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https://github.com/Pax1601/DCSOlympus.git
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Enable AAA capability for infantry and fix map layer key case
Set 'canAAA' to true for several infantry units in groundunitdatabase.json, allowing them to engage air targets. Updated map.ts to handle map layer keys in a case-insensitive manner, preventing issues with mismatched key casing.
This commit is contained in:
@@ -4011,7 +4011,7 @@
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"shotsToFire": 5,
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"tags": "Russian Para",
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"markerFile": "groundunit-infantry",
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"canAAA": false,
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"canAAA": true,
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"targetingRange": 100,
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"aimMethodRange": 2000,
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"shotsBaseInterval": 5,
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@@ -4040,7 +4040,7 @@
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"shotsToFire": 1,
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"tags": "Russian Para",
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"markerFile": "groundunit-infantry",
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"canAAA": false,
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"canAAA": true,
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"targetingRange": 50,
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"aimMethodRange": 750,
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"shotsBaseInterval": 5,
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@@ -5749,7 +5749,7 @@
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"barrelHeight": 0.25,
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"tags": "US",
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"markerFile": "groundunit-infantry",
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"canAAA": false,
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"canAAA": true,
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"targetingRange": 100,
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"aimMethodRange": 2000,
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"shotsBaseInterval": 5,
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@@ -5828,7 +5828,7 @@
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"shotsToFire": 5,
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"tags": "Georgia",
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"markerFile": "groundunit-infantry",
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"canAAA": false,
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"canAAA": true,
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"targetingRange": 100,
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"aimMethodRange": 2000,
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"shotsBaseInterval": 5,
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@@ -5899,7 +5899,7 @@
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"shotsToFire": 5,
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"tags": "US",
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"markerFile": "groundunit-infantry",
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"canAAA": false,
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"canAAA": true,
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"targetingRange": 100,
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"aimMethodRange": 2000,
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"shotsBaseInterval": 5,
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@@ -5970,7 +5970,7 @@
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"shotsToFire": 1,
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"tags": "Russian",
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"markerFile": "groundunit-infantry",
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"canAAA": false,
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"canAAA": true,
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"targetingRange": 50,
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"aimMethodRange": 750,
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"shotsBaseInterval": 5,
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@@ -7849,7 +7849,7 @@
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"shotsToFire": 5,
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"tags": "Insurgent",
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"markerFile": "groundunit-infantry",
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"canAAA": false,
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"canAAA": true,
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"aimMethodRange": 2000,
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"targetingRange": 100,
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"shotsBaseInterval": 5,
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@@ -8101,7 +8101,7 @@
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"shotsToFire": 5,
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"tags": "Russian type 3",
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"markerFile": "groundunit-infantry",
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"canAAA": false,
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"canAAA": true,
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"aimMethodRange": 2000,
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"targetingRange": 100,
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"shotsBaseInterval": 5,
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