Performance optimizations for large unit counts

This commit is contained in:
Pax1601
2023-07-18 21:56:56 +02:00
parent 785647ad24
commit a4db569fbd
43 changed files with 1188 additions and 580 deletions

View File

@@ -7,6 +7,6 @@ void DllExport LogWarning(lua_State* L, string message);
void DllExport LogError(lua_State* L, string message);
void DllExport Log(lua_State* L, string message, unsigned int level);
int DllExport dostring_in(lua_State* L, string target, string command);
map<unsigned int, json::value> DllExport getAllUnits(lua_State* L);
void DllExport getAllUnits(lua_State* L, map<unsigned int, json::value>& unitJSONs);
unsigned int DllExport TACANChannelToFrequency(unsigned int channel, char XY);