mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Multiple bugfixes
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@@ -529,8 +529,8 @@ export namespace ContextActions {
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executeImmediately: true,
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type: ContextActionType.DELETE,
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code: "Delete",
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ctrlKey: true,
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shiftKey: false,
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ctrlKey: false,
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shiftKey: true,
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altKey: false,
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}
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);
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@@ -562,7 +562,7 @@ export namespace ContextActions {
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export const FOLLOW = new ContextAction(
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"follow",
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"Follow unit",
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"Click on a unit to follow it in formation",
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"Right-click on a unit to follow it in formation",
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olButtonsContextFollow,
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ContextActionTarget.UNIT,
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(units: Unit[], targetUnit: Unit | null, _) => {
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@@ -580,7 +580,7 @@ export namespace ContextActions {
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export const BOMB = new ContextAction(
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"bomb",
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"Precision bomb location",
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"Click on a point to execute a precision bombing attack",
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"Right-click on a point to execute a precision bombing attack",
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faLocationCrosshairs,
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ContextActionTarget.POINT,
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(units: Unit[], _, targetPosition: LatLng | null) => {
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@@ -595,7 +595,7 @@ export namespace ContextActions {
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export const CARPET_BOMB = new ContextAction(
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"carpet-bomb",
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"Carpet bomb location",
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"Click on a point to execute a carpet bombing attack",
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"Right-click on a point to execute a carpet bombing attack",
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faXmarksLines,
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ContextActionTarget.POINT,
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(units: Unit[], _, targetPosition: LatLng | null) => {
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@@ -610,7 +610,7 @@ export namespace ContextActions {
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export const LAND = new ContextAction(
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"land",
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"Land",
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"Click on a point to land at the nearest airbase",
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"Right-click on a point to land at the nearest airbase",
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faPlaneArrival,
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ContextActionTarget.POINT,
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(units: Unit[], _, targetPosition: LatLng | null) => {
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@@ -622,7 +622,7 @@ export namespace ContextActions {
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export const LAND_AT_POINT = new ContextAction(
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"land-at-point",
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"Land at location",
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"Click on a point to land there",
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"Right-click on a point to land there",
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olButtonsContextLandAtPoint,
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ContextActionTarget.POINT,
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(units: Unit[], _, targetPosition: LatLng | null) => {
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@@ -649,7 +649,7 @@ export namespace ContextActions {
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export const ATTACK = new ContextAction(
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"attack",
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"Attack unit",
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"Click on a unit to attack it",
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"Right-click on a unit to attack it",
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olButtonsContextAttack,
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ContextActionTarget.UNIT,
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(units: Unit[], targetUnit: Unit | null, _) => {
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@@ -661,7 +661,7 @@ export namespace ContextActions {
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export const FIRE_AT_AREA = new ContextAction(
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"fire-at-area",
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"Fire at area",
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"Click on a point to precisely fire at it (if possible)",
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"Right-click on a point to precisely fire at it (if possible)",
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faLocationCrosshairs,
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ContextActionTarget.POINT,
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(units: Unit[], _, targetPosition: LatLng | null) => {
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