mirror of
https://github.com/Pax1601/DCSOlympus.git
synced 2025-10-29 16:56:34 +00:00
feature(map): showing ground units engagement rings when selected and no other global rings are selected
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@@ -40,16 +40,6 @@ GroundUnit::GroundUnit(json::value json, unsigned int ID) : Unit(json, ID)
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void GroundUnit::setDefaults(bool force)
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{
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if (!getAlive() || !getControlled() || getHuman() || !getIsLeader()) return;
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/* Set the default IDLE state */
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setState(State::IDLE);
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/* Set the default options */
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setROE(ROE::WEAPON_FREE, force);
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setOnOff(onOff, force);
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setFollowRoads(followRoads, force);
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/* Load gun values from database */
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if (database.has_object_field(to_wstring(name))) {
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json::value databaseEntry = database[to_wstring(name)];
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@@ -74,6 +64,16 @@ void GroundUnit::setDefaults(bool force)
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if (databaseEntry.has_number_field(L"acquisitionRange"))
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setAcquisitionRange(databaseEntry[L"acquisitionRange"].as_number().to_double());
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}
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if (!getAlive() || !getControlled() || getHuman() || !getIsLeader()) return;
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/* Set the default IDLE state */
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setState(State::IDLE);
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/* Set the default options */
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setROE(ROE::WEAPON_FREE, force);
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setOnOff(onOff, force);
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setFollowRoads(followRoads, force);
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}
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void GroundUnit::setState(unsigned char newState)
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@@ -37,6 +37,31 @@ NavyUnit::NavyUnit(json::value json, unsigned int ID) : Unit(json, ID)
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void NavyUnit::setDefaults(bool force)
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{
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/* Load gun values from database */
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if (database.has_object_field(to_wstring(name))) {
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json::value databaseEntry = database[to_wstring(name)];
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if (databaseEntry.has_number_field(L"barrelHeight"))
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setBarrelHeight(databaseEntry[L"barrelHeight"].as_number().to_double());
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if (databaseEntry.has_number_field(L"muzzleVelocity"))
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setMuzzleVelocity(databaseEntry[L"muzzleVelocity"].as_number().to_double());
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if (databaseEntry.has_number_field(L"aimTime"))
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setAimTime(databaseEntry[L"aimTime"].as_number().to_double());
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if (databaseEntry.has_number_field(L"shotsToFire"))
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setShotsToFire(databaseEntry[L"shotsToFire"].as_number().to_uint32());
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if (databaseEntry.has_number_field(L"engagementRange"))
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setEngagementRange(databaseEntry[L"engagementRange"].as_number().to_double());
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if (databaseEntry.has_number_field(L"shotsBaseInterval"))
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setShotsBaseInterval(databaseEntry[L"shotsBaseInterval"].as_number().to_double());
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if (databaseEntry.has_number_field(L"shotsBaseScatter"))
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setShotsBaseScatter(databaseEntry[L"shotsBaseScatter"].as_number().to_double());
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if (databaseEntry.has_number_field(L"targetingRange"))
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setTargetingRange(databaseEntry[L"targetingRange"].as_number().to_double());
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if (databaseEntry.has_number_field(L"aimMethodRange"))
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setAimMethodRange(databaseEntry[L"aimMethodRange"].as_number().to_double());
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if (databaseEntry.has_number_field(L"acquisitionRange"))
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setAcquisitionRange(databaseEntry[L"acquisitionRange"].as_number().to_double());
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}
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if (!getAlive() || !getControlled() || getHuman() || !getIsLeader()) return;
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/* Set the default IDLE state */
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