Styling completed, controls to be added as functionality is added

This commit is contained in:
Davide Passoni
2024-08-02 17:03:46 +02:00
parent e1a566d0d3
commit 9174353b09
6 changed files with 607 additions and 1733 deletions

View File

@@ -3,7 +3,12 @@ import { getApp } from "../olympusapp";
import { BoxSelect } from "./boxselect";
import { Airbase } from "../mission/airbase";
import { Unit } from "../unit/unit";
import { areaContains, deg2rad, getFunctionArguments, getGroundElevation } from "../other/utils";
import {
areaContains,
deg2rad,
getFunctionArguments,
getGroundElevation,
} from "../other/utils";
import { TemporaryUnitMarker } from "./markers/temporaryunitmarker";
import { ClickableMiniMap } from "./clickableminimap";
import {
@@ -33,7 +38,13 @@ import "./map.css";
import { CoalitionCircle } from "./coalitionarea/coalitioncircle";
import { initDraggablePath } from "./coalitionarea/draggablepath";
import { faDrawPolygon, faJetFighter, faMap } from "@fortawesome/free-solid-svg-icons";
import {
faComputerMouse,
faDrawPolygon,
faHandPointer,
faJetFighter,
faMap,
} from "@fortawesome/free-solid-svg-icons";
/* Register the handler for the box selection */
L.Map.addInitHook("addHandler", "boxSelect", BoxSelect);
@@ -405,25 +416,27 @@ export class Map extends L.Map {
}
getCurrentControls() {
const touch = matchMedia("(hover: none)").matches;
if (this.#state === IDLE) {
return [
{
actions: ["Tap"],
actions: [touch ? faHandPointer : faComputerMouse],
target: faJetFighter,
text: "Select unit",
},
touch
? {
actions: [faHandPointer, "Drag"],
target: faMap,
text: "Box selection",
}
: {
actions: ["Shift", faComputerMouse, "Drag"],
target: faMap,
text: "Box selection",
},
{
actions: ["Shift", "Drag"],
target: faMap,
text: "Box selection",
},
{
actions: ["Press", "Drag"],
target: faMap,
text: "Box selection",
},
{
actions: ["Drag"],
actions: [touch ? faHandPointer : faComputerMouse, "Drag"],
target: faMap,
text: "Move map location",
},
@@ -431,17 +444,20 @@ export class Map extends L.Map {
} else if (this.#state === SPAWN_UNIT) {
return [
{
actions: ["Tap"],
actions: [touch ? faHandPointer : faComputerMouse],
target: faMap,
text: "Spawn unit",
},
{
actions: ["Double tap"],
actions: [
touch ? faHandPointer : faComputerMouse,
touch ? faHandPointer : faComputerMouse,
],
target: faMap,
text: "Exit spawn mode",
},
{
actions: ["Drag"],
actions: [touch ? faHandPointer : faComputerMouse, "Drag"],
target: faMap,
text: "Move map location",
},
@@ -449,12 +465,15 @@ export class Map extends L.Map {
} else if (this.#state === CONTEXT_ACTION) {
let controls = [
{
actions: ["Double tap"],
actions: [
touch ? faHandPointer : faComputerMouse,
touch ? faHandPointer : faComputerMouse,
],
target: faMap,
text: "Deselect units",
},
{
actions: ["Drag"],
actions: [touch ? faHandPointer : faComputerMouse, "Drag"],
target: faMap,
text: "Move map location",
},
@@ -464,8 +483,8 @@ export class Map extends L.Map {
/* TODO: I don't like this approach, it relies on the arguments names of the callback. We should find a better method */
const args = getFunctionArguments(this.#contextAction.getCallback());
controls.push({
actions: ["Tap"],
target: args.includes("targetUnit")? faJetFighter: faMap,
actions: [touch ? faHandPointer : faComputerMouse],
target: args.includes("targetUnit") ? faJetFighter : faMap,
text: this.#contextAction?.getLabel() ?? "",
});
}
@@ -474,17 +493,20 @@ export class Map extends L.Map {
} else if (this.#state === COALITIONAREA_EDIT) {
return [
{
actions: ["Tap"],
actions: [touch ? faHandPointer : faComputerMouse],
target: faDrawPolygon,
text: "Select shape",
},
{
actions: ["Double tap"],
actions: [
touch ? faHandPointer : faComputerMouse,
touch ? faHandPointer : faComputerMouse,
],
target: faMap,
text: "Exit drawing mode",
},
{
actions: ["Drag"],
actions: [touch ? faHandPointer : faComputerMouse, "Drag"],
target: faMap,
text: "Move map location",
},
@@ -492,17 +514,20 @@ export class Map extends L.Map {
} else if (this.#state === COALITIONAREA_DRAW_POLYGON) {
return [
{
actions: ["Tap"],
actions: [touch ? faHandPointer : faComputerMouse],
target: faMap,
text: "Add vertex to polygon",
},
{
actions: ["Double tap"],
actions: [
touch ? faHandPointer : faComputerMouse,
touch ? faHandPointer : faComputerMouse,
],
target: faMap,
text: "Finalize polygon",
},
{
actions: ["Drag"],
actions: [touch ? faHandPointer : faComputerMouse, "Drag"],
target: faMap,
text: "Move map location",
},
@@ -510,12 +535,12 @@ export class Map extends L.Map {
} else if (this.#state === COALITIONAREA_DRAW_CIRCLE) {
return [
{
actions: ["Tap"],
actions: [touch ? faHandPointer : faComputerMouse],
target: faMap,
text: "Add circle",
},
{
actions: ["Drag"],
actions: [touch ? faHandPointer : faComputerMouse, "Drag"],
target: faMap,
text: "Move map location",
},