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Reordered scripts folder
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436
scripts/examples/baseFunctions.lua
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436
scripts/examples/baseFunctions.lua
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@@ -0,0 +1,436 @@
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--[[--
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Olympus base air AI functions
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## Description:
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Olympus is a development of zeus, as in for arma, taken into DCS to control stuff easily via a web interface.
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This file is a bunch of functions that relate to basic spawning, control, and removal of AI aircraft.
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assert(loadfile('C:\\Users\\hindsas\\Saved Games\\DCS.openbeta\\Missions\\Olympus\\LUA\\baseFunctions.lua'))()
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]]
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vv = {} --not actually a virus, possibly just Italian and Windows defender is racist
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function vv.notify(message, displayFor)
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trigger.action.outText(message, displayFor)
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end
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--Functions related to attack
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function vv.attackAirUnit () --Unit attacks another unit (forces detection)
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--https://wiki.hoggitworld.com/view/DCS_task_attackUnit
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local controller = Unit.getByName("TestBlue"):getController()
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AttackUnit = {
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id = 'AttackUnit',
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params = {
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unitId = 2, -- obviously you have to work this out somehow
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groupAttack = false, --I think true sets it to attack first unit, then second unit etc
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}
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}
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controller:pushTask(AttackUnit)
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vv.notify("AttackAirUnit executed", 2)
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end
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function vv.attackAirGroup () --Group attacks another group (forces detection)
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--https://wiki.hoggitworld.com/view/DCS_task_attackGroup
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local controller = Group.getByName("TestBlue"):getController()
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AttackGroup = {
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id = 'AttackGroup',
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params = {
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groupId = 2, -- obviously you have to work this out somehow
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}
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}
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controller:pushTask(AttackGroup)
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vv.notify("attackAirGroup executed", 2)
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end
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function vv.detectUnits () --what units a thing has detected, and how
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--https://wiki.hoggitworld.com/view/DCS_func_getDetectedTargets
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local controller = Unit.getByName("TestBlue"):getController()
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local detectedUnits = controller:getDetectedTargets()
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vv.notify(mist.utils.tableShow(detectedUnits), 10)
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vv.notify("detectAirUnit executed", 2)
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end
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function vv.attackGroundPoint() --obviously freaks the eff out over water
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--https://wiki.hoggitworld.com/view/DCS_task_bombing
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local controller = Unit.getByName("TestBlue"):getController()
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local vec3UnderUnit = mist.utils.makeVec3GL(Unit.getByName("TestBlue"):getPosition()) --vec3 on the floor under the unit
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local vec2 = mist.utils.makeVec2(vec3UnderUnit) --zero reason to do all this, just shows how to get unit locations
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--yes we are bombing whatever is directly below the unit
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Bombing = {
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id = 'Bombing',
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params = {
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point = vec2,
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attackQty = 1,
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--weaponType = 536870912 , --optional use cannon don't think it works
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weaponType = 2956984318 , --optional this is use any A2G weapon
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}
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}
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controller:pushTask(Bombing)
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vv.notify("attackGroundPoint executed", 2)
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end
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function vv.attackGroundUnit()
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-- I actually think my attack air unit code is just attack anything, so this isn't needed
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vv.notify("attackGroundUnit executed", 2)
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end
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--Functions related to movement
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function vv.flyHere ()
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--https://wiki.hoggitworld.com/view/MIST_fixedWingBuildWP has similar shit for helicopters but think its same
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local startPoint = mist.getLeadPos(Group.getByName("TestBlue")) --lots of ways to get where it is, this ones cool
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--this bit of codes a bit overly flash, as you just need a destination point but its kinda cool
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airbases = coalition.getAirbases(2) --check for coalition airbases, if none, must be neutrals so check them
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if #airbases == 0 then
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airbases = coalition.getAirbases(0)
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end
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local pickRandomAirbase = math.random(1,#airbases)
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airbase = airbases[pickRandomAirbase]
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airbasePos = Airbase.getPosition(airbase).p
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--flashy airbase position crap done on with the main bit
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local endPoint = airbasePos
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local path = {}
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path[#path + 1] = mist.fixedWing.buildWP(startPoint, flyOverPoint, 250, 5000, 'BARO') --type, speed, alt, altType, SI units
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path[#path + 1] = mist.fixedWing.buildWP(endPoint, TurningPoint, 250, 2000, 'BARO')
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mist.goRoute(Group.getByName("TestBlue"), path)
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vv.notify("flyHere executed", 2)
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end
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function vv.landHere ()
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--https://wiki.hoggitworld.com/view/DCS_task_mission there isn't a land thing, the land thing is for helis, there is a give it a mission to land or this somehow works
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local startPoint = mist.getLeadPos(Group.getByName("TestBlue"))
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airbases = coalition.getAirbases(2) --check for coalition airbases, if none, must be neutrals so check them
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if #airbases == 0 then
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airbases = coalition.getAirbases(0)
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end
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local pickRandomAirbase = math.random(1,#airbases)
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airbase = airbases[pickRandomAirbase]
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airbasePos = Airbase.getPosition(airbase).p
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local endPoint = mist.utils.makeVec2(airbasePos)
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local path = {}
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path[#path + 1] = mist.heli.buildWP(startPoint, TurningPoint, 200, 2000, 'agl') --no difference between heli and fixedWing waypoints, baar default speeds are higher
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path[#path + 1] = mist.heli.buildWP(endPoint, Landing, 200, 2000, 'agl')
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mist.goRoute(Group.getByName("TestBlue"), path)
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vv.notify("landHere executed", 2)
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end
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function vv.followGroup()
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local group = Group.getByName("TestBlue")
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local controller = group:getController()
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controller:resetTask()
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local groupFlw = Group.getByName("TestRed"):getID()
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local position = {x= 0 , y= 0, z=1600}
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-- position = {x= 0 , y= -5, z=100} -- right
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-- position = {x= 150 , y= -5, z=-100} --front
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-- position = {x= 0 , y= -5, z=-100} --left
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-- position = {x= -100 , y= -5, z=0} --trail
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-- position = {x= 0 , y= 304, z= 0} --above
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-- position = {x= 0 , y= 0, z=1600} --spread 4 1 mile
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Follow = {
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id = 'Follow',
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params = {
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groupId = groupFlw,
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pos = position, --x is x y is up and down or Z ( Z is left and right or y)
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lastWptIndexFlag = false,
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lastWptIndex = 1
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}
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}
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controller:setTask(Follow)
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vv.notify("followGroup executed", 2)
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end
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function vv.refuelAtUnit ()
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local group = Group.getByName("TestBlue")
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Refueling = { -- this is go refuel, not I want to become a tanker
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id = 'Refueling',
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params = {}
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}
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local controller = group:getController()
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controller:setTask(Refueling)
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vv.notify("refuelAtUnit executed", 2)
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end
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--functions related to formations
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--there are loads of options you can do in the same way as setting formations, restrick afterburner, jettison, ROE, etc
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--https://wiki.hoggitworld.com/view/DCS_func_setOption
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function vv.changeFormation ()
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local group = Group.getByName("TestBlue")
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local controller = group:getController()
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controller:setOption(AI.Option.Air.id.FORMATION,458753) --spread 4 according to page, actually echleon left?
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vv.notify("changeFormation executed", 2)
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end
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--Functions related to missions
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function vv.executeMission ()
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vv.notify("executeMission executed", 2)
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end
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--Functions related to querying stuff for a unit
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--mostly from this https://wiki.hoggitworld.com/view/DCS_Class_Unit
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function vv.fuelState () --gives it as a percentage i.e. 0.5 is 50% fuel 1.6 is several tanks of fuel + internal
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local unit = Unit.getByName("TestBlue")
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local fuelState = Unit.getFuel(unit)
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vv.notify(fuelState, 2)
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vv.notify("fuelState executed", 2)
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end
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--Functions related to air events, like takeoff, landing, ejection
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--Functions related to spawning
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function vv.spawnAirGroup ()
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--https://wiki.hoggitworld.com/view/MIST_dynAdd
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plane = {
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["modulation"] = 0,
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["tasks"] =
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{
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}, -- end of ["tasks"]
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["radioSet"] = false,
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["task"] = "CAP",
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["uncontrolled"] = false,
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["route"] =
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{
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["points"] =
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{
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[1] =
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{
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["alt"] = 2000,
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["action"] = "Turning Point",
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["alt_type"] = "BARO",
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["speed"] = 179.86111111111,
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["task"] =
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{
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["id"] = "ComboTask",
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["params"] =
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{
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["tasks"] =
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{
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}, -- end of ["tasks"]
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}, -- end of ["params"]
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}, -- end of ["task"]
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["type"] = "Turning Point",
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["ETA"] = 0,
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["ETA_locked"] = true,
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["y"] = -15921.222675484,
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["x"] = 20601.532582682,
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["formation_template"] = "",
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["speed_locked"] = true,
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}, -- end of [1]
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[2] =
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{
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["alt"] = 2000,
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["action"] = "Turning Point",
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["alt_type"] = "BARO",
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["speed"] = 179.86111111111,
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["task"] =
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{
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["id"] = "ComboTask",
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["params"] =
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{
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["tasks"] =
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{
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}, -- end of ["tasks"]
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}, -- end of ["params"]
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}, -- end of ["task"]
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["type"] = "Turning Point",
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["ETA"] = 500.42644231043,
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["ETA_locked"] = false,
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["y"] = -17324.285714286,
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["x"] = 109492.85714286,
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["formation_template"] = "",
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["speed_locked"] = true,
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}, -- end of [2]
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}, -- end of ["points"]
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}, -- end of ["route"]
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["groupId"] = 10,
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["hidden"] = false,
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["units"] =
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{
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[1] =
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{
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["alt"] = 2000,
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["alt_type"] = "BARO",
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["livery_id"] = "vfa-37",
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["skill"] = "Excellent",
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["speed"] = 179.86111111111,
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["AddPropAircraft"] =
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{
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}, -- end of ["AddPropAircraft"]
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["type"] = "FA-18C_hornet",
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["unitId"] = 10,
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["psi"] = 0.015782716092426,
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["dataCartridge"] =
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{
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["GroupsPoints"] =
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{
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["PB"] =
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{
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}, -- end of ["PB"]
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["Sequence 2 Red"] =
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{
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}, -- end of ["Sequence 2 Red"]
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["Start Location"] =
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{
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}, -- end of ["Start Location"]
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["Sequence 1 Blue"] =
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{
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}, -- end of ["Sequence 1 Blue"]
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["Sequence 3 Yellow"] =
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{
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}, -- end of ["Sequence 3 Yellow"]
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["A/A Waypoint"] =
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{
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}, -- end of ["A/A Waypoint"]
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["PP"] =
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{
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}, -- end of ["PP"]
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["Initial Point"] =
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{
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}, -- end of ["Initial Point"]
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}, -- end of ["GroupsPoints"]
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["Points"] =
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{
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}, -- end of ["Points"]
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}, -- end of ["dataCartridge"]
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["y"] = -15921.222675484,
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["x"] = 20601.532582682,
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["name"] = "TestBlueSpawn",
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["payload"] =
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{
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["pylons"] =
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{
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[7] =
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{
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["CLSID"] = "{7575BA0B-7294-4844-857B-031A144B2595}",
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}, -- end of [7]
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[3] =
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{
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["CLSID"] = "{7575BA0B-7294-4844-857B-031A144B2595}",
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}, -- end of [3]
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}, -- end of ["pylons"]
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["fuel"] = 4900,
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["flare"] = 60,
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["ammo_type"] = 1,
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["chaff"] = 60,
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["gun"] = 100,
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}, -- end of ["payload"]
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["heading"] = -0.015782716092426,
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["callsign"] =
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{
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[1] = 1,
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[2] = 1,
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[3] = 1,
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["name"] = "Enfield11",
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}, -- end of ["callsign"]
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["onboard_num"] = "010",
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}, -- end of [1]
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[2] =
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{
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["alt"] = 2000,
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["alt_type"] = "BARO",
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["livery_id"] = "vfa-37",
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["skill"] = "Excellent",
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["speed"] = 179.86111111111,
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["AddPropAircraft"] =
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{
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}, -- end of ["AddPropAircraft"]
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["type"] = "FA-18C_hornet",
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["unitId"] = 11,
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["psi"] = 0.015782716092426,
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["y"] = -15881.222675484,
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["x"] = 20561.532582682,
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["name"] = "TestBlueSpawn-1",
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["payload"] =
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{
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["pylons"] =
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{
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}, -- end of ["pylons"]
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["fuel"] = 4900,
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["flare"] = 60,
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["ammo_type"] = 1,
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["chaff"] = 60,
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["gun"] = 100,
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}, -- end of ["payload"]
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["heading"] = -0.015782716092426,
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||||
["callsign"] =
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{
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||||
[1] = 1,
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||||
[2] = 1,
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[3] = 2,
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["name"] = "Enfield12",
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}, -- end of ["callsign"]
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["onboard_num"] = "012",
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}, -- end of [2]
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}, -- end of ["units"]
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["y"] = -15921.222675484,
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["x"] = 20601.532582682,
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["name"] = "TestBlueSpawn",
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["communication"] = true,
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["start_time"] = 0,
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||||
["frequency"] = 305,
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}
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--loads of other stuff you can do with this but this is probably what you need to startPoint
|
||||
--you can also set a route here, and included first waypoint as spawn on airbases etc
|
||||
--https://github.com/pydcs/dcs/blob/master/dcs/weapons_data.py all weapon pylon types
|
||||
plane.country = 'Russia'
|
||||
plane.category = 'airplane'
|
||||
|
||||
mist.dynAdd(plane)
|
||||
vv.notify("spawnAirGroup executed", 2)
|
||||
end
|
||||
|
||||
function vv.destroyAirGroup ()
|
||||
local unit = Unit.getByName("TestBlue")
|
||||
Object.destroy(unit)
|
||||
vv.notify("destroyAirGroup executed", 2)
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||||
end
|
||||
|
||||
function vv.detonateAirGroup ()
|
||||
local unit = Unit.getByName("TestBlue")
|
||||
local unitPos = Object.getPosition(unit)
|
||||
trigger.action.explosion(unitPos.p , 5 )
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||||
vv.notify("detonateAirGroup executed", 2)
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||||
end
|
||||
|
||||
|
||||
|
||||
controlRadio = missionCommands.addSubMenuForGroup(3, "Air control functions" , nil)
|
||||
specificCommand = missionCommands.addCommandForGroup(3 , "Attack the unit" , controlRadio , vv.attackAirUnit)
|
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specificCommand = missionCommands.addCommandForGroup(3 , "Attack the group" , controlRadio , vv.attackAirGroup)
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specificCommand = missionCommands.addCommandForGroup(3 , "Get detected targets" , controlRadio , vv.detectUnits)
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specificCommand = missionCommands.addCommandForGroup(3 , "Bomb below me" , controlRadio , vv.attackGroundPoint)
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specificCommand = missionCommands.addCommandForGroup(3 , "Fly here (to random airbase)" , controlRadio , vv.flyHere)
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||||
specificCommand = missionCommands.addCommandForGroup(3 , "Land there" , controlRadio , vv.landHere)
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||||
specificCommand = missionCommands.addCommandForGroup(3 , "Follow group" , controlRadio , vv.followGroup)
|
||||
specificCommand = missionCommands.addCommandForGroup(3 , "Go tank" , controlRadio , vv.refuelAtUnit)
|
||||
specificCommand = missionCommands.addCommandForGroup(3 , "Change formation" , controlRadio , vv.changeFormation)
|
||||
specificCommand = missionCommands.addCommandForGroup(3 , "Get fuel" , controlRadio , vv.fuelState)
|
||||
controlRadio2 = missionCommands.addSubMenuForGroup(3, "Spawn Functions" , nil)
|
||||
specificCommand = missionCommands.addCommandForGroup(3 , "Spawn new group" , controlRadio2 , vv.spawnAirGroup)
|
||||
specificCommand = missionCommands.addCommandForGroup(3 , "Delete group" , controlRadio2 , vv.destroyAirGroup)
|
||||
specificCommand = missionCommands.addCommandForGroup(3 , "Blow up group" , controlRadio2 , vv.detonateAirGroup)
|
||||
|
||||
env.setErrorMessageBoxEnabled(false) --mad skills stop server freezing on lua crash error box but also bad from diagnostics POV
|
||||
vv.notify("baseFunctions.lua loaded", 2)
|
||||
47
scripts/examples/coals.lua
Normal file
47
scripts/examples/coals.lua
Normal file
@@ -0,0 +1,47 @@
|
||||
coal = {}
|
||||
|
||||
function coal.notify(message, displayFor)
|
||||
trigger.action.outText(message, displayFor)
|
||||
end
|
||||
|
||||
function coal.listRed()
|
||||
coal.coals = env.mission.coalitions.red --solid naming this
|
||||
coal.notify(mist.utils.tableShow(coal.coals),5)
|
||||
pickOne = math.random(#coal.coals)
|
||||
countryIs = country.name[coal.coals[pickOne]]
|
||||
coal.notify(countryIs,10)
|
||||
end
|
||||
|
||||
function coal.listBlue()
|
||||
coal.coals = env.mission.coalitions.blue --solid naming this
|
||||
coal.notify(mist.utils.tableShow(coal.coals),5)
|
||||
pickOne = math.random(#coal.coals)
|
||||
countryIs = country.name[coal.coals[pickOne]]
|
||||
coal.notify(countryIs,10)
|
||||
end
|
||||
|
||||
function coal.listNeutrals()
|
||||
coal.coals = env.mission.coalitions.neutrals --solid naming this
|
||||
coal.notify(mist.utils.tableShow(coal.coals),5)
|
||||
pickOne = math.random(#coal.coals)
|
||||
countryIs = country.name[coal.coals[pickOne]]
|
||||
coal.notify(countryIs,10)
|
||||
end
|
||||
|
||||
|
||||
do
|
||||
longRangeShots = missionCommands.addSubMenu("Coal check")
|
||||
missionCommands.addCommand ("List reds", longRangeShots, coal.listRed)
|
||||
missionCommands.addCommand ("List blue", longRangeShots, coal.listBlue)
|
||||
missionCommands.addCommand ("List neutrals", longRangeShots, coal.listNeutrals)
|
||||
|
||||
end
|
||||
|
||||
coal.notify("coals.lua loaded", 2)
|
||||
|
||||
|
||||
-- env.mission.coalitions.red
|
||||
-- env.mission.coalitions.blue
|
||||
-- env.mission.coalitions.neutrals
|
||||
|
||||
--coalition.getCountryCoalition(countryID)
|
||||
305
scripts/examples/coolEffects.lua
Normal file
305
scripts/examples/coolEffects.lua
Normal file
@@ -0,0 +1,305 @@
|
||||
effects = {}
|
||||
effects.shooterName = "TestInfantry"
|
||||
effects.napalmCounter = 1
|
||||
|
||||
effects.fireCounter = 1
|
||||
|
||||
function effects.notify(message, displayFor)
|
||||
trigger.action.outText(message, displayFor, false)
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
----NAPALM
|
||||
|
||||
|
||||
function effects.napalmSingle ()
|
||||
unit = Unit.getByName(effects.shooterName)
|
||||
local unitPos = unit:getPosition().p
|
||||
vec3 = mist.utils.makeVec3GL(unitPos)
|
||||
effects.spawnNapalm (vec3)
|
||||
end
|
||||
|
||||
|
||||
function effects.spawnNapalm (vec3)
|
||||
|
||||
napeName = "napalmStrike" .. effects.napalmCounter
|
||||
effects.napalmCounter = effects.napalmCounter + 1
|
||||
mist.dynAddStatic(
|
||||
{
|
||||
country = 20,
|
||||
category = 'Fortifications',
|
||||
hidden = true,
|
||||
name = napeName,
|
||||
type ="Fuel tank",
|
||||
x = vec3.x,
|
||||
y = vec3.z,
|
||||
heading = 0,
|
||||
} -- end of function
|
||||
)
|
||||
timer.scheduleFunction(effects.explode,vec3, timer.getTime() + 0.1)
|
||||
timer.scheduleFunction(effects.napalam_death,napeName, timer.getTime() + 0.12)
|
||||
end
|
||||
|
||||
function effects.explode(vec3)
|
||||
trigger.action.explosion(vec3, 10)
|
||||
end
|
||||
|
||||
function effects.napalam_death(staticName) --yes i know bad pun, removes the fuel tank after a set time
|
||||
StaticObject.getByName(staticName):destroy()
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
----Basic smoke or fire that despawns
|
||||
function effects.smokeFire ()
|
||||
unit = Unit.getByName(effects.shooterName)
|
||||
local unitPos = unit:getPosition().p
|
||||
vec3 = mist.utils.makeVec3GL(unitPos)
|
||||
effects.createFire (vec3, 2)
|
||||
-- 1 = small smoke and fire
|
||||
-- 2 = medium smoke and fire
|
||||
-- 3 = large smoke and fire
|
||||
-- 4 = huge smoke and fire
|
||||
-- 5 = small smoke
|
||||
-- 6 = medium smoke
|
||||
-- 7 = large smoke
|
||||
-- 8 = huge smoke
|
||||
end
|
||||
|
||||
function effects.createFire (vec3, size)
|
||||
smokeName = "smokeName" .. effects.fireCounter
|
||||
effects.fireCounter = effects.fireCounter + 1
|
||||
trigger.action.effectSmokeBig(vec3 , size , 1, smokeName)
|
||||
trigger.action.explosion(vec3, 1) -- looks wierd to spawn in on flat land without this
|
||||
timer.scheduleFunction(effects.removeFire,smokeName, timer.getTime() + 20) --you could set a timer, or if selected give option to despawn later
|
||||
end
|
||||
|
||||
function effects.removeFire (smokeName)
|
||||
trigger.action.effectSmokeStop(smokeName)
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
----White phosporus secondaries extra effect, like round cooking off
|
||||
--if you up the number going pop to somewhere in the 200-400 region with a white phosporus impact it would look mental cool
|
||||
function effects.secondaries ()
|
||||
unit = Unit.getByName(effects.shooterName)
|
||||
local unitPos = unit:getPosition().p
|
||||
vec3 = mist.utils.makeVec3GL(unitPos)
|
||||
--trigger.action.smoke(vec3 , 2 )
|
||||
for i = 1,math.random(3,10) do
|
||||
angle = mist.utils.toRadian((math.random(1,360)))
|
||||
local randVec = mist.utils.makeVec3GL((mist.getRandPointInCircle(vec3 ,5 , 1 ,0 ,360)))
|
||||
trigger.action.signalFlare(randVec , 2 , angle )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
----Depth Charges
|
||||
-- these also make, on land, good dust clouds for a bomb hit in a sandy area?
|
||||
-- local surface = land.getSurfaceType(mist.utils.makeVec2(unitPos)) -- optional check for water, value 3 or 2
|
||||
|
||||
function effects.depthCharge ()
|
||||
local unit = Unit.getByName(effects.shooterName)
|
||||
local unitPos = unit:getPosition().p
|
||||
|
||||
vec3 = mist.utils.makeVec3GL(unitPos)
|
||||
vec3.y = vec3.y - 1000
|
||||
bang = vec3
|
||||
distance = 20
|
||||
explosionSize = 2
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
trigger.action.explosion(vec3,explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
trigger.action.explosion(vec3,explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
bang = mist.getRandPointInCircle(vec3 , distance ,1,359,0)
|
||||
trigger.action.explosion(mist.utils.makeVec3GL(bang),explosionSize)
|
||||
timer.scheduleFunction(effects.depthChargeMain,vec3, timer.getTime() + 5)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function effects.depthChargeMain (vec3)
|
||||
explosionSize = 250
|
||||
trigger.action.explosion(vec3,explosionSize)
|
||||
trigger.action.explosion(vec3,explosionSize)
|
||||
vec3.x = vec3.x
|
||||
trigger.action.explosion(vec3,explosionSize)
|
||||
vec3.x = vec3.x - 10
|
||||
trigger.action.explosion(vec3,explosionSize)
|
||||
vec3.z = vec3.z
|
||||
trigger.action.explosion(vec3,explosionSize)
|
||||
vec3.z = vec3.z - 10
|
||||
end
|
||||
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
--------------------------------------------
|
||||
----Normal small explosion
|
||||
|
||||
function effects.normalSmallExplosion (vec3)
|
||||
unit = Unit.getByName(effects.shooterName)
|
||||
local unitPos = unit:getPosition().p
|
||||
vec3 = mist.utils.makeVec3GL(unitPos)
|
||||
trigger.action.explosion(vec3,10)
|
||||
end
|
||||
|
||||
|
||||
|
||||
do
|
||||
longRangeShots = missionCommands.addSubMenu("Effects")
|
||||
missionCommands.addCommand ("Napalm", longRangeShots, effects.napalmSingle)
|
||||
missionCommands.addCommand ("Fire or smoke", longRangeShots, effects.smokeFire)
|
||||
missionCommands.addCommand ("Secondary explosions", longRangeShots, effects.secondaries)
|
||||
missionCommands.addCommand ("Depth Charge", longRangeShots, effects.depthCharge)
|
||||
missionCommands.addCommand ("A regular explosion", longRangeShots, effects.normalSmallExplosion)
|
||||
end
|
||||
|
||||
effects.notify("effects.lua ran", 2)
|
||||
681
scripts/examples/dynamicTanking.lua
Normal file
681
scripts/examples/dynamicTanking.lua
Normal file
@@ -0,0 +1,681 @@
|
||||
tankers = {}
|
||||
tankers.tankerName = "TankerClone"
|
||||
|
||||
function tankers.notify(message, displayFor)
|
||||
trigger.action.outText(message, displayFor, false)
|
||||
end
|
||||
|
||||
|
||||
function tankers.setFrequency(freq)
|
||||
|
||||
unit = Unit.getByName(tankers.tankerName)
|
||||
local controller = unit:getController()
|
||||
|
||||
freq = freq or 260 --in MHz, 260 channel 19 is our default tanker thing in refs
|
||||
|
||||
SetFrequency = {
|
||||
id = 'SetFrequency',
|
||||
params = {
|
||||
frequency = freq*1000000 , --in Hz
|
||||
modulation = 0, --AM 0 or FM 1
|
||||
}
|
||||
}
|
||||
|
||||
controller:setCommand(SetFrequency)
|
||||
end
|
||||
|
||||
function tankers.changeCallsign()
|
||||
---https://wiki.hoggitworld.com/view/DCS_command_setCallsign
|
||||
unit = Unit.getByName(tankers.tankerName)
|
||||
local controller = unit:getController()
|
||||
|
||||
SetCallsign = {
|
||||
id = 'SetCallsign',
|
||||
params = {
|
||||
callname = 3, --1 texaco, --2 arco -- 3 shell
|
||||
number = 1, --1 through 9 valid for tankers only ever 1?
|
||||
}
|
||||
}
|
||||
|
||||
controller:setCommand(SetCallsign)
|
||||
end
|
||||
|
||||
--remember to only pick valid tacan channel ranges
|
||||
|
||||
|
||||
-- https://wiki.radioreference.com/index.php/Instrument_Landing_System_(ILS)_Frequencies -- what freqs go with which tacans
|
||||
-- you want the reply channels on the tankers so the fighter tunes the one you want
|
||||
|
||||
function tankers.setTacan(channel, xRay)
|
||||
|
||||
defaultTac = 40
|
||||
defaultXray = true
|
||||
channel = channel or defaultTac -- the channel you want to tell the fighters to enter in, if not provided defaults
|
||||
xRay = xRay or defaultXray -- X or Y are only options so true or false
|
||||
|
||||
unit = Unit.getByName(tankers.tankerName)
|
||||
local controller = unit:getController()
|
||||
|
||||
--tacan maths is easy
|
||||
--for X ray reply it is, channel + 961, Yankee reply is channel + 1087
|
||||
|
||||
if xRay == true then
|
||||
--to not break everyone elses datalink / tacan 37 and above (X)
|
||||
if channel > 36 then
|
||||
freq = channel + 961
|
||||
ActivateBeacon = {
|
||||
id = 'ActivateBeacon',
|
||||
params = {
|
||||
type = 4,
|
||||
system = 3,
|
||||
name = "TKR",
|
||||
callsign = "ABC", --what shows as a listed word / plays as morese code, 3 max no spaces
|
||||
frequency = freq*1000000,
|
||||
}
|
||||
}
|
||||
controller:setCommand(ActivateBeacon)
|
||||
end
|
||||
|
||||
elseif xRay == false then
|
||||
--to not break everyone elses datalink / tacan 30 - 46 (Y) but I don't think the "above" is correct
|
||||
if channel > 29 then
|
||||
freq = channel + 1087
|
||||
ActivateBeacon = {
|
||||
id = 'ActivateBeacon',
|
||||
params = {
|
||||
type = 4,
|
||||
system = 3,
|
||||
name = "TKR",
|
||||
callsign = "ABC", --what shows as a listed word / plays as morese code, 3 max no spaces
|
||||
frequency = freq*1000000,
|
||||
}
|
||||
}
|
||||
controller:setCommand(ActivateBeacon)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function tankers.dryPlugTanking () -- for whatever reason this ends up being no fuel transfer?
|
||||
--tankers.setFrequency(260)
|
||||
--tankers.setTacan(41, true)
|
||||
--tankers.changeCallsign()
|
||||
|
||||
unit = Unit.getByName(tankers.tankerName)
|
||||
cvn = Unit.getByName("CVN")
|
||||
local cvnPos = cvn:getPosition().p
|
||||
local tnkrPos = unit:getPosition().p
|
||||
local speed = 250
|
||||
local controller = unit:getController()
|
||||
|
||||
--if you want to try making a tanker do something else
|
||||
--https://www.digitalcombatsimulator.com/en/support/faq/1267/#3307682 maybe? stop conditions etc
|
||||
--personally i think delete the thing if it doesn't work
|
||||
--there is a recovery tanker option, but for me it makes planes stall and hit the floor and we can fake it with this already
|
||||
|
||||
-- this might all seem very over the top compared to the docs, but if you don't do it the tanker instantly RTBs, though you can tank on final which is hillarious
|
||||
|
||||
task1 = {
|
||||
["number"] = 1,
|
||||
["auto"] = false,
|
||||
["id"] = "ControlledTask",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["task"] =
|
||||
{
|
||||
["id"] = "Tanker",
|
||||
["params"] =
|
||||
{
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["task"]
|
||||
["stopCondition"] =
|
||||
{
|
||||
["duration"] = 600,
|
||||
["userFlag"] = "1",
|
||||
}, -- end of ["stopCondition"]
|
||||
}, -- end of ["params"]
|
||||
}
|
||||
|
||||
task2 = {
|
||||
["number"] = 2,
|
||||
["auto"] = false,
|
||||
["id"] = "WrappedAction",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["action"] =
|
||||
{
|
||||
["id"] = "ActivateBeacon",
|
||||
["params"] =
|
||||
{
|
||||
["type"] = 4,
|
||||
["AA"] = false,
|
||||
["callsign"] = "TKR",
|
||||
["modeChannel"] = "Y",
|
||||
["channel"] = 71,
|
||||
["system"] = 5,
|
||||
["unitId"] = 188,
|
||||
["bearing"] = true,
|
||||
["frequency"] = 1032000000,
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["action"]
|
||||
}, -- end of ["params"]
|
||||
}
|
||||
task3 =
|
||||
{
|
||||
["number"] = 3,
|
||||
["auto"] = false,
|
||||
["id"] = "WrappedAction",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["action"] =
|
||||
{
|
||||
["id"] = "SetFrequency",
|
||||
["params"] =
|
||||
{
|
||||
["power"] = 10,
|
||||
["modulation"] = 0,
|
||||
["frequency"] = 305000000,
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["action"]
|
||||
}, -- end of ["params"]
|
||||
}
|
||||
|
||||
task4 =
|
||||
{
|
||||
["number"] = 4,
|
||||
["auto"] = false,
|
||||
["id"] = "WrappedAction",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["action"] =
|
||||
{
|
||||
["id"] = "SetInvisible",
|
||||
["params"] =
|
||||
{
|
||||
["value"] = true,
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["action"]
|
||||
}, -- end of ["params"]
|
||||
}
|
||||
|
||||
point1 = {
|
||||
['speed_locked'] = false,
|
||||
['type'] = 'Turning Point',
|
||||
['action'] = 'Turning Point',
|
||||
['alt_type'] = 'BARO',
|
||||
['y'] = cvnPos.z,
|
||||
['x'] = cvnPos.x,
|
||||
['speed'] = 128.611,
|
||||
['task'] = {
|
||||
['id'] = 'ComboTask',
|
||||
['params'] = {
|
||||
['tasks'] = {
|
||||
[1] = task1, --tanker first
|
||||
[2] = task2, --whatever second
|
||||
[3] = task3,
|
||||
[4] = task4,
|
||||
}
|
||||
}
|
||||
},
|
||||
['alt'] = tnkrPos.y
|
||||
}
|
||||
point2 = {
|
||||
['speed_locked'] = true,
|
||||
['type'] = 'Turning Point',
|
||||
['action'] = 'Turning Point',
|
||||
['alt_type'] = 'BARO',
|
||||
['y'] = 30553,
|
||||
['x'] = 35881,
|
||||
['speed'] = 128.611,
|
||||
['task'] = {
|
||||
['id'] = 'ComboTask',
|
||||
['params'] = {
|
||||
['tasks'] = {
|
||||
}
|
||||
}
|
||||
},
|
||||
['alt'] = 2133.6
|
||||
}
|
||||
|
||||
missionTask =
|
||||
{
|
||||
['id'] = 'Mission',
|
||||
['params'] = {
|
||||
['route'] = {
|
||||
['points'] = {
|
||||
[1] = point1,
|
||||
--[2] = point2,
|
||||
}
|
||||
},
|
||||
['airborne'] = true
|
||||
}
|
||||
}
|
||||
controller:pushTask(missionTask)
|
||||
end
|
||||
|
||||
function tankers.followInFront ()
|
||||
unit = Unit.getByName(tankers.tankerName)
|
||||
local controller = unit:getController()
|
||||
|
||||
FollowAheadOfGroup = {
|
||||
["enabled"] = true,
|
||||
["auto"] = false,
|
||||
["id"] = "Follow",
|
||||
["number"] = 1,
|
||||
["params"] =
|
||||
{
|
||||
["lastWptIndexFlagChangedManually"] = false,
|
||||
["groupId"] = 74,
|
||||
["lastWptIndex"] = 2,
|
||||
["lastWptIndexFlag"] = false,
|
||||
["pos"] =
|
||||
{
|
||||
["y"] = 152.4, --mins for KC 135 to accidentally stern rejoin and overfly
|
||||
["x"] = 1000.8,
|
||||
["z"] = 39.9288,
|
||||
}, -- end of ["pos"]
|
||||
}, -- end of ["params"]
|
||||
}
|
||||
|
||||
controller:pushTask(FollowAheadOfGroup)
|
||||
end
|
||||
|
||||
function tankers.followInFrontClose ()
|
||||
unit = Unit.getByName(tankers.tankerName)
|
||||
local controller = unit:getController()
|
||||
|
||||
FollowAheadOfGroup = {
|
||||
["enabled"] = true,
|
||||
["auto"] = false,
|
||||
["id"] = "Follow",
|
||||
["number"] = 1,
|
||||
["params"] =
|
||||
{
|
||||
["lastWptIndexFlagChangedManually"] = false,
|
||||
["groupId"] = 74,
|
||||
["lastWptIndex"] = 2,
|
||||
["lastWptIndexFlag"] = false,
|
||||
["pos"] =
|
||||
{
|
||||
["y"] = 25, --mins for KC 135 to accidentally stern rejoin and overfly
|
||||
["x"] = 150,
|
||||
["z"] = 41.45,
|
||||
}, -- end of ["pos"]
|
||||
}, -- end of ["params"]
|
||||
}
|
||||
|
||||
controller:pushTask(FollowAheadOfGroup)
|
||||
end
|
||||
|
||||
function tankers.cloneTanker()
|
||||
|
||||
local groupName = 'TankerClone' -- Name of the group in the ME
|
||||
|
||||
group = mist.getGroupData(groupName)
|
||||
group.route = { points = mist.getGroupRoute(groupName, true) }
|
||||
group.groupName = "Tanker1"
|
||||
group.groupId = nil
|
||||
group.units[1].unitId = nil
|
||||
group.units[1].unitName = newName
|
||||
group.country = country
|
||||
group.category = 'AIRPLANE'
|
||||
|
||||
mist.dynAdd(group)
|
||||
|
||||
end
|
||||
|
||||
function tankers.newTanker()
|
||||
|
||||
local groupName = 'TankerClone' -- Name of the group in the ME
|
||||
local cloneGroupPos = Unit.getByName(groupName):getPosition().p
|
||||
cvn = Unit.getByName("CVN")
|
||||
local cvnPos = cvn:getPosition().p
|
||||
|
||||
|
||||
group = mist.getGroupData(groupName)
|
||||
group.route = {
|
||||
["points"] =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["alt"] = 2133.6,
|
||||
["action"] = "Turning Point",
|
||||
["alt_type"] = "BARO",
|
||||
["speed"] = 179.86111111111,
|
||||
["task"] =
|
||||
{
|
||||
["id"] = "ComboTask",
|
||||
["params"] =
|
||||
{
|
||||
["tasks"] =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["number"] = 1,
|
||||
["auto"] = false,
|
||||
["id"] = "ControlledTask",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["task"] =
|
||||
{
|
||||
["id"] = "Tanker",
|
||||
["params"] =
|
||||
{
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["task"]
|
||||
["stopCondition"] =
|
||||
{
|
||||
["duration"] = 900,
|
||||
}, -- end of ["stopCondition"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["number"] = 2,
|
||||
["auto"] = false,
|
||||
["id"] = "WrappedAction",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["action"] =
|
||||
{
|
||||
["id"] = "ActivateBeacon",
|
||||
["params"] =
|
||||
{
|
||||
["type"] = 4,
|
||||
["AA"] = false,
|
||||
["callsign"] = "TKR",
|
||||
["modeChannel"] = "Y",
|
||||
["channel"] = 71,
|
||||
["system"] = 5,
|
||||
["unitId"] = 188,
|
||||
["bearing"] = true,
|
||||
["frequency"] = 1032000000,
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["action"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of [2]
|
||||
[3] =
|
||||
{
|
||||
["number"] = 3,
|
||||
["auto"] = false,
|
||||
["id"] = "WrappedAction",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["action"] =
|
||||
{
|
||||
["id"] = "SetFrequency",
|
||||
["params"] =
|
||||
{
|
||||
["power"] = 10,
|
||||
["modulation"] = 0,
|
||||
["frequency"] = 260000000,
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["action"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of [3]
|
||||
[4] =
|
||||
{
|
||||
["number"] = 4,
|
||||
["auto"] = false,
|
||||
["id"] = "WrappedAction",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["action"] =
|
||||
{
|
||||
["id"] = "SetInvisible",
|
||||
["params"] =
|
||||
{
|
||||
["value"] = true,
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["action"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of [4]
|
||||
}, -- end of ["tasks"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["task"]
|
||||
["type"] = "Turning Point",
|
||||
["ETA"] = 96.50677034026,
|
||||
["ETA_locked"] = false,
|
||||
["y"] = cvnPos.z,
|
||||
["x"] = cvnPos.x,
|
||||
["formation_template"] = "",
|
||||
["speed_locked"] = true,
|
||||
}, -- end of [1]
|
||||
}, -- end of ["points"]
|
||||
}
|
||||
|
||||
--group.units[1].type = "S-3B Tanker"
|
||||
group.groupName = "Tanker1"
|
||||
group.groupId = nil
|
||||
group.units[1].unitId = nil
|
||||
group.units[1].unitName = newName
|
||||
group.country = country
|
||||
group.category = 'AIRPLANE'
|
||||
group.units[1].x = cloneGroupPos.x
|
||||
group.units[1].y = cloneGroupPos.z
|
||||
group.units[1].z = cloneGroupPos.y
|
||||
group.units[1].speed = 999999
|
||||
|
||||
|
||||
Group.destroy(Group.getByName(groupName))
|
||||
mist.dynAdd(group)
|
||||
--timer.scheduleFunction(mist.dynAdd,group, timer.getTime() + 0.00000000001)
|
||||
|
||||
end
|
||||
|
||||
|
||||
function tankers.startEnrouteTankingTest (vec3) -- this is the one that works well, clone an existing tanker that is currently mission editor tanking
|
||||
|
||||
--tankers.setFrequency(260)
|
||||
--tankers.setTacan(41, true)
|
||||
--tankers.changeCallsign()
|
||||
route = mist.getGroupRoute(tankers.tankerName, true)
|
||||
unit = Unit.getByName(tankers.tankerName)
|
||||
cvn = Unit.getByName("CVN")
|
||||
|
||||
local cvnPos = cvn:getPosition().p
|
||||
|
||||
local vec3 = vec3 or cvnPos
|
||||
route[1].x = unit:getPosition().p.x
|
||||
route[1].y = unit:getPosition().p.z
|
||||
route[2].x = vec3.x
|
||||
route[2].y = vec3.z
|
||||
route[2].z = vec3.y + 100
|
||||
|
||||
mist.goRoute(tankers.tankerName , route )
|
||||
end
|
||||
|
||||
function tankers.hyperSpace (vec3) -- this is the one that works well, clone an existing tanker that is currently mission editor tanking
|
||||
local groupName = 'TankerClone' -- Name of the group in the ME
|
||||
local cloneGroupPos = Unit.getByName(groupName):getPosition().p
|
||||
cvn = Unit.getByName("CVN")
|
||||
local cvnPos = cvn:getPosition().p
|
||||
|
||||
|
||||
group = mist.getGroupData(groupName)
|
||||
group.route = {
|
||||
["points"] =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["alt"] = 2133.6,
|
||||
["action"] = "Turning Point",
|
||||
["alt_type"] = "BARO",
|
||||
["speed"] = 179.86111111111,
|
||||
["task"] =
|
||||
{
|
||||
["id"] = "ComboTask",
|
||||
["params"] =
|
||||
{
|
||||
["tasks"] =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["number"] = 1,
|
||||
["auto"] = false,
|
||||
["id"] = "ControlledTask",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["task"] =
|
||||
{
|
||||
["id"] = "Tanker",
|
||||
["params"] =
|
||||
{
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["task"]
|
||||
["stopCondition"] =
|
||||
{
|
||||
["duration"] = 900,
|
||||
}, -- end of ["stopCondition"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["number"] = 2,
|
||||
["auto"] = false,
|
||||
["id"] = "WrappedAction",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["action"] =
|
||||
{
|
||||
["id"] = "ActivateBeacon",
|
||||
["params"] =
|
||||
{
|
||||
["type"] = 4,
|
||||
["AA"] = false,
|
||||
["callsign"] = "TKR",
|
||||
["modeChannel"] = "Y",
|
||||
["channel"] = 71,
|
||||
["system"] = 5,
|
||||
["unitId"] = 188,
|
||||
["bearing"] = true,
|
||||
["frequency"] = 1032000000,
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["action"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of [2]
|
||||
[3] =
|
||||
{
|
||||
["number"] = 3,
|
||||
["auto"] = false,
|
||||
["id"] = "WrappedAction",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["action"] =
|
||||
{
|
||||
["id"] = "SetFrequency",
|
||||
["params"] =
|
||||
{
|
||||
["power"] = 10,
|
||||
["modulation"] = 0,
|
||||
["frequency"] = 260000000,
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["action"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of [3]
|
||||
[4] =
|
||||
{
|
||||
["number"] = 4,
|
||||
["auto"] = false,
|
||||
["id"] = "WrappedAction",
|
||||
["enabled"] = true,
|
||||
["params"] =
|
||||
{
|
||||
["action"] =
|
||||
{
|
||||
["id"] = "SetInvisible",
|
||||
["params"] =
|
||||
{
|
||||
["value"] = true,
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["action"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of [4]
|
||||
}, -- end of ["tasks"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["task"]
|
||||
["type"] = "Turning Point",
|
||||
["ETA"] = 96.50677034026,
|
||||
["ETA_locked"] = false,
|
||||
["y"] = cvnPos.z,
|
||||
["x"] = cvnPos.x,
|
||||
["formation_template"] = "",
|
||||
["speed_locked"] = true,
|
||||
}, -- end of [1]
|
||||
}, -- end of ["points"]
|
||||
}
|
||||
|
||||
--group.units[1].type = "S-3B Tanker"
|
||||
group.groupName = "Tanker1"
|
||||
group.groupId = nil
|
||||
group.units[1].unitId = nil
|
||||
group.units[1].unitName = newName
|
||||
group.country = country
|
||||
group.category = 'AIRPLANE'
|
||||
group.units[1].x = cvnPos.x-100
|
||||
group.units[1].y = cvnPos.z
|
||||
group.units[1].z = cloneGroupPos.y
|
||||
group.units[1].heading = 0.000000000001
|
||||
group.units[1].speed = 300
|
||||
|
||||
--Group.destroy(Group.getByName(groupName))
|
||||
mist.dynAdd(group)
|
||||
group.groupName = "Tanker2"
|
||||
group.units[1].x = cvnPos.x+100
|
||||
group.units[1].heading = 3.1415926537
|
||||
group.units[1].y = cvnPos.z
|
||||
mist.dynAdd(group)
|
||||
|
||||
end
|
||||
|
||||
|
||||
handler = {}
|
||||
|
||||
local function protectedCall(...)
|
||||
local status, retval = pcall(...)
|
||||
if not status then
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function tankers.eventHandler (event)
|
||||
if (26 == event.id) then --this is when someone types into a mark
|
||||
local vec3 = mist.utils.makeVec3GL(event.pos)
|
||||
tankers.startEnrouteTankingTest (vec3)
|
||||
end
|
||||
end
|
||||
|
||||
function handler:onEvent(event)
|
||||
protectedCall(tankers.eventHandler, event)
|
||||
end
|
||||
|
||||
do
|
||||
--world.addEventHandler(handler)
|
||||
world.addEventHandler(handler)
|
||||
end
|
||||
|
||||
do
|
||||
longRangeShots = missionCommands.addSubMenu("Dynamic Tanking")
|
||||
missionCommands.addCommand ("Hyperspace entry", longRangeShots, tankers.hyperSpace)
|
||||
missionCommands.addCommand ("Start tanking", longRangeShots, tankers.startEnrouteTankingTest)
|
||||
missionCommands.addCommand ("Frequency change approved", longRangeShots, tankers.setFrequency)
|
||||
missionCommands.addCommand ("Callsign change approved", longRangeShots, tankers.changeCallsign)
|
||||
missionCommands.addCommand ("Tacan change approved", longRangeShots, tankers.setTacan)
|
||||
missionCommands.addCommand ("Start a new tanker", longRangeShots, tankers.newTanker)
|
||||
missionCommands.addCommand ("Rejoin on a unit", longRangeShots, tankers.followInFront)
|
||||
missionCommands.addCommand ("Rejoin close", longRangeShots, tankers.followInFrontClose)
|
||||
|
||||
|
||||
end
|
||||
|
||||
tankers.notify("tankers.lua loaded",2)
|
||||
112
scripts/examples/forceBubble.lua
Normal file
112
scripts/examples/forceBubble.lua
Normal file
@@ -0,0 +1,112 @@
|
||||
--Spawn a SAM integrated with IADS
|
||||
--Spawn a normal SAM
|
||||
--SAM bubble shields
|
||||
|
||||
forceBub = {}
|
||||
forceBub.handler = {}
|
||||
forceBub.missileList = {}
|
||||
forceBub.missilesActive = 0
|
||||
forceBub.shieldOn = false
|
||||
|
||||
function forceBub.notify(message, displayFor)
|
||||
trigger.action.outText(message, displayFor, true)
|
||||
end
|
||||
|
||||
function forceBub.setShield()
|
||||
forceBub.notify("Shield on", 2)
|
||||
end
|
||||
|
||||
function forceBub.stopShield()
|
||||
forceBub.shieldOn = false
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function protectedCall(...)
|
||||
local status, retval = pcall(...)
|
||||
if not status then
|
||||
--rf.notify("Caught error " .. retval,2)
|
||||
end
|
||||
end
|
||||
|
||||
function forceBub.handler:onEvent(event)
|
||||
protectedCall(forceBub.eventHandler, event)
|
||||
end
|
||||
|
||||
function forceBub.checkMissiles ()
|
||||
local currentTime = timer.getTime()
|
||||
if forceBub.missilesActive > 0 then
|
||||
for index, data in pairs(forceBub.missileList) do
|
||||
output = mist.utils.tableShow(forceBub.missileList[index])
|
||||
if forceBub.missileList[index].exists == true then
|
||||
if Object.isExist(forceBub.missileList[index].weapon) == true then
|
||||
forceBub.missileList[index].pos = forceBub.missileList[index].weapon:getPosition()
|
||||
|
||||
|
||||
local missilePosition = forceBub.missileList[index].pos.p
|
||||
|
||||
unit = Unit.getByName("Test")
|
||||
local unitPosition = unit:getPosition().p
|
||||
|
||||
local distance = mist.utils.get3DDist(unitPosition , missilePosition )
|
||||
forceBub.notify(distance,1)
|
||||
|
||||
if forceBub.shieldOn == true and distance < 100 then --this distance is the sweet spot any less and you probably take damage and die, less than 75 death
|
||||
|
||||
trigger.action.explosion(missilePosition , 1) --just blows up the missile
|
||||
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
forceBub.missileList[index] = nil
|
||||
forceBub.missilesActive = forceBub.missilesActive - 1
|
||||
end
|
||||
else
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
timer.scheduleFunction(forceBub.checkMisProtectCall,{},currentTime + 0.01)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function forceBub.eventHandler (event)
|
||||
--forceBub.notify(mist.utils.tableShow(event),10)
|
||||
if (event.id == 1) then
|
||||
--check if weapon is a missile
|
||||
--rf.notify("Missile fired id " .. event.weapon.id_ ,2)
|
||||
forceBub.notify(mist.utils.tableShow(Weapon.getDesc(event.weapon)),10)
|
||||
if Weapon.getDesc(event.weapon).missileCategory == 2 then
|
||||
local newMis = {}
|
||||
newMis.id = event.weapon.id_
|
||||
newMis.pos = event.weapon:getPosition()
|
||||
newMis.weapon = event.weapon
|
||||
newMis.exists = Object.isExist(newMis.weapon)
|
||||
forceBub.missileList[event.weapon.id_] = newMis
|
||||
forceBub.missilesActive = forceBub.missilesActive + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function forceBub.checkMisProtectCall()
|
||||
protectedCall(forceBub.checkMissiles,{})
|
||||
end
|
||||
|
||||
function forceBub.setShield()
|
||||
forceBub.shieldOn = true
|
||||
end
|
||||
|
||||
do
|
||||
forceField = missionCommands.addSubMenu("Force Field")
|
||||
missionCommands.addCommand ("Forcefield on", forceField, forceBub.setShield)
|
||||
missionCommands.addCommand ("Stop Field", forceField, forceBub.stopShield)
|
||||
end
|
||||
|
||||
do
|
||||
world.addEventHandler(forceBub.handler)
|
||||
end
|
||||
|
||||
protectedCall(forceBub.checkMissiles,{})
|
||||
forceBub.notify("forceBubble.lua loaded", 2)
|
||||
21
scripts/examples/laserDiscoDiscoLaser.lua
Normal file
21
scripts/examples/laserDiscoDiscoLaser.lua
Normal file
@@ -0,0 +1,21 @@
|
||||
lddl = {}
|
||||
lddl.refreshRate = 1
|
||||
|
||||
|
||||
|
||||
|
||||
function lddl.pointer ()
|
||||
origin = Unit.getByName("Laser")
|
||||
originPos = origin:getPosition().p
|
||||
targetPos = Unit.getByName("LaserTGT"):getPosition().p
|
||||
laser = Spot.createInfraRed(origin , originPos, targetPos)
|
||||
timer.scheduleFunction(lddl.removePointer,laser, timer.getTime() + lddl.refreshRate)
|
||||
|
||||
end
|
||||
|
||||
function lddl.removePointer(laser)
|
||||
Spot.destroy(laser)
|
||||
timer.scheduleFunction(lddl.pointer,{}, timer.getTime() + lddl.refreshRate)
|
||||
end
|
||||
|
||||
lddl.pointer ()
|
||||
184
scripts/examples/parrotSpeak.lua
Normal file
184
scripts/examples/parrotSpeak.lua
Normal file
@@ -0,0 +1,184 @@
|
||||
--------------------------------THIS FIRST BIT IS THE SRS CODE BLOCK-------------------
|
||||
-------------------- first 4 things need to be set correctly for the server, they are for ours, we don't do the google creds yet
|
||||
|
||||
STTS = {}
|
||||
-- FULL Path to the FOLDER containing DCS-SR-ExternalAudio.exe - EDIT TO CORRECT FOLDER
|
||||
STTS.DIRECTORY = "C:\\Users\\Administrator\\Desktop\\DCS\\SRS Refugees"
|
||||
|
||||
STTS.SRS_PORT = 5002 -- LOCAL SRS PORT - DEFAULT IS 5002
|
||||
STTS.GOOGLE_CREDENTIALS = "C:\\Users\\Ciaran\\Downloads\\googletts.json"
|
||||
|
||||
-- DONT CHANGE THIS UNLESS YOU KNOW WHAT YOU'RE DOING
|
||||
STTS.EXECUTABLE = "DCS-SR-ExternalAudio.exe"
|
||||
|
||||
local random = math.random
|
||||
function STTS.uuid()
|
||||
local template ='yxxx-xxxxxxxxxxxx'
|
||||
return string.gsub(template, '[xy]', function (c)
|
||||
local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
|
||||
return string.format('%x', v)
|
||||
end)
|
||||
end
|
||||
|
||||
function STTS.round(x, n)
|
||||
n = math.pow(10, n or 0)
|
||||
x = x * n
|
||||
if x >= 0 then x = math.floor(x + 0.5) else x = math.ceil(x - 0.5) end
|
||||
return x / n
|
||||
end
|
||||
|
||||
function STTS.getSpeechTime(length,speed,isGoogle)
|
||||
-- Function returns estimated speech time in seconds
|
||||
|
||||
-- Assumptions for time calc: 100 Words per min, avarage of 5 letters for english word
|
||||
-- so 5 chars * 100wpm = 500 characters per min = 8.3 chars per second
|
||||
-- so lengh of msg / 8.3 = number of seconds needed to read it. rounded down to 8 chars per sec
|
||||
-- map function: (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min
|
||||
|
||||
local maxRateRatio = 3
|
||||
|
||||
speed = speed or 1.0
|
||||
isGoogle = isGoogle or false
|
||||
|
||||
local speedFactor = 1.0
|
||||
if isGoogle then
|
||||
speedFactor = speed
|
||||
else
|
||||
if speed ~= 0 then
|
||||
speedFactor = math.abs(speed) * (maxRateRatio - 1) / 10 + 1
|
||||
end
|
||||
if speed < 0 then
|
||||
speedFactor = 1/speedFactor
|
||||
end
|
||||
end
|
||||
|
||||
local wpm = math.ceil(100 * speedFactor)
|
||||
local cps = math.floor((wpm * 5)/60)
|
||||
|
||||
if type(length) == "string" then
|
||||
length = string.len(length)
|
||||
end
|
||||
|
||||
return math.ceil(length/cps)
|
||||
end
|
||||
|
||||
function STTS.TextToSpeech(message,freqs,modulations, volume,name, coalition,point, speed,gender,culture,voice, googleTTS )
|
||||
if os == nil or io == nil then
|
||||
env.info("[DCS-STTS] LUA modules os or io are sanitized. skipping. ")
|
||||
return
|
||||
end
|
||||
|
||||
speed = speed or 1
|
||||
gender = gender or "female"
|
||||
culture = culture or ""
|
||||
voice = voice or ""
|
||||
|
||||
|
||||
message = message:gsub("\"","\\\"")
|
||||
|
||||
local cmd = string.format("start /min \"\" /d \"%s\" /b \"%s\" -f %s -m %s -c %s -p %s -n \"%s\" -h", STTS.DIRECTORY, STTS.EXECUTABLE, freqs, modulations, coalition,STTS.SRS_PORT, name )
|
||||
|
||||
if voice ~= "" then
|
||||
cmd = cmd .. string.format(" -V \"%s\"",voice)
|
||||
else
|
||||
|
||||
if culture ~= "" then
|
||||
cmd = cmd .. string.format(" -l %s",culture)
|
||||
end
|
||||
|
||||
if gender ~= "" then
|
||||
cmd = cmd .. string.format(" -g %s",gender)
|
||||
end
|
||||
end
|
||||
|
||||
if googleTTS == true then
|
||||
cmd = cmd .. string.format(" -G \"%s\"",STTS.GOOGLE_CREDENTIALS)
|
||||
end
|
||||
|
||||
if speed ~= 1 then
|
||||
cmd = cmd .. string.format(" -s %s",speed)
|
||||
end
|
||||
|
||||
if volume ~= 1.0 then
|
||||
cmd = cmd .. string.format(" -v %s",volume)
|
||||
end
|
||||
|
||||
if point and type(point) == "table" and point.x then
|
||||
local lat, lon, alt = coord.LOtoLL(point)
|
||||
|
||||
lat = STTS.round(lat,4)
|
||||
lon = STTS.round(lon,4)
|
||||
alt = math.floor(alt)
|
||||
|
||||
cmd = cmd .. string.format(" -L %s -O %s -A %s",lat,lon,alt)
|
||||
end
|
||||
|
||||
cmd = cmd ..string.format(" -t \"%s\"",message)
|
||||
|
||||
if string.len(cmd) > 255 then
|
||||
local filename = os.getenv('TMP') .. "\\DCS_STTS-" .. STTS.uuid() .. ".bat"
|
||||
local script = io.open(filename,"w+")
|
||||
script:write(cmd .. " && exit" )
|
||||
script:close()
|
||||
cmd = string.format("\"%s\"",filename)
|
||||
timer.scheduleFunction(os.remove, filename, timer.getTime() + 1)
|
||||
end
|
||||
|
||||
if string.len(cmd) > 255 then
|
||||
env.info("[DCS-STTS] - cmd string too long")
|
||||
env.info("[DCS-STTS] TextToSpeech Command :\n" .. cmd.."\n")
|
||||
end
|
||||
os.execute(cmd)
|
||||
|
||||
return STTS.getSpeechTime(message,speed,googleTTS)
|
||||
|
||||
end
|
||||
|
||||
function STTS.PlayMP3(pathToMP3,freqs,modulations, volume,name, coalition,point )
|
||||
|
||||
local cmd = string.format("start \"\" /d \"%s\" /b /min \"%s\" -i \"%s\" -f %s -m %s -c %s -p %s -n \"%s\" -v %s -h", STTS.DIRECTORY, STTS.EXECUTABLE, pathToMP3, freqs, modulations, coalition,STTS.SRS_PORT, name, volume )
|
||||
|
||||
if point and type(point) == "table" and point.x then
|
||||
local lat, lon, alt = coord.LOtoLL(point)
|
||||
|
||||
lat = STTS.round(lat,4)
|
||||
lon = STTS.round(lon,4)
|
||||
alt = math.floor(alt)
|
||||
|
||||
cmd = cmd .. string.format(" -L %s -O %s -A %s",lat,lon,alt)
|
||||
end
|
||||
|
||||
env.info("[DCS-STTS] MP3/OGG Command :\n" .. cmd.."\n")
|
||||
os.execute(cmd)
|
||||
|
||||
end
|
||||
|
||||
------------------------THIS BIT IS THE CODE YOU'D RUN IN GAME
|
||||
|
||||
tts = {}
|
||||
tts.words = "All players, all players, AO update in 5 Magic to all players AO update as follows Weather over North ranges is good, recommending full up war. altimeter 3 0 decimal 1 2 , flare restrictions above 5000,in the MOA's and burnout by 100 ft in western ranges. Chaff below 20,000 for all playersAir picture is multiple groups bandits forming a north south CAP 60 miles north west of bullseye, no SAM,manpad or triple A. All units are approved to start moving into tracks for exercise start, exercise commences in 5 minutes"
|
||||
|
||||
tts.atis = "All players, all players, AO update in 5 Magic to all players AO update as follows Weather over North ranges is good, recommending full up war. altimeter 3 0 decimal 1 2 , flare restrictions above 5000,in the MOA's and burnout by 100 ft in western ranges. Chaff below 20,000 for all playersAir picture is multiple groups bandits forming a north south CAP 60 miles north west of bullseye, no SAM,manpad or triple A. All units are approved to start moving into tracks for exercise start, exercise commences in 5 minutes"
|
||||
|
||||
function tts.notify(message, displayFor)
|
||||
trigger.action.outText(message, displayFor)
|
||||
end
|
||||
|
||||
function tts.normal ()
|
||||
STTS.TextToSpeech(tts.words,"251","AM","1.0","SRS",2)
|
||||
end
|
||||
|
||||
function tts.russian ()
|
||||
STTS.TextToSpeech(tts.words,"251","AM","1.0","SRS",2,null,1,"female","ru-RU","Microsoft Irina Desktop")
|
||||
end
|
||||
|
||||
|
||||
do
|
||||
longRangeShots = missionCommands.addSubMenu("Crash checks")
|
||||
missionCommands.addCommand ("Speak", longRangeShots, tts.normal)
|
||||
missionCommands.addCommand ("Speak russian", longRangeShots, tts.russian)
|
||||
|
||||
end
|
||||
|
||||
tts.notify("crashTest.lua loaded", 2)
|
||||
|
||||
628
scripts/examples/poleGen.lua
Normal file
628
scripts/examples/poleGen.lua
Normal file
@@ -0,0 +1,628 @@
|
||||
--max range, altitude and it fails?
|
||||
--shoot right up
|
||||
--fix sa10 and sa 11
|
||||
|
||||
--different static layouts on a carrier depending on what is going on
|
||||
--guns on a static ship at sea?
|
||||
|
||||
|
||||
pg = {}
|
||||
handler = {}
|
||||
pg.name = "Sam"
|
||||
pg.cloneName = "Clone"
|
||||
pg.fakeTargetName = "Player"
|
||||
pg.samCounter = 1
|
||||
pg.droneAlt = 20000
|
||||
pg.delay = 40
|
||||
pg.missileSpeed = 565
|
||||
pg.samLoc = {}
|
||||
pg.samLoc.x = 1
|
||||
pg.samLoc.y = 1
|
||||
pg.samLoc.z = 1
|
||||
pg.missilesActive = 0
|
||||
pg.droneName = nil
|
||||
pg.droneSpeed = 300
|
||||
pg.hidden = false
|
||||
pg.samDB = {[1] = {["missileDelay"] = 40, ["missileSpeed"] = 770},
|
||||
[2] = {["missileDelay"] = 40, ["missileSpeed"] = 770},
|
||||
[3] = {["missileDelay"] = 120, ["missileSpeed"] = 550},
|
||||
[4] = {["missileDelay"] = 40, ["missileSpeed"] = 770},
|
||||
[5] = {["missileDelay"] = 65, ["missileSpeed"] = 770},
|
||||
[6] = {["missileDelay"] = 60, ["missileSpeed"] = 500},
|
||||
[7] = {["missileDelay"] = 40, ["missileSpeed"] = 770},
|
||||
[8] = {["missileDelay"] = 40, ["missileSpeed"] = 770},
|
||||
[9] = {["missileDelay"] = 40, ["missileSpeed"] = 770},
|
||||
[10] = {["missileDelay"] = 60, ["missileSpeed"] = 1400},
|
||||
}
|
||||
|
||||
function pg.notify(message, displayFor)
|
||||
trigger.action.outText(message, displayFor, false)
|
||||
end
|
||||
|
||||
|
||||
function pg.fakeSam(vec3)
|
||||
|
||||
playerTarget = Unit.getByName(pg.fakeTargetName)
|
||||
pointFakeTarget = playerTarget:getPosition().p
|
||||
vec3 = vec3 or pg.samLoc
|
||||
|
||||
vecSub = mist.vec.sub(pointFakeTarget , vec3)
|
||||
planeHeading = mist.utils.getDir(vecSub)
|
||||
missileType = 2
|
||||
pg.spawnDrone (vec3,planeHeading,playerTarget,missileType)
|
||||
|
||||
--pg.notify("FakeSam Ran", 10)
|
||||
|
||||
targetID = Group.getByName("TargetDrone" .. pg.samCounter):getUnit(1):getID()
|
||||
samGroup = Group.getByName("poleGenerator" .. pg.samCounter)
|
||||
vars = {[1] = targetID, [2] = samGroup}
|
||||
timer.scheduleFunction(pg.attack ,vars, timer.getTime() + 1)
|
||||
pg.samCounter = pg.samCounter + 1
|
||||
|
||||
end
|
||||
|
||||
|
||||
function pg.spawnSamSA2 (vec3,heading)
|
||||
--where
|
||||
--name
|
||||
group = {}
|
||||
group.groupName = "poleGenerator" .. pg.samCounter
|
||||
group.units = {
|
||||
[1] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["hidden"] = pg.hidden,
|
||||
["type"] = "S_75M_Volhov",
|
||||
--["unitId"] = 35,
|
||||
["y"] = vec3.z-40,
|
||||
["x"] = vec3.x-40,
|
||||
--["name"] = "Ground-1-2",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "SNR_75V",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z,
|
||||
["x"] = vec3.x,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [2]
|
||||
}
|
||||
group.hidden = pg.hidden
|
||||
group.category = "VEHICLE"
|
||||
group.country = 54
|
||||
mist.dynAdd(group)
|
||||
--heading
|
||||
end
|
||||
|
||||
function pg.spawnSamSA3 (vec3,heading)
|
||||
--where
|
||||
--name
|
||||
group = {}
|
||||
group.groupName = "poleGenerator" .. pg.samCounter
|
||||
group.units = {
|
||||
[1] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["hidden"] = pg.hidden,
|
||||
["type"] = "snr s-125 tr",
|
||||
--["unitId"] = 35,
|
||||
["y"] = vec3.z-40,
|
||||
["x"] = vec3.x-40,
|
||||
--["name"] = "Ground-1-2",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "5p73 s-125 ln",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z,
|
||||
["x"] = vec3.x,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [2]
|
||||
}
|
||||
group.hidden = pg.hidden
|
||||
group.category = "VEHICLE"
|
||||
group.country = 54
|
||||
mist.dynAdd(group)
|
||||
--heading
|
||||
end
|
||||
|
||||
function pg.spawnSamSA5 (vec3,heading)
|
||||
--where
|
||||
--name
|
||||
group = {}
|
||||
group.groupName = "poleGenerator" .. pg.samCounter
|
||||
group.units = {
|
||||
[1] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["hidden"] = pg.hidden,
|
||||
["type"] = "RPC_5N62V",
|
||||
--["unitId"] = 35,
|
||||
["y"] = vec3.z-40,
|
||||
["x"] = vec3.x-40,
|
||||
--["name"] = "Ground-1-2",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "RLS_19J6",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z,
|
||||
["x"] = vec3.x,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [2]
|
||||
[3] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "S-200_Launcher",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z-80,
|
||||
["x"] = vec3.x-80,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [3]
|
||||
}
|
||||
group.hidden = pg.hidden
|
||||
group.category = "VEHICLE"
|
||||
group.country = 54
|
||||
mist.dynAdd(group)
|
||||
--heading
|
||||
end
|
||||
|
||||
function pg.spawnSamSA6 (vec3,heading)
|
||||
--where
|
||||
--name
|
||||
group = {}
|
||||
group.groupName = "poleGenerator" .. pg.samCounter
|
||||
group.units = {
|
||||
[1] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["hidden"] = pg.hidden,
|
||||
["type"] = "Kub 1S91 str",
|
||||
--["unitId"] = 35,
|
||||
["y"] = vec3.z-40,
|
||||
["x"] = vec3.x-40,
|
||||
--["name"] = "Ground-1-2",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "Kub 2P25 ln",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z,
|
||||
["x"] = vec3.x,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [2]
|
||||
}
|
||||
group.hidden = pg.hidden
|
||||
group.category = "VEHICLE"
|
||||
group.country = 54
|
||||
mist.dynAdd(group)
|
||||
--heading
|
||||
end
|
||||
|
||||
function pg.spawnSamSA10 (vec3,heading)
|
||||
--where
|
||||
--name
|
||||
group = {}
|
||||
group.groupName = "poleGenerator" .. pg.samCounter
|
||||
group.units = {
|
||||
[1] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["hidden"] = pg.hidden,
|
||||
["type"] = "S-300PS 40B6M tr",
|
||||
--["unitId"] = 35,
|
||||
["y"] = vec3.z,
|
||||
["x"] = vec3.x,
|
||||
--["name"] = "Ground-1-2",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "S-300PS 64H6E sr",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z-10,
|
||||
["x"] = vec3.x-10,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [2]
|
||||
[3] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "S-300PS 54K6 cp",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z-20,
|
||||
["x"] = vec3.x-20,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [3]
|
||||
[4] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "S-300PS 5P85C ln",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z-40,
|
||||
["x"] = vec3.x-40,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [4]
|
||||
}
|
||||
group.hidden = pg.hidden
|
||||
group.category = "VEHICLE"
|
||||
group.country = 54
|
||||
mist.dynAdd(group)
|
||||
--heading
|
||||
end
|
||||
|
||||
function pg.spawnSamSA11 (vec3,heading)
|
||||
--where
|
||||
--name
|
||||
group = {}
|
||||
group.groupName = "poleGenerator" .. pg.samCounter
|
||||
group.units = {
|
||||
[1] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["hidden"] = pg.hidden,
|
||||
["type"] = "SA-11 Buk SR 9S18M1",
|
||||
--["unitId"] = 35,
|
||||
["y"] = vec3.z-40,
|
||||
["x"] = vec3.x-40,
|
||||
--["name"] = "Ground-1-2",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "SA-11 Buk CC 9S470M1",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z,
|
||||
["x"] = vec3.x,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [2]
|
||||
[2] =
|
||||
{
|
||||
["skill"] = "High",
|
||||
["coldAtStart"] = false,
|
||||
["type"] = "SA-11 Buk LN 9A310M1",
|
||||
--["unitId"] = 34,
|
||||
["y"] = vec3.z,
|
||||
["x"] = vec3.x,
|
||||
--["name"] = "Ground-1-1",
|
||||
["heading"] = heading+math.pi,
|
||||
["playerCanDrive"] = false,
|
||||
}, -- end of [2]
|
||||
}
|
||||
group.hidden = pg.hidden
|
||||
group.category = "VEHICLE"
|
||||
group.country = 54
|
||||
mist.dynAdd(group)
|
||||
--heading
|
||||
end
|
||||
|
||||
|
||||
|
||||
function pg.spawnDrone(vec3,planeHeading,playerTarget,missileType)
|
||||
-- where is the plane going to be in x seconds
|
||||
playerTargetPos = playerTarget:getPosition().p
|
||||
futurePlayerTargetPos = playerTargetPos
|
||||
playerMotionVec = Object.getVelocity(playerTarget)
|
||||
|
||||
--work out what type of SAM we are shooting to work out the delay, missile speed etc
|
||||
|
||||
if missileType == 2 then
|
||||
pg.delay = pg.samDB[2].missileDelay
|
||||
pg.missileSpeed = pg.samDB[2].missileSpeed
|
||||
elseif missileType == 3 then
|
||||
pg.delay = pg.samDB[3].missileDelay
|
||||
pg.missileSpeed = pg.samDB[3].missileSpeed
|
||||
elseif missileType == 5 then
|
||||
pg.delay = pg.samDB[5].missileDelay
|
||||
pg.missileSpeed = pg.samDB[5].missileSpeed
|
||||
elseif missileType == 6 then
|
||||
pg.delay = pg.samDB[6].missileDelay
|
||||
pg.missileSpeed = pg.samDB[5].missileSpeed
|
||||
elseif missileType == 10 then
|
||||
pg.delay = pg.samDB[10].missileDelay
|
||||
pg.missileSpeed = pg.samDB[10].missileSpeed
|
||||
elseif missileType == 11 then
|
||||
pg.delay = pg.samDB[11].missileDelay
|
||||
pg.missileSpeed = pg.samDB[11].missileSpeed
|
||||
else --assume SA2
|
||||
pg.delay = pg.samDB[2].missileDelay
|
||||
pg.missileSpeed = pg.samDB[2].missileSpeed
|
||||
end
|
||||
|
||||
futurePlayerTargetPos.x = playerTargetPos.x + playerMotionVec.x*pg.delay
|
||||
futurePlayerTargetPos.y = playerTargetPos.y + playerMotionVec.y*pg.delay
|
||||
futurePlayerTargetPos.z = playerTargetPos.z + playerMotionVec.z*pg.delay
|
||||
droneTurnPoint = mist.projectPoint(futurePlayerTargetPos, 10000 ,planeHeading+math.pi)
|
||||
--this is where the plane will be when the missile is launched
|
||||
|
||||
|
||||
|
||||
--pythago to get hyp
|
||||
--x^2 + y^x = hyp^2
|
||||
x = mist.utils.get2DDist(futurePlayerTargetPos,vec3)
|
||||
|
||||
y = playerTargetPos.y
|
||||
--pg.notify(y,5)
|
||||
hyp = math.sqrt(x^2 + y^2)
|
||||
roughFlightTime = hyp /pg.missileSpeed-- distance / speed
|
||||
|
||||
futurePlayerTargetPos.x = futurePlayerTargetPos.x + playerMotionVec.x*roughFlightTime
|
||||
futurePlayerTargetPos.y = futurePlayerTargetPos.y + playerMotionVec.y*roughFlightTime
|
||||
futurePlayerTargetPos.z = futurePlayerTargetPos.z + playerMotionVec.z*roughFlightTime
|
||||
--this is where the plane will be when the missile arrives at its altitude
|
||||
|
||||
--now we need to work out where the drone is going to go
|
||||
vecSub = mist.vec.sub(vec3,futurePlayerTargetPos)
|
||||
heading = mist.utils.getDir(vecSub) --heading between picked location and future pos
|
||||
extendDistance = x + 10000
|
||||
|
||||
alt = (((futurePlayerTargetPos.y) * extendDistance)/x)
|
||||
|
||||
droneAtTimePos = mist.projectPoint(vec3, extendDistance ,heading +math.pi)
|
||||
|
||||
extendDistance = extendDistance + pg.droneSpeed*roughFlightTime
|
||||
droneAtStartPos = mist.projectPoint(vec3, extendDistance ,heading +math.pi)
|
||||
--we want to curve the missile in the players direction
|
||||
--planeHeading
|
||||
|
||||
pg.makeDrone(droneAtStartPos,heading, droneAtTimePos, futurePlayerTargetPos,alt,droneTurnPoint)
|
||||
if missileType == 2 then
|
||||
pg.spawnSamSA2 (vec3,heading)
|
||||
elseif missileType == 3 then
|
||||
pg.spawnSamSA3 (vec3,heading)
|
||||
elseif missileType == 5 then
|
||||
pg.spawnSamSA5 (vec3,heading)
|
||||
elseif missileType == 6 then
|
||||
pg.spawnSamSA6 (vec3,heading)
|
||||
elseif missileType == 10 then
|
||||
pg.spawnSamSA10 (vec3,heading)
|
||||
else --assume SA2
|
||||
pg.spawnSamSA2 (vec3,heading)
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
function pg.makeDrone(spawnVec,heading, routeVec, nextRouteVec,alt,droneTurnPoint)
|
||||
--this spawns in the drone
|
||||
group = DroneClone
|
||||
group.groupName = "TargetDrone" .. pg.samCounter
|
||||
group.groupId = nil
|
||||
group.units[1].unitId = nil
|
||||
group.units[1].unitName = nil
|
||||
group.units[1].y = spawnVec.z
|
||||
group.units[1].x = spawnVec.x
|
||||
group.units[1].heading = heading
|
||||
group.units[1].alt = alt
|
||||
group.route["points"][2] = group.route["points"][1]
|
||||
group.route["points"][3] = group.route["points"][1]
|
||||
group.route["points"][1]["y"] = routeVec.z
|
||||
group.route["points"][1]["x"] = routeVec.x
|
||||
group.route["points"][1]["alt"] = alt
|
||||
group.route["points"][2]["y"] = nextRouteVec.z
|
||||
group.route["points"][2]["x"] = nextRouteVec.x
|
||||
group.route["points"][2]["alt"] = alt
|
||||
group.route["points"][3]["y"] = droneTurnPoint.z
|
||||
group.route["points"][3]["x"] = droneTurnPoint.x
|
||||
group.route["points"][3]["alt"] = alt
|
||||
group.countryId = 56
|
||||
group.category = 'AIRPLANE'
|
||||
mist.dynAdd(group)
|
||||
end
|
||||
|
||||
|
||||
function pg.attack (vars)
|
||||
targetID = vars[1]
|
||||
samGroup = vars[2]
|
||||
AttackUnit = {
|
||||
id = 'AttackUnit',
|
||||
params = {
|
||||
unitId = targetID,
|
||||
attackQtyLimit = true,
|
||||
attackQty = 1,
|
||||
}
|
||||
}
|
||||
|
||||
local controller = samGroup:getController()
|
||||
controller:pushTask(AttackUnit)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function pg.radarOff ()
|
||||
group = Group.getByName(pg.name)
|
||||
local controller = group:getController()
|
||||
controller:setOption(9,1)
|
||||
end
|
||||
|
||||
function pg.radarOn ()
|
||||
group = Group.getByName(pg.name)
|
||||
local controller = group:getController()
|
||||
controller:setOption(9,0)
|
||||
end
|
||||
|
||||
DroneClone=
|
||||
{
|
||||
["modulation"] = 0,
|
||||
["tasks"] =
|
||||
{
|
||||
}, -- end of ["tasks"]
|
||||
["task"] = "Reconnaissance",
|
||||
["uncontrolled"] = false,
|
||||
["route"] =
|
||||
{
|
||||
["points"] =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["alt"] = 2000,
|
||||
["action"] = "Turning Point",
|
||||
["alt_type"] = "BARO",
|
||||
["speed"] = 82.222222222222,
|
||||
["task"] =
|
||||
{
|
||||
["id"] = "ComboTask",
|
||||
["params"] =
|
||||
{
|
||||
["tasks"] =
|
||||
{}, -- end of ["tasks"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["task"]
|
||||
["type"] = "Turning Point",
|
||||
["ETA"] = 0,
|
||||
["ETA_locked"] = true,
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["formation_template"] = "",
|
||||
["speed_locked"] = true,
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["alt"] = 2000,
|
||||
["action"] = "Turning Point",
|
||||
["alt_type"] = "BARO",
|
||||
["speed"] = 82.222222222222,
|
||||
["task"] =
|
||||
{
|
||||
["id"] = "ComboTask",
|
||||
["params"] =
|
||||
{
|
||||
["tasks"] =
|
||||
{
|
||||
}, -- end of ["tasks"]
|
||||
}, -- end of ["params"]
|
||||
}, -- end of ["task"]
|
||||
["type"] = "Turning Point",
|
||||
["ETA"] = 157.20107538291,
|
||||
["ETA_locked"] = false,
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["formation_template"] = "",
|
||||
["speed_locked"] = true,
|
||||
}, -- end of [2]
|
||||
}, -- end of ["points"]
|
||||
}, -- end of ["route"]
|
||||
--["groupId"] = 1,
|
||||
["hidden"] = pg.hidden,
|
||||
["units"] =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["alt"] = 2000,
|
||||
["alt_type"] = "BARO",
|
||||
["livery_id"] = "'camo' scheme",
|
||||
["skill"] = "High",
|
||||
["speed"] = 82.222222222222,
|
||||
["type"] = "MQ-9 Reaper",
|
||||
--["unitId"] = 1,
|
||||
--["psi"] = -3.129323330636,
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["payload"] =
|
||||
{
|
||||
["pylons"] =
|
||||
{
|
||||
}, -- end of ["pylons"]
|
||||
["fuel"] = 1300,
|
||||
["flare"] = 0,
|
||||
["chaff"] = 0,
|
||||
["gun"] = 100,
|
||||
}, -- end of ["payload"]
|
||||
["heading"] = 0.5,
|
||||
["callsign"] =
|
||||
{
|
||||
[1] = 1,
|
||||
[2] = 1,
|
||||
[3] = 1,
|
||||
["name"] = "Enfield11",
|
||||
}, -- end of ["callsign"]
|
||||
["onboard_num"] = "010",
|
||||
}, -- end of [1]
|
||||
}, -- end of ["units"]
|
||||
["y"] = 0,
|
||||
["x"] = 0,
|
||||
["communication"] = true,
|
||||
["start_time"] = 0,
|
||||
["frequency"] = 124,
|
||||
}
|
||||
|
||||
|
||||
local function protectedCall(...)
|
||||
local status, retval = pcall(...)
|
||||
if not status then
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function handler:onEvent(event)
|
||||
protectedCall(pg.eventHandler, event)
|
||||
end
|
||||
|
||||
function pg.eventHandler (event)
|
||||
if (26 == event.id) then --this is when someone types into a mark
|
||||
local vec3 = mist.utils.makeVec3GL(event.pos)
|
||||
pg.fakeSam (vec3)
|
||||
end
|
||||
end
|
||||
|
||||
function handler:onEvent(event)
|
||||
protectedCall(pg.eventHandler, event)
|
||||
end
|
||||
|
||||
|
||||
do
|
||||
longRangeShots = missionCommands.addSubMenu("SAM")
|
||||
missionCommands.addCommand ("Generate pole", longRangeShots, pg.fakeSam)
|
||||
world.addEventHandler(handler)
|
||||
end
|
||||
|
||||
pg.notify("poleGen.lua",10)
|
||||
|
||||
319
scripts/examples/raisedShots.lua
Normal file
319
scripts/examples/raisedShots.lua
Normal file
@@ -0,0 +1,319 @@
|
||||
shots = {} --https://www.youtube.com/watch?v=XNtTEibFvlQ mandatory terrible listening
|
||||
shots.shooterName = "TestInfantry"
|
||||
shots.targetName = "TestTarget1"
|
||||
|
||||
function shots.notify(message, displayFor)
|
||||
trigger.action.outText(message, displayFor, false)
|
||||
end
|
||||
|
||||
|
||||
|
||||
--infantry
|
||||
|
||||
function shots.set556 () --red
|
||||
roundVelocity = 910
|
||||
unitBarrelHeight = 1
|
||||
shotsToFire = 5
|
||||
shotDelay = 4.5
|
||||
shots.notify("5.56 M4 Georgia", 2)
|
||||
shots.fire()
|
||||
end
|
||||
|
||||
function shots.set556SAW () --red
|
||||
roundVelocity = 915
|
||||
unitBarrelHeight = 0.4
|
||||
shotsToFire = 5
|
||||
shotDelay = 4.5
|
||||
shots.notify("5.56 M249 SAW", 2)
|
||||
shots.fire()
|
||||
|
||||
end
|
||||
|
||||
function shots.setAk74() --red
|
||||
roundVelocity = 900
|
||||
unitBarrelHeight = 0.9
|
||||
shotsToFire = 5
|
||||
shotDelay = 4.5
|
||||
shots.notify("Ak74", 2)
|
||||
shots.fire()
|
||||
end
|
||||
|
||||
--technicals
|
||||
|
||||
function shots.hmmwv() --red
|
||||
roundVelocity = 928
|
||||
unitBarrelHeight = 2.6
|
||||
shotsToFire = 5
|
||||
shotDelay = 2.5
|
||||
shots.notify("Humm drumm Vee", 2)
|
||||
shots.fire()
|
||||
shots.notify(unitBarrelHeight,2)
|
||||
|
||||
end
|
||||
|
||||
function shots.technicalDHSKA() --green
|
||||
roundVelocity = 928
|
||||
unitBarrelHeight = 2.2
|
||||
shotsToFire = 5
|
||||
shotDelay = 2.5
|
||||
shots.notify("technicalDHSKA", 2)
|
||||
shots.fire()
|
||||
shots.notify(unitBarrelHeight,2)
|
||||
|
||||
end
|
||||
|
||||
function shots.cobra() --green
|
||||
roundVelocity = 928
|
||||
unitBarrelHeight = 2.85
|
||||
shotsToFire = 5
|
||||
shotDelay = 2.6
|
||||
shots.notify("Cobra", 2)
|
||||
shots.fire()
|
||||
shots.notify(unitBarrelHeight,2)
|
||||
|
||||
end
|
||||
--IFVs
|
||||
|
||||
function shots.setWarrior() --white
|
||||
roundVelocity = 1070
|
||||
unitBarrelHeight = 2.28
|
||||
shotsToFire = 3
|
||||
shotDelay = 6.3
|
||||
shots.fire()
|
||||
end
|
||||
|
||||
function shots.setBMP2() --red
|
||||
roundVelocity = 970
|
||||
unitBarrelHeight = 1.95
|
||||
shotsToFire = 3
|
||||
shotDelay = 6
|
||||
shots.fire()
|
||||
end
|
||||
|
||||
--Tanks
|
||||
|
||||
function shots.m1a1() --red
|
||||
roundVelocity = 928
|
||||
unitBarrelHeight = 2.15
|
||||
shotsToFire = 5
|
||||
shotDelay = 3
|
||||
shots.notify("Abrams 50 cal", 2)
|
||||
shots.fire()
|
||||
shots.notify(unitBarrelHeight,2)
|
||||
|
||||
end
|
||||
|
||||
function shots.t55() --red and green
|
||||
roundVelocity = 928
|
||||
unitBarrelHeight = 1.75
|
||||
shotsToFire = 5
|
||||
shotDelay = 2.6
|
||||
shots.notify("T-72B", 2)
|
||||
shots.fire()
|
||||
shots.notify(unitBarrelHeight,2)
|
||||
end
|
||||
|
||||
---aaaaaaaaaaaaaaaa
|
||||
|
||||
function shots.ZSU57() --red
|
||||
roundVelocity = 1070
|
||||
shotsToFire = 2
|
||||
shotDelay = 10.5
|
||||
shots.notify("ZSU57", 2)
|
||||
unitMaxRange = 6000
|
||||
shots.fireAAA()
|
||||
end
|
||||
|
||||
function shots.ZSU23() --red
|
||||
roundVelocity = 1050
|
||||
shotsToFire = 2
|
||||
shotDelay = 12
|
||||
shots.notify("ZSU23", 2)
|
||||
unitMaxRange = 2000
|
||||
shots.fireAAA()
|
||||
end
|
||||
|
||||
function shots.vulcan() --red
|
||||
roundVelocity = 1030
|
||||
shotsToFire = 5
|
||||
shotDelay = 5
|
||||
shots.notify("Vulcan M163", 2)
|
||||
unitMaxRange = 1500
|
||||
shots.fireAAA()
|
||||
end
|
||||
|
||||
function shots.flak18() --red and green
|
||||
roundVelocity = 870
|
||||
shotsToFire = 1
|
||||
shotDelay = 10.5
|
||||
shots.notify("Flak 18", 2)
|
||||
unitMaxRange = 4000
|
||||
shots.fireAAA()
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-- This one is really obvious, however I set towards the end of this file the "parameters" of the shots.
|
||||
function shots.fire()
|
||||
unit = Unit.getByName(shots.shooterName)
|
||||
target = Unit.getByName(shots.targetName)
|
||||
local targetMotionVec = Object.getVelocity(target) --if you don't want to do this i.e. shoot a point send a nil or a vec3 of 0's
|
||||
--local targetMotionVec = nil
|
||||
local targetPos = target:getPosition().p
|
||||
shots.calculateAngle(roundVelocity, unit, targetPos, unitBarrelHeight, shotsToFire,shotDelay, targetMotionVec)
|
||||
end
|
||||
|
||||
--main bit that does the maths for simulating a "roughly level" fire fight, not to be used when aiming AAA at aircraft
|
||||
function shots.calculateAngle(v, unit, targetPos, unitBarrelHeight, shotsToFire,shotDelay, targetMotionVector)
|
||||
--v muzzle velocity
|
||||
--unit is unit object you want shooting
|
||||
--targetPos is a position on the ground, doesn't have to be a targets actual location
|
||||
--unitBarrelHeigh is the height the gun is at when it fires
|
||||
--shotsToFire is how many rounds to shoot, 5 is a nice number except for large calibre slow guns
|
||||
--shotDelay how long it on average takes to aim from scratch at something and shoot, mostly used in aiming lead
|
||||
--targetMotionVector a vec3 of the targets motion if nil just shoots at a spot
|
||||
|
||||
g = 9.81 -- gravity, change if on the moon veltro you comment reading prick
|
||||
|
||||
local unitPos = unit:getPosition().p
|
||||
local x = mist.utils.get2DDist(unitPos,targetPos) -- horizontal range
|
||||
local x3d = mist.utils.get3DDist(unitPos,targetPos) -- slant range
|
||||
|
||||
y = targetPos.y - unitPos.y
|
||||
y = y - unitBarrelHeight
|
||||
|
||||
--works out some stuff for trig later, like x,y and hypoteneueussueee
|
||||
|
||||
if targetMotionVector == nil then
|
||||
--no moving? nothing to ammend
|
||||
else --work out where target will be when the bullet arrives
|
||||
shotDelay = shotDelay + x3d/v --time taken to aim and time for bullet to fly to spot
|
||||
newPosition = mist.utils.tableShow(targetMotionVector)
|
||||
targetPos.x = targetPos.x + targetMotionVector.x*shotDelay
|
||||
targetPos.y = targetPos.y + targetMotionVector.y*shotDelay
|
||||
targetPos.z = targetPos.z + targetMotionVector.z*shotDelay
|
||||
end
|
||||
|
||||
x = x - 10 --we actually are aiming 10m in front always so need to remove this
|
||||
|
||||
local inner = v^4 - g * (g * x^2 + 2 * y * v^2) -- this is the inner bit of the quadratic equation for ease of code
|
||||
|
||||
if inner < 0 then
|
||||
-- No solution exists for these parameters, too far away do nothing we can't hit it, saves us crashing if sqrt of negative
|
||||
else
|
||||
local angle2 = math.atan((v^2 - math.sqrt(inner)) / (g * x)) -- do the whole quadratic equation
|
||||
-- we didn't need to do the +- sqrt b^2..... bits as we care about the flat path not the one shot miles up falling down
|
||||
|
||||
local aimUp = 10 * math.tan(angle2)*math.cos(angle2) -- we have to tell dcs to "aim up" at a point 10m ahead of it, this is distance * tan(angle) , so where the fuck has the cos come from? That is because aim correction for shooting up and down is basically modfied by cos(angle) so lazy correction and dcs can't shoot vertically up
|
||||
local xPosDifference = (targetPos.x - unitPos.x)
|
||||
local zPosDifference = (targetPos.z - unitPos.z)
|
||||
local hyp = math.sqrt((xPosDifference*xPosDifference) + (zPosDifference*zPosDifference))
|
||||
xPosDifference = (xPosDifference /hyp) * 10
|
||||
zPosDifference = (zPosDifference / hyp) * 10
|
||||
|
||||
unitPos.x = unitPos.x + xPosDifference
|
||||
unitPos.z = unitPos.z + zPosDifference
|
||||
|
||||
--that was all basic trig maths
|
||||
|
||||
local controller = unit:getController()
|
||||
FireAtPoint = {
|
||||
id = 'FireAtPoint',
|
||||
params = {
|
||||
point = {x = unitPos.x, y = unitPos.z},
|
||||
radius = 0.0001,
|
||||
expendQty = shotsToFire,
|
||||
expendQtyEnabled = true,
|
||||
altitude = unitPos.y+unitBarrelHeight +aimUp, --this is a realtive to sea level shot, so we can shoot down
|
||||
alt_type = 0, --0 = sea level, 1 = ground level
|
||||
}
|
||||
}
|
||||
controller:pushTask(FireAtPoint) --FIREEEEEE
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function shots.fireAAA()
|
||||
unit = Unit.getByName(shots.shooterName)
|
||||
target = Unit.getByName(shots.targetName)
|
||||
targetMotionVec = Object.getVelocity(target) --if you don't want to do this i.e. shoot a point send a nil or a vec3 of 0's
|
||||
--local targetMotionVec = nil
|
||||
targetPos = target:getPosition().p
|
||||
shots.aaa(roundVelocity, unit, unitMaxRange, targetPos, shotsToFire,shotDelay, targetMotionVec)
|
||||
end
|
||||
|
||||
--aaa fires almost straight up, no line of sight fakery needed or working out lobbing bullets onto random points
|
||||
--if in range just needs to be told to shoot where the target will be in a few seconds
|
||||
--if out of range, we just need to extrapolate back and fire inside max range and randomise the up and down, then let it miss
|
||||
|
||||
function shots.aaa(v, unit, unitMaxRange, targetPos, shotsToFire,shotDelay, targetMotionVector)
|
||||
local unitPos = unit:getPosition().p
|
||||
local x = mist.utils.get2DDist(unitPos,targetPos) -- horizontal range
|
||||
local x3d = mist.utils.get3DDist(unitPos,targetPos) -- slant range
|
||||
|
||||
if x3d > unitMaxRange then
|
||||
if targetMotionVector == nil then
|
||||
--no moving? nothing to ammend
|
||||
else --work out where target will be when the bullet arrives
|
||||
shotDelay = shotDelay + x3d/(v/2) --time taken to aim and time for bullet to fly to spot long range roughly 50% slowdown
|
||||
newPosition = mist.utils.tableShow(targetMotionVector)
|
||||
targetPos.x = targetPos.x + targetMotionVector.x*shotDelay
|
||||
targetPos.y = targetPos.y + targetMotionVector.y*shotDelay
|
||||
targetPos.z = targetPos.z + targetMotionVector.z*shotDelay
|
||||
end
|
||||
|
||||
difference = mist.vec.sub(targetPos,unitPos)
|
||||
unitVec = mist.vec.getUnitVec(difference)
|
||||
extendPath = mist.vec.scalar_mult(unitVec ,unitMaxRange)
|
||||
targetPos = mist.vec.add(extendPath,unitPos)
|
||||
|
||||
|
||||
local controller = unit:getController()
|
||||
FireAtPoint = {
|
||||
id = 'FireAtPoint',
|
||||
params = {
|
||||
point = {x = targetPos.x, y = targetPos.z},
|
||||
radius = 0.0001,
|
||||
expendQty = shotsToFire,
|
||||
expendQtyEnabled = true,
|
||||
altitude = targetPos.y+math.random(1,500), --this is a realtive to sea level shot, so we can shoot down
|
||||
alt_type = 0, --0 = sea level, 1 = ground level
|
||||
}
|
||||
}
|
||||
controller:pushTask(FireAtPoint) --FIREEEEEE
|
||||
else
|
||||
if targetMotionVector == nil then
|
||||
--no moving? nothing to ammend
|
||||
else --work out where target will be when the bullet arrives
|
||||
shotDelay = shotDelay + x3d/v --time taken to aim and time for bullet to fly to spot
|
||||
newPosition = mist.utils.tableShow(targetMotionVector)
|
||||
targetPos.x = targetPos.x + targetMotionVector.x*shotDelay
|
||||
targetPos.y = targetPos.y + targetMotionVector.y*shotDelay
|
||||
targetPos.z = targetPos.z + targetMotionVector.z*shotDelay
|
||||
end
|
||||
|
||||
local controller = unit:getController()
|
||||
FireAtPoint = {
|
||||
id = 'FireAtPoint',
|
||||
params = {
|
||||
point = {x = targetPos.x, y = targetPos.z},
|
||||
radius = 0.0001,
|
||||
expendQty = shotsToFire,
|
||||
expendQtyEnabled = true,
|
||||
altitude = targetPos.y, --this is a realtive to sea level shot, so we can shoot down
|
||||
alt_type = 0, --0 = sea level, 1 = ground level
|
||||
}
|
||||
}
|
||||
controller:pushTask(FireAtPoint) --FIREEEEEE
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
do
|
||||
longRangeShots = missionCommands.addSubMenu("Firefight")
|
||||
missionCommands.addCommand ("Fire", longRangeShots, shots.vulcan)
|
||||
|
||||
end
|
||||
|
||||
shots.notify("raisedShots.lua ran", 2)
|
||||
540
scripts/examples/samSimulator.lua
Normal file
540
scripts/examples/samSimulator.lua
Normal file
@@ -0,0 +1,540 @@
|
||||
--Spawn a SAM integrated with IADS
|
||||
--Spawn a normal SAM
|
||||
--SAM bubble shields
|
||||
|
||||
samSim = {}
|
||||
samSim.samSuffix = 1
|
||||
|
||||
do -- needs to go early on
|
||||
redIADS = SkynetIADS:create('Red')
|
||||
redIADS:setUpdateInterval(5)
|
||||
redIADS:activate()
|
||||
--redIADS:addRadioMenu()
|
||||
end
|
||||
|
||||
function samSim.genSAten() --gens an SA 10 as you can imagine,
|
||||
unit = Unit.getByName("Test")
|
||||
local pointVec3Gl = unit:getPosition().p -- this is just to find where my aircraft is and whack an SA10 below it, lazy not relevant
|
||||
local isHiddenCheck = math.random(100)
|
||||
if isHiddenCheck > 10 then
|
||||
isHidden = false
|
||||
else
|
||||
isHidden = true -- fairly obvious hides from F10 and F7 view
|
||||
end
|
||||
mist.dynAdd(
|
||||
{
|
||||
country = 'USSR',
|
||||
category = 'vehicle',
|
||||
name = "SAM " .. samSim.samSuffix,
|
||||
groupName = "SAM " .. samSim.samSuffix,
|
||||
groupId = 10000+samSim.samSuffix,
|
||||
hidden = isHidden,
|
||||
units =
|
||||
{ [1] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S-300PS 40B6MD sr", --search radar needs to be first always for avoiding a skynet bug
|
||||
["y"] = pointVec3Gl.z + 50,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S-300PS 40B6M tr",
|
||||
["y"] = pointVec3Gl.z,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 4.7123889803847,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [2]
|
||||
|
||||
[3] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S-300PS 54K6 cp",
|
||||
["y"] = pointVec3Gl.z + 100,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 3.1415926535898,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [3]
|
||||
[4] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S-300PS 64H6E sr",
|
||||
["y"] = pointVec3Gl.z - 50,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 3.1415926535898,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [4]
|
||||
[5] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S-300PS 5P85C ln",
|
||||
["y"] = pointVec3Gl.z +200 ,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 3.1415926535898,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [5]
|
||||
[6] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S-300PS 5P85C ln",
|
||||
["y"] = pointVec3Gl.z -200,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 3.3161255787892,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [6]
|
||||
[7] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S-300PS 5P85C ln",
|
||||
["y"] = pointVec3Gl.z ,
|
||||
["x"] = pointVec3Gl.x + 200,
|
||||
["heading"] = 2.9670597283904,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [7]
|
||||
[8] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Excellent",
|
||||
["type"] = "S-300PS 5P85C ln",
|
||||
["y"] = pointVec3Gl.z,
|
||||
["x"] = pointVec3Gl.x -200,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [8]
|
||||
[9] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "generator_5i57",
|
||||
["y"] = pointVec3Gl.z +200,
|
||||
["x"] = pointVec3Gl.x + 200,
|
||||
["heading"] = 6.1086523819802,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [9]
|
||||
[10] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "ATZ-5",
|
||||
["y"] = pointVec3Gl.z -200,
|
||||
["x"] = pointVec3Gl.x -200,
|
||||
["heading"] = 0.17453292519943,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [10]
|
||||
[11] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "ATZ-5",
|
||||
["y"] = pointVec3Gl.z +550,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [11]
|
||||
[12] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "GAZ-66",
|
||||
["y"] = pointVec3Gl.z +580,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [12]
|
||||
[13] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "ATZ-60_Maz",
|
||||
["y"] = pointVec3Gl.z +600,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [13]
|
||||
[14] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "KAMAZ Truck",
|
||||
["y"] = pointVec3Gl.z +500,
|
||||
["x"] = pointVec3Gl.x + 20,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [14]
|
||||
}, -- end of units
|
||||
} -- end of function
|
||||
)
|
||||
redIADS:addSAMSite("SAM " .. samSim.samSuffix) --skynet bit
|
||||
local detectChance = math.random(50,90)
|
||||
local goLiveRange = math.random(50,90)
|
||||
local harmStop = math.random(2)
|
||||
if harmStop == 1 then
|
||||
harmStopping = true
|
||||
else
|
||||
harmStopping = false
|
||||
end
|
||||
redIADS:getSAMSiteByGroupName("SAM " .. samSim.samSuffix):setHARMDetectionChance(detectChance) -- doesn't bloody work no idea, don't care want to reinvent this myself
|
||||
redIADS:getSAMSiteByGroupName("SAM " .. samSim.samSuffix):setGoLiveRangeInPercent(goLiveRange) -- doesn't bloody work no idea, don't care want to reinvent this myself
|
||||
redIADS:getSAMSiteByGroupName("SAM " .. samSim.samSuffix):setCanEngageHARM(harmStopping) -- doesn't bloody work no idea, don't care want to reinvent this myself
|
||||
|
||||
samSim.samSuffix = samSim.samSuffix + 1
|
||||
end
|
||||
|
||||
function samSim.genSAtwo()
|
||||
unit = Unit.getByName("Test")
|
||||
local pointVec3Gl = unit:getPosition().p -- this is just to find where my aircraft is and whack an SA10 below it, lazy not relevant
|
||||
|
||||
local isHiddenCheck = math.random(100)
|
||||
if isHiddenCheck > 50 then
|
||||
isHidden = false
|
||||
else
|
||||
isHidden = true
|
||||
end
|
||||
|
||||
mist.dynAdd(
|
||||
{
|
||||
country = 'USSR',
|
||||
category = 'vehicle',
|
||||
name = "SAM " .. samSim.samSuffix,
|
||||
groupName = "SAM " .. samSim.samSuffix,
|
||||
groupId = 10000+samSim.samSuffix,
|
||||
hidden = isHidden,
|
||||
units =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "SNR_75V",
|
||||
["y"] = pointVec3Gl.z,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 4.7123889803847,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [1]
|
||||
[2] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S_75M_Volhov",
|
||||
["y"] = pointVec3Gl.z + 50,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [2]
|
||||
[3] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S_75M_Volhov",
|
||||
["y"] = pointVec3Gl.z + 100,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 3.1415926535898,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [3]
|
||||
[4] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S_75M_Volhov",
|
||||
["y"] = pointVec3Gl.z - 50,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 3.1415926535898,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [4]
|
||||
[5] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S_75M_Volhov",
|
||||
["y"] = pointVec3Gl.z +200 ,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 3.1415926535898,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [5]
|
||||
[6] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "S_75M_Volhov",
|
||||
["y"] = pointVec3Gl.z -200,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 3.3161255787892,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [6]
|
||||
[7] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "SKP-11",
|
||||
["y"] = pointVec3Gl.z ,
|
||||
["x"] = pointVec3Gl.x + 200,
|
||||
["heading"] = 2.9670597283904,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [7]
|
||||
[8] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Excellent",
|
||||
["type"] = "SKP-11",
|
||||
["y"] = pointVec3Gl.z,
|
||||
["x"] = pointVec3Gl.x -200,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [8]
|
||||
[9] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "p-19 s-125 sr",
|
||||
["y"] = pointVec3Gl.z +200,
|
||||
["x"] = pointVec3Gl.x + 200,
|
||||
["heading"] = 6.1086523819802,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [9]
|
||||
[10] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "Ural-4320 APA-5D",
|
||||
["y"] = pointVec3Gl.z -200,
|
||||
["x"] = pointVec3Gl.x -200,
|
||||
["heading"] = 0.17453292519943,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [10]
|
||||
[11] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "ATMZ-5",
|
||||
["y"] = pointVec3Gl.z +550,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [11]
|
||||
[12] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "Ural-4320T",
|
||||
["y"] = pointVec3Gl.z +580,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [12]
|
||||
[13] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "Ural-4320T",
|
||||
["y"] = pointVec3Gl.z +600,
|
||||
["x"] = pointVec3Gl.x,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [13]
|
||||
[14] =
|
||||
{
|
||||
["transportable"] =
|
||||
{
|
||||
["randomTransportable"] = false,
|
||||
}, -- end of ["transportable"]
|
||||
["skill"] = "Random",
|
||||
["type"] = "ATMZ-5",
|
||||
["y"] = pointVec3Gl.z +500,
|
||||
["x"] = pointVec3Gl.x + 20,
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
livery_id = "desert",
|
||||
}, -- end of [14]
|
||||
}, -- end of units
|
||||
} -- end of function
|
||||
)
|
||||
redIADS:addSAMSite("SAM " .. samSim.samSuffix)
|
||||
local detectChance = math.random(75,100)
|
||||
local goLiveRange = math.random(50,90)
|
||||
redIADS:getSAMSiteByGroupName("SAM " .. samSim.samSuffix):setHARMDetectionChance(detectChance)
|
||||
redIADS:getSAMSiteByGroupName("SAM " .. samSim.samSuffix):setGoLiveRangeInPercent(goLiveRange)
|
||||
|
||||
samSim.samSuffix = samSim.samSuffix + 1
|
||||
end
|
||||
|
||||
function samSim.genCMD()
|
||||
unit = Unit.getByName("Test")
|
||||
local pointVec3Gl = unit:getPosition().p
|
||||
mist.dynAddStatic(
|
||||
{
|
||||
country = 'USSR',
|
||||
category = 'Fortifications',
|
||||
name = "CMD " .. samSim.samSuffix,
|
||||
type = ".Command Center",
|
||||
x = pointVec3Gl.x,
|
||||
y = pointVec3Gl.z,
|
||||
heading = math.pi*3/2,
|
||||
} -- end of function
|
||||
)
|
||||
nameToAdd = "CMD ".. samSim.samSuffix --.. " " .. "unit1"
|
||||
local commandCenter = StaticObject.getByName(nameToAdd)
|
||||
redIADS:addCommandCenter(commandCenter)
|
||||
redIADS = SkynetIADS:create(nameToAdd)
|
||||
redIADS:activate()
|
||||
samSim.samSuffix = samSim.samSuffix + 1
|
||||
end
|
||||
|
||||
function samSim.genEWR()
|
||||
unit = Unit.getByName("Test")
|
||||
local pointVec3Gl = unit:getPosition().p
|
||||
mist.dynAdd(
|
||||
{
|
||||
country = 'USSR',
|
||||
category = 'vehicle',
|
||||
groupName = "EW " .. samSim.samSuffix,
|
||||
name = "EW " .. samSim.samSuffix,
|
||||
groupId = 20000+samSim.samSuffix,
|
||||
units =
|
||||
{
|
||||
[1] =
|
||||
{
|
||||
["skill"] = "Random",
|
||||
["type"] = "55G6 EWR",
|
||||
["y"] = pointVec3Gl.z,
|
||||
["x"] = pointVec3Gl.x,
|
||||
livery_id = "",
|
||||
["heading"] = 0,
|
||||
["playerCanDrive"] = true,
|
||||
},
|
||||
}, -- end of units
|
||||
} -- end of function
|
||||
)
|
||||
nameToAdd = "EW ".. samSim.samSuffix .. " " .. "unit1" -- oddly this is the unit name not the group, if you don't use this naming convention change it
|
||||
redIADS:addEarlyWarningRadar(nameToAdd)
|
||||
--redIADS:addEarlyWarningRadarsByPrefix("EW")
|
||||
samSim.samSuffix = samSim.samSuffix + 1
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
do
|
||||
samSims = missionCommands.addSubMenu("Sam stuff")
|
||||
missionCommands.addCommand ("Spawn SA 10", samSims, samSim.genSAten)
|
||||
missionCommands.addCommand ("Spawn EWR", samSims, samSim.genEWR)
|
||||
missionCommands.addCommand ("Spawn SA 2", samSims, samSim.genSAtwo)
|
||||
missionCommands.addCommand ("Spawn Command Centre and activate", samSims, samSim.genCMD)
|
||||
end
|
||||
Reference in New Issue
Block a user