Implemented buttons to apply advanced controls directly to units

This commit is contained in:
Pax1601
2023-11-08 23:33:27 +01:00
parent b9830f0190
commit 9caee0c77c
16 changed files with 276 additions and 95 deletions

View File

@@ -278,10 +278,11 @@ private:
class Delete : public Command
{
public:
Delete(unsigned int ID, bool explosion, bool immediate, function<void(void)> callback = [](){}) :
Delete(unsigned int ID, bool explosion, string explosionType, bool immediate, function<void(void)> callback = [](){}) :
Command(callback),
ID(ID),
explosion(explosion),
explosionType(explosionType),
immediate(immediate)
{
priority = CommandPriority::HIGH;
@@ -293,6 +294,7 @@ public:
private:
const unsigned int ID;
const bool explosion;
const string explosionType;
const bool immediate;
};

View File

@@ -20,7 +20,7 @@ public:
void update(json::value& missionData, double dt);
void runAILoop();
void getUnitData(stringstream &ss, unsigned long long time);
void deleteUnit(unsigned int ID, bool explosion, bool immediate);
void deleteUnit(unsigned int ID, bool explosion, string explosionType, bool immediate);
void acquireControl(unsigned int ID);
void loadDatabases();
Unit* getClosestUnit(Unit* unit, unsigned char coalition, vector<string> categories, double &distance);