coal = {} function coal.notify(message, displayFor) trigger.action.outText(message, displayFor) end function coal.listRed() coal.coals = env.mission.coalitions.red --solid naming this coal.notify(mist.utils.tableShow(coal.coals),5) pickOne = math.random(#coal.coals) countryIs = country.name[coal.coals[pickOne]] coal.notify(countryIs,10) end function coal.listBlue() coal.coals = env.mission.coalitions.blue --solid naming this coal.notify(mist.utils.tableShow(coal.coals),5) pickOne = math.random(#coal.coals) countryIs = country.name[coal.coals[pickOne]] coal.notify(countryIs,10) end function coal.listNeutrals() coal.coals = env.mission.coalitions.neutrals --solid naming this coal.notify(mist.utils.tableShow(coal.coals),5) pickOne = math.random(#coal.coals) countryIs = country.name[coal.coals[pickOne]] coal.notify(countryIs,10) end do longRangeShots = missionCommands.addSubMenu("Coal check") missionCommands.addCommand ("List reds", longRangeShots, coal.listRed) missionCommands.addCommand ("List blue", longRangeShots, coal.listBlue) missionCommands.addCommand ("List neutrals", longRangeShots, coal.listNeutrals) end coal.notify("coals.lua loaded", 2) -- env.mission.coalitions.red -- env.mission.coalitions.blue -- env.mission.coalitions.neutrals --coalition.getCountryCoalition(countryID)