mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
Minor tweaks and fixes
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@@ -1,6 +1,6 @@
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local version = "v0.3.0-alpha"
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local debug = FALSE
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local debug = false
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Olympus.unitCounter = 1
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Olympus.payloadRegistry = {}
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@@ -305,10 +305,10 @@ end
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-- Spawns a new unit or group
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function Olympus.spawnUnits(spawnTable)
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Olympus.debug("Olympus.spawnUnits " .. serializeTable(spawnTable), 2)
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Olympus.debug("Olympus.spawnUnits " .. Olympus.serializeTable(spawnTable), 2)
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local unitTable = {}
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local route = {}
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local unitTable = nil
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local route = nil
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local category = nil
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if spawnTable.category == 'Aircraft' then
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@@ -328,6 +328,7 @@ function Olympus.spawnUnits(spawnTable)
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category = category,
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route = route,
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name = "Olympus-" .. Olympus.unitCounter,
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task = 'CAP'
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}
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mist.dynAdd(vars)
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@@ -337,16 +338,16 @@ end
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-- Generates ground units table, either single or from template
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function Olympus.generateGroundUnitsTable(units)
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local unitTable = {}
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for idx, unit in pairs(units) do
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local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(unit.lat, unit.lng, 0))
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local unitTable = {}
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if Olympus.hasKey(templates, unit.unitType) then
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for idx, value in pairs(templates[unit.unitType].units) do
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unitTable[#unitTable + 1] = {
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unitTable[#unitTable + 1] =
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{
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["type"] = value.name,
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["x"] = spawnLocation.x + value.dx,
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["y"] = spawnLocation.z + value.dy,
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["playerCanDrive"] = true,
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["heading"] = 0,
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["skill"] = "High"
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}
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@@ -355,9 +356,8 @@ function Olympus.generateGroundUnitsTable(units)
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unitTable[#unitTable + 1] =
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{
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["type"] = unit.unitType,
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["x"] = unit.x,
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["y"] = unit.z,
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["playerCanDrive"] = true,
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["x"] = spawnLocation.x,
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["y"] = spawnLocation.z,
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["heading"] = 0,
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["skill"] = "High"
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}
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@@ -371,12 +371,12 @@ end
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function Olympus.generateAirUnitsTable(units)
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local unitTable = {}
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for idx, unit in pairs(units) do
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local payloadName = unit.payloadName -- payloadName: a string, one of the names defined in unitPayloads.lua. Must be compatible with the unitType
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local payload = unit.payload -- payload: a table, if present the unit will receive this specific payload. Overrides payloadName
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local loadout = unit.loadout -- loadout: a string, one of the names defined in unitPayloads.lua. Must be compatible with the unitType
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local payload = unit.payload -- payload: a table, if present the unit will receive this specific payload. Overrides loadout
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if payload == nil then
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if payloadName and payloadName ~= "" and Olympus.unitPayloads[unit.unitType][payloadName] then
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payload = Olympus.unitPayloads[unit.unitType][payloadName]
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if loadout and loadout ~= "" and Olympus.unitPayloads[unit.unitType][loadout] then
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payload = Olympus.unitPayloads[unit.unitType][loadout]
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else
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payload = {}
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end
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@@ -398,10 +398,11 @@ function Olympus.generateAirUnitsTable(units)
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}
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end
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return unitTable
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end
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function Olympus.generateAirUnitsRoute(spawnTable)
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local airbaseName = spawnTable.airbaseName -- airbaseName: a string, if present the aircraft will spawn on the ground of the selected airbase
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local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(spawnTable.lat, spawnTable.lng, 0))
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local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(spawnTable.units[1].lat, spawnTable.units[1].lng, 0))
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-- If a airbase is provided the first waypoint is set as a From runway takeoff.
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local route = {}
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