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Renamed src to backend
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47
backend/core/src/scriptloader.cpp
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47
backend/core/src/scriptloader.cpp
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#include "scriptLoader.h"
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#include "logger.h"
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#include "luatools.h"
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#include "dcstools.h"
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#include "defines.h"
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#include <algorithm>
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extern string instancePath;
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bool executeLuaScript(lua_State* L, string path)
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{
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replace(path.begin(), path.end(), '\\', '/');
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// Encase the loading call in a procted call to catch any syntax errors
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string str = "Olympus.protectedCall(dofile, \"" + path + "\")";
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if (dostring_in(L, "server", str.c_str()) != 0)
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{
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log("Error registering " + path);
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return false;
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}
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else
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{
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log(path + " registered successfully");
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return true;
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}
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}
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/* Executes the "OlympusCommand.lua" file to load in the "Server" Lua space all the Lua functions necessary to perform DCS commands (like moving units) */
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void registerLuaFunctions(lua_State* L)
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{
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string modLocation;
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if (dostring_in(L, "server", PROTECTED_CALL))
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{
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log("Error registering protectedCall");
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}
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else
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{
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log("protectedCall registered successfully");
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}
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executeLuaScript(L, instancePath + MIST_SCRIPT);
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executeLuaScript(L, instancePath + OLYMPUS_COMMAND_SCRIPT);
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executeLuaScript(L, instancePath + UNIT_PAYLOADS_SCRIPT);
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executeLuaScript(L, instancePath + TEMPLATES_SCRIPT);
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executeLuaScript(L, instancePath + MODS_SCRIPT);
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}
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