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Performance optimizations for large unit counts
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@@ -7,6 +7,6 @@ void DllExport LogWarning(lua_State* L, string message);
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void DllExport LogError(lua_State* L, string message);
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void DllExport Log(lua_State* L, string message, unsigned int level);
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int DllExport dostring_in(lua_State* L, string target, string command);
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map<unsigned int, json::value> DllExport getAllUnits(lua_State* L);
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void DllExport getAllUnits(lua_State* L, map<unsigned int, json::value>& unitJSONs);
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unsigned int DllExport TACANChannelToFrequency(unsigned int channel, char XY);
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