mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Added basic simulated firefight state
This commit is contained in:
@@ -37,6 +37,7 @@
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<ClInclude Include="include\airunit.h" />
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<ClInclude Include="include\commands.h" />
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<ClInclude Include="include\datatypes.h" />
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<ClInclude Include="include\gundata.h" />
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<ClInclude Include="include\measure.h" />
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<ClInclude Include="include\groundunit.h" />
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<ClInclude Include="include\helicopter.h" />
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@@ -54,6 +54,9 @@
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<ClInclude Include="include\weaponsmanager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\gundata.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\aircraft.cpp">
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@@ -95,21 +95,26 @@ namespace ECMUse {
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class Command
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{
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public:
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Command(function<void(void)> callback) : callback(callback) {};
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unsigned int getPriority() { return priority; }
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virtual string getString() = 0;
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virtual unsigned int getLoad() = 0;
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const string getHash() { return hash; }
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void executeCallback() { callback(); }
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protected:
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unsigned int priority = CommandPriority::LOW;
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const string hash = random_string(16);
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function<void(void)> callback;
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};
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/* Simple low priority move command (from user click) */
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class Move : public Command
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{
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public:
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Move(string groupName, Coords destination, double speed, string speedType, double altitude, string altitudeType, string taskOptions, string category):
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Move(string groupName, Coords destination, double speed, string speedType, double altitude,
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string altitudeType, string taskOptions, string category, function<void(void)> callback = []() {}) :
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Command(callback),
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groupName(groupName),
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destination(destination),
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speed(speed),
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@@ -139,7 +144,8 @@ private:
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class Smoke : public Command
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{
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public:
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Smoke(string color, Coords location) :
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Smoke(string color, Coords location, function<void(void)> callback = [](){}) :
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Command(callback),
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color(color),
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location(location)
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{
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@@ -157,7 +163,8 @@ private:
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class SpawnGroundUnits : public Command
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{
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public:
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SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate) :
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SpawnGroundUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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country(country),
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@@ -179,7 +186,8 @@ private:
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class SpawnNavyUnits : public Command
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{
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public:
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SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate) :
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SpawnNavyUnits(string coalition, vector<SpawnOptions> spawnOptions, string country, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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country(country),
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@@ -201,7 +209,8 @@ private:
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class SpawnAircrafts : public Command
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{
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public:
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SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate) :
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SpawnAircrafts(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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airbaseName(airbaseName),
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@@ -221,12 +230,12 @@ private:
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const bool immediate;
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};
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/* Spawn helicopter command */
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class SpawnHelicopters : public Command
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{
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public:
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SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate) :
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SpawnHelicopters(string coalition, vector<SpawnOptions> spawnOptions, string airbaseName, string country, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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coalition(coalition),
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spawnOptions(spawnOptions),
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airbaseName(airbaseName),
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@@ -250,7 +259,8 @@ private:
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class Clone : public Command
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{
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public:
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Clone(vector<CloneOptions> cloneOptions, bool deleteOriginal) :
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Clone(vector<CloneOptions> cloneOptions, bool deleteOriginal, function<void(void)> callback = [](){}) :
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Command(callback),
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cloneOptions(cloneOptions),
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deleteOriginal(deleteOriginal)
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{
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@@ -268,7 +278,8 @@ private:
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class Delete : public Command
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{
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public:
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Delete(unsigned int ID, bool explosion, bool immediate ) :
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Delete(unsigned int ID, bool explosion, bool immediate, function<void(void)> callback = [](){}) :
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Command(callback),
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ID(ID),
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explosion(explosion),
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immediate(immediate)
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@@ -289,7 +300,8 @@ private:
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class SetTask : public Command
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{
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public:
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SetTask(string groupName, string task) :
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SetTask(string groupName, string task, function<void(void)> callback = [](){}) :
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Command(callback),
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groupName(groupName),
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task(task)
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{
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@@ -307,7 +319,8 @@ private:
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class ResetTask : public Command
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{
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public:
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ResetTask(string groupName) :
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ResetTask(string groupName, function<void(void)> callback = [](){}) :
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Command(callback),
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groupName(groupName)
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{
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priority = CommandPriority::HIGH;
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@@ -323,7 +336,8 @@ private:
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class SetCommand : public Command
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{
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public:
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SetCommand(string groupName, string command) :
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SetCommand(string groupName, string command, function<void(void)> callback = [](){}) :
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Command(callback),
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groupName(groupName),
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command(command)
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{
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@@ -341,7 +355,8 @@ private:
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class SetOption : public Command
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{
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public:
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SetOption(string groupName, unsigned int optionID, unsigned int optionValue) :
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SetOption(string groupName, unsigned int optionID, unsigned int optionValue, function<void(void)> callback = [](){}) :
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Command(callback),
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groupName(groupName),
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optionID(optionID),
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optionValue(optionValue),
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@@ -351,7 +366,8 @@ public:
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priority = CommandPriority::HIGH;
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};
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SetOption(string groupName, unsigned int optionID, bool optionBool) :
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SetOption(string groupName, unsigned int optionID, bool optionBool, function<void(void)> callback = [](){}) :
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Command(callback),
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groupName(groupName),
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optionID(optionID),
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optionValue(0),
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@@ -375,7 +391,8 @@ private:
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class SetOnOff : public Command
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{
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public:
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SetOnOff(string groupName, bool onOff) :
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SetOnOff(string groupName, bool onOff, function<void(void)> callback = [](){}) :
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Command(callback),
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groupName(groupName),
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onOff(onOff)
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{
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@@ -393,7 +410,8 @@ private:
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class Explosion : public Command
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{
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public:
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Explosion(unsigned int intensity, Coords location) :
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Explosion(unsigned int intensity, Coords location, function<void(void)> callback = [](){}) :
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Command(callback),
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location(location),
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intensity(intensity)
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{
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@@ -64,7 +64,8 @@ namespace State
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BOMB_POINT,
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CARPET_BOMB,
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BOMB_BUILDING,
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FIRE_AT_AREA
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FIRE_AT_AREA,
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SIMULATE_FIRE_FIGHT
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};
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};
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@@ -125,4 +126,9 @@ struct SpawnOptions {
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struct CloneOptions {
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unsigned int ID;
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Coords location;
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};
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struct GunDataItem {
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double barrelHeight;
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double muzzleVelocity;
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};
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116
src/core/include/gundata.h
Normal file
116
src/core/include/gundata.h
Normal file
@@ -0,0 +1,116 @@
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#pragma once
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#include "framework.h"
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#include "datatypes.h"
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map<string, GunDataItem> gunData = {
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{"2B11 mortar", {0.9, 860}},
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{"SAU Gvozdika", {0.9, 860}},
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{"SAU Msta", {0.9, 860}},
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{"SAU Akatsia", {0.9, 860}},
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{"SAU 2-C9", {0.9, 860}},
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{"M-109", {0.9, 860}},
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{"SpGH_Dana", {0.9, 860}},
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{"AAV7", {0.9, 860}},
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{"BMD-1", {0.9, 860}},
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{"BMP-1", {0.9, 860}},
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{"BMP-2", {0.9, 860}},
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{"BMP-3", {0.9, 860}},
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{"BRDM-2", {0.9, 860}},
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{"BTR_D", {0.9, 860}},
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{"Cobra", {0.9, 860}},
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{"LAV-25", {0.9, 860}},
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{"M1043 HMMWV Armament", {0.9, 860}},
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{"M1045 HMMWV TOW", {0.9, 860}},
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{"M1126 Stryker ICV", {0.9, 860}},
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{"M-113", {0.9, 860}},
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{"M1134 Stryker ATGM", {0.9, 860}},
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{"M-2 Bradley", {0.9, 860}},
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{"MCV-80", {0.9, 860}},
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{"MTLB", {0.9, 860}},
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{"Marder", {0.9, 860}},
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{"TPZ", {0.9, 860}},
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{"Grad_FDDM", {0.9, 860}},
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{"Paratrooper RPG-16", {0.9, 860}},
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{"Paratrooper AKS-74", {0.9, 860}},
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{"Infantry AK Ins", {0.9, 860}},
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{"Soldier AK", {0.4, 860}},
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{"Infantry AK", {0.9, 860}},
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{"Soldier M249", {0.9, 860}},
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{"Soldier M4", {0.9, 860}},
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{"Soldier M4 GRG", {0.9, 860}},
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{"Soldier RPG", {0.9, 860}},
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{"MLRS FDDM", {0.9, 860}},
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{"Infantry AK ver2", {0.9, 860}},
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{"Infantry AK ver3", {0.9, 860}},
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{"Grad-URAL", {0.9, 860}},
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{"Uragan_BM-27", {0.9, 860}},
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{"Smerch", {0.9, 860}},
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{"Smerch_HE", {0.9, 860}},
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{"MLRS", {0.9, 860}},
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{"Challenger2", {0.9, 860}},
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{"Leclerc", {0.9, 860}},
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{"M-60", {0.9, 860}},
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{"M1128 Stryker MGS", {0.9, 860}},
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{"M-1 Abrams", {0.9, 860}},
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{"T-55", {0.9, 860}},
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{"T-72B", {0.9, 860}},
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{"T-80UD", {0.9, 860}},
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{"T-90", {0.9, 860}},
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{"Leopard1A3", {0.9, 860}},
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{"Merkava_Mk4", {0.9, 860}},
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{"JTAC", {0.9, 860}},
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{"Infantry Animated", {0.9, 860}},
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{"HL_DSHK", {0.9, 860}},
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{"HL_KORD", {0.9, 860}},
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{"tt_DSHK", {0.9, 860}},
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{"tt_KORD", {0.9, 860}},
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{"HL_B8M1", {0.9, 860}},
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{"tt_B8M1", {0.9, 860}},
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{"M4_Sherman", {0.9, 860}},
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{"M2A1_halftrack", {0.9, 860}},
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{"BTR-80", {0.9, 860}},
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{"T-72B3", {0.9, 860}},
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{"PT_76", {0.9, 860}},
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{"BTR-82A", {0.9, 860}},
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{"Chieftain_mk3", {0.9, 860}},
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{"Pz_IV_H", {0.9, 860}},
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{"Leopard-2A5", {0.9, 860}},
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{"Leopard-2", {0.9, 860}},
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{"leopard-2A4", {0.9, 860}},
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{"leopard-2A4_trs", {0.9, 860}},
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{"Sd_Kfz_251", {0.9, 860}},
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{"T155_Firtina", {0.9, 860}},
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{"VAB_Mephisto", {0.9, 860}},
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{"ZTZ96B", {0.9, 860}},
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{"ZBD04A", {0.9, 860}},
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{"PLZ05", {0.9, 860}},
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{"TYPE-59", {0.9, 860}},
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{"Tiger_I", {0.9, 860}},
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{"Tiger_II_H", {0.9, 860}},
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{"Pz_V_Panther_G", {0.9, 860}},
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{"Jagdpanther_G1", {0.9, 860}},
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{"JagdPz_IV", {0.9, 860}},
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{"Stug_IV", {0.9, 860}},
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{"SturmPzIV", {0.9, 860}},
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{"Wespe124", {0.9, 860}},
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{"Sd_Kfz_234_2_Puma", {0.9, 860}},
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{"soldier_mauser98", {0.9, 860}},
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{"Stug_III", {0.9, 860}},
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{"Elefant_SdKfz_184", {0.9, 860}},
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{"Pak40", {0.9, 860}},
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{"LeFH_18-40-105", {0.9, 860}},
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{"Cromwell_IV", {0.9, 860}},
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{"M4A4_Sherman_FF", {0.9, 860}},
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{"soldier_wwii_br_01", {0.9, 860}},
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{"Centaur_IV", {0.9, 860}},
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{"Churchill_VII", {0.9, 860}},
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{"Daimler_AC", {0.9, 860}},
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{"Tetrarch", {0.9, 860}},
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{"M12_GMC", {0.9, 860}},
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{"soldier_wwii_us", {0.9, 860}},
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{"M10_GMC", {0.9, 860}},
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{"M8_Greyhound", {0.9, 860}},
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{"M2A1-105", {0.9, 860}},
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{"M4_Tractor", {0.9, 860}},
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};
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@@ -54,6 +54,7 @@ public:
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void resetTask();
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bool checkTaskFailed();
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void resetTaskFailedCounter();
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void setHasTaskAssigned(bool newHasTaskAssigned);
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void triggerUpdate(unsigned char datumIndex);
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@@ -185,6 +186,7 @@ protected:
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|
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/********** Other **********/
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unsigned int taskCheckCounter = 0;
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bool hasTaskAssigned = false;
|
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double initialFuel = 0;
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map<unsigned char, unsigned long long> updateTimeMap;
|
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unsigned long long lastLoopTime = 0;
|
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|
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@@ -162,7 +162,7 @@ void AirUnit::AIloop()
|
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desiredAltitude << ", speed = " << desiredSpeed << ", altitudeType = '" <<
|
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(desiredAltitudeType ? "AGL" : "ASL") << "', speedType = '" << (desiredSpeedType ? "GS" : "CAS") << "'}";
|
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}
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
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scheduler->appendCommand(command);
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setHasTask(true);
|
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}
|
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@@ -267,7 +267,7 @@ void AirUnit::AIloop()
|
||||
<< "z = " << formationOffset.z
|
||||
<< "},"
|
||||
<< "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
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Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
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scheduler->appendCommand(command);
|
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setHasTask(true);
|
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}
|
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@@ -283,7 +283,7 @@ void AirUnit::AIloop()
|
||||
taskSS << "{"
|
||||
<< "id = 'Refuel'"
|
||||
<< "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@@ -297,8 +297,10 @@ void AirUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'Bombing', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@@ -308,8 +310,10 @@ void AirUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'CarpetBombing', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@@ -320,8 +324,10 @@ void AirUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'AttackMapObject', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << "}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
#include "commands.h"
|
||||
#include "scheduler.h"
|
||||
#include "defines.h"
|
||||
#include "unitsManager.h"
|
||||
#include "unitsmanager.h"
|
||||
#include "gundata.h"
|
||||
|
||||
#include <GeographicLib/Geodesic.hpp>
|
||||
using namespace GeographicLib;
|
||||
@@ -49,6 +50,10 @@ void GroundUnit::setState(unsigned char newState)
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -70,12 +75,16 @@ void GroundUnit::setState(unsigned char newState)
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (newState != state)
|
||||
resetTask();
|
||||
resetTask();
|
||||
|
||||
log(unitName + " setting state from " + to_string(state) + " to " + to_string(newState));
|
||||
state = newState;
|
||||
@@ -122,8 +131,42 @@ void GroundUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << ", radius = 1000}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTask("Simulating fire fight");
|
||||
|
||||
if (!getHasTask() || ((double)(rand()) / (double)(RAND_MAX)) < 0.01) {
|
||||
double dist;
|
||||
double bearing1;
|
||||
double bearing2;
|
||||
Geodesic::WGS84().Inverse(position.lat, position.lng, targetPosition.lat, targetPosition.lng, dist, bearing1, bearing2);
|
||||
|
||||
double r = 5; /* m */
|
||||
/* Default gun values */
|
||||
double barrelHeight = 1.0; /* m */
|
||||
double muzzleVelocity = 860; /* m/s */
|
||||
if (gunData.find(name) != gunData.end()) {
|
||||
barrelHeight = gunData[name].barrelHeight;
|
||||
muzzleVelocity = gunData[name].muzzleVelocity;
|
||||
}
|
||||
|
||||
double barrelElevation = r * (9.81 * dist / (2 * muzzleVelocity * muzzleVelocity) - barrelHeight / dist); /* m */
|
||||
|
||||
double lat = 0;
|
||||
double lng = 0;
|
||||
double randomBearing = bearing1 + (((double)(rand()) / (double)(RAND_MAX) - 0.5) * 2) * 45;
|
||||
Geodesic::WGS84().Direct(position.lat, position.lng, randomBearing, r, lat, lng);
|
||||
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << lat << ", lng = " << lng << ", alt = " << barrelElevation + barrelHeight << ", radius = 0.001}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@@ -161,4 +204,4 @@ void GroundUnit::setFollowRoads(bool newFollowRoads, bool force)
|
||||
Unit::setFollowRoads(newFollowRoads, force);
|
||||
resetActiveDestination(); /* Reset active destination to apply option*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,10 @@ void NavyUnit::setState(unsigned char newState)
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTargetPosition(Coords(NULL));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -68,6 +72,13 @@ void NavyUnit::setState(unsigned char newState)
|
||||
case State::FIRE_AT_AREA: {
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
resetTask();
|
||||
break;
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
clearActivePath();
|
||||
resetActiveDestination();
|
||||
resetTask();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -118,8 +129,23 @@ void NavyUnit::AIloop()
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << ", radius = 1000}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str()));
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
}
|
||||
case State::SIMULATE_FIRE_FIGHT: {
|
||||
setTask("Simulating fire fight");
|
||||
|
||||
if (!getHasTask()) {
|
||||
std::ostringstream taskSS;
|
||||
taskSS.precision(10);
|
||||
|
||||
taskSS << "{id = 'FireAtPoint', lat = " << targetPosition.lat << ", lng = " << targetPosition.lng << ", radius = 1}";
|
||||
Command* command = dynamic_cast<Command*>(new SetTask(groupName, taskSS.str(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
|
||||
@@ -61,6 +61,7 @@ void Scheduler::execute(lua_State* L)
|
||||
load = command->getLoad();
|
||||
commands.remove(command);
|
||||
executedCommandsHashes.push_back(command->getHash());
|
||||
command->executeCallback(); /* Execute the command callback (this is a lambda function that can be used to execute a function when the command is run) */
|
||||
delete command;
|
||||
return;
|
||||
}
|
||||
@@ -561,6 +562,18 @@ void Scheduler::handleRequest(string key, json::value value, string username, js
|
||||
unit->setTargetPosition(loc);
|
||||
log(username + " tasked unit " + unit->getName() + " to fire at area", true);
|
||||
}
|
||||
else if (key.compare("simulateFireFight") == 0)
|
||||
{
|
||||
unsigned int ID = value[L"ID"].as_integer();
|
||||
unitsManager->acquireControl(ID);
|
||||
double lat = value[L"location"][L"lat"].as_double();
|
||||
double lng = value[L"location"][L"lng"].as_double();
|
||||
Coords loc; loc.lat = lat; loc.lng = lng;
|
||||
Unit* unit = unitsManager->getGroupLeader(ID);
|
||||
unit->setState(State::SIMULATE_FIRE_FIGHT);
|
||||
unit->setTargetPosition(loc);
|
||||
log(username + " tasked unit " + unit->getName() + " to simulate a fire fight", true);
|
||||
}
|
||||
else if (key.compare("setCommandModeOptions") == 0) {
|
||||
setCommandModeOptions(value);
|
||||
log(username + " updated the Command Mode Options", true);
|
||||
|
||||
@@ -146,8 +146,10 @@ void Unit::runAILoop() {
|
||||
|
||||
/* If the unit is alive, controlled, is the leader of the group and it is not a human, run the AI Loop that performs the requested commands and instructions (moving, attacking, etc) */
|
||||
if (getAlive() && getControlled() && !getHuman() && getIsLeader()) {
|
||||
if (checkTaskFailed() && state != State::IDLE && state != State::LAND)
|
||||
if (checkTaskFailed() && state != State::IDLE && state != State::LAND) {
|
||||
log(unitName + " has no task, switching to IDLE state");
|
||||
setState(State::IDLE);
|
||||
}
|
||||
AIloop();
|
||||
}
|
||||
|
||||
@@ -397,7 +399,7 @@ void Unit::resetActiveDestination()
|
||||
|
||||
void Unit::resetTask()
|
||||
{
|
||||
Command* command = dynamic_cast<Command*>(new ResetTask(groupName));
|
||||
Command* command = dynamic_cast<Command*>(new ResetTask(groupName, [this]() { this->setHasTaskAssigned(false); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(false);
|
||||
resetTaskFailedCounter();
|
||||
@@ -660,7 +662,7 @@ void Unit::goToDestination(string enrouteTask)
|
||||
{
|
||||
if (activeDestination != NULL)
|
||||
{
|
||||
Command* command = dynamic_cast<Command*>(new Move(groupName, activeDestination, getDesiredSpeed(), getDesiredSpeedType() ? "GS" : "CAS", getDesiredAltitude(), getDesiredAltitudeType() ? "AGL" : "ASL", enrouteTask, getCategory()));
|
||||
Command* command = dynamic_cast<Command*>(new Move(groupName, activeDestination, getDesiredSpeed(), getDesiredSpeedType() ? "GS" : "CAS", getDesiredAltitude(), getDesiredAltitudeType() ? "AGL" : "ASL", enrouteTask, getCategory(), [this]() { this->setHasTaskAssigned(true); }));
|
||||
scheduler->appendCommand(command);
|
||||
setHasTask(true);
|
||||
}
|
||||
@@ -732,7 +734,7 @@ bool Unit::checkTaskFailed()
|
||||
return false;
|
||||
else {
|
||||
if (taskCheckCounter > 0)
|
||||
taskCheckCounter--;
|
||||
taskCheckCounter -= hasTaskAssigned;
|
||||
return taskCheckCounter == 0;
|
||||
}
|
||||
}
|
||||
@@ -741,6 +743,14 @@ void Unit::resetTaskFailedCounter() {
|
||||
taskCheckCounter = TASK_CHECK_INIT_VALUE;
|
||||
}
|
||||
|
||||
void Unit::setHasTaskAssigned(bool newHasTaskAssigned) {
|
||||
hasTaskAssigned = newHasTaskAssigned;
|
||||
if (hasTaskAssigned)
|
||||
log(unitName + " was assigned a new task");
|
||||
else
|
||||
log(unitName + " no task assigned");
|
||||
}
|
||||
|
||||
void Unit::triggerUpdate(unsigned char datumIndex) {
|
||||
updateTimeMap[datumIndex] = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user