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Performance optimizations for large unit counts
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@@ -10,12 +10,16 @@ public:
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~Scheduler();
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void appendCommand(Command* command);
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int getCurrentLoad();
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void execute(lua_State* L);
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void handleRequest(string key, json::value value);
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int getLoad();
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void setFrameRate(double newFrameRate) { frameRate = newFrameRate; }
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int getFrameRate() { return frameRate; };
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private:
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list<Command*> commands;
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unsigned int load;
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double frameRate;
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};
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