mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
More styling, added pulse to scenic actions from (?)
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@@ -1,5 +1,9 @@
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import { Unit } from "./unit";
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export interface ContextActionOptionsInterface {
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isScenic?:boolean
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}
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export class ContextAction {
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#id: string = "";
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#label: string = "";
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@@ -7,13 +11,18 @@ export class ContextAction {
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#callback: CallableFunction | null = null;
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#units: Unit[] = [];
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#hideContextAfterExecution: boolean = true
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#options: ContextActionOptionsInterface;
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constructor(id: string, label: string, description: string, callback: CallableFunction, hideContextAfterExecution: boolean = true) {
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constructor(id: string, label: string, description: string, callback: CallableFunction, hideContextAfterExecution: boolean = true, options:ContextActionOptionsInterface) {
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this.#id = id;
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this.#label = label;
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this.#description = description;
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this.#callback = callback;
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this.#hideContextAfterExecution = hideContextAfterExecution;
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this.#options = {
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"isScenic": false,
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...options
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}
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}
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addUnit(unit: Unit) {
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@@ -28,6 +37,10 @@ export class ContextAction {
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return this.#label;
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}
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getOptions() {
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return this.#options;
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}
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getDescription() {
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return this.#description;
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}
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@@ -1,4 +1,4 @@
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import { ContextAction } from "./contextaction";
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import { ContextAction, ContextActionOptionsInterface } from "./contextaction";
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import { Unit } from "./unit";
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export class ContextActionSet {
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@@ -8,9 +8,11 @@ export class ContextActionSet {
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}
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addContextAction(unit: Unit, id: string, label: string, description: string, callback: CallableFunction, hideContextAfterExecution: boolean = true) {
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addContextAction(unit: Unit, id: string, label: string, description: string, callback: CallableFunction, hideContextAfterExecution: boolean = true, options?:ContextActionOptionsInterface) {
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options = options || {};
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if (!(id in this.#contextActions)) {
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this.#contextActions[id] = new ContextAction(id, label, description, callback, hideContextAfterExecution);
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this.#contextActions[id] = new ContextAction(id, label, description, callback, hideContextAfterExecution, options);
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}
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this.#contextActions[id].addUnit(unit);
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}
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@@ -1549,13 +1549,17 @@ export class GroundUnit extends Unit {
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if (targetPosition !== null) {
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if (this.canTargetPoint()) {
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contextActionSet.addContextAction(this, "fire-at-area", "Fire at area", "Fire at a specific area on the ground", (units: Unit[]) => { getApp().getUnitsManager().fireAtArea(targetPosition, units) });
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contextActionSet.addContextAction(this, "simulate-fire-fight", "Simulate fire fight", "Simulate a fire fight by shooting randomly in a certain large area. WARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().fireAtArea(targetPosition, units) });
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contextActionSet.addContextAction(this, "simulate-fire-fight", "Simulate fire fight", "Simulate a fire fight by shooting randomly in a certain large area.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().fireAtArea(targetPosition, units) });
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}
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}
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else {
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if (this.canAAA()) {
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contextActionSet.addContextAction(this, "scenic-aaa", "Scenic AAA", "Shoot AAA in the air without aiming at any target, when a enemy unit gets close enough. WARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().scenicAAA(units) });
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contextActionSet.addContextAction(this, "miss-aaa", "Misson on purpose", "Shoot AAA towards the closest enemy unit, but don't aim precisely. WARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().missOnPurpose(units) });
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contextActionSet.addContextAction(this, "scenic-aaa", "Scenic AAA", "Shoot AAA in the air without aiming at any target, when a enemy unit gets close enough.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().scenicAAA(units) }, undefined, {
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"isScenic": true
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});
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contextActionSet.addContextAction(this, "miss-aaa", "Miss on purpose", "Shoot AAA towards the closest enemy unit, but don't aim precisely.\nWARNING: works correctly only on neutral units, blue or red units will aim", (units: Unit[]) => { getApp().getUnitsManager().missOnPurpose(units) }, undefined, {
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"isScenic": true
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});
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}
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}
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}
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