mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Renamed src to backend
This commit is contained in:
238
backend/olympus/src/olympus.cpp
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238
backend/olympus/src/olympus.cpp
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@@ -0,0 +1,238 @@
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#include "framework.h"
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#include "dcstools.h"
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#include "logger.h"
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#include "utils.h"
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/* Run-time linking to core dll allows for "hot swap". This is useful for development but could be removed when stable.*/
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HINSTANCE hGetProcIDDLL = NULL;
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typedef int(__stdcall* f_coreInit)(lua_State* L, const char* path);
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typedef int(__stdcall* f_coreDeinit)(lua_State* L);
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typedef int(__stdcall* f_coreFrame)(lua_State* L);
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typedef int(__stdcall* f_coreUnitsData)(lua_State* L);
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typedef int(__stdcall* f_coreWeaponsData)(lua_State* L);
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typedef int(__stdcall* f_coreMissionData)(lua_State* L);
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f_coreInit coreInit = nullptr;
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f_coreDeinit coreDeinit = nullptr;
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f_coreFrame coreFrame = nullptr;
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f_coreUnitsData coreUnitsData = nullptr;
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f_coreWeaponsData coreWeaponsData = nullptr;
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f_coreMissionData coreMissionData = nullptr;
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string modPath;
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//Returns the last Win32 error, in string format. Returns an empty string if there is no error.
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std::string GetLastErrorAsString()
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{
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//Get the error message ID, if any.
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DWORD errorMessageID = ::GetLastError();
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if (errorMessageID == 0) {
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return std::string(); //No error message has been recorded
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}
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LPSTR messageBuffer = nullptr;
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//Ask Win32 to give us the string version of that message ID.
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//The parameters we pass in, tell Win32 to create the buffer that holds the message for us (because we don't yet know how long the message string will be).
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size_t size = FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
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//Copy the error message into a std::string.
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std::string message(messageBuffer, size);
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//Free the Win32's string's buffer.
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LocalFree(messageBuffer);
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return message;
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}
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static int onSimulationStart(lua_State* L)
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{
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LogInfo(L, "Trying to load core.dll from " + modPath);
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SetDllDirectoryA(modPath.c_str());
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setLogDirectory(modPath);
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log("onSimulationStart callback called successfully");
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string dllLocation = modPath + "\\core.dll";
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log("Loading core.dll");
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hGetProcIDDLL = LoadLibrary(to_wstring(dllLocation).c_str());
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if (!hGetProcIDDLL) {
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LogError(L, "Error loading core DLL");
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goto error;
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}
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log("Core DLL loaded successfully");
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coreInit = (f_coreInit)GetProcAddress(hGetProcIDDLL, "coreInit");
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if (!coreInit)
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{
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LogError(L, "Error getting coreInit ProcAddress from DLL");
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goto error;
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}
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coreDeinit = (f_coreDeinit)GetProcAddress(hGetProcIDDLL, "coreDeinit");
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if (!coreDeinit)
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{
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LogError(L, "Error getting coreDeinit ProcAddress from DLL");
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goto error;
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}
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coreFrame = (f_coreFrame)GetProcAddress(hGetProcIDDLL, "coreFrame");
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if (!coreFrame)
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{
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LogError(L, "Error getting coreFrame ProcAddress from DLL");
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goto error;
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}
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coreUnitsData = (f_coreUnitsData)GetProcAddress(hGetProcIDDLL, "coreUnitsData");
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if (!coreUnitsData)
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{
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LogError(L, "Error getting coreUnitsData ProcAddress from DLL");
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goto error;
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}
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coreWeaponsData = (f_coreWeaponsData)GetProcAddress(hGetProcIDDLL, "coreWeaponsData");
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if (!coreWeaponsData)
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{
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LogError(L, "Error getting coreWeaponsData ProcAddress from DLL");
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goto error;
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}
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coreMissionData = (f_coreMissionData)GetProcAddress(hGetProcIDDLL, "coreMissionData");
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if (!coreMissionData)
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{
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LogError(L, "Error getting coreMissionData ProcAddress from DLL");
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goto error;
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}
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coreInit(L, modPath.c_str());
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LogInfo(L, "Module loaded and started successfully.");
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return 0;
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error:
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LogError(L, "Error while loading module: " + GetLastErrorAsString());
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return 0;
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}
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static int onSimulationFrame(lua_State* L)
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{
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if (coreFrame)
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{
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coreFrame(L);
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}
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return 0;
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}
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static int onSimulationStop(lua_State* L)
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{
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log("onSimulationStop callback called successfully");
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if (hGetProcIDDLL)
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{
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log("Trying to unload core DLL");
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if (coreDeinit)
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{
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coreDeinit(L);
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}
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if (FreeLibrary(hGetProcIDDLL))
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{
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log("Core DLL unloaded successfully");
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}
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else
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{
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LogError(L, "Error unloading DLL");
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goto error;
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}
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coreInit = nullptr;
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coreDeinit = nullptr;
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coreFrame = nullptr;
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coreUnitsData = nullptr;
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coreWeaponsData = nullptr;
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coreMissionData = nullptr;
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}
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hGetProcIDDLL = NULL;
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return 0;
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error:
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LogError(L, "Error while unloading module: " + GetLastErrorAsString());
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return 0;
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}
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static int setUnitsData(lua_State* L)
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{
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if (coreUnitsData)
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{
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coreUnitsData(L);
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}
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return 0;
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}
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static int setWeaponsData(lua_State* L)
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{
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if (coreWeaponsData)
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{
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coreWeaponsData(L);
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}
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return 0;
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}
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static int setMissionData(lua_State* L)
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{
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if (coreMissionData)
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{
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coreMissionData(L);
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}
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return 0;
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}
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static const luaL_Reg Map[] = {
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{"onSimulationStart", onSimulationStart},
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{"onSimulationFrame", onSimulationFrame},
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{"onSimulationStop", onSimulationStop},
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{"setUnitsData", setUnitsData },
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{"setWeaponsData", setWeaponsData },
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{"setMissionData", setMissionData },
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{NULL, NULL}
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};
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extern "C" DllExport int luaopen_olympus(lua_State * L)
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{
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lua_getglobal(L, "require");
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lua_pushstring(L, "lfs");
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lua_pcall(L, 1, 1, 0);
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lua_getfield(L, -1, "writedir");
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lua_pcall(L, 0, 1, 0);
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if (lua_isstring(L, -1)) {
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modPath = string(lua_tostring(L, -1)) + "Mods\\Services\\Olympus\\bin\\";
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SetDllDirectoryA(modPath.c_str());
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LogInfo(L, "Instance location retrieved successfully");
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}
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else {
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/* Log without using the helper dlls because we have not loaded them yet here */
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lua_getglobal(L, "log");
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lua_getfield(L, -1, "ERROR");
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int errorLevel = (int)lua_tointeger(L, -1);
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lua_getglobal(L, "log");
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lua_getfield(L, -1, "write");
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lua_pushstring(L, "Olympus.dll");
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lua_pushnumber(L, errorLevel);
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lua_pushstring(L, "An error has occurred while trying to retrieve Olympus's instance location");
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lua_pcall(L, 3, 0, 0);
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return 0;
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}
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LogInfo(L, "Loading .dlls from " + modPath);
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luaL_register(L, "olympus", Map);
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return 1;
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}
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