::country: appendNumeric(ss, datumIndex, country); break;
|
||||
case DataIndex::name: appendString(ss, datumIndex, name); break;
|
||||
case DataIndex::unitName: appendString(ss, datumIndex, unitName); break;
|
||||
case DataIndex::groupName: appendString(ss, datumIndex, groupName); break;
|
||||
case DataIndex::state: appendNumeric(ss, datumIndex, state); break;
|
||||
case DataIndex::task: appendString(ss, datumIndex, task); break;
|
||||
case DataIndex::hasTask: appendNumeric(ss, datumIndex, hasTask); break;
|
||||
case DataIndex::position: appendNumeric(ss, datumIndex, position); break;
|
||||
case DataIndex::speed: appendNumeric(ss, datumIndex, speed); break;
|
||||
case DataIndex::horizontalVelocity: appendNumeric(ss, datumIndex, horizontalVelocity); break;
|
||||
case DataIndex::verticalVelocity: appendNumeric(ss, datumIndex, verticalVelocity); break;
|
||||
case DataIndex::heading: appendNumeric(ss, datumIndex, heading); break;
|
||||
case DataIndex::track: appendNumeric(ss, datumIndex, track); break;
|
||||
case DataIndex::isActiveTanker: appendNumeric(ss, datumIndex, isActiveTanker); break;
|
||||
case DataIndex::isActiveAWACS: appendNumeric(ss, datumIndex, isActiveAWACS); break;
|
||||
case DataIndex::onOff: appendNumeric(ss, datumIndex, onOff); break;
|
||||
case DataIndex::followRoads: appendNumeric(ss, datumIndex, followRoads); break;
|
||||
case DataIndex::fuel: appendNumeric(ss, datumIndex, fuel); break;
|
||||
case DataIndex::desiredSpeed: appendNumeric(ss, datumIndex, desiredSpeed); break;
|
||||
case DataIndex::desiredSpeedType: appendNumeric(ss, datumIndex, desiredSpeedType); break;
|
||||
case DataIndex::desiredAltitude: appendNumeric(ss, datumIndex, desiredAltitude); break;
|
||||
case DataIndex::desiredAltitudeType: appendNumeric(ss, datumIndex, desiredAltitudeType); break;
|
||||
case DataIndex::leaderID: appendNumeric(ss, datumIndex, leaderID); break;
|
||||
case DataIndex::formationOffset: appendNumeric(ss, datumIndex, formationOffset); break;
|
||||
case DataIndex::targetID: appendNumeric(ss, datumIndex, targetID); break;
|
||||
case DataIndex::targetPosition: appendNumeric(ss, datumIndex, targetPosition); break;
|
||||
case DataIndex::ROE: appendNumeric(ss, datumIndex, ROE); break;
|
||||
case DataIndex::reactionToThreat: appendNumeric(ss, datumIndex, reactionToThreat); break;
|
||||
case DataIndex::emissionsCountermeasures: appendNumeric(ss, datumIndex, emissionsCountermeasures); break;
|
||||
case DataIndex::TACAN: appendNumeric(ss, datumIndex, TACAN); break;
|
||||
case DataIndex::radio: appendNumeric(ss, datumIndex, radio); break;
|
||||
case DataIndex::generalSettings: appendNumeric(ss, datumIndex, generalSettings); break;
|
||||
case DataIndex::ammo: appendVector(ss, datumIndex, ammo); break;
|
||||
case DataIndex::contacts: appendVector(ss, datumIndex, contacts); break;
|
||||
case DataIndex::activePath: appendList(ss, datumIndex, activePath); break;
|
||||
case DataIndex::isLeader: appendNumeric(ss, datumIndex, isLeader); break;
|
||||
case DataIndex::operateAs: appendNumeric(ss, datumIndex, operateAs); break;
|
||||
case DataIndex::shotsScatter: appendNumeric(ss, datumIndex, shotsScatter); break;
|
||||
case DataIndex::shotsIntensity: appendNumeric(ss, datumIndex, shotsIntensity); break;
|
||||
case DataIndex::health: appendNumeric(ss, datumIndex, health); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ss.write((const char*)&endOfData, sizeof(endOfData));
|
||||
}
|
||||
|
||||
void Unit::setAmmo(vector<DataTypes::Ammo> newValue)
|
||||
{
|
||||
if (ammo.size() == newValue.size()) {
|
||||
bool equal = true;
|
||||
for (int i = 0; i < ammo.size(); i++) {
|
||||
if (ammo.at(i) != newValue.at(i))
|
||||
{
|
||||
equal = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (equal)
|
||||
return;
|
||||
}
|
||||
ammo = newValue;
|
||||
triggerUpdate(DataIndex::ammo);
|
||||
}
|
||||
|
||||
void Unit::setContacts(vector<DataTypes::Contact> newValue)
|
||||
{
|
||||
if (contacts.size() == newValue.size()) {
|
||||
bool equal = true;
|
||||
for (int i = 0; i < contacts.size(); i++) {
|
||||
if (contacts.at(i) != newValue.at(i))
|
||||
{
|
||||
equal = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (equal)
|
||||
return;
|
||||
}
|
||||
contacts = newValue;
|
||||
triggerUpdate(DataIndex::contacts);
|
||||
}
|
||||
|
||||
void Unit::setActivePath(list<Coords> newPath)
|
||||
{
|
||||
activePath = newPath;
|
||||
resetActiveDestination();
|
||||
}
|
||||
|
||||
void Unit::clearActivePath()
|
||||
{
|
||||
list<Coords> newPath;
|
||||
setActivePath(newPath);
|
||||
}
|
||||
|
||||
void Unit::pushActivePathFront(Coords newActivePathFront)
|
||||
{
|
||||
list<Coords> path = activePath;
|
||||
path.push_front(newActivePathFront);
|
||||
setActivePath(path);
|
||||
}
|
||||
|
||||
void Unit::pushActivePathBack(Coords newActivePathBack)
|
||||
{
|
||||
list<Coords> path = activePath;
|
||||
path.push_back(newActivePathBack);
|
||||
setActivePath(path);
|
||||
}
|
||||
|
||||
void Unit::popActivePathFront()
|
||||
{
|
||||
list<Coords> path = activePath;
|
||||
path.pop_front();
|
||||
setActivePath(path);
|
||||
}
|
||||
|
||||
string Unit::getTargetName()
|
||||
{
|
||||
if (isTargetAlive())
|
||||
{
|
||||
Unit* target = unitsManager->getUnit(targetID);
|
||||
if (target != nullptr)
|
||||
return target->getUnitName();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
bool Unit::isTargetAlive()
|
||||
{
|
||||
if (targetID == NULL)
|
||||
return false;
|
||||
|
||||
Unit* target = unitsManager->getUnit(targetID);
|
||||
if (target != nullptr)
|
||||
return target->alive;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
string Unit::getLeaderName()
|
||||
{
|
||||
if (isLeaderAlive())
|
||||
{
|
||||
Unit* leader = unitsManager->getUnit(leaderID);
|
||||
if (leader != nullptr)
|
||||
return leader->getUnitName();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
bool Unit::isLeaderAlive()
|
||||
{
|
||||
if (leaderID == NULL)
|
||||
return false;
|
||||
|
||||
Unit* leader = unitsManager->getUnit(leaderID);
|
||||
if (leader != nullptr)
|
||||
return leader->alive;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
void Unit::resetActiveDestination()
|
||||
{
|
||||
activeDestination = Coords(NULL);
|
||||
}
|
||||
|
||||
void Unit::resetTask()
|
||||
{
|
||||
Command* command = dynamic_cast<Command*>(new ResetTask(groupName, [this]() { this->setHasTaskAssigned(false); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
}
|
||||
|
||||
void Unit::setFormationOffset(Offset newFormationOffset)
|
||||
{
|
||||
formationOffset = newFormationOffset;
|
||||
|
||||
/* Apply the change */
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
AIloop();
|
||||
|
||||
triggerUpdate(DataIndex::formationOffset);
|
||||
}
|
||||
|
||||
void Unit::setROE(unsigned char newROE, bool force)
|
||||
{
|
||||
if (ROE != newROE || force) {
|
||||
ROE = newROE;
|
||||
Command* command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::ROE, static_cast<unsigned int>(ROE)));
|
||||
scheduler->appendCommand(command);
|
||||
|
||||
triggerUpdate(DataIndex::ROE);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setReactionToThreat(unsigned char newReactionToThreat, bool force)
|
||||
{
|
||||
if (reactionToThreat != newReactionToThreat || force) {
|
||||
reactionToThreat = newReactionToThreat;
|
||||
|
||||
Command* command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::REACTION_ON_THREAT, static_cast<unsigned int>(reactionToThreat)));
|
||||
scheduler->appendCommand(command);
|
||||
|
||||
triggerUpdate(DataIndex::reactionToThreat);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setEmissionsCountermeasures(unsigned char newEmissionsCountermeasures, bool force)
|
||||
{
|
||||
if (emissionsCountermeasures != newEmissionsCountermeasures || force) {
|
||||
emissionsCountermeasures = newEmissionsCountermeasures;
|
||||
|
||||
unsigned int radarEnum;
|
||||
unsigned int flareEnum;
|
||||
unsigned int ECMEnum;
|
||||
if (emissionsCountermeasures == EmissionCountermeasure::SILENT)
|
||||
{
|
||||
radarEnum = RadarUse::NEVER;
|
||||
flareEnum = FlareUse::NEVER;
|
||||
ECMEnum = ECMUse::NEVER_USE;
|
||||
}
|
||||
else if (emissionsCountermeasures == EmissionCountermeasure::ATTACK)
|
||||
{
|
||||
radarEnum = RadarUse::FOR_ATTACK_ONLY;
|
||||
flareEnum = FlareUse::AGAINST_FIRED_MISSILE;
|
||||
ECMEnum = ECMUse::USE_IF_ONLY_LOCK_BY_RADAR;
|
||||
}
|
||||
else if (emissionsCountermeasures == EmissionCountermeasure::DEFEND)
|
||||
{
|
||||
radarEnum = RadarUse::FOR_SEARCH_IF_REQUIRED;
|
||||
flareEnum = FlareUse::WHEN_FLYING_IN_SAM_WEZ;
|
||||
ECMEnum = ECMUse::USE_IF_DETECTED_LOCK_BY_RADAR;
|
||||
}
|
||||
else if (emissionsCountermeasures == EmissionCountermeasure::FREE)
|
||||
{
|
||||
radarEnum = RadarUse::FOR_CONTINUOUS_SEARCH;
|
||||
flareEnum = FlareUse::WHEN_FLYING_NEAR_ENEMIES;
|
||||
ECMEnum = ECMUse::ALWAYS_USE;
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
Command* command;
|
||||
|
||||
command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::RADAR_USING, radarEnum));
|
||||
scheduler->appendCommand(command);
|
||||
|
||||
command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::FLARE_USING, flareEnum));
|
||||
scheduler->appendCommand(command);
|
||||
|
||||
command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::ECM_USING, ECMEnum));
|
||||
scheduler->appendCommand(command);
|
||||
|
||||
triggerUpdate(DataIndex::emissionsCountermeasures);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::landAt(Coords loc)
|
||||
{
|
||||
clearActivePath();
|
||||
pushActivePathBack(loc);
|
||||
setState(State::LAND);
|
||||
}
|
||||
|
||||
void Unit::setIsActiveTanker(bool newIsActiveTanker)
|
||||
{
|
||||
if (isActiveTanker != newIsActiveTanker) {
|
||||
isActiveTanker = newIsActiveTanker;
|
||||
|
||||
/* Apply the change */
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
AIloop();
|
||||
|
||||
triggerUpdate(DataIndex::isActiveTanker);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setIsActiveAWACS(bool newIsActiveAWACS)
|
||||
{
|
||||
if (isActiveAWACS != newIsActiveAWACS) {
|
||||
isActiveAWACS = newIsActiveAWACS;
|
||||
|
||||
/* Apply the change */
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
AIloop();
|
||||
|
||||
triggerUpdate(DataIndex::isActiveAWACS);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setTACAN(DataTypes::TACAN newTACAN, bool force)
|
||||
{
|
||||
if (TACAN != newTACAN || force)
|
||||
{
|
||||
TACAN = newTACAN;
|
||||
if (TACAN.isOn) {
|
||||
std::ostringstream commandSS;
|
||||
|
||||
if (TACAN.channel < 0)
|
||||
TACAN.channel = 0;
|
||||
if (TACAN.channel > 126)
|
||||
TACAN.channel = 126;
|
||||
|
||||
commandSS << "{"
|
||||
<< "id = 'ActivateBeacon',"
|
||||
<< "params = {"
|
||||
<< "type = " << ((TACAN.XY == 'X' == 0) ? 4 : 5) << ","
|
||||
<< "system = 3,"
|
||||
<< "name = \"Olympus_TACAN\","
|
||||
<< "callsign = \"" << TACAN.callsign << "\", "
|
||||
<< "frequency = " << TACANChannelToFrequency(TACAN.channel, TACAN.XY) << ","
|
||||
<< "}"
|
||||
<< "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetCommand(groupName, commandSS.str()));
|
||||
scheduler->appendCommand(command);
|
||||
}
|
||||
else {
|
||||
std::ostringstream commandSS;
|
||||
commandSS << "{"
|
||||
<< "id = 'DeactivateBeacon',"
|
||||
<< "params = {"
|
||||
<< "}"
|
||||
<< "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetCommand(groupName, commandSS.str()));
|
||||
scheduler->appendCommand(command);
|
||||
}
|
||||
|
||||
triggerUpdate(DataIndex::TACAN);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setRadio(DataTypes::Radio newRadio, bool force)
|
||||
{
|
||||
if (radio != newRadio || force)
|
||||
{
|
||||
radio = newRadio;
|
||||
|
||||
std::ostringstream commandSS;
|
||||
Command* command;
|
||||
|
||||
if (radio.frequency < 0)
|
||||
radio.frequency = 0;
|
||||
|
||||
if (radio.frequency > 999000000)
|
||||
radio.frequency = 999000000;
|
||||
|
||||
commandSS << "{"
|
||||
<< "id = 'SetFrequency',"
|
||||
<< "params = {"
|
||||
<< "modulation = 0," // TODO Allow selection
|
||||
<< "frequency = " << radio.frequency << ","
|
||||
<< "}"
|
||||
<< "}";
|
||||
command = dynamic_cast<Command*>(new SetCommand(groupName, commandSS.str()));
|
||||
scheduler->appendCommand(command);
|
||||
|
||||
// Clear the stringstream
|
||||
commandSS.str(string(""));
|
||||
|
||||
commandSS << "{"
|
||||
<< "id = 'SetCallsign',"
|
||||
<< "params = {"
|
||||
<< "callname = " << to_string(radio.callsign) << ","
|
||||
<< "number = " << to_string(radio.callsignNumber) << ","
|
||||
<< "}"
|
||||
<< "}";
|
||||
command = dynamic_cast<Command*>(new SetCommand(groupName, commandSS.str()));
|
||||
scheduler->appendCommand(command);
|
||||
|
||||
triggerUpdate(DataIndex::radio);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setGeneralSettings(DataTypes::GeneralSettings newGeneralSettings, bool force)
|
||||
{
|
||||
if (generalSettings != newGeneralSettings)
|
||||
{
|
||||
generalSettings = newGeneralSettings;
|
||||
|
||||
Command* command;
|
||||
command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::PROHIBIT_AA, generalSettings.prohibitAA));
|
||||
scheduler->appendCommand(command);
|
||||
command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::PROHIBIT_AG, generalSettings.prohibitAG));
|
||||
scheduler->appendCommand(command);
|
||||
command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::PROHIBIT_JETT, generalSettings.prohibitJettison));
|
||||
scheduler->appendCommand(command);
|
||||
command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::PROHIBIT_AB, generalSettings.prohibitAfterburner));
|
||||
scheduler->appendCommand(command);
|
||||
command = dynamic_cast<Command*>(new SetOption(groupName, SetCommandType::ENGAGE_AIR_WEAPONS, !generalSettings.prohibitAirWpn));
|
||||
scheduler->appendCommand(command);
|
||||
|
||||
triggerUpdate(DataIndex::generalSettings);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setDesiredSpeed(double newDesiredSpeed)
|
||||
{
|
||||
if (desiredSpeed != newDesiredSpeed) {
|
||||
desiredSpeed = newDesiredSpeed;
|
||||
|
||||
/* Apply the change */
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
AIloop();
|
||||
|
||||
triggerUpdate(DataIndex::desiredSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setDesiredAltitude(double newDesiredAltitude)
|
||||
{
|
||||
if (desiredAltitude != newDesiredAltitude) {
|
||||
desiredAltitude = newDesiredAltitude;
|
||||
|
||||
/* Apply the change */
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
AIloop();
|
||||
|
||||
triggerUpdate(DataIndex::desiredAltitude);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setDesiredSpeedType(string newDesiredSpeedType)
|
||||
{
|
||||
if (desiredSpeedType != (newDesiredSpeedType.compare("GS") == 0)) {
|
||||
desiredSpeedType = newDesiredSpeedType.compare("GS") == 0;
|
||||
|
||||
/* Apply the change */
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
AIloop();
|
||||
|
||||
triggerUpdate(DataIndex::desiredSpeedType);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setDesiredAltitudeType(string newDesiredAltitudeType)
|
||||
{
|
||||
if (desiredAltitudeType != (newDesiredAltitudeType.compare("AGL") == 0)) {
|
||||
desiredAltitudeType = newDesiredAltitudeType.compare("AGL") == 0;
|
||||
|
||||
/* Apply the change */
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
AIloop();
|
||||
|
||||
triggerUpdate(DataIndex::desiredAltitudeType);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::goToDestination(string enrouteTask)
|
||||
{
|
||||
if (activeDestination != NULL)
|
||||
{
|
||||
Command* command = dynamic_cast<Command*>(new Move(groupName, activeDestination, getDesiredSpeed(), getDesiredSpeedType() ? "GS" : "CAS", getDesiredAltitude(), getDesiredAltitudeType() ? "AGL" : "ASL", enrouteTask, getCategory(), getFollowRoads(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
}
|
||||
|
||||
bool Unit::isDestinationReached(double threshold)
|
||||
{
|
||||
if (activeDestination != NULL)
|
||||
{
|
||||
/* Check if any unit in the group has reached the point */
|
||||
for (auto const& p : unitsManager->getGroupMembers(groupName))
|
||||
{
|
||||
double dist = 0;
|
||||
Geodesic::WGS84().Inverse(p->getPosition().lat, p->getPosition().lng, activeDestination.lat, activeDestination.lng, dist);
|
||||
if (dist < threshold)
|
||||
{
|
||||
log(unitName + " destination reached");
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Unit::setActiveDestination()
|
||||
{
|
||||
if (activePath.size() > 0)
|
||||
{
|
||||
activeDestination = activePath.front();
|
||||
log(unitName + " active destination set to queue front");
|
||||
|
||||
triggerUpdate(DataIndex::activePath);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
activeDestination = Coords(0);
|
||||
log(unitName + " active destination set to NULL");
|
||||
|
||||
triggerUpdate(DataIndex::activePath);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Unit::updateActivePath(bool looping)
|
||||
{
|
||||
if (activePath.size() > 0)
|
||||
{
|
||||
/* Push the next destination in the queue to the front */
|
||||
if (looping)
|
||||
pushActivePathBack(activePath.front());
|
||||
popActivePathFront();
|
||||
log(unitName + " active path front popped");
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::setHasTask(bool newValue) {
|
||||
updateValue(hasTask, newValue, DataIndex::hasTask);
|
||||
}
|
||||
|
||||
bool Unit::checkTaskFailed()
|
||||
{
|
||||
if (getHasTask())
|
||||
return false;
|
||||
else {
|
||||
if (taskCheckCounter > 0)
|
||||
taskCheckCounter -= hasTaskAssigned;
|
||||
return taskCheckCounter == 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::resetTaskFailedCounter() {
|
||||
taskCheckCounter = TASK_CHECK_INIT_VALUE;
|
||||
}
|
||||
|
||||
void Unit::setHasTaskAssigned(bool newHasTaskAssigned) {
|
||||
hasTaskAssigned = newHasTaskAssigned;
|
||||
if (hasTaskAssigned)
|
||||
log(unitName + " was assigned a new task");
|
||||
else
|
||||
log(unitName + " no task assigned");
|
||||
}
|
||||
|
||||
void Unit::triggerUpdate(unsigned char datumIndex) {
|
||||
updateTimeMap[datumIndex] = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
241
backend/core/src/unitsmanager.cpp
Normal file
241
backend/core/src/unitsmanager.cpp
Normal file
@@ -0,0 +1,241 @@
|
||||
#include "framework.h"
|
||||
#include "unitsManager.h"
|
||||
#include "logger.h"
|
||||
#include "unit.h"
|
||||
#include "aircraft.h"
|
||||
#include "helicopter.h"
|
||||
#include "groundunit.h"
|
||||
#include "navyunit.h"
|
||||
#include "weapon.h"
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
|
||||
#include "base64.hpp"
|
||||
using namespace base64;
|
||||
|
||||
extern Scheduler* scheduler;
|
||||
|
||||
UnitsManager::UnitsManager(lua_State* L)
|
||||
{
|
||||
LogInfo(L, "Units Manager constructor called successfully");
|
||||
}
|
||||
|
||||
UnitsManager::~UnitsManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Unit* UnitsManager::getUnit(unsigned int ID)
|
||||
{
|
||||
if (units.find(ID) == units.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
else {
|
||||
return units[ID];
|
||||
}
|
||||
}
|
||||
|
||||
bool UnitsManager::isUnitInGroup(Unit* unit)
|
||||
{
|
||||
if (unit != nullptr) {
|
||||
string groupName = unit->getGroupName();
|
||||
if (groupName.length() == 0) return false;
|
||||
for (auto const& p : units)
|
||||
{
|
||||
if (p.second->getGroupName().compare(groupName) == 0 && p.second != unit && p.second->getAlive())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Returns true if unit is group leader. Else, returns false, and leader will be equal to the group leader */
|
||||
bool UnitsManager::isUnitGroupLeader(Unit* unit, Unit*& leader)
|
||||
{
|
||||
if (unit != nullptr) {
|
||||
leader = getGroupLeader(unit);
|
||||
return leader == nullptr? false: unit == leader;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
Unit* UnitsManager::getGroupLeader(Unit* unit)
|
||||
{
|
||||
if (unit != nullptr) {
|
||||
string groupName = unit->getGroupName();
|
||||
if (groupName.length() == 0) return nullptr;
|
||||
/* Find the first alive unit that has the same groupName */
|
||||
for (auto const& p : units)
|
||||
{
|
||||
if (p.second->getAlive() && p.second->getGroupName().compare(groupName) == 0)
|
||||
return p.second;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
vector<Unit*> UnitsManager::getGroupMembers(string groupName)
|
||||
{
|
||||
vector<Unit*> members;
|
||||
for (auto const& p : units)
|
||||
{
|
||||
if (p.second->getGroupName().compare(groupName) == 0)
|
||||
members.push_back(p.second);
|
||||
}
|
||||
return members;
|
||||
}
|
||||
|
||||
Unit* UnitsManager::getGroupLeader(unsigned int ID)
|
||||
{
|
||||
Unit* unit = getUnit(ID);
|
||||
return getGroupLeader(unit);
|
||||
}
|
||||
|
||||
void UnitsManager::update(json::value& json, double dt)
|
||||
{
|
||||
for (auto const& p : json.as_object())
|
||||
{
|
||||
unsigned int ID = std::stoi(p.first);
|
||||
if (units.count(ID) == 0)
|
||||
{
|
||||
json::value value = p.second;
|
||||
if (value.has_string_field(L"category")) {
|
||||
string category = to_string(value[L"category"].as_string());
|
||||
if (category.compare("Aircraft") == 0)
|
||||
units[ID] = dynamic_cast<Unit*>(new Aircraft(p.second, ID));
|
||||
else if (category.compare("Helicopter") == 0)
|
||||
units[ID] = dynamic_cast<Unit*>(new Helicopter(p.second, ID));
|
||||
else if (category.compare("GroundUnit") == 0)
|
||||
units[ID] = dynamic_cast<Unit*>(new GroundUnit(p.second, ID));
|
||||
else if (category.compare("NavyUnit") == 0)
|
||||
units[ID] = dynamic_cast<Unit*>(new NavyUnit(p.second, ID));
|
||||
|
||||
/* Initialize the unit if creation was successfull */
|
||||
if (units.count(ID) != 0) {
|
||||
units[ID]->update(p.second, dt);
|
||||
units[ID]->initialize(p.second);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* Update the unit if present*/
|
||||
if (units.count(ID) != 0)
|
||||
units[ID]->update(p.second, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UnitsManager::runAILoop() {
|
||||
/* Run the AI Loop on all units */
|
||||
for (auto const& unit : units)
|
||||
unit.second->runAILoop();
|
||||
}
|
||||
|
||||
void UnitsManager::getUnitData(stringstream &ss, unsigned long long time)
|
||||
{
|
||||
for (auto const& p : units)
|
||||
p.second->getData(ss, time);
|
||||
}
|
||||
|
||||
void UnitsManager::deleteUnit(unsigned int ID, bool explosion, string explosionType, bool immediate)
|
||||
{
|
||||
if (getUnit(ID) != nullptr)
|
||||
{
|
||||
Command* command = dynamic_cast<Command*>(new Delete(ID, explosion, explosionType, immediate));
|
||||
scheduler->appendCommand(command);
|
||||
}
|
||||
}
|
||||
|
||||
Unit* UnitsManager::getClosestUnit(Unit* unit, unsigned char coalition, vector<string> categories, double &distance) {
|
||||
Unit* closestUnit = nullptr;
|
||||
distance = 0;
|
||||
|
||||
for (auto const& p : units) {
|
||||
/* Check if the units category is of the correct type */
|
||||
bool requestedCategory = false;
|
||||
for (auto const& category : categories) {
|
||||
if (p.second->getCategory().compare(category) == 0) {
|
||||
requestedCategory = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if the unit belongs to the desired coalition, is alive, and is of the category requested */
|
||||
if (requestedCategory && p.second->getCoalition() == coalition && p.second->getAlive()) {
|
||||
/* Compute the distance from the unit to the tested unit */
|
||||
double dist;
|
||||
double bearing1;
|
||||
double bearing2;
|
||||
Geodesic::WGS84().Inverse(unit->getPosition().lat, unit->getPosition().lng, p.second->getPosition().lat, p.second->getPosition().lng, dist, bearing1, bearing2);
|
||||
double altDelta = unit->getPosition().alt - p.second->getPosition().alt;
|
||||
|
||||
/* If the closest unit has not been assigned yet, assign it to this unit */
|
||||
if (closestUnit == nullptr)
|
||||
{
|
||||
closestUnit = p.second;
|
||||
distance = sqrt(dist * dist + altDelta * altDelta);
|
||||
|
||||
}
|
||||
else {
|
||||
/* Check if the unit is closer than the one already selected */
|
||||
if (dist < distance) {
|
||||
closestUnit = p.second;
|
||||
distance = sqrt(dist * dist + altDelta * altDelta);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return closestUnit;
|
||||
}
|
||||
|
||||
map<Unit*, double> UnitsManager::getUnitsInRange(Unit* unit, unsigned char coalition, vector<string> categories, double range) {
|
||||
map<Unit*, double> unitsInRange;
|
||||
|
||||
for (auto const& p : units) {
|
||||
/* Check if the units category is of the correct type */
|
||||
bool requestedCategory = false;
|
||||
for (auto const& category : categories) {
|
||||
if (p.second->getCategory().compare(category) == 0) {
|
||||
requestedCategory = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if the unit belongs to the desired coalition, is alive, and is of the category requested */
|
||||
if (requestedCategory && p.second->getCoalition() == coalition && p.second->getAlive()) {
|
||||
/* Compute the distance from the unit to the tested unit */
|
||||
double dist;
|
||||
double bearing1;
|
||||
double bearing2;
|
||||
Geodesic::WGS84().Inverse(unit->getPosition().lat, unit->getPosition().lng, p.second->getPosition().lat, p.second->getPosition().lng, dist, bearing1, bearing2);
|
||||
|
||||
if (dist <= range)
|
||||
unitsInRange[p.second] = dist;
|
||||
}
|
||||
}
|
||||
|
||||
return unitsInRange;
|
||||
}
|
||||
|
||||
void UnitsManager::acquireControl(unsigned int ID) {
|
||||
Unit* leader = getGroupLeader(ID);
|
||||
if (leader != nullptr) {
|
||||
if (!leader->getControlled()) {
|
||||
leader->setControlled(true);
|
||||
leader->setDefaults(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UnitsManager::loadDatabases() {
|
||||
Aircraft::loadDatabase(AIRCRAFT_DATABASE_PATH);
|
||||
Helicopter::loadDatabase(HELICOPTER_DATABASE_PATH);
|
||||
GroundUnit::loadDatabase(GROUNDUNIT_DATABASE_PATH);
|
||||
NavyUnit::loadDatabase(NAVYUNIT_DATABASE_PATH);
|
||||
}
|
||||
116
backend/core/src/weapon.cpp
Normal file
116
backend/core/src/weapon.cpp
Normal file
@@ -0,0 +1,116 @@
|
||||
#include "weapon.h"
|
||||
#include "utils.h"
|
||||
#include "logger.h"
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
Weapon::Weapon(json::value json, unsigned int ID) :
|
||||
ID(ID)
|
||||
{
|
||||
log("Creating weapon with ID: " + to_string(ID));
|
||||
}
|
||||
|
||||
Weapon::~Weapon()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Weapon::initialize(json::value json)
|
||||
{
|
||||
if (json.has_string_field(L"name"))
|
||||
setName(to_string(json[L"name"]));
|
||||
|
||||
|
||||
if (json.has_number_field(L"coalitionID"))
|
||||
setCoalition(json[L"coalitionID"].as_number().to_int32());
|
||||
|
||||
update(json, 0);
|
||||
}
|
||||
|
||||
|
||||
void Weapon::update(json::value json, double dt)
|
||||
{
|
||||
if (json.has_object_field(L"position"))
|
||||
{
|
||||
setPosition({
|
||||
json[L"position"][L"lat"].as_number().to_double(),
|
||||
json[L"position"][L"lng"].as_number().to_double(),
|
||||
json[L"position"][L"alt"].as_number().to_double()
|
||||
});
|
||||
}
|
||||
|
||||
if (json.has_number_field(L"heading"))
|
||||
setHeading(json[L"heading"].as_number().to_double());
|
||||
|
||||
if (json.has_number_field(L"speed"))
|
||||
setSpeed(json[L"speed"].as_number().to_double());
|
||||
|
||||
if (json.has_boolean_field(L"isAlive"))
|
||||
setAlive(json[L"isAlive"].as_bool());
|
||||
}
|
||||
|
||||
bool Weapon::checkFreshness(unsigned char datumIndex, unsigned long long time) {
|
||||
auto it = updateTimeMap.find(datumIndex);
|
||||
if (it == updateTimeMap.end())
|
||||
return false;
|
||||
else
|
||||
return it->second > time;
|
||||
}
|
||||
|
||||
bool Weapon::hasFreshData(unsigned long long time) {
|
||||
for (auto it : updateTimeMap)
|
||||
if (it.second > time)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Weapon::getData(stringstream& ss, unsigned long long time)
|
||||
{
|
||||
const unsigned char endOfData = DataIndex::endOfData;
|
||||
ss.write((const char*)&ID, sizeof(ID));
|
||||
if (!alive && time == 0) {
|
||||
unsigned char datumIndex = DataIndex::category;
|
||||
appendString(ss, datumIndex, category);
|
||||
datumIndex = DataIndex::alive;
|
||||
appendNumeric(ss, datumIndex, alive);
|
||||
}
|
||||
else {
|
||||
for (unsigned char datumIndex = DataIndex::startOfData + 1; datumIndex < DataIndex::lastIndex; datumIndex++)
|
||||
{
|
||||
if (checkFreshness(datumIndex, time)) {
|
||||
switch (datumIndex) {
|
||||
case DataIndex::category: appendString(ss, datumIndex, category); break;
|
||||
case DataIndex::alive: appendNumeric(ss, datumIndex, alive); break;
|
||||
case DataIndex::coalition: appendNumeric(ss, datumIndex, coalition); break;
|
||||
case DataIndex::name: appendString(ss, datumIndex, name); break;
|
||||
case DataIndex::position: appendNumeric(ss, datumIndex, position); break;
|
||||
case DataIndex::speed: appendNumeric(ss, datumIndex, speed); break;
|
||||
case DataIndex::heading: appendNumeric(ss, datumIndex, heading); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ss.write((const char*)&endOfData, sizeof(endOfData));
|
||||
}
|
||||
|
||||
void Weapon::triggerUpdate(unsigned char datumIndex) {
|
||||
updateTimeMap[datumIndex] = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
/* Missile */
|
||||
Missile::Missile(json::value json, unsigned int ID) : Weapon(json, ID)
|
||||
{
|
||||
log("New Missile created with ID: " + to_string(ID));
|
||||
setCategory("Missile");
|
||||
};
|
||||
|
||||
/* Bomb */
|
||||
Bomb::Bomb(json::value json, unsigned int ID) : Weapon(json, ID)
|
||||
{
|
||||
log("New Bomb created with ID: " + to_string(ID));
|
||||
setCategory("Bomb");
|
||||
};
|
||||
65
backend/core/src/weaponsmanager.cpp
Normal file
65
backend/core/src/weaponsmanager.cpp
Normal file
@@ -0,0 +1,65 @@
|
||||
#include "framework.h"
|
||||
#include "weaponsManager.h"
|
||||
#include "logger.h"
|
||||
#include "weapon.h"
|
||||
#include "scheduler.h"
|
||||
|
||||
#include "base64.hpp"
|
||||
using namespace base64;
|
||||
|
||||
WeaponsManager::WeaponsManager(lua_State* L)
|
||||
{
|
||||
LogInfo(L, "Weapons Manager constructor called successfully");
|
||||
}
|
||||
|
||||
WeaponsManager::~WeaponsManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Weapon* WeaponsManager::getWeapon(unsigned int ID)
|
||||
{
|
||||
if (weapons.find(ID) == weapons.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
else {
|
||||
return weapons[ID];
|
||||
}
|
||||
}
|
||||
|
||||
void WeaponsManager::update(json::value& json, double dt)
|
||||
{
|
||||
for (auto const& p : json.as_object())
|
||||
{
|
||||
unsigned int ID = std::stoi(p.first);
|
||||
if (weapons.count(ID) == 0)
|
||||
{
|
||||
json::value value = p.second;
|
||||
if (value.has_string_field(L"category")) {
|
||||
string category = to_string(value[L"category"].as_string());
|
||||
if (category.compare("Missile") == 0)
|
||||
weapons[ID] = dynamic_cast<Weapon*>(new Missile(p.second, ID));
|
||||
else if (category.compare("Bomb") == 0)
|
||||
weapons[ID] = dynamic_cast<Weapon*>(new Bomb(p.second, ID));
|
||||
|
||||
/* Initialize the weapon if creation was successfull */
|
||||
if (weapons.count(ID) != 0) {
|
||||
weapons[ID]->update(p.second, dt);
|
||||
weapons[ID]->initialize(p.second);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* Update the weapon if present*/
|
||||
if (weapons.count(ID) != 0)
|
||||
weapons[ID]->update(p.second, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WeaponsManager::getWeaponData(stringstream& ss, unsigned long long time)
|
||||
{
|
||||
for (auto const& p : weapons)
|
||||
p.second->getData(ss, time);
|
||||
}
|
||||
|
||||
110
backend/dcstools/dcstools.rc
Normal file
110
backend/dcstools/dcstools.rc
Normal file
@@ -0,0 +1,110 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "winres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Italian (Italy) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ITA)
|
||||
LANGUAGE LANG_ITALIAN, SUBLANG_ITALIAN
|
||||
#pragma code_page(1252)
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // Italian (Italy) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (United Kingdom) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
|
||||
#pragma code_page(1252)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,3,0
|
||||
PRODUCTVERSION 1,0,3,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "DCS Olympus"
|
||||
VALUE "FileDescription", "DCS Olympus"
|
||||
VALUE "FileVersion", "1.0.3.0"
|
||||
VALUE "InternalName", "dcstools.dll"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2023"
|
||||
VALUE "OriginalFilename", "dcstools.dll"
|
||||
VALUE "ProductName", "DCS Olympus"
|
||||
VALUE "ProductVersion", "1.0.3.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (United Kingdom) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
175
backend/dcstools/dcstools.vcxproj
Normal file
175
backend/dcstools/dcstools.vcxproj
Normal file
@@ -0,0 +1,175 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\dcstools.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\dcstools.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\luatools\luatools.vcxproj">
|
||||
<Project>{de139ec1-4f88-47d5-be73-f41915fe14a3}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\utils\utils.vcxproj">
|
||||
<Project>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="dcstools.rc" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{2b255368-39a0-431a-a6de-cc739ac70dc1}</ProjectGuid>
|
||||
<RootNamespace>dcs</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>.\..\..\bin\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;DCS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;DCS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;DCS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<Version>{{OLYMPUS_VERSION_NUMBER}}.{{OLYMPUS_COMMIT_HASH}}</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;DCSTOOLS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\shared\include;..\utils\include;..\luatools\include</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>lua.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
35
backend/dcstools/dcstools.vcxproj.filters
Normal file
35
backend/dcstools/dcstools.vcxproj.filters
Normal file
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\dcstools.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\dcstools.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="dcstools.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
12
backend/dcstools/include/dcstools.h
Normal file
12
backend/dcstools/include/dcstools.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "luatools.h"
|
||||
|
||||
void DllExport LogInfo(lua_State* L, string message);
|
||||
void DllExport LogWarning(lua_State* L, string message);
|
||||
void DllExport LogError(lua_State* L, string message);
|
||||
void DllExport Log(lua_State* L, string message, unsigned int level);
|
||||
int DllExport dostring_in(lua_State* L, string target, string command);
|
||||
void DllExport getAllUnits(lua_State* L, map<unsigned int, json::value>& unitJSONs);
|
||||
unsigned int DllExport TACANChannelToFrequency(unsigned int channel, char XY);
|
||||
|
||||
14
backend/dcstools/resource.h
Normal file
14
backend/dcstools/resource.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by dcstools.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
111
backend/dcstools/src/dcstools.cpp
Normal file
111
backend/dcstools/src/dcstools.cpp
Normal file
@@ -0,0 +1,111 @@
|
||||
#include "dcstools.h"
|
||||
|
||||
void LogInfo(lua_State* L, string message)
|
||||
{
|
||||
STACK_INIT;
|
||||
|
||||
lua_getglobal(L, "log");
|
||||
lua_getfield(L, -1, "INFO");
|
||||
int infoLevel = (int)lua_tointeger(L, -1);
|
||||
STACK_POP(1);
|
||||
|
||||
STACK_CLEAN;
|
||||
|
||||
Log(L, message, infoLevel);
|
||||
}
|
||||
|
||||
void LogWarning(lua_State* L, string message)
|
||||
{
|
||||
STACK_INIT;
|
||||
|
||||
lua_getglobal(L, "log");
|
||||
lua_getfield(L, -1, "WARNING");
|
||||
int warningLevel = (int)lua_tointeger(L, -1);
|
||||
STACK_POP(1);
|
||||
|
||||
STACK_CLEAN;
|
||||
|
||||
Log(L, message, warningLevel);
|
||||
}
|
||||
|
||||
void LogError(lua_State* L, string message)
|
||||
{
|
||||
STACK_INIT;
|
||||
|
||||
lua_getglobal(L, "log");
|
||||
lua_getfield(L, -1, "ERROR");
|
||||
int errorLevel = (int)lua_tointeger(L, -1);
|
||||
STACK_POP(1);
|
||||
|
||||
STACK_CLEAN;
|
||||
|
||||
Log(L, message, errorLevel);
|
||||
}
|
||||
|
||||
void Log(lua_State* L, string message, unsigned int level)
|
||||
{
|
||||
STACK_INIT;
|
||||
|
||||
lua_getglobal(L, "log");
|
||||
lua_getfield(L, -1, "write");
|
||||
lua_pushstring(L, "Olympus.dll");
|
||||
lua_pushnumber(L, level);
|
||||
lua_pushstring(L, message.c_str());
|
||||
lua_pcall(L, 3, 0, 0);
|
||||
|
||||
STACK_CLEAN;
|
||||
}
|
||||
|
||||
void getAllUnits(lua_State* L, map<unsigned int, json::value>& unitJSONs)
|
||||
{
|
||||
unsigned int res = 0;
|
||||
|
||||
STACK_INIT;
|
||||
|
||||
lua_getglobal(L, "Export");
|
||||
lua_getfield(L, -1, "LoGetWorldObjects");
|
||||
res = lua_pcall(L, 0, 1, 0);
|
||||
|
||||
if (res != 0)
|
||||
{
|
||||
LogError(L, "Error retrieving World Objects");
|
||||
goto exit;
|
||||
}
|
||||
|
||||
if (!lua_istable(L, 2))
|
||||
{
|
||||
LogError(L, "Error retrieving World Objects");
|
||||
goto exit;
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 2) != 0)
|
||||
{
|
||||
unsigned int ID = static_cast<unsigned int>(lua_tonumber(L, -2));
|
||||
if (unitJSONs.find(ID) == unitJSONs.end())
|
||||
unitJSONs[ID] = json::value::object();
|
||||
luaTableToJSON(L, -1, unitJSONs[ID]);
|
||||
STACK_POP(1)
|
||||
}
|
||||
}
|
||||
|
||||
exit:
|
||||
STACK_CLEAN;
|
||||
return;
|
||||
}
|
||||
|
||||
int dostring_in(lua_State* L, string target, string command)
|
||||
{
|
||||
lua_getglobal(L, "net");
|
||||
lua_getfield(L, -1, "dostring_in");
|
||||
lua_pushstring(L, target.c_str());
|
||||
lua_pushstring(L, command.c_str());
|
||||
return lua_pcall(L, 2, 0, 0);
|
||||
}
|
||||
|
||||
unsigned int TACANChannelToFrequency(unsigned int channel, char XY)
|
||||
{
|
||||
unsigned int basef = (XY == 'X' && channel > 63) || (XY == 'Y' && channel < 64) ? 1087 : 961;
|
||||
return (basef + channel) * 1000000;
|
||||
}
|
||||
2579
backend/docs
Normal file
2579
backend/docs
Normal file
File diff suppressed because it is too large
Load Diff
7
backend/logger/include/interface.h
Normal file
7
backend/logger/include/interface.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
|
||||
void DllExport setLogDirectory(std::string m_dirPath);
|
||||
void DllExport log(const std::string& sMessage, bool addToJSON = false);
|
||||
void DllExport log(const std::wstring& sMessage, bool addToJSON = false);
|
||||
void DllExport getLogsJSON(json::value& json, unsigned long long time);
|
||||
32
backend/logger/include/logger.h
Normal file
32
backend/logger/include/logger.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
#include "interface.h"
|
||||
|
||||
class Logger
|
||||
{
|
||||
public:
|
||||
void log(const string& sMessage, bool addToJSON);
|
||||
void log(const wstring& sMessage, bool addToJSON);
|
||||
void toJSON(json::value& json, unsigned long long time);
|
||||
void setDirectory(string newDirPath);
|
||||
|
||||
static Logger* GetLogger();
|
||||
|
||||
private:
|
||||
Logger();
|
||||
Logger(const Logger&) {}; // copy constructor is private
|
||||
Logger& operator=(const Logger&) { return *this; }; // assignment operator is private
|
||||
|
||||
static const string m_sFileName;
|
||||
static Logger* m_pThis;
|
||||
static ofstream m_Logfile;
|
||||
static std::map<unsigned long long, std::string> m_logs;
|
||||
static string m_dirPath;
|
||||
|
||||
mutex mutexLock;
|
||||
|
||||
void Open();
|
||||
void Close();
|
||||
};
|
||||
|
||||
|
||||
110
backend/logger/logger.rc
Normal file
110
backend/logger/logger.rc
Normal file
@@ -0,0 +1,110 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "winres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Italian (Italy) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ITA)
|
||||
LANGUAGE LANG_ITALIAN, SUBLANG_ITALIAN
|
||||
#pragma code_page(1252)
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // Italian (Italy) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (United Kingdom) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
|
||||
#pragma code_page(1252)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,3,0
|
||||
PRODUCTVERSION 1,0,3,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "DCS Olympus"
|
||||
VALUE "FileDescription", "DCS Olympus"
|
||||
VALUE "FileVersion", "1.0.3.0"
|
||||
VALUE "InternalName", "logger.dll"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2023"
|
||||
VALUE "OriginalFilename", "logger.dll"
|
||||
VALUE "ProductName", "DCS Olympus"
|
||||
VALUE "ProductVersion", "1.0.3.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (United Kingdom) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
172
backend/logger/logger.vcxproj
Normal file
172
backend/logger/logger.vcxproj
Normal file
@@ -0,0 +1,172 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\interface.cpp" />
|
||||
<ClCompile Include="src\logger.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\interface.h" />
|
||||
<ClInclude Include="include\logger.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\utils\utils.vcxproj">
|
||||
<Project>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="logger.rc" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{873ecabe-fcfe-4217-ac15-91959c3cf1c6}</ProjectGuid>
|
||||
<RootNamespace>logger</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>.\..\..\bin\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;LOGGER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;LOGGER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;LOGGER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<Version>{{OLYMPUS_VERSION_NUMBER}}.{{OLYMPUS_COMMIT_HASH}}</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;LOGGER_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\shared\include;..\utils\include</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
41
backend/logger/logger.vcxproj.filters
Normal file
41
backend/logger/logger.vcxproj.filters
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\logger.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\interface.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\logger.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\interface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="logger.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
14
backend/logger/resource.h
Normal file
14
backend/logger/resource.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by logger.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
25
backend/logger/src/interface.cpp
Normal file
25
backend/logger/src/interface.cpp
Normal file
@@ -0,0 +1,25 @@
|
||||
#include "framework.h"
|
||||
#include "logger.h"
|
||||
#include "interface.h"
|
||||
|
||||
#define LOGGER Logger::GetLogger()
|
||||
|
||||
void setLogDirectory(string m_dirPath)
|
||||
{
|
||||
LOGGER->setDirectory(m_dirPath);
|
||||
}
|
||||
|
||||
void log(const string& message, bool addToJSON)
|
||||
{
|
||||
LOGGER->log(message, addToJSON);
|
||||
}
|
||||
|
||||
void log(const wstring& message, bool addToJSON)
|
||||
{
|
||||
LOGGER->log(message, addToJSON);
|
||||
}
|
||||
|
||||
void getLogsJSON(json::value& json, unsigned long long time)
|
||||
{
|
||||
LOGGER->toJSON(json, time);
|
||||
}
|
||||
82
backend/logger/src/logger.cpp
Normal file
82
backend/logger/src/logger.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
#include "logger.h"
|
||||
#include "utils.h"
|
||||
#include "defines.h"
|
||||
#include <chrono>
|
||||
using namespace std::chrono;
|
||||
|
||||
const string Logger::m_sFileName = LOG_NAME;
|
||||
Logger* Logger::m_pThis = NULL;
|
||||
ofstream Logger::m_Logfile;
|
||||
std::map<unsigned long long, std::string> Logger::m_logs;
|
||||
std::string Logger::m_dirPath;
|
||||
|
||||
Logger::Logger()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Logger* Logger::GetLogger()
|
||||
{
|
||||
if (m_pThis == NULL) {
|
||||
m_pThis = new Logger();
|
||||
}
|
||||
return m_pThis;
|
||||
}
|
||||
|
||||
void Logger::setDirectory(string newDirPath)
|
||||
{
|
||||
m_dirPath = newDirPath;
|
||||
}
|
||||
|
||||
void Logger::Open()
|
||||
{
|
||||
try {
|
||||
m_Logfile.open((m_dirPath + m_sFileName).c_str(), ios::out | ios::app);
|
||||
}
|
||||
catch (...) {
|
||||
std::filesystem::path m_dirPath = std::filesystem::temp_directory_path();
|
||||
m_Logfile.open((m_dirPath.string() + m_sFileName).c_str(), ios::out | ios::app);
|
||||
}
|
||||
}
|
||||
|
||||
void Logger::Close()
|
||||
{
|
||||
m_Logfile.close();
|
||||
}
|
||||
|
||||
void Logger::toJSON(json::value& json, unsigned long long time)
|
||||
{
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
/* Loop on the logs in reverse since we are usually only interested in the very last added logs */
|
||||
auto itr = m_logs.end();
|
||||
while (itr != m_logs.begin())
|
||||
{
|
||||
--itr;
|
||||
if (itr->first < time) return;
|
||||
json[to_wstring(itr->first)] = json::value::string(to_wstring(itr->second));
|
||||
}
|
||||
}
|
||||
|
||||
void Logger::log(const string& message, bool addToJSON)
|
||||
{
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
Open();
|
||||
milliseconds ms = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
||||
m_Logfile << CurrentDateTime() << ":\t";
|
||||
m_Logfile << message << "\n";
|
||||
if (addToJSON)
|
||||
m_logs[static_cast<unsigned long long>(ms.count())] = message;
|
||||
Close();
|
||||
}
|
||||
|
||||
void Logger::log(const wstring& message, bool addToJSON)
|
||||
{
|
||||
lock_guard<mutex> guard(mutexLock);
|
||||
Open();
|
||||
milliseconds ms = duration_cast<milliseconds>(system_clock::now().time_since_epoch());
|
||||
m_Logfile << CurrentDateTime() << ":\t";
|
||||
m_Logfile << to_string(message) << "\n";
|
||||
if (addToJSON)
|
||||
m_logs[static_cast<unsigned long long>(ms.count())] = to_string(message);
|
||||
Close();
|
||||
}
|
||||
13
backend/luatools/include/luatools.h
Normal file
13
backend/luatools/include/luatools.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
|
||||
void DllExport stackUpdate(lua_State* L, int& stackDepth, int initialStack = 0);
|
||||
void DllExport stackPop(lua_State* L, int popDepth = 1);
|
||||
void DllExport stackClean(lua_State* L, int stackDepth);
|
||||
void DllExport luaTableToJSON(lua_State* L, int index, json::value& json, bool logKeys = false);
|
||||
void DllExport luaLogTableKeys(lua_State* L, int index);
|
||||
|
||||
#define STACK_UPDATE stackUpdate(L, stackDepth, initialStack);
|
||||
#define STACK_INIT int stackDepth = 0; int initialStack = 0; stackUpdate(L, initialStack);
|
||||
#define STACK_POP(X) stackPop(L, X); STACK_UPDATE;
|
||||
#define STACK_CLEAN STACK_UPDATE; stackClean(L, stackDepth);
|
||||
110
backend/luatools/luatools.rc
Normal file
110
backend/luatools/luatools.rc
Normal file
@@ -0,0 +1,110 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "winres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Italian (Italy) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ITA)
|
||||
LANGUAGE LANG_ITALIAN, SUBLANG_ITALIAN
|
||||
#pragma code_page(1252)
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // Italian (Italy) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (United Kingdom) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
|
||||
#pragma code_page(1252)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,3,0
|
||||
PRODUCTVERSION 1,0,3,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "DCS Olympus"
|
||||
VALUE "FileDescription", "DCS Olympus"
|
||||
VALUE "FileVersion", "1.0.3.0"
|
||||
VALUE "InternalName", "luatools.dll"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2023"
|
||||
VALUE "OriginalFilename", "luatools.dll"
|
||||
VALUE "ProductName", "DCS Olympus"
|
||||
VALUE "ProductVersion", "1.0.3.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (United Kingdom) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
176
backend/luatools/luatools.vcxproj
Normal file
176
backend/luatools/luatools.vcxproj
Normal file
@@ -0,0 +1,176 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{de139ec1-4f88-47d5-be73-f41915fe14a3}</ProjectGuid>
|
||||
<RootNamespace>lua</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>luatools</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>.\..\..\bin\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;LUA_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;LUA_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;LUA_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<Version>{{OLYMPUS_VERSION_NUMBER}}.{{OLYMPUS_COMMIT_HASH}}</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;LUATOOLS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include; ..\logger\include;</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>lua.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\logger\logger.vcxproj">
|
||||
<Project>{873ecabe-fcfe-4217-ac15-91959c3cf1c6}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\utils\utils.vcxproj">
|
||||
<Project>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\luatools.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\luatools.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="luatools.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
35
backend/luatools/luatools.vcxproj.filters
Normal file
35
backend/luatools/luatools.vcxproj.filters
Normal file
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\luatools.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\luatools.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="luatools.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
14
backend/luatools/resource.h
Normal file
14
backend/luatools/resource.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by luatools.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
85
backend/luatools/src/luatools.cpp
Normal file
85
backend/luatools/src/luatools.cpp
Normal file
@@ -0,0 +1,85 @@
|
||||
#include "framework.h"
|
||||
#include "luaTools.h"
|
||||
#include "logger.h"
|
||||
#include "utils.h"
|
||||
|
||||
void stackUpdate(lua_State* L, int& stackDepth, int initialStack)
|
||||
{
|
||||
stackDepth = lua_gettop(L) - initialStack;
|
||||
}
|
||||
|
||||
void stackPop(lua_State* L, int popDepth)
|
||||
{
|
||||
lua_pop(L, popDepth);
|
||||
}
|
||||
|
||||
void stackClean(lua_State* L, int stackDepth)
|
||||
{
|
||||
lua_pop(L, stackDepth);
|
||||
}
|
||||
|
||||
|
||||
void luaLogTableKeys(lua_State* L, int index)
|
||||
{
|
||||
if (lua_istable(L, index))
|
||||
{
|
||||
STACK_INIT;
|
||||
|
||||
lua_pushvalue(L, index);
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, -2))
|
||||
{
|
||||
lua_pushvalue(L, -2);
|
||||
const char* key = lua_tostring(L, -1);
|
||||
log(key);
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
STACK_CLEAN;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void luaTableToJSON(lua_State* L, int index, json::value& json, bool logKeys)
|
||||
{
|
||||
if (lua_istable(L, index))
|
||||
{
|
||||
STACK_INIT;
|
||||
|
||||
lua_pushvalue(L, index);
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, -2))
|
||||
{
|
||||
lua_pushvalue(L, -2);
|
||||
const char* key = lua_tostring(L, -1);
|
||||
if (logKeys)
|
||||
{
|
||||
log(key);
|
||||
}
|
||||
if (lua_istable(L, -2))
|
||||
{
|
||||
if (!json.has_object_field(to_wstring(key)))
|
||||
json[to_wstring(key)] = json::value::object();
|
||||
luaTableToJSON(L, -2, json[to_wstring(key)], logKeys);
|
||||
}
|
||||
else if (lua_isnumber(L, -2))
|
||||
{
|
||||
json[to_wstring(key)] = json::value::number(lua_tonumber(L, -2));
|
||||
}
|
||||
else if (lua_isboolean(L, -2))
|
||||
{
|
||||
json[to_wstring(key)] = json::value::boolean(lua_toboolean(L, -2));
|
||||
}
|
||||
else if (lua_isstring(L, -2)) // Keep last, lua_isstring only checks if it can be stringified (not if it actually IS a string)
|
||||
{
|
||||
json[to_wstring(key)] = json::value::string(to_wstring(lua_tostring(L, -2)));
|
||||
}
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
STACK_CLEAN;
|
||||
}
|
||||
}
|
||||
|
||||
42
backend/olympus.sln
Normal file
42
backend/olympus.sln
Normal file
@@ -0,0 +1,42 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32929.385
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core", "core\core.vcxproj", "{8A48D855-0E01-42BA-BD8C-07B0877C68DF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "logger", "logger\logger.vcxproj", "{873ECABE-FCFE-4217-AC15-91959C3CF1C6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dcstools", "dcstools\dcstools.vcxproj", "{2B255368-39A0-431A-A6DE-CC739AC70DC1}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "luatools", "luatools\luatools.vcxproj", "{DE139EC1-4F88-47D5-BE73-F41915FE14A3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "utils", "utils\utils.vcxproj", "{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "olympus", "olympus\olympus.vcxproj", "{5F3FC91E-1FBC-4223-8011-9708DE913474}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Release|x64.ActiveCfg = Release|x64
|
||||
{8A48D855-0E01-42BA-BD8C-07B0877C68DF}.Release|x64.Build.0 = Release|x64
|
||||
{873ECABE-FCFE-4217-AC15-91959C3CF1C6}.Release|x64.ActiveCfg = Release|x64
|
||||
{873ECABE-FCFE-4217-AC15-91959C3CF1C6}.Release|x64.Build.0 = Release|x64
|
||||
{2B255368-39A0-431A-A6DE-CC739AC70DC1}.Release|x64.ActiveCfg = Release|x64
|
||||
{2B255368-39A0-431A-A6DE-CC739AC70DC1}.Release|x64.Build.0 = Release|x64
|
||||
{DE139EC1-4F88-47D5-BE73-F41915FE14A3}.Release|x64.ActiveCfg = Release|x64
|
||||
{DE139EC1-4F88-47D5-BE73-F41915FE14A3}.Release|x64.Build.0 = Release|x64
|
||||
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Release|x64.ActiveCfg = Release|x64
|
||||
{B85009CE-4A5C-4A5A-B85D-001B3A2651B2}.Release|x64.Build.0 = Release|x64
|
||||
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Release|x64.ActiveCfg = Release|x64
|
||||
{5F3FC91E-1FBC-4223-8011-9708DE913474}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {FAB9F592-7511-4EB9-B365-078842ED9BDD}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
29
backend/olympus/olympus.filters
Normal file
29
backend/olympus/olympus.filters
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="src">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="inc">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="pch.h">
|
||||
<Filter>inc</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
110
backend/olympus/olympus.rc
Normal file
110
backend/olympus/olympus.rc
Normal file
@@ -0,0 +1,110 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "winres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Italian (Italy) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ITA)
|
||||
LANGUAGE LANG_ITALIAN, SUBLANG_ITALIAN
|
||||
#pragma code_page(1252)
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // Italian (Italy) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (United Kingdom) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
|
||||
#pragma code_page(1252)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,3,0
|
||||
PRODUCTVERSION 1,0,3,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "DCS Olympus"
|
||||
VALUE "FileDescription", "DCS Olympus"
|
||||
VALUE "FileVersion", "1.0.3.0"
|
||||
VALUE "InternalName", "olympus.dll"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2023"
|
||||
VALUE "OriginalFilename", "olympus.dll"
|
||||
VALUE "ProductName", "DCS Olympus"
|
||||
VALUE "ProductVersion", "1.0.3.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (United Kingdom) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
130
backend/olympus/olympus.vcxproj
Normal file
130
backend/olympus/olympus.vcxproj
Normal file
@@ -0,0 +1,130 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\olympus.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\dcstools\dcstools.vcxproj">
|
||||
<Project>{2b255368-39a0-431a-a6de-cc739ac70dc1}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\logger\logger.vcxproj">
|
||||
<Project>{873ecabe-fcfe-4217-ac15-91959c3cf1c6}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\luatools\luatools.vcxproj">
|
||||
<Project>{de139ec1-4f88-47d5-be73-f41915fe14a3}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\utils\utils.vcxproj">
|
||||
<Project>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="olympus.rc" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{5f3fc91e-1fbc-4223-8011-9708de913474}</ProjectGuid>
|
||||
<RootNamespace>Olympus</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>olympus</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>.\..\..\bin\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS; _DEBUG;OLYMPUS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<AssemblerOutput>AssemblyCode</AssemblerOutput>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>lua.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
|
||||
<Version>{{OLYMPUS_VERSION_NUMBER}}.{{OLYMPUS_COMMIT_HASH}}</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS; NDEBUG;OLYMPUS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\utils\include;..\shared\include;..\dcstools\include;..\logger\include;..\luatools\include</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<AssemblerOutput>NoListing</AssemblerOutput>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>lua.lib</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
|
||||
<DelayLoadDLLs>dcstools.dll;logger.dll;utils.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
22
backend/olympus/olympus.vcxproj.filters
Normal file
22
backend/olympus/olympus.vcxproj.filters
Normal file
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{c021f649-26ec-4040-abd4-13132def4a81}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{2809fbbc-77d2-465e-afef-230525a60c66}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\olympus.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="olympus.rc" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
14
backend/olympus/resource.h
Normal file
14
backend/olympus/resource.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by olympus.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
238
backend/olympus/src/olympus.cpp
Normal file
238
backend/olympus/src/olympus.cpp
Normal file
@@ -0,0 +1,238 @@
|
||||
#include "framework.h"
|
||||
#include "dcstools.h"
|
||||
#include "logger.h"
|
||||
#include "utils.h"
|
||||
|
||||
/* Run-time linking to core dll allows for "hot swap". This is useful for development but could be removed when stable.*/
|
||||
HINSTANCE hGetProcIDDLL = NULL;
|
||||
typedef int(__stdcall* f_coreInit)(lua_State* L, const char* path);
|
||||
typedef int(__stdcall* f_coreDeinit)(lua_State* L);
|
||||
typedef int(__stdcall* f_coreFrame)(lua_State* L);
|
||||
typedef int(__stdcall* f_coreUnitsData)(lua_State* L);
|
||||
typedef int(__stdcall* f_coreWeaponsData)(lua_State* L);
|
||||
typedef int(__stdcall* f_coreMissionData)(lua_State* L);
|
||||
f_coreInit coreInit = nullptr;
|
||||
f_coreDeinit coreDeinit = nullptr;
|
||||
f_coreFrame coreFrame = nullptr;
|
||||
f_coreUnitsData coreUnitsData = nullptr;
|
||||
f_coreWeaponsData coreWeaponsData = nullptr;
|
||||
f_coreMissionData coreMissionData = nullptr;
|
||||
|
||||
string modPath;
|
||||
|
||||
//Returns the last Win32 error, in string format. Returns an empty string if there is no error.
|
||||
std::string GetLastErrorAsString()
|
||||
{
|
||||
//Get the error message ID, if any.
|
||||
DWORD errorMessageID = ::GetLastError();
|
||||
if (errorMessageID == 0) {
|
||||
return std::string(); //No error message has been recorded
|
||||
}
|
||||
|
||||
LPSTR messageBuffer = nullptr;
|
||||
|
||||
//Ask Win32 to give us the string version of that message ID.
|
||||
//The parameters we pass in, tell Win32 to create the buffer that holds the message for us (because we don't yet know how long the message string will be).
|
||||
size_t size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
||||
NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
|
||||
|
||||
//Copy the error message into a std::string.
|
||||
std::string message(messageBuffer, size);
|
||||
|
||||
//Free the Win32's string's buffer.
|
||||
LocalFree(messageBuffer);
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
static int onSimulationStart(lua_State* L)
|
||||
{
|
||||
LogInfo(L, "Trying to load core.dll from " + modPath);
|
||||
SetDllDirectoryA(modPath.c_str());
|
||||
|
||||
setLogDirectory(modPath);
|
||||
|
||||
log("onSimulationStart callback called successfully");
|
||||
|
||||
string dllLocation = modPath + "\\core.dll";
|
||||
|
||||
log("Loading core.dll");
|
||||
hGetProcIDDLL = LoadLibrary(to_wstring(dllLocation).c_str());
|
||||
|
||||
if (!hGetProcIDDLL) {
|
||||
LogError(L, "Error loading core DLL");
|
||||
goto error;
|
||||
}
|
||||
|
||||
log("Core DLL loaded successfully");
|
||||
|
||||
coreInit = (f_coreInit)GetProcAddress(hGetProcIDDLL, "coreInit");
|
||||
if (!coreInit)
|
||||
{
|
||||
LogError(L, "Error getting coreInit ProcAddress from DLL");
|
||||
goto error;
|
||||
}
|
||||
|
||||
coreDeinit = (f_coreDeinit)GetProcAddress(hGetProcIDDLL, "coreDeinit");
|
||||
if (!coreDeinit)
|
||||
{
|
||||
LogError(L, "Error getting coreDeinit ProcAddress from DLL");
|
||||
goto error;
|
||||
}
|
||||
|
||||
coreFrame = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreFrame");
|
||||
if (!coreFrame)
|
||||
{
|
||||
LogError(L, "Error getting coreFrame ProcAddress from DLL");
|
||||
goto error;
|
||||
}
|
||||
|
||||
coreUnitsData = (f_coreUnitsData)GetProcAddress(hGetProcIDDLL, "coreUnitsData");
|
||||
if (!coreUnitsData)
|
||||
{
|
||||
LogError(L, "Error getting coreUnitsData ProcAddress from DLL");
|
||||
goto error;
|
||||
}
|
||||
|
||||
coreWeaponsData = (f_coreWeaponsData)GetProcAddress(hGetProcIDDLL, "coreWeaponsData");
|
||||
if (!coreWeaponsData)
|
||||
{
|
||||
LogError(L, "Error getting coreWeaponsData ProcAddress from DLL");
|
||||
goto error;
|
||||
}
|
||||
|
||||
coreMissionData = (f_coreMissionData)GetProcAddress(hGetProcIDDLL, "coreMissionData");
|
||||
if (!coreMissionData)
|
||||
{
|
||||
LogError(L, "Error getting coreMissionData ProcAddress from DLL");
|
||||
goto error;
|
||||
}
|
||||
|
||||
coreInit(L, modPath.c_str());
|
||||
|
||||
LogInfo(L, "Module loaded and started successfully.");
|
||||
|
||||
return 0;
|
||||
|
||||
error:
|
||||
LogError(L, "Error while loading module: " + GetLastErrorAsString());
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int onSimulationFrame(lua_State* L)
|
||||
{
|
||||
if (coreFrame)
|
||||
{
|
||||
coreFrame(L);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int onSimulationStop(lua_State* L)
|
||||
{
|
||||
log("onSimulationStop callback called successfully");
|
||||
if (hGetProcIDDLL)
|
||||
{
|
||||
log("Trying to unload core DLL");
|
||||
if (coreDeinit)
|
||||
{
|
||||
coreDeinit(L);
|
||||
}
|
||||
|
||||
if (FreeLibrary(hGetProcIDDLL))
|
||||
{
|
||||
log("Core DLL unloaded successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
LogError(L, "Error unloading DLL");
|
||||
goto error;
|
||||
}
|
||||
|
||||
coreInit = nullptr;
|
||||
coreDeinit = nullptr;
|
||||
coreFrame = nullptr;
|
||||
coreUnitsData = nullptr;
|
||||
coreWeaponsData = nullptr;
|
||||
coreMissionData = nullptr;
|
||||
}
|
||||
|
||||
hGetProcIDDLL = NULL;
|
||||
|
||||
return 0;
|
||||
|
||||
error:
|
||||
LogError(L, "Error while unloading module: " + GetLastErrorAsString());
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setUnitsData(lua_State* L)
|
||||
{
|
||||
if (coreUnitsData)
|
||||
{
|
||||
coreUnitsData(L);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setWeaponsData(lua_State* L)
|
||||
{
|
||||
if (coreWeaponsData)
|
||||
{
|
||||
coreWeaponsData(L);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setMissionData(lua_State* L)
|
||||
{
|
||||
if (coreMissionData)
|
||||
{
|
||||
coreMissionData(L);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg Map[] = {
|
||||
{"onSimulationStart", onSimulationStart},
|
||||
{"onSimulationFrame", onSimulationFrame},
|
||||
{"onSimulationStop", onSimulationStop},
|
||||
{"setUnitsData", setUnitsData },
|
||||
{"setWeaponsData", setWeaponsData },
|
||||
{"setMissionData", setMissionData },
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
extern "C" DllExport int luaopen_olympus(lua_State * L)
|
||||
{
|
||||
lua_getglobal(L, "require");
|
||||
lua_pushstring(L, "lfs");
|
||||
lua_pcall(L, 1, 1, 0);
|
||||
lua_getfield(L, -1, "writedir");
|
||||
lua_pcall(L, 0, 1, 0);
|
||||
if (lua_isstring(L, -1)) {
|
||||
modPath = string(lua_tostring(L, -1)) + "Mods\\Services\\Olympus\\bin\\";
|
||||
SetDllDirectoryA(modPath.c_str());
|
||||
LogInfo(L, "Instance location retrieved successfully");
|
||||
}
|
||||
else {
|
||||
/* Log without using the helper dlls because we have not loaded them yet here */
|
||||
lua_getglobal(L, "log");
|
||||
lua_getfield(L, -1, "ERROR");
|
||||
int errorLevel = (int)lua_tointeger(L, -1);
|
||||
|
||||
lua_getglobal(L, "log");
|
||||
lua_getfield(L, -1, "write");
|
||||
lua_pushstring(L, "Olympus.dll");
|
||||
lua_pushnumber(L, errorLevel);
|
||||
lua_pushstring(L, "An error has occurred while trying to retrieve Olympus's instance location");
|
||||
lua_pcall(L, 3, 0, 0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
LogInfo(L, "Loading .dlls from " + modPath);
|
||||
|
||||
luaL_register(L, "olympus", Map);
|
||||
return 1;
|
||||
}
|
||||
28
backend/shared/include/defines.h
Normal file
28
backend/shared/include/defines.h
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#define VERSION "{{OLYMPUS_VERSION_NUMBER}}.{{OLYMPUS_COMMIT_HASH}}"
|
||||
#define LOG_NAME "..\\..\\..\\..\\Logs\\Olympus_log.txt"
|
||||
|
||||
#define REST_ADDRESS "http://localhost:3001"
|
||||
#define REST_URI "olympus"
|
||||
#define UNITS_URI "units"
|
||||
#define WEAPONS_URI "weapons"
|
||||
#define LOGS_URI "logs"
|
||||
#define AIRBASES_URI "airbases"
|
||||
#define BULLSEYE_URI "bullseyes"
|
||||
#define MISSION_URI "mission"
|
||||
#define COMMANDS_URI "commands"
|
||||
|
||||
#define FRAMERATE_TIME_INTERVAL 0.05
|
||||
|
||||
#define OLYMPUS_JSON_PATH "..\\..\\..\\..\\Config\\olympus.json"
|
||||
#define AIRCRAFT_DATABASE_PATH "..\\databases\\units\\aircraftdatabase.json"
|
||||
#define HELICOPTER_DATABASE_PATH "..\\databases\\units\\helicopterdatabase.json"
|
||||
#define GROUNDUNIT_DATABASE_PATH "..\\databases\\units\\groundunitdatabase.json"
|
||||
#define NAVYUNIT_DATABASE_PATH "..\\databases\\units\\navyunitdatabase.json"
|
||||
|
||||
#define MIST_SCRIPT "..\\Scripts\\mist.lua"
|
||||
#define OLYMPUS_COMMAND_SCRIPT "..\\Scripts\\OlympusCommand.lua"
|
||||
#define UNIT_PAYLOADS_SCRIPT "..\\Scripts\\unitPayloads.lua"
|
||||
#define TEMPLATES_SCRIPT "..\\Scripts\\templates.lua"
|
||||
#define MODS_SCRIPT "..\\Scripts\\mods.lua"
|
||||
34
backend/shared/include/framework.h
Normal file
34
backend/shared/include/framework.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#define DllExport __declspec( dllexport )
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files
|
||||
#include <windows.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <time.h>
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <list>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <cstdarg>
|
||||
#include <filesystem>
|
||||
#include <codecvt>
|
||||
#include <cpprest/http_listener.h>
|
||||
#include <cpprest/json.h>
|
||||
#include <cpprest/streams.h>
|
||||
#include <set>
|
||||
|
||||
using namespace std;
|
||||
using namespace web;
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "luaconf.h"
|
||||
#include "lauxlib.h"
|
||||
}
|
||||
39
backend/utils/include/utils.h
Normal file
39
backend/utils/include/utils.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
#include "framework.h"
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct Coords {
|
||||
double lat = 0;
|
||||
double lng = 0;
|
||||
double alt = 0;
|
||||
};
|
||||
|
||||
struct Offset {
|
||||
double x = 0;
|
||||
double y = 0;
|
||||
double z = 0;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
// Get current date/time, format is YYYY-MM-DD.HH:mm:ss
|
||||
const DllExport std::string CurrentDateTime();
|
||||
std::wstring DllExport to_wstring(const std::string& str);
|
||||
std::string DllExport to_string(json::value& value);
|
||||
std::string DllExport to_string(const std::wstring& wstr);
|
||||
std::string DllExport random_string(size_t length);
|
||||
|
||||
bool DllExport operator== (const Coords& a, const Coords& b);
|
||||
bool DllExport operator!= (const Coords& a, const Coords& b);
|
||||
bool DllExport operator== (const Coords& a, const double& b);
|
||||
bool DllExport operator!= (const Coords& a, const double& b);
|
||||
|
||||
bool DllExport operator== (const Offset& a, const Offset& b);
|
||||
bool DllExport operator!= (const Offset& a, const Offset& b);
|
||||
bool DllExport operator== (const Offset& a, const double& b);
|
||||
bool DllExport operator!= (const Offset& a, const double& b);
|
||||
|
||||
double DllExport knotsToMs(const double knots);
|
||||
double DllExport msToKnots(const double ms);
|
||||
double DllExport ftToM(const double ft);
|
||||
double DllExport mToFt(const double m);
|
||||
|
||||
14
backend/utils/resource.h
Normal file
14
backend/utils/resource.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by utils.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
87
backend/utils/src/utils.cpp
Normal file
87
backend/utils/src/utils.cpp
Normal file
@@ -0,0 +1,87 @@
|
||||
#include "framework.h"
|
||||
#include "utils.h"
|
||||
|
||||
// Get current date/time, format is YYYY-MM-DD.HH:mm:ss
|
||||
const std::string CurrentDateTime()
|
||||
{
|
||||
time_t now = time(NULL);
|
||||
struct tm tstruct;
|
||||
char buf[80];
|
||||
localtime_s(&tstruct, &now);
|
||||
strftime(buf, sizeof(buf), "%Y-%m-%d.%X", &tstruct);
|
||||
return buf;
|
||||
}
|
||||
|
||||
std::wstring to_wstring(const std::string& str)
|
||||
{
|
||||
unsigned int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (unsigned int)str.size(), NULL, 0);
|
||||
std::wstring wstrTo(size_needed, 0);
|
||||
MultiByteToWideChar(CP_UTF8, 0, &str[0], (unsigned int)str.size(), &wstrTo[0], size_needed);
|
||||
return wstrTo;
|
||||
}
|
||||
|
||||
std::string to_string(json::value& value) {
|
||||
return to_string(value.as_string());
|
||||
}
|
||||
|
||||
std::string to_string(const std::wstring& wstr)
|
||||
{
|
||||
if (wstr.empty())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
const auto size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr.at(0), (unsigned int)wstr.size(), nullptr, 0, nullptr, nullptr);
|
||||
if (size_needed <= 0)
|
||||
{
|
||||
throw std::runtime_error("WideCharToMultiByte() failed: " + std::to_string(size_needed));
|
||||
}
|
||||
|
||||
std::string result(size_needed, 0);
|
||||
WideCharToMultiByte(CP_UTF8, 0, &wstr.at(0), (unsigned int)wstr.size(), &result.at(0), size_needed, nullptr, nullptr);
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string random_string(size_t length)
|
||||
{
|
||||
srand(static_cast<unsigned int>(time(NULL)));
|
||||
auto randchar = []() -> char
|
||||
{
|
||||
const char charset[] =
|
||||
"0123456789"
|
||||
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
|
||||
"abcdefghijklmnopqrstuvwxyz";
|
||||
const size_t max_index = (sizeof(charset) - 1);
|
||||
return charset[rand() % max_index];
|
||||
};
|
||||
std::string str(length, 0);
|
||||
std::generate_n(str.begin(), length, randchar);
|
||||
return str;
|
||||
}
|
||||
|
||||
bool operator== (const Coords& a, const Coords& b) { return a.lat == b.lat && a.lng == b.lng && a.alt == b.alt; }
|
||||
bool operator!= (const Coords& a, const Coords& b) { return !(a == b); }
|
||||
bool operator== (const Coords& a, const double& b) { return a.lat == b && a.lng == b && a.alt == b; }
|
||||
bool operator!= (const Coords& a, const double& b) { return !(a == b); }
|
||||
|
||||
bool operator== (const Offset& a, const Offset& b) { return a.x == b.x && a.y == b.y && a.z == b.z; }
|
||||
bool operator!= (const Offset& a, const Offset& b) { return !(a == b); }
|
||||
bool operator== (const Offset& a, const double& b) { return a.x == b && a.y == b && a.z == b; }
|
||||
bool operator!= (const Offset& a, const double& b) { return !(a == b); }
|
||||
|
||||
|
||||
double knotsToMs(const double knots) {
|
||||
return knots / 1.94384;
|
||||
}
|
||||
|
||||
double msToKnots(const double ms) {
|
||||
return ms * 1.94384;
|
||||
}
|
||||
|
||||
double ftToM(const double ft) {
|
||||
return ft * 0.3048;
|
||||
}
|
||||
|
||||
double mToFt(const double m) {
|
||||
return m / 0.3048;
|
||||
}
|
||||
110
backend/utils/utils.rc
Normal file
110
backend/utils/utils.rc
Normal file
@@ -0,0 +1,110 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "winres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Italian (Italy) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ITA)
|
||||
LANGUAGE LANG_ITALIAN, SUBLANG_ITALIAN
|
||||
#pragma code_page(1252)
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""winres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // Italian (Italy) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (United Kingdom) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
|
||||
#pragma code_page(1252)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,3,0
|
||||
PRODUCTVERSION 1,0,3,0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x40004L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "DCS Olympus"
|
||||
VALUE "FileDescription", "DCS Olympus"
|
||||
VALUE "FileVersion", "1.0.3.0"
|
||||
VALUE "InternalName", "utils.dll"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2023"
|
||||
VALUE "OriginalFilename", "utils.dll"
|
||||
VALUE "ProductName", "TODO: <Product name>"
|
||||
VALUE "ProductVersion", "1.0.3.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (United Kingdom) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
173
backend/utils/utils.vcxproj
Normal file
173
backend/utils/utils.vcxproj
Normal file
@@ -0,0 +1,173 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\utils.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\utils.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="utils.rc" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</ProjectGuid>
|
||||
<RootNamespace>utils</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="..\DCSOlympus.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>.\..\..\bin\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\shared\include</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>lua.lib; $(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;UTILS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>
|
||||
</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\shared\include</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>lua.lib; $(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
29
backend/utils/utils.vcxproj.filters
Normal file
29
backend/utils/utils.vcxproj.filters
Normal file
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\utils.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\utils.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="utils.rc" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
7
backend/vcpkg.json
Normal file
7
backend/vcpkg.json
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg-tool/main/docs/vcpkg.schema.json",
|
||||
"dependencies": [
|
||||
"cpprestsdk",
|
||||
"geographiclib"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user