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Performance optimizations for large unit counts
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@@ -142,8 +142,8 @@ export const COALITIONAREA_DRAW_POLYGON = "Draw Coalition Area";
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export const visibilityControls: string[] = ["human", "dcs", "aircraft", "groundunit-sam", "groundunit-other", "navyunit", "airbase"];
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export const visibilityControlsTootlips: string[] = ["Toggle human players visibility", "Toggle DCS controlled units visibility", "Toggle aircrafts visibility", "Toggle SAM units visibility", "Toggle ground units (not SAM) visibility", "Toggle navy units visibility", "Toggle airbases visibility"];
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export const IADSTypes = ["AAA", "MANPADS", "SAM Sites", "Radar"];
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export const IADSDensities: {[key: string]: number}= {"AAA": 0.8, "MANPADS": 0.3, "SAM Sites": 0.1, "Radar": 0.05};
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export const IADSTypes = ["AAA", "MANPADS", "SAM Site", "Radar"];
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export const IADSDensities: {[key: string]: number}= {"AAA": 0.8, "MANPADS": 0.3, "SAM Site": 0.1, "Radar": 0.05};
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export enum DataIndexes {
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startOfData = 0,
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@@ -184,5 +184,6 @@ export enum DataIndexes {
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ammo,
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contacts,
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activePath,
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isLeader,
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endOfData = 255
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};
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