Buttons now have cute icons ^_^

This commit is contained in:
PeekabooSteam
2023-12-28 16:07:04 +00:00
parent 6c315d89e1
commit b646087026
7 changed files with 1012 additions and 691 deletions

View File

@@ -204,16 +204,19 @@ export const MAP_MARKER_CONTROLS: MapMarkerVisibilityControl[] = [{
"toggles": ["dcs"],
"tooltip": "Toggle DCS-controlled units' visibility"
}, {
"category": "Aircraft",
"image": "visibility/aircraft.svg",
"name": "Aircraft",
"toggles": ["aircraft"],
"tooltip": "Toggle aircraft's visibility"
}, {
"category": "Helicopter",
"image": "visibility/helicopter.svg",
"name": "Helicopter",
"toggles": ["helicopter"],
"tooltip": "Toggle helicopters' visibility"
}, {
"category": "AirDefence",
"image": "visibility/groundunit-sam.svg",
"name": "Air defence",
"toggles": ["groundunit-sam"],
@@ -224,6 +227,7 @@ export const MAP_MARKER_CONTROLS: MapMarkerVisibilityControl[] = [{
"toggles": ["groundunit"],
"tooltip": "Toggle ground units' visibility"
}, {
"category": "GroundUnit",
"image": "visibility/navyunit.svg",
"name": "Naval",
"toggles": ["navyunit"],

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@@ -5,10 +5,10 @@ import { Switch } from "../controls/switch";
import { GAME_MASTER } from "../constants/constants";
import { CoalitionArea } from "../map/coalitionarea/coalitionarea";
import { AirDefenceUnitSpawnMenu, AircraftSpawnMenu, GroundUnitSpawnMenu, HelicopterSpawnMenu, NavyUnitSpawnMenu } from "../controls/unitspawnmenu";
import { Airbase } from "../mission/airbase";
import { SmokeMarker } from "../map/markers/smokemarker";
import { UnitSpawnTable } from "../interfaces";
import { getUnitDatabaseByCategory } from "../other/utils";
import { getCategoryBlueprintIconSVG, getUnitDatabaseByCategory } from "../other/utils";
import { SVGInjector } from "@tanem/svg-injector";
/** The MapContextMenu is the main contextmenu shown to the user whenever it rightclicks on the map. It is the primary interaction method for the user.
* It allows to spawn units, create explosions and smoke, and edit CoalitionAreas.
@@ -312,12 +312,13 @@ export class MapContextMenu extends ContextMenu {
const detail:any = ev.detail;
if (buttons.length === 0) history.innerHTML = ""; // Take out any "no data" messages
const button = document.createElement("button");
button.title = "Click to spawn";
button.setAttribute("data-spawned-coalition", detail.coalition);
button.setAttribute("data-unit-type", detail.unitSpawnTable[0].unitType);
button.setAttribute("data-unit-qty", detail.unitSpawnTable.length);
const db = getUnitDatabaseByCategory(detail.category);
button.innerHTML = `${db?.getByName(detail.unitSpawnTable[0].unitType)?.label} (${detail.unitSpawnTable.length})`;
button.innerHTML = `<img src="${getCategoryBlueprintIconSVG(detail.category, detail.unitSpawnTable[0].unitType)}" /><span>${db?.getByName(detail.unitSpawnTable[0].unitType)?.label} (${detail.unitSpawnTable.length})</span>`;
// Remove a previous instance to save clogging up the list
const previous:any = [].slice.call(buttons).find( (button:Element) => (
@@ -339,6 +340,7 @@ export class MapContextMenu extends ContextMenu {
/* Insert into DOM */
history.prepend(button);
SVGInjector(button.querySelectorAll("img"));
/* Trim down to max number of entries */
while (history.querySelectorAll("button").length > maxEntries) {

View File

@@ -38,6 +38,7 @@ require("../../public/javascripts/leaflet.nauticscale.js")
require("../../public/javascripts/L.Path.Drag.js")
export type MapMarkerVisibilityControl = {
"category"?: string;
"image": string;
"isProtected"?: boolean,
"name": string,

View File

@@ -5,7 +5,7 @@ import { aircraftDatabase } from "../unit/databases/aircraftdatabase";
import { helicopterDatabase } from "../unit/databases/helicopterdatabase";
import { groundUnitDatabase } from "../unit/databases/groundunitdatabase";
import { Buffer } from "buffer";
import { ROEs, emissionsCountermeasures, reactionsToThreat, states } from "../constants/constants";
import { GROUND_UNIT_AIR_DEFENCE_REGEX, ROEs, emissionsCountermeasures, reactionsToThreat, states } from "../constants/constants";
import { Dropdown } from "../controls/dropdown";
import { navyUnitDatabase } from "../unit/databases/navyunitdatabase";
import { DateAndTime, UnitBlueprint } from "../interfaces";
@@ -371,6 +371,20 @@ export function getUnitDatabaseByCategory(category: string) {
return null;
}
export function getCategoryBlueprintIconSVG(category:string, unitName:string) {
const path = "/resources/theme/images/buttons/visibility/";
// We can just send these back okay
if (["Aircraft", "Helicopter", "NavyUnit"].includes(category)) return `${path}${category.toLowerCase()}.svg`;
// Return if not a ground units as it's therefore something we don't recognise
if (category !== "GroundUnit") return false;
/** We need to get the unit detail for ground units so we can work out if it's an air defence unit or not **/
return GROUND_UNIT_AIR_DEFENCE_REGEX.test(unitName) ? `${path}groundunit-sam.svg` : `${path}groundunit.svg`;
}
export function base64ToBytes(base64: string) {
return Buffer.from(base64, 'base64').buffer;
}