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https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Added new method for handling data
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@@ -66,11 +66,10 @@ export class CoalitionArea extends Polygon {
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this.setOpacity(interactive? 1: 0.5);
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this.options.interactive = interactive;
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if (interactive) {
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if (interactive)
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DomUtil.addClass(this.getElement() as HTMLElement, 'leaflet-interactive');
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} else {
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DomUtil.removeClass(this.getElement() as HTMLElement, 'leaflet-interactive');
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}
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else
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DomUtil.removeClass(this.getElement() as HTMLElement, 'leaflet-interactive');
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}
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addTemporaryLatLng(latlng: LatLng) {
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@@ -396,18 +396,18 @@ export class Map extends L.Map {
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removeTemporaryMarker(latlng: L.LatLng) {
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// TODO something more refined than this
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var d: number | null = null;
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var dist: number | null = null;
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var closest: L.Marker | null = null;
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var i: number = 0;
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this.#temporaryMarkers.forEach((marker: L.Marker, idx: number) => {
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var t = latlng.distanceTo(marker.getLatLng());
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if (d == null || t < d) {
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d = t;
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if (dist == null || t < dist) {
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dist = t;
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closest = marker;
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i = idx;
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}
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});
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if (closest) {
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if (closest && dist != null && dist < 100) {
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this.removeLayer(closest);
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this.#temporaryMarkers.splice(i, 1);
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}
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@@ -582,29 +582,40 @@ export class Map extends L.Map {
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document.getElementById(this.#ID)?.classList.add("hidden-cursor");
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}
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#showDestinationCursors() {
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#showDestinationCursors(singleCursor: boolean) {
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/* Don't create the cursors if there already are the correct number of them available */
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if (getUnitsManager().getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true }).length != this.#destinationPreviewCursors.length) {
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if (singleCursor || getUnitsManager().getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true }).length != this.#destinationPreviewCursors.length) {
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/* Reset the cursors to start from a clean condition */
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this.#hideDestinationCursors();
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if (getUnitsManager().getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true }).length > 0) {
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/* Create the cursors. If a group is selected only one cursor is shown for it, because you can't control single units in a group */
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this.#destinationPreviewCursors = getUnitsManager().getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true }).map((unit: Unit) => {
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if (singleCursor) {
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var marker = new DestinationPreviewMarker(this.getMouseCoordinates(), { interactive: false });
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marker.addTo(this);
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return marker;
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})
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this.#destinationPreviewCursors = [marker];
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}
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else {
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/* Create the cursors. If a group is selected only one cursor is shown for it, because you can't control single units in a group */
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this.#destinationPreviewCursors = getUnitsManager().getSelectedUnits({ excludeHumans: true, onlyOnePerGroup: true }).map((unit: Unit) => {
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var marker = new DestinationPreviewMarker(this.getMouseCoordinates(), { interactive: false });
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marker.addTo(this);
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return marker;
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});
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}
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}
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}
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}
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#updateDestinationCursors(e: any) {
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const groupLatLng = this.#computeDestinationRotation && this.#destinationRotationCenter != null ? this.#destinationRotationCenter : this.getMouseCoordinates();
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Object.values(getUnitsManager().selectedUnitsComputeGroupDestination(groupLatLng, this.#destinationGroupRotation)).forEach((latlng: L.LatLng, idx: number) => {
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if (idx < this.#destinationPreviewCursors.length)
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this.#destinationPreviewCursors[idx].setLatLng(e.originalEvent.shiftKey ? latlng : this.getMouseCoordinates());
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})
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if (this.#destinationPreviewCursors.length == 1)
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this.#destinationPreviewCursors[0].setLatLng(this.getMouseCoordinates());
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else {
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Object.values(getUnitsManager().selectedUnitsComputeGroupDestination(groupLatLng, this.#destinationGroupRotation)).forEach((latlng: L.LatLng, idx: number) => {
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if (idx < this.#destinationPreviewCursors.length)
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this.#destinationPreviewCursors[idx].setLatLng(e.originalEvent.shiftKey ? latlng : this.getMouseCoordinates());
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})
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};
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}
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#hideDestinationCursors() {
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@@ -660,7 +671,7 @@ export class Map extends L.Map {
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/* Show the active cursor depending on the active state */
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if (this.#state === IDLE || this.#state === COALITIONAREA_INTERACT) this.#showDefaultCursor();
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else if (this.#state === MOVE_UNIT) this.#showDestinationCursors();
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else if (this.#state === MOVE_UNIT) this.#showDestinationCursors(!e.originalEvent.shiftKey);
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else if ([BOMBING, CARPET_BOMBING, FIRE_AT_AREA].includes(this.#state)) this.#showTargetCursor();
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else if (this.#state === COALITIONAREA_DRAW_POLYGON) this.#showDrawingCursor();
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}
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