Pax1601
fda0b21fb0
Minor refactoring
2023-12-01 13:00:02 +01:00
Pax1601
f2dc4a1a00
Unit spawn menu restyled
2023-11-30 17:29:11 +01:00
Pax1601
125d5396b9
Fixed IADS creation
...
It now also considers airbases when creating the IADS. Fixed styling and unit types. Currently SAM Sites ranges are incorrect but will be fixed when database is updated
2023-11-30 15:36:31 +01:00
PeekabooSteam
335655406e
Alignment fixed, spelling corrected
2023-11-30 09:41:43 +00:00
Pax1601
20f99c287f
Minor change in unit label dropdown
...
It now expands to fill the space, but it still overflows with long unit names as per #542
2023-11-23 20:32:42 +01:00
Pax1601
7cafeb73ca
Added tags to unit spawn menu
2023-11-13 16:04:53 +01:00
Pax1601
a038d6e999
Added "land at point" state for helicopters
2023-10-10 17:10:29 +02:00
Pax1601
258164c285
Added abilities and description to spawn menu
2023-10-10 14:34:19 +02:00
Pax1601
569d45d58a
Added "operate as" toggle
2023-10-03 17:31:44 +02:00
Pax1601
ce5f00e075
Added options for miss on purpose and scenic AAA
2023-10-03 15:25:45 +02:00
Pax1601
8977ba9b6d
Added basic simulated firefight state
2023-09-15 09:36:27 +02:00
Pax1601
695adc8acb
More work on units spawn menu and started to add documentation
2023-09-01 16:13:15 +02:00
Pax1601
fab7d26191
More work on scripted spawn menu
2023-08-31 17:25:47 +02:00
Pax1601
3959139dd8
Started conversion to scripted unit spawn menu
2023-08-30 20:01:25 +02:00
Pax1601
9d7e61556d
Added unit country selection
2023-08-27 15:59:50 +02:00
Pax1601
eb80c39b98
Loadouts changes and spawn menu update
2023-08-24 16:16:59 +02:00
Pax1601
e96cb2716d
Moved airfields database to public/database folder
2023-08-15 12:26:05 +02:00
Pax1601
3055378b86
Minimal code refactoring
2023-08-15 11:19:44 +02:00
PeekabooSteam
6da84dd7b0
Moved code from broken branch.
2023-08-13 15:34:59 +01:00
Pax1601
5613394a2c
Completed RTS front end
2023-07-20 17:49:41 +02:00
Pax1601
e9a3ecb9eb
Started to implement RTS advanced options
2023-07-13 17:52:05 +02:00
Pax1601
f379f6b998
Tweaks to IADS creation and menus
2023-07-11 17:30:05 +02:00
Pax1601
13e3b93e93
More tweaks on frontend
2023-07-10 16:58:54 +02:00
Pax1601
a0763a6450
Minor tweaks and fixes
2023-07-09 18:48:21 +02:00
Pax1601
61d6d9f16c
Added better temporary markers and more map functions
2023-06-20 17:36:21 +02:00
Pax1601
635c487c2b
Added area editing functions
2023-06-19 17:14:53 +02:00
Pax1601
ad3b1cb167
Added basic ability to draw poligons
2023-06-16 17:32:09 +02:00
Pax1601
1d4ecf5316
Completed advanced controls also for units
2023-06-11 18:21:12 +02:00
Pax1601
6c52f4de59
Added front end for area attacks
2023-06-05 17:30:37 +02:00
Pax1601
1dd4014e61
Completed frontend controls
2023-06-01 17:18:14 +02:00
Pax1601
45bb49cfe1
Added switch toggle
2023-05-27 10:06:34 +02:00
Pax1601
9586910f03
Added AGL/ASL switch
2023-05-24 17:37:41 +02:00
Pax1601
3009a73a66
Completed transition to injected svgs
2023-05-24 11:07:41 +02:00
Pax1601
e7ce9ac76d
More svg injection, removing stringed html from code
2023-05-24 08:21:04 +02:00
Pax1601
a2664dc676
Refactoring of files and more svg tidy up
2023-05-22 17:39:33 +02:00