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Performance optimizations for large unit counts
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@@ -4,7 +4,7 @@
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void DllExport stackUpdate(lua_State* L, int& stackDepth, int initialStack = 0);
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void DllExport stackPop(lua_State* L, int popDepth = 1);
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void DllExport stackClean(lua_State* L, int stackDepth);
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json::value DllExport luaTableToJSON(lua_State* L, int index, bool logKeys = false);
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void DllExport luaTableToJSON(lua_State* L, int index, json::value& json, bool logKeys = false);
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#define STACK_UPDATE stackUpdate(L, stackDepth, initialStack);
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#define STACK_INIT int stackDepth = 0; int initialStack = 0; stackUpdate(L, initialStack);
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