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Fixed IADS creation and added livery/skill selection for units
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@@ -6,7 +6,6 @@ import {
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bearingAndDistanceToLatLng,
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deg2rad,
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getGroundElevation,
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keyEventWasInInput,
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latLngToMercator,
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mToFt,
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mercatorToLatLng,
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@@ -17,10 +16,7 @@ import { DELETE_CYCLE_TIME, DELETE_SLOW_THRESHOLD, DataIndexes, GAME_MASTER, IAD
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import { DataExtractor } from "../server/dataextractor";
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import { citiesDatabase } from "./databases/citiesdatabase";
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import { TemporaryUnitMarker } from "../map/markers/temporaryunitmarker";
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//import { Popup } from "../popups/popup";
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//import { HotgroupPanel } from "../panels/hotgrouppanel";
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import { Contact, UnitBlueprint, UnitData, UnitSpawnTable } from "../interfaces";
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//import { Dialog } from "../dialog/dialog";
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import { Group } from "./group";
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import { UnitDataFileExport } from "./importexport/unitdatafileexport";
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import { UnitDataFileImport } from "./importexport/unitdatafileimport";
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@@ -1357,7 +1353,7 @@ export class UnitsManager {
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if (unitBlueprint)
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this.spawnUnits(
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"GroundUnit",
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unitBlueprint.category,
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[
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{
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unitType: unitBlueprint.name,
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@@ -1410,7 +1406,7 @@ export class UnitsManager {
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if (unitBlueprint)
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this.spawnUnits(
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"GroundUnit",
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unitBlueprint.category,
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[
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{
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unitType: unitBlueprint.name,
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