mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Added basic simulated firefight state
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
import { Marker, LatLng, Polyline, Icon, DivIcon, CircleMarker, Map, Point } from 'leaflet';
|
||||
import { getMap, getMissionHandler, getUnitsManager, getWeaponsManager } from '..';
|
||||
import { enumToCoalition, enumToEmissioNCountermeasure, getMarkerCategoryByName, enumToROE, enumToReactionToThreat, enumToState, getUnitDatabaseByCategory, mToFt, msToKnots, rad2deg, bearing, deg2rad, ftToM } from '../other/utils';
|
||||
import { addDestination, attackUnit, changeAltitude, changeSpeed, createFormation as setLeader, deleteUnit, landAt, setAltitude, setReactionToThreat, setROE, setSpeed, refuel, setAdvacedOptions, followUnit, setEmissionsCountermeasures, setSpeedType, setAltitudeType, setOnOff, setFollowRoads, bombPoint, carpetBomb, bombBuilding, fireAtArea } from '../server/server';
|
||||
import { addDestination, attackUnit, changeAltitude, changeSpeed, createFormation as setLeader, deleteUnit, landAt, setAltitude, setReactionToThreat, setROE, setSpeed, refuel, setAdvacedOptions, followUnit, setEmissionsCountermeasures, setSpeedType, setAltitudeType, setOnOff, setFollowRoads, bombPoint, carpetBomb, bombBuilding, fireAtArea, simulateFireFight } from '../server/server';
|
||||
import { CustomMarker } from '../map/markers/custommarker';
|
||||
import { SVGInjector } from '@tanem/svg-injector';
|
||||
import { UnitDatabase } from './databases/unitdatabase';
|
||||
@@ -717,6 +717,10 @@ export class Unit extends CustomMarker {
|
||||
fireAtArea(this.ID, latlng);
|
||||
}
|
||||
|
||||
simulateFireFight(latlng: LatLng) {
|
||||
simulateFireFight(this.ID, latlng);
|
||||
}
|
||||
|
||||
/***********************************************/
|
||||
onAdd(map: Map): this {
|
||||
super.onAdd(map);
|
||||
|
||||
@@ -605,6 +605,18 @@ export class UnitsManager {
|
||||
this.#showActionMessage(selectedUnits, `unit bombing point`);
|
||||
}
|
||||
|
||||
/** Instruct the selected units to simulate a fire fight at specific coordinates
|
||||
*
|
||||
* @param latlng Location to fire at
|
||||
*/
|
||||
selectedUnitsSimulateFireFight(latlng: LatLng) {
|
||||
var selectedUnits = this.getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true });
|
||||
for (let idx in selectedUnits) {
|
||||
selectedUnits[idx].simulateFireFight(latlng);
|
||||
}
|
||||
this.#showActionMessage(selectedUnits, `unit simulating fire fight`);
|
||||
}
|
||||
|
||||
/*********************** Control operations on selected units ************************/
|
||||
/** See getUnitsCategories for more info
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user