DCSOlympus/scripts/OlympusCommand.lua

181 lines
4.6 KiB
Lua

Olympus = {}
Olympus.unitCounter = 1
function Olympus.notify(message, displayFor)
trigger.action.outText(message, displayFor)
end
function Olympus.move(unitName, lat, lng, altitude, speed, category, targetName)
Olympus.notify("Olympus.move " .. unitName .. " (" .. lat .. ", " .. lng ..") " .. altitude .. "m " .. speed .. "m/s " .. category .. " target " .. targetName, 10)
local unit = Unit.getByName(unitName)
if unit ~= nil then
if category == "Aircraft" then
local startPoint = mist.getLeadPos(unit:getGroup())
local endPoint = coord.LLtoLO(lat, lng, 0)
local task = nil
if targetName ~= "" then
targetID = Unit.getByName(targetName):getID()
task = {
id = 'EngageUnit',
params = {
unitId = targetID,
}
}
end
local path = {}
path[#path + 1] = mist.fixedWing.buildWP(startPoint, flyOverPoint, speed, altitude, 'BARO')
if task ~= nil then
path[#path].task = task
end
path[#path + 1] = mist.fixedWing.buildWP(endPoint, turningPoint, speed, altitude, 'BARO')
if task ~= nil then
path[#path].task = task
end
local missionTask = {
id = 'Mission',
params = {
route = {
points = mist.utils.deepCopy(path),
},
},
}
group = unit:getGroup()
local groupCon = group:getController()
if groupCon then
groupCon:setTask(missionTask)
end
Olympus.notify("Olympus.move executed succesfully on a air unit", 10)
elseif category == "GroundUnit" then
vars =
{
group = unit:getGroup(),
point = coord.LLtoLO(lat, lng, 0),
form = "Off Road",
heading = 0,
speed = speed,
disableRoads = true
}
mist.groupToRandomPoint(vars)
Olympus.notify("Olympus.move executed succesfully on a ground unit", 10)
else
Olympus.notify("Olympus.move not implemented yet for " .. category, 10)
end
else
Olympus.notify("Error in Olympus.move " .. unitName, 10)
end
end
function Olympus.smoke(color, lat, lng)
Olympus.notify("Olympus.smoke " .. color .. " (" .. lat .. ", " .. lng ..")", 10)
local colorEnum = nil
if color == "green" then
colorEnum = trigger.smokeColor.Green
elseif color == "red" then
colorEnum = trigger.smokeColor.Red
elseif color == "white" then
colorEnum = trigger.smokeColor.White
elseif color == "orange" then
colorEnum = trigger.smokeColor.Orange
elseif color == "blue" then
colorEnum = trigger.smokeColor.Blue
end
trigger.action.smoke(mist.utils.makeVec3GL(coord.LLtoLO(lat, lng, 0)), colorEnum)
end
function Olympus.spawnGround(coalition, type, lat, lng, ID)
Olympus.notify("Olympus.spawnGround " .. coalition .. " " .. type .. " (" .. lat .. ", " .. lng ..")", 10)
local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(lat, lng, 0))
local unitTable =
{
[1] =
{
["type"] = type,
["x"] = spawnLocation.x,
["y"] = spawnLocation.z,
["playerCanDrive"] = true,
["heading"] = 0,
},
}
local countryID = nil
if coalition == 'red' then
countryID = country.id.RUSSIA
else
countryID = country.id.USA
end
local vars =
{
units = unitTable,
country = countryID,
category = 'vehicle',
name = "Olympus-" .. Olympus.unitCounter,
}
mist.dynAdd(vars)
Olympus.unitCounter = Olympus.unitCounter + 1
Olympus.notify("Olympus.spawnGround completed succesfully", 10)
end
function Olympus.spawnAir(coalition, unitType, lat, lng, payloadName)
local alt = 5000
Olympus.notify("Olympus.spawnAir " .. coalition .. " " .. unitType .. " (" .. lat .. ", " .. lng ..") " .. payloadName, 10)
local spawnLocation = mist.utils.makeVec3GL(coord.LLtoLO(lat, lng, 0))
local payload = {}
if Olympus.unitPayloads[unitType][payloadName] ~= nil then
payload = Olympus.unitPayloads[unitType][payloadName]
end
local unitTable =
{
[1] =
{
["type"] = unitType,
["x"] = spawnLocation.x,
["y"] = spawnLocation.z,
["alt"] = alt,
["skill"] = "Excellent",
["payload"] =
{
["pylons"] = payload,
["fuel"] = 4900,
["flare"] = 60,
["ammo_type"] = 1,
["chaff"] = 60,
["gun"] = 100,
},
["heading"] = 0,
["callsign"] =
{
[1] = 1,
[2] = 1,
[3] = 1,
["name"] = "Enfield11",
},
},
}
local countryID = nil
if coalition == 'red' then
countryID = country.id.RUSSIA
else
countryID = country.id.USA
end
local vars =
{
units = unitTable,
country = countryID,
category = 'airplane',
task = "CAP",
tasks = {},
name = "Olympus-" .. Olympus.unitCounter,
}
mist.dynAdd(vars)
Olympus.unitCounter = Olympus.unitCounter + 1
Olympus.notify("Olympus.spawnAir completed succesfully", 10)
end
Olympus.notify("OlympusCommand script loaded correctly", 10)