mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Implemented buttons to apply advanced controls directly to units
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@@ -212,8 +212,8 @@ export class ServerManager {
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this.PUT(data, callback);
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}
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deleteUnit(ID: number, explosion: boolean, immediate: boolean, callback: CallableFunction = () => {}) {
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var command = { "ID": ID, "explosion": explosion, "immediate": immediate };
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deleteUnit(ID: number, explosion: boolean, explosionType: string, immediate: boolean, callback: CallableFunction = () => {}) {
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var command = { "ID": ID, "explosion": explosion, "explosionType": explosionType, "immediate": immediate };
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var data = { "deleteUnit": command }
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this.PUT(data, callback);
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}
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@@ -851,8 +851,8 @@ export class Unit extends CustomMarker {
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getApp().getServerManager().setOperateAs(this.ID, coalitionToEnum(operateAs));
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}
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delete(explosion: boolean, immediate: boolean) {
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getApp().getServerManager().deleteUnit(this.ID, explosion, immediate);
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delete(explosion: boolean, explosionType: string, immediate: boolean) {
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getApp().getServerManager().deleteUnit(this.ID, explosion, explosionType, immediate);
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}
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refuel() {
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@@ -37,7 +37,7 @@ export class UnitsManager {
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document.addEventListener('contactsUpdated', (e: CustomEvent) => { this.#requestDetectionUpdate = true });
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document.addEventListener('copy', () => this.selectedUnitsCopy());
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document.addEventListener('deleteSelectedUnits', () => this.selectedUnitsDelete());
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document.addEventListener('explodeSelectedUnits', () => this.selectedUnitsDelete(true));
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document.addEventListener('explodeSelectedUnits', (e: any) => this.selectedUnitsDelete(true, e.detail.type));
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document.addEventListener('exportToFile', () => this.exportToFile());
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document.addEventListener('importFromFile', () => this.importFromFile());
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document.addEventListener('keyup', (event) => this.#onKeyUp(event));
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@@ -794,7 +794,7 @@ export class UnitsManager {
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* @param explosion If true, the unit will be deleted using an explosion
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* @returns
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*/
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selectedUnitsDelete(explosion: boolean = false) {
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selectedUnitsDelete(explosion: boolean = false, explosionType: string = "") {
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var selectedUnits = this.getSelectedUnits({excludeProtected:true}); /* Can be applied to humans too */
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const selectionContainsAHuman = selectedUnits.some((unit: Unit) => {
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return unit.getHuman() === true;
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@@ -804,9 +804,9 @@ export class UnitsManager {
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return;
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}
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const doDelete = (explosion = false, immediate = false) => {
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const doDelete = (explosion = false, explosionType = "", immediate = false) => {
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for (let idx in selectedUnits) {
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selectedUnits[idx].delete(explosion, immediate);
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selectedUnits[idx].delete(explosion, explosionType, immediate);
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}
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this.#showActionMessage(selectedUnits, `deleted`);
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}
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@@ -814,12 +814,12 @@ export class UnitsManager {
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if (selectedUnits.length >= DELETE_SLOW_THRESHOLD)
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this.#showSlowDeleteDialog(selectedUnits).then((action:any) => {
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if (action === "delete-slow")
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doDelete(explosion, false);
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doDelete(explosion, explosionType, false);
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else if (action === "delete-immediate")
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doDelete(explosion, true);
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doDelete(explosion, explosionType, true);
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})
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else
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doDelete(explosion);
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doDelete(explosion, explosionType);
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}
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