Renamed src to backend

This commit is contained in:
Pax1601
2024-01-03 16:19:16 +01:00
parent a0634a7f99
commit 8024db9579
76 changed files with 0 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="src">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="inc">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>inc</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
</Project>

110
backend/olympus/olympus.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Italian (Italy) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ITA)
LANGUAGE LANG_ITALIAN, SUBLANG_ITALIAN
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // Italian (Italy) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (United Kingdom) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,3,0
PRODUCTVERSION 1,0,3,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "DCS Olympus"
VALUE "FileDescription", "DCS Olympus"
VALUE "FileVersion", "1.0.3.0"
VALUE "InternalName", "olympus.dll"
VALUE "LegalCopyright", "Copyright (C) 2023"
VALUE "OriginalFilename", "olympus.dll"
VALUE "ProductName", "DCS Olympus"
VALUE "ProductVersion", "1.0.3.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\olympus.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\dcstools\dcstools.vcxproj">
<Project>{2b255368-39a0-431a-a6de-cc739ac70dc1}</Project>
</ProjectReference>
<ProjectReference Include="..\logger\logger.vcxproj">
<Project>{873ecabe-fcfe-4217-ac15-91959c3cf1c6}</Project>
</ProjectReference>
<ProjectReference Include="..\luatools\luatools.vcxproj">
<Project>{de139ec1-4f88-47d5-be73-f41915fe14a3}</Project>
</ProjectReference>
<ProjectReference Include="..\utils\utils.vcxproj">
<Project>{b85009ce-4a5c-4a5a-b85d-001b3a2651b2}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="olympus.rc" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{5f3fc91e-1fbc-4223-8011-9708de913474}</ProjectGuid>
<RootNamespace>Olympus</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>olympus</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DCSOlympus.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DCSOlympus.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>.\..\..\bin\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>.\..\..\bin\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS; _DEBUG;OLYMPUS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include; ..\..\third-party\lua\include; ..\utils\include; ..\shared\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
<AssemblerOutput>AssemblyCode</AssemblerOutput>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
<Version>{{OLYMPUS_VERSION_NUMBER}}.{{OLYMPUS_COMMIT_HASH}}</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS; NDEBUG;OLYMPUS_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>include;..\..\third-party\lua\include;..\utils\include;..\shared\include;..\dcstools\include;..\logger\include;..\luatools\include</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp20</LanguageStandard>
<AssemblerOutput>NoListing</AssemblerOutput>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>lua.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\third-party\lua</AdditionalLibraryDirectories>
<DelayLoadDLLs>dcstools.dll;logger.dll;utils.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{c021f649-26ec-4040-abd4-13132def4a81}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{2809fbbc-77d2-465e-afef-230525a60c66}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\olympus.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="olympus.rc" />
</ItemGroup>
</Project>

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@@ -0,0 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by olympus.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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@@ -0,0 +1,238 @@
#include "framework.h"
#include "dcstools.h"
#include "logger.h"
#include "utils.h"
/* Run-time linking to core dll allows for "hot swap". This is useful for development but could be removed when stable.*/
HINSTANCE hGetProcIDDLL = NULL;
typedef int(__stdcall* f_coreInit)(lua_State* L, const char* path);
typedef int(__stdcall* f_coreDeinit)(lua_State* L);
typedef int(__stdcall* f_coreFrame)(lua_State* L);
typedef int(__stdcall* f_coreUnitsData)(lua_State* L);
typedef int(__stdcall* f_coreWeaponsData)(lua_State* L);
typedef int(__stdcall* f_coreMissionData)(lua_State* L);
f_coreInit coreInit = nullptr;
f_coreDeinit coreDeinit = nullptr;
f_coreFrame coreFrame = nullptr;
f_coreUnitsData coreUnitsData = nullptr;
f_coreWeaponsData coreWeaponsData = nullptr;
f_coreMissionData coreMissionData = nullptr;
string modPath;
//Returns the last Win32 error, in string format. Returns an empty string if there is no error.
std::string GetLastErrorAsString()
{
//Get the error message ID, if any.
DWORD errorMessageID = ::GetLastError();
if (errorMessageID == 0) {
return std::string(); //No error message has been recorded
}
LPSTR messageBuffer = nullptr;
//Ask Win32 to give us the string version of that message ID.
//The parameters we pass in, tell Win32 to create the buffer that holds the message for us (because we don't yet know how long the message string will be).
size_t size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
//Copy the error message into a std::string.
std::string message(messageBuffer, size);
//Free the Win32's string's buffer.
LocalFree(messageBuffer);
return message;
}
static int onSimulationStart(lua_State* L)
{
LogInfo(L, "Trying to load core.dll from " + modPath);
SetDllDirectoryA(modPath.c_str());
setLogDirectory(modPath);
log("onSimulationStart callback called successfully");
string dllLocation = modPath + "\\core.dll";
log("Loading core.dll");
hGetProcIDDLL = LoadLibrary(to_wstring(dllLocation).c_str());
if (!hGetProcIDDLL) {
LogError(L, "Error loading core DLL");
goto error;
}
log("Core DLL loaded successfully");
coreInit = (f_coreInit)GetProcAddress(hGetProcIDDLL, "coreInit");
if (!coreInit)
{
LogError(L, "Error getting coreInit ProcAddress from DLL");
goto error;
}
coreDeinit = (f_coreDeinit)GetProcAddress(hGetProcIDDLL, "coreDeinit");
if (!coreDeinit)
{
LogError(L, "Error getting coreDeinit ProcAddress from DLL");
goto error;
}
coreFrame = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreFrame");
if (!coreFrame)
{
LogError(L, "Error getting coreFrame ProcAddress from DLL");
goto error;
}
coreUnitsData = (f_coreUnitsData)GetProcAddress(hGetProcIDDLL, "coreUnitsData");
if (!coreUnitsData)
{
LogError(L, "Error getting coreUnitsData ProcAddress from DLL");
goto error;
}
coreWeaponsData = (f_coreWeaponsData)GetProcAddress(hGetProcIDDLL, "coreWeaponsData");
if (!coreWeaponsData)
{
LogError(L, "Error getting coreWeaponsData ProcAddress from DLL");
goto error;
}
coreMissionData = (f_coreMissionData)GetProcAddress(hGetProcIDDLL, "coreMissionData");
if (!coreMissionData)
{
LogError(L, "Error getting coreMissionData ProcAddress from DLL");
goto error;
}
coreInit(L, modPath.c_str());
LogInfo(L, "Module loaded and started successfully.");
return 0;
error:
LogError(L, "Error while loading module: " + GetLastErrorAsString());
return 0;
}
static int onSimulationFrame(lua_State* L)
{
if (coreFrame)
{
coreFrame(L);
}
return 0;
}
static int onSimulationStop(lua_State* L)
{
log("onSimulationStop callback called successfully");
if (hGetProcIDDLL)
{
log("Trying to unload core DLL");
if (coreDeinit)
{
coreDeinit(L);
}
if (FreeLibrary(hGetProcIDDLL))
{
log("Core DLL unloaded successfully");
}
else
{
LogError(L, "Error unloading DLL");
goto error;
}
coreInit = nullptr;
coreDeinit = nullptr;
coreFrame = nullptr;
coreUnitsData = nullptr;
coreWeaponsData = nullptr;
coreMissionData = nullptr;
}
hGetProcIDDLL = NULL;
return 0;
error:
LogError(L, "Error while unloading module: " + GetLastErrorAsString());
return 0;
}
static int setUnitsData(lua_State* L)
{
if (coreUnitsData)
{
coreUnitsData(L);
}
return 0;
}
static int setWeaponsData(lua_State* L)
{
if (coreWeaponsData)
{
coreWeaponsData(L);
}
return 0;
}
static int setMissionData(lua_State* L)
{
if (coreMissionData)
{
coreMissionData(L);
}
return 0;
}
static const luaL_Reg Map[] = {
{"onSimulationStart", onSimulationStart},
{"onSimulationFrame", onSimulationFrame},
{"onSimulationStop", onSimulationStop},
{"setUnitsData", setUnitsData },
{"setWeaponsData", setWeaponsData },
{"setMissionData", setMissionData },
{NULL, NULL}
};
extern "C" DllExport int luaopen_olympus(lua_State * L)
{
lua_getglobal(L, "require");
lua_pushstring(L, "lfs");
lua_pcall(L, 1, 1, 0);
lua_getfield(L, -1, "writedir");
lua_pcall(L, 0, 1, 0);
if (lua_isstring(L, -1)) {
modPath = string(lua_tostring(L, -1)) + "Mods\\Services\\Olympus\\bin\\";
SetDllDirectoryA(modPath.c_str());
LogInfo(L, "Instance location retrieved successfully");
}
else {
/* Log without using the helper dlls because we have not loaded them yet here */
lua_getglobal(L, "log");
lua_getfield(L, -1, "ERROR");
int errorLevel = (int)lua_tointeger(L, -1);
lua_getglobal(L, "log");
lua_getfield(L, -1, "write");
lua_pushstring(L, "Olympus.dll");
lua_pushnumber(L, errorLevel);
lua_pushstring(L, "An error has occurred while trying to retrieve Olympus's instance location");
lua_pcall(L, 3, 0, 0);
return 0;
}
LogInfo(L, "Loading .dlls from " + modPath);
luaL_register(L, "olympus", Map);
return 1;
}